The Devourer of Gods

"You are no god... but I shall feast upon your essence regardless!"

The Devourer of Gods is a post-Moon Lord boss that is intended to be fought after all of the Sentinels of the Devourer have been defeated. The fight against this boss is lengthy and difficult, with several phases and numerous varying attacks and behaviors.

Defeating it will provide the player with Cosmilite Bars, a necessary material used to craft a variety of late-game equipment. The Pumpkin Moon and Frost Moon events will significantly increase in difficulty as well, allowing enemies to drop Nightmare Fuel and Endothermic Energy respectively, which are also essential late-game crafting materials.

Spawn
The Devourer of Gods does not spawn on its own, and requires the player to summon it with the Cosmic Worm. It can be fought anywhere and at any time.

Behavior
The Devourer of Gods at its core is a worm enemy, featuring a head trailed by body segments and ending with a tail, flying through the air and digging through blocks. The Devourer of Gods' body segments sport very high Damage Reduction (DR), however its head and tail segments do not and will even take increased damage, rendering them the primary targets for dealing damage. The Devourer of Gods has 82 segments in total during phase 1, and 102 segments in total during phase 2.

When initially spawned, the sky will turn blue and the boss will fly and circle in the air over the player like a Crawltipede. It will not attempt to physically attack unless the player is a noticeable distance off the ground. The Devourer of Gods can move through air as if it were solid blocks in this mode, and the Warped debuff is inflicted on all players, which multiplies their Y velocity by 1.01 every frame, in turn making them slightly floatier. This effect is identical to the Caribbean Rum.

After fifteen seconds (initially), the sky turns purple and The Devourer of Gods descends to the ground, now continuously charging at the player regardless of their distance above the ground. It cannot fly in this state when on-screen, but it gains extremely high acceleration and top speed. Replacing Warped, the Extreme Gravity debuff is inflicted on all players, disabling infinite flight and reducing flight time by 66%. This mode also lasts for fifteen seconds, after which The Devourer of Gods turns passive to grounded players and resumes flying, the sky turns blue, and Warped replaces Extreme Gravity.

These modes primarily function on a timer, periodically alternating between the two behaviors. As the Devourer of Gods' health decreases, it spends less and less time in its passive (blue) phase, eventually only switching to it for less than a second. If the player is far away from The Devourer of Gods, it will quickly switch to its aggressive (purple) phase in order to accelerate to them, regardless of the timer.

Attacks

 * Charges the player if they are airborne while passive (blue). Always charges, and is affected by gravity, while aggressive (purple).
 * All segments inflict the God Slayer Inferno, Frostburn, and Whispering Death debuffs upon contact.
 * The Devourer of Gods' movement speed increases upon reaching 80%, 60%, 40%, and 20% health.
 * Upon reaching 75% health, on intervals, fires a barrage of death lasers from the sides of the player, telegraphed by lines, in patterns shaped like an X.
 * These patterns follow a set order of from the right, from the left, from the right and left, and from all 4 cardinal directions.
 * Lasers travel further and faster as The Devourer of Gods loses health.
 * Upon reaching 15% health, the sky turns pitch black, making it difficult to tell which movement method The Devourer of Gods is currently following.

Sentinels
After The Devourer of Gods has been killed, it drops no loot aside from hearts and coins, any remaining Cosmic Guardians (in Revengeance Mode or harder) will disappear, and the player is suddenly attacked by weakened versions of the Sentinels of the Devourer, each one individually attacking the player. They appear in this order, the next Sentinel spawning immediately after the previous Sentinel has been defeated:
 * Ceaseless Void
 * Storm Weaver
 * Signus, Envoy of the Devourer

Should the player take over 2 minutes to kill a Sentinel, the next one will appear regardless of whether the previous one has been killed or not.

If any of the Sentinels haven't been defeated in a world, they won't be weakened when encountered in this phase.

After each Sentinel has been defeated, The Devourer of Gods reappears in its final phase with full health, a different appearance, buffed stats, unique movement, and different attacks.

If The Devourer of Gods has reached Phase 2 in a world, this phase does not occur and the fight moves onto the Final Phase.

Final Phase
"It's not over yet, kid!"

