Module:Item

--- l10n info -- local l10n_info = { ['en'] = { ['id_text_item'] = 'Internal Item ID: ', ['id_text_tile'] = 'Internal Tile ID: ', ['id_text_wall'] = 'Internal Wall ID: ', ['id_text_npc'] = 'Internal NPC ID: ', ['id_text_mount'] = 'Internal Mount ID: ', ['id_text_buff'] = 'Internal Buff ID: ', ['id_text_projectile'] = 'Internal Projectile ID: ', ['id_text_armor'] = 'Internal Armor ID: ', },	['de'] = { ['id_text_item'] = 'Interne Gegenstands-ID: ', ['id_text_tile'] = 'Interne Feld-ID: ', ['id_text_wall'] = 'Interne Wand-ID: ', ['id_text_npc'] = 'Interne NPC-ID: ', ['id_text_mount'] = 'Interne Reittier-ID: ', ['id_text_buff'] = 'Interne Statuseffekt-ID: ', ['id_text_projectile'] = 'Interne Projektil-ID: ', ['id_text_armor'] = 'Interne Projektil-ID: ', },	['fr'] = { ['id_text_item'] = 'ID interne de l\'objet&#32;: ', ['id_text_tile'] = 'ID interne de la tuile&#32;: ', ['id_text_wall'] = 'ID interne du mur&#32;: ', ['id_text_npc'] = 'ID interne du PNJ&#32;: ', ['id_text_mount'] = 'ID interne de la monture&#32;: ', ['id_text_buff'] = 'ID interne du buff&#32;: ', ['id_text_projectile'] = 'ID interne du projectile&#32;: ', ['id_text_armor'] = 'ID interne de l\'armure&#32;: ', },	['hu'] = { ['id_text_item'] = 'Tárgyi adatértéke: ', ['id_text_tile'] = 'Kockabeli adatértéke: ', ['id_text_wall'] = 'Fali adatértéke: ', ['id_text_npc'] = 'Ellenféli adatértéke: ', ['id_text_mount'] = 'Hátasbeli adatértéke: ', ['id_text_buff'] = 'Hatásbeli adatértéke: ', ['id_text_projectile'] = 'Lövedéki adatértéke: ', ['id_text_armor'] = 'Páncélbeli adatértéke: ', },	['it'] = { ['id_text_item'] = 'ID Oggetto Interno: ', ['id_text_tile'] = 'ID Tile Interno: ', ['id_text_wall'] = 'ID Muro Interno: ', ['id_text_npc'] = 'ID PNG Interno: ', ['id_text_mount'] = 'ID Montatura Interna: ', ['id_text_buff'] = 'ID Buff Interno: ', ['id_text_projectile'] = 'ID Proiettile Interno: ', ['id_text_armor'] = 'ID Armatura Interna: ', },	['ru'] = { ['id_text_item'] = 'Внутренний ID предмета: ', ['id_text_tile'] = 'Внутренний ID тайла: ', ['id_text_wall'] = 'Внутренний ID стены: ', ['id_text_npc'] = 'Внутренний ID существа: ', ['id_text_mount'] = 'Внутренний ID сред. передвиж.: ', ['id_text_buff'] = 'Внутренний ID бафа: ', ['id_text_projectile'] = 'Внутренний ID снаряда: ', ['id_text_armor'] = 'Внутренний ID брони: ', },	['zh'] = { ['id_text_item'] = '内部物品 ID：', ['id_text_tile'] = '内部图格 ID：', ['id_text_wall'] = '内部墙 ID：', ['id_text_npc'] = '内部 NPC ID：', ['id_text_mount'] = '内部坐骑 ID：', ['id_text_buff'] = '内部增益 ID：', ['id_text_projectile'] = '内部射弹 ID：', ['id_text_armor'] = '内部盔甲 ID：', }, }

--- The following is not related to l10n. --

local trim = mw.text.trim local cargo = mw.ext.cargo

local currentFrame local args_table local lang local l10n_table

local l10n = function(key) return l10n_table[key] or l10n_info['en'][key] end

local getArg = function(key) local value = args_table[key] if not value then return nil end value = trim(value) if value == '' then return nil end return value end

local function parse(str) local args = {} for s in string.gmatch(str, '%b@^') do 		local k,v = string.match(s, '^@(.-):(.*)^$') args[k] = v	end args[1] = args['name'] args[2] = args['text'] return args end

