Auric Tesla armor

The Auric Tesla armor is a craftable endgame post-Moon Lord armor set made by combining several post-Moon Lord armors and other materials. Crafting any individual piece of Auric Tesla armor requires the corresponding piece from the Tarragon armor, Bloodflare armor, God Slayer armor and Silva armor. Moving with the full set equipped will produce a trail of bright golden sparkles; if all three pieces are visible then the player will also have afterimages.

It consists of the Auric Tesla Body Armor and Auric Tesla Cuisses, as well as having five different headpieces suited to each class, being: the Auric Tesla Royal Helm, Auric Tesla Hooded Facemask, Auric Tesla Wire-Hemmed Visage, Auric Tesla Space Helmet, and Auric Tesla Plumed Helm. All headpieces provide boosts to the damage output of their respective class, and all of them boost the player's stats if they are not moving.

Stats
Regardless of the headpiece chosen, equipping the entire Auric Tesla armor will provide the following set bonuses:
 * 20% increased damage
 * 10% increased critical strike chance
 * +100 max life
 * Not moving gradually increases all damage by a maximum of 20%; all critical strike chance by a maximum of 10%; and all knockback by a maximum of 50%.
 * Movement speed increased by 75%
 * Max run speed and acceleration boosted by 15%
 * Auric Tesla grants +10% and inherits Silva's +5%
 * Nearby enemies are inflicted with Glacial State for 3-4 seconds when you take damage (inherited from the Frost Barrier)
 * A magic carpet activates after running out of jumps or wing time, allowing the player to briefly fly horizontally (inherited from the Flying Carpet)
 * All projectiles spawn healing auric orbs when striking enemies
 * Most effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets

Inherited effects
Effects inherited from Tarragon armor:
 * Can move freely in liquids
 * Temporary immunity to lava
 * Increased heart pickup range
 * Enemies have a chance to drop extra hearts on death

Effects inherited from Bloodflare armor:
 * Greatly increased life regeneration (equivalent to the Crimson armor).
 * Enemies below 50% life will drop a heart upon being struck every 3 seconds.
 * Enemies above 50% life will drop a Mana Star upon being struck every 3 seconds.
 * Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs upon death.

Effects inherited from God Slayer armor:
 * The player is instantly revived if fatal damage is taken.
 * The player is healed to 150 HP.
 * When under the effects of the Draconic Surge buff, the player is healed to half HP instead.
 * This revive effect has a 45 second cooldown. Taking fatal damage during this time will not revive the player.
 * While it is on cooldown, the wearer's natural life regeneration is decreased by 50%.

Effects inherited from Silva armor:
 * If the wearer is reduced to 0 HP while the God Slayer revival effect is on cooldown, they will receive the Silva Invulnerability buff, which makes them unable to die for 10 seconds.
 * This effect only triggers once per life.
 * If the wearer is reduced to 0 HP again while this effect is active, they will lose 100 max life.
 * If the wearer is wearing Silva Wings or is under the effects of the Draconic Surge buff when this activates, they will be healed to half health.
 * If the wearer is reduced to 400 max life, disregarding health bonuses from Armors, Accessories, amongst other boosts, the invulnerability period ends prematurely.
 * The wearer's max life will return to normal upon their death.