Attacks

 * Continues previous movement patterns, charging the player if they are airborne while passive (blue), and is gravity-affected but always charging while aggressive (purple).
 * Becomes increasingly aggressive during its passive (blue) phase as it loses health, gaining the ability to charge at the player even if they're on the ground.
 * The Devourer of Gods periodically fires God Slayer Fireballs from its mouth which inflict God Slayer Inferno. They are shot around the player or ahead of them if they are moving.
 * The fire rate increases drastically upon the boss reaching 10% health.
 * Upon reaching 75% health, The Devourer of Gods can turn partially invisible and spam quick horizontally and vertically moving laser walls from off screen, with gaps between them for the player to remain in. Occasionally the laser patterns from Phase 1 will also be included with the laser walls, either the horizontal or vertical lasers not appearing in these patterns. The lasers are telegraphed by lines which appear in front of where the lasers will be shot. This will occur every 12 seconds.
 * The first series will consist of two laser walls, with all others containing three.
 * The same laser wall pattern will never appear twice in a row.
 * Upon reaching 30% health, summons three Cosmic Guardians and creates a portal near the player. After a few seconds, the boss will teleport to the portal in a large burst of particles and charge at the player. The boss now gains a speed boost and stops shooting laser walls.
 * The Cosmic Guardian cannot hurt the player, nor can the player hurt it, for around 3 seconds after spawning to prevent cheap hits.
 * Upon reaching 15% health, the sky turns pitch black once again.

In Expert Mode

 * The Devourer of Gods' segments are larger.
 * During the first phase, speed increases even further upon reaching 10% health.
 * Projectiles are fired at much higher rates.

In Revengeance Mode

 * During the first phase, summons one Cosmic Guardian at 75% health and two at 20% health.
 * During the final phase:
 * During a laser wall phase, or if the player strays too far away from the Devourer of Gods, the boss will create a portal near the player before teleporting there and charging at them.
 * The portal will disappear if a laser wall phase is about to occur.
 * The laser walls have a different pattern.

In Death Mode

 * The Devourer of Gods' head segment instantly kills the player on contact.
 * The sky no longer changes colors to indicate the phases and stays pitch black for the entire fight.
 * The Devourer of Gods always moves at maximum speed, regardless of health.
 * During the final phase:
 * The Devourer of Gods shoots Fireballs at a higher rate.
 * The Devourer of Gods changes more often between the passive and aggressive phases.

Aftermath

 * Once defeated, the Pumpkin Moon and the Frost Moon will become more difficult. Certain enemies in the moons will also begin to drop Nightmare Fuel and Endothermic Energy, respectively.
 * Draedon's Forge can be accessed, now that the player has obtained Cosmilite Bars, allowing the player to craft high-tier items.
 * The elementals from the Heart of the Elements have their base damage multiplied by 2.
 * The Sand, Cloud, and Brimstone Elementals now deal contact damage 10 times per second.
 * The tornadoes from the Sand Elemental now deal damage 10 times per second.
 * The Offensive and Defensive Guardians from the Profaned Soul Artifact now deal 200 damage.
 * The Gladiator's Locket swords will deal 300 damage.
 * The Bandit will begin selling the Venerated Locket.

Tips
For more elaborate strategies on defeating The Devourer of Gods, including weapon and arena recommendations, see Guide:The Devourer of Gods strategies.


 * By building a very long platform at least half the screen's height off the ground and using the high-speed sprint of the Seraph Tracers, The Devourer of Gods can be lured and trapped under the platform if the player temporarily drops below it while the boss is in its aggressive ground-based mode.
 * The Devourer of Gods' body has very high damage reduction. Because of this, the head and tail should be prioritized and aimed for as much as possible.
 * In Revengeance Mode, save up the Rage for the first Cosmic Guardian and the Adrenaline for the last two. This will make dealing with them much easier. Keep in mind that Adrenaline is set to 0 when you are hit, so be careful while holding it.
 * In Revengeance Mode, the Cosmic Guardians can easily be taken out by explosive and piercing weapons, such as Blissful Bombardier or Banshee Hook, due to their ability to damage multiple segments at once.
 * In Death Mode or the Boss Rush, The Devourer of Gods' head must be avoided at all costs, as it will kill the player instantly and ignore dodges (such as the Shadow Dodge buff granted by Titanium armor).
 * The Devourer of Gods' head will also bypass all revives given by gear such as God Slayer Armor, Silva Armor, Auric Tesla Armor, and Permafrost's Concoction, unless two such revives are active.
 * While The Devourer of Gods uses its laser wall spam attack during the final phase, its segments are unable to deal damage until they fully materialize back.
 * This battle can cause severe FPS drops throughout the fight on low-end devices, especially in Death Mode, thus it would be wise to not spam a lot of projectiles to reduce the lag as much as possible. This is especially the case with weapons that emit many particles or shoot many projectiles.
 * This can, however, give the player more time to react to the boss’ attacks. This is especially valuable when the boss spams the lasers in its second phase, where the player will have more time to react and avoid the lasers.
 * Avoid flying up in the air for too long if possible. Because the player has increased vertical movement, they will be susceptible for longer to the Devourer’s attacks. This is especially important to note in Death Mode where the boss can easily dash and instantly kill the player with its head.
 * The Devourer of Gods decreases player's horizontal speed over time, making it very difficult to outrun the boss with speed accessories like Angel Treads and Seraph Tracers.
 * Dash accessories can be used to increase horizontal speed and counter the speed decrease for a short amount of time, providing a powerful combo when paired with the aforementioned speed accessories.
 * It is highly recommended that the player defeat Polterghast and The Old Duke before attempting the Devourer, as a lot of the recommended weapons can only be acquired having defeated them.

Trivia

 * The Devourer of Gods' first phase theme is Scourge of the Universe, which was composed by the artist DM DOKURO.
 * This theme continues to play while fighting the weakened Sentinels of the Devourer after the Devourers' first phase is defeated, despite them having their own themes during their individual boss fights.
 * If the Calamity Music add-on mod is disabled, Boss 3 will play instead. The weakened sentinels will still have Boss 3 for Storm Weaver and Ceaseless Void, and Boss 4 for Signus, Envoy of the Devourer.
 * Prior to the release of Scourge of the Universe, The Devourer of Gods' theme was a remix of "Last Battle" from the game Cave Story, known as Last Battle (Ballos Mix), also made by DM DOKURO.
 * Before The Devourer of Gods' final phase spawns, its theme changes to UNIVERSAL COLLAPSE, which was also composed by DM DOKURO.
 * If the Calamity Music add-on mod is disabled, the Moon Lord's theme will play instead.
 * The Devourer of Gods' Phase 2 boasts 100 individual segments, making it the longest boss in the mod.
 * Unlike other worm bosses, The Devourer of Gods has map icons for both its head and tail during its first phase and has directionally-accurate map icons for every single segment during its final phase.
 * In Death Mode, if The Devourer of Gods' head kills the player, a special death message will appear stating "'s essence was consumed by the devourer."
 * The Devourer of Gods' name is often shortened to "DoG" within the community, and is even referred to as such in the tooltips for the Lacerator and the Alicorn buff. This often leads to jokes comparing the boss to a dog, or giving it memetic nicknames such as "Doggo".
 * Wearing the Cosmic Plushie has the ability to spawn The Devourer of Gods in its final phase if the character is named 'Terry' and is standing in a very dark area.
 * According to the lore, The Devourer of Gods is the same species as the Storm Weaver, meaning that it likely has the same type of flesh underneath its armor.
 * The Devourer of Gods' quote "Don't get cocky, kid!" is a reference to a line spoken by Senator Armstrong in Metal Gear Rising: Revengeance.
 * This line was, in turn, a reference to a line spoken by Han Solo in Star Wars Episode IV: A New Hope
 * This quote is the same quote when the Cosmic Plushie spawns a Cosmic Guardian in a very dark area, even when The Devourer of Gods is not being fought.
 * The Devourer of Gods' quote "You think...you can butcher...ME!?" is a reference to a line spoken by the Master in Fallout 1.
 * The Devourer of Gods' quote "Nothing personal, kid." is likely a reference to the "*Teleports Behind You* Nothing Personal, Kid" meme.
 * The Devourer of