-- credit: http://richard.warburton.it -- this version is with trim. local function explode(div,str) if (div=='') then return false end local pos,arr = 0,{} -- for each divider found for st,sp in function return string.find(str,div,pos,true) end do		arr[#arr + 1] = trim(string.sub(str,pos,st-1)) -- Attach chars left of current divider pos = sp + 1 -- Jump past current divider end arr[#arr + 1] = trim(string.sub(str,pos)) -- Attach chars right of last divider return arr end

local function parseSize(size) if not size then return end local basescale, width, height size, basescale = unpack(explode('*', size)) if size ~= '' then width, height = unpack(explode('x', string.gsub(size, 'px', ''))) width, height = tonumber(width), tonumber(height) if width == 0 then width = nil end if height == 0 then height = nil end end return basescale, width, height end

local function getInfoFromCargo(image) -- try to get from cargo cache local result = mw.ext.cargo.query('Imageinfo', 'width, height, cached', {		where = 'image='.. "'"..image:gsub("'", "\\'"):gsub("&#39;", "\\'").."'",		orderBy = "cached DESC",		limit = 1,	}) for _, row in ipairs(result) do		return tonumber(row['width']), tonumber(row['height']), row['cached'] end end

local function storeInfoToCargo(image) local width, height width = tonumber(currentFrame:callParserFunction( '#imgw', image)) if width and width ~= 0 then -- save one expensive call when the file is not a valid image. height = tonumber(currentFrame:callParserFunction( '#imgh', image)) if height and height ~= 0 then currentFrame:callParserFunction('#cargo_store:_table=Imageinfo',{				image = image,				width = width,				height = height,				cached = os.time,			}) end end return width, height end

local function getSizeInfo(image) local width, height, cached = getInfoFromCargo(image) -- cache missed, init cache if not cached then width, height = storeInfoToCargo(image) end if width == 0 then width = nil end if height == 0 then height = nil end return width, height end

local function getImageSize(image, width, height, scale, maxwidth, maxheight) -- get size info from image file itself (may be expensive) local w, h = getSizeInfo(image) -- store data to cache

if not width and not height and (scale or maxwidth or maxheight) then width, height = w, h	end

-- apply scale to width/height if needed if scale then if width then width = width * scale end if height then height = height * scale end end

-- apply maxwidth/maxheight. if maxwidth then if width then if width > maxwidth then width = maxwidth end else if height then width = maxwidth end end end if maxheight then if height then if height > maxheight then height = maxheight end else if width then height = maxheight end end end

-- rounding if width then width = math.ceil(width) end if height then height = math.ceil(height) end

return width, height end

local function parseMaxSize(maxsize) if not maxsize then return end local maxwidth, maxheight = unpack(explode('x', string.gsub(maxsize, 'px', ''))) maxwidth, maxheight = tonumber(maxwidth), tonumber(maxheight) if maxwidth == 0 then maxwidth = nil end if maxheight == 0 then maxheight = nil end return maxwidth, maxheight end

local function imagecode(image, link, text, size, scale, maxsize) local image_output = '' else return image_output .. ']]'		end else return image_output .. ']]'	end end

local function images(image, link, text, size, scale, maxsize) if not image:find('/') then return imagecode(image, link, text, size, scale, maxsize) end

image = explode('/', image) local result = '' if size and size:find('/') then size = explode('/', size) for i, v in ipairs(image) do result = result .. imagecode(v, link, text, size[i], scale, maxsize) end else for i, v in ipairs(image) do result = result .. imagecode(v, link, text, size, scale, maxsize) end end return result end

local getIdText = function(_type) local id_text if _type == 'item' then -- a shortcut for faster id_text = l10n('id_text_item') elseif _type == 'tile' then id_text = l10n('id_text_tile') elseif _type == 'wall' then id_text = l10n('id_text_wall') elseif _type == 'npc' then id_text = l10n('id_text_npc') elseif _type == 'mount' then id_text = l10n('id_text_mount') elseif _type == 'buff' or _type == 'debuff' then id_text = l10n('id_text_buff') elseif _type == 'projectile' then id_text = l10n('id_text_projectile') elseif _type == 'armor' then id_text = l10n('id_text_armor') else id_text = l10n('id_text_item') end return id_text end