Auric Tesla Royal Helm
Effects inherited from Tarragon armor: Effects inherited from Bloodflare armor: Effects inherited from God Slayer armor: Effects inherited from Silva armor:
 * 20% increased melee damage and critical strike chance.
 * Melee damage is increased based on your current health. This scales to 20% increased melee damage at full health.
 * +1,200 to Aggro.
 * Melee headpiece effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets.
 * Pressing allows the player to cloak themselves in life energy, granting the Tarragon Cloak buff for 10 seconds.
 * This effect has a 30-second cooldown.
 * 20% chance when damaged to gain the Tarra Life buff for 2-6 seconds, which grants rapid life regeneration
 * Causes true melee strikes to heal on hit.
 * Grants the player the Blood Frenzy buff for five seconds after landing 15 true melee strikes.
 * This effect has a 30 second cooldown.
 * These bonuses only occur hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
 * Taking over 80 damage in one hit will cause the wearer to release a swarm of eight high-damage god killer darts.
 * The darts deal 900 typeless damage and can not be increased by any means.
 * The darts inflicts God Slayer Inferno for 3 seconds.
 * Enemies that touch you have 2.5x their contact damage reflected back at them.
 * Attacks that would deal 80 damage or less to the wearer are decreased to 1.
 * True melee strikes have a chance to do five times their damage.
 * After the Silva invulnerability effect is over, the wearer will take 20% less contact damage.
 * Melee projectiles have a 25% chance to inflict the Silva Stun debuff onto enemies, preventing them from moving entirely, for 1/3 of a second.

Auric Tesla Hooded Facemask
Effects inherited from Tarragon armor: Effects inherited from Bloodflare armor: Effects inherited from God Slayer armor: Effects inherited from Silva armor:
 * 30% increased ranged damage and critical strike chance.
 * Ranged headpiece effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets.
 * Enemy spawn rates are decreased by 56%, and maximum spawn count is decreased by 44%.
 * Ranged projectiles have a 13% chance to split into two or three life energies on impact.
 * These deal 33% of the ranged attack's damage, capped at 65 damage.
 * Ranged critical strikes will cause an explosion of leaves.
 * The leaves deal 25% of the attack that summoned them and are softcapped at 60 damage.
 * Leaves are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
 * Pressing allows the player to unleash sixteen Bloodflare Souls to damage enemies.
 * The souls deal 800 damage and are affected by ranged damage bonuses.
 * This effect has a 30 second cooldown.
 * A 2% chance for ranged weapons to fire bloodsplosion orbs.
 * The explosions deal 80% of the weapon's damage and are softcapped at 150 damage.
 * Ranged critical strikes have a 1/(100 - Ranged critical strike chance) chance to critically strike again, causing four times the damage.
 * This chance is capped at 6.67%.
 * While firing ranged weapons, the wearer has a 5% chance to fire a god-killing shrapnel round.
 * The shrapnel round has 100% of the damage of the projectile that triggered it but is softcapped at 200 damage. The round spawns 4-6 pieces of shrapnel which deal 30% of the set bonus round's damage.
 * Increases the rate of fire of all ranged weapons by 10%. This will not affect items with a use time of less than 4.
 * After the Silva invulnerability effect is over, the wearer's ranged weapons will gain a 10% increase to their damage.

Auric Tesla Wire-Hemmed Visage
Effects inherited from Tarragon armor: Effects inherited from Bloodflare armor: Effects inherited from God Slayer armor: Effects inherited from Silva armor:
 * 20% increased magic damage and critical strike chance.
 * +100 max mana
 * 20% reduced mana cost
 * Magic headpiece effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets.
 * Enemy spawn rates are decreased by 56%, and maximum spawn count is decreased by 44%.
 * On every fifth critical strike dealt, the player fires a burst of nine to eleven leaf projectiles.
 * The leaves deal 20% of the attack that summoned them and are softcapped at 50 damage.
 * Magic projectiles heal the player upon hitting an enemy every 1.5 seconds.
 * The amount healed is 2% of the projectile damage.
 * A 5% chance for magic weapons to fire ghostly bolts.
 * Ghostly bolts deal 130% of the attack's damage but are softcapped at 250 damage.
 * Magic critical strikes cause flame explosions every 2 seconds.
 * The fireballs have a 50% chance to inflict On Fire! for 5 seconds and deal 50% of the damage of the attack that summoned them, though they are softcapped at 120 damage.
 * Fireballs are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
 * Enemies will release god slayer flames and healing flames upon being hit by magic attacks.
 * The damaging flames deal 75% of the damage of the projectile that triggered them, softcapped at 225 damage. The healing flames heal the player for 6% of the damage dealt by the projectile and are affected by the vanilla lifesteal cap.
 * Taking damage will cause the wearer to release a god slayer explosion.
 * The explosion deals 1200 typeless damage and can not be increased by any means.
 * The explosion inflicts God Slayer Inferno for 5 seconds.
 * All magic projectiles have a 3% chance to cause a massive explosion upon hitting an enemy. This explosion deals four times the damage of the projectile that triggered it.
 * After the Silva invulnerability effect is over, the wearer's magic weapons will gain a 10% increase to their damage.