- -- main return object return { parse = parse, go = function(frame, args) -- init cache currentFrame = frame args_table = args or parse(frame.args[1]) lang = getArg('lang') or 'en' l10n_table = l10n_info[lang] or l10n_info['en']

local _arg1 = getArg(1) or '' local _nolink = getArg('nolink') local _link = _nolink and  or getArg('link') or frame:expandTemplate{ title = 'tr', args = {_arg1, link='y', lang=lang} } -- now: _link ==   means nolink.

local text = getArg(2) or ''

local hovertext if _arg1 ~= '' then hovertext = frame:expandTemplate{ title = 'tr', args = {_arg1} } elseif text ~= '' then hovertext = text else hovertext = _link end

local class = 'i'

local output_image, output_text, output_table, output_htmltable = true, true, false, false local _mode = getArg('mode') if _mode then if _mode == 'image' or _mode == 'imageonly' or _mode =='onlyimage' then output_text = false elseif _mode == 'text' or _mode == 'noimage' then output_image = false elseif _mode == 'table' or _mode == '2-cell' then output_table = true elseif _mode == 'htmltable' or _mode == 'html-2-cell' then output_htmltable = true end end

local image_output, text_output if output_image then local image_arg = string.gsub(_arg1, ":%s*", " ") if _arg1 == '1/2 Second Timer' then image_arg = '1 2 Second Timer' elseif _arg1 == '1/4 Second Timer' then image_arg = '1 4 Second Timer' end image_arg = getArg('image') or image_arg .. '.' .. (getArg('ext') or 'png') image_output = images(image_arg, _link, hovertext, getArg('size'), getArg('scale'), getArg('maxsize')) else image_output = '' end if output_text then local _note, _note2, _showid, _id = getArg('note'), getArg('note2'), getArg('showid'), getArg('id')

if _id and not _showid then _showid = true end if _showid and (_showid == 'n' or _showid == 'no') then _showid = false end

local _wrap if _showid or _note2 then _wrap = false else _wrap = getArg('wrap') end

if _link ~= '' then if text == _link then text = ' '..text..' ' else text = ' '..text..' ' end else text = ' '..text..' ' end

local content = text -- item name link text first. -- '-w' class means 'wrapmode', optimized for multiple lines of text. But it should be disabled for single line text. if _wrap then -- note in next line if _note then class = class .. ' -w' content = content .. ' ' .. _note .. ' '			end else -- note first if _note then content = content .. ' ' .. _note .. ' '			end if _note2 then class = class .. ' -w' content = content .. ' ' .. _note2 .. ' '			end if _showid then class = class .. ' -w' local idtype = (getArg('type') or 'item'):lower if not _id then _id = frame:expandTemplate{ title = idtype .. 'IdFromName', args = {_arg1} } end local id_text = getIdText(idtype) content = content .. ' ' .. id_text .. _id .. ' '			end end text_output = ' ' .. content .. ' '	else text_output = '' end

local _class, _css = getArg('class'), getArg('css') if _class then class = class .. ' ' .. _class end local attr = {class = class} if _css then attr.style = _css end local anchor = '' if getArg('anchor') then anchor = mw.text.tag('div', {id=frame:callParserFunction('anchorencode', _arg1), class='anchor'}, '') end if output_table then attr.class = class .. ' block aligncenter' local result = mw.text.tag('span', attr, image_output) .. '||'		attr.class = class .. ' block alignleft' return result .. mw.text.tag('span', attr, text_output .. anchor) elseif output_htmltable then attr.class = class .. ' block aligncenter' local result = mw.text.tag('span', attr, image_output) .. ' '		attr.class = class .. ' block alignleft' return result .. mw.text.tag('span', attr, text_output .. anchor) else return mw.text.tag('span', attr, image_output .. text_output .. anchor) end end, }