Auric Tesla Space Helmet
Effects inherited from Tarragon armor: Effects inherited from Bloodflare armor: Effects inherited from God Slayer armor: Effects inherited from Silva armor: Summons a Silva Crystal above the wearer's head, which blasts enemies with pulses of life energy similarly to the Rainbow Crystal sentry.
 * 120% increased minion damage.
 * +8 max minions.
 * Summoner headpiece effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets.
 * Enemy spawn rates are decreased by 56%, and maximum spawn count is decreased by 44%.
 * Summons a life aura around the player that damages nearby enemies.
 * The aura deals 200 damage per 1.33 seconds.
 * The aura does not affect enemies which do not deal contact damage.
 * 55% increased minion damage.
 * Summons three of Polterghast's mines to circle around the player, which explode upon contact with enemies.
 * The Polterghast Mines deal 5000 damage.
 * If the player is at 90% of their life or above, they will gain 15% increased minion damage.
 * If they are at 50% of their life or below, they will gain 20 defense and +3 life regen.
 * Summons a god eating mechworm to fight for you.
 * The Mechworm summoned by the armor has a base damage of 255. It can be extended with the Staff of the Mechworm.
 * Upon hitting enemies, minions will summon god slayer phantoms to aid the wearer.
 * Whenever a minion deals damage, half of that damage is added to a timer which is ticking down every frame; when a minion deals damage while that timer is at 0, the phantoms will spawn.
 * The phantoms deal the same damage as the hit that spawned them, but are softcapped at 300 damage.
 * The phantoms inflict God Slayer Inferno for 5 seconds.
 * The bursts of light deal 1500 damage.
 * After the Silva invulnerability effect is over, the wearer's minions will deal 15% more damage.

Auric Tesla Plumed Helm
Effects inherited from Tarragon armor: Effects inherited from Bloodflare armor: Effects inherited from God Slayer armor: Effects inherited from Silva armor:
 * 20% increased rogue damage and critical strike chance.
 * 25% increased movement speed
 * While above 50% HP, rogue critical strikes deal 2.5x damage instead of 2x damage.
 * Gives a maximum rogue stealth of 130
 * Rogue headpiece effects from the Tarragon, Bloodflare, God Slayer, and Silva armor sets.
 * Enemy spawn rates are decreased by 56%, and maximum spawn count is decreased by 44%.
 * While under the effects of a debuff, the player will gain a 10% increase to rogue damage.
 * After every twenty-fifth rogue critical strike, the player gains 5 seconds of the Tarragon Immunity buff.
 * This effect has a 30-second cooldown.
 * Causes every rogue critical strike dealt to heal the player.
 * Heals only occur when hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
 * If the player is above 80% of their life, their defense is boosted by 30 and their rogue critical strike chance is boosted by 5%.
 * If the player is below 80% of their life, their rogue damage will be boosted by 15%.
 * While at full health, rogue damage, crit chance, and velocity are boosted by 10%.
 * If the wearer get over 80 damage in one hit, they will be given 30 extra immunity frames.
 * Increases the rate of fire of all rogue weapons by 10% if the wearer is above 50% life. This will not affect items with a use time of less than 4.
 * After the Silva invulnerability effect is over, the wearer's rogue weapons will gain a 10% increase to their damage.

Trivia

 * According to concept art, Lord Yharim (a prominent figure in the Calamity Mod's lore) wears a modified version of this armor.
 * The bloody particles produced by this armor while providing enhanced regeneration will appear as clouds if the Blood and Gore setting is turned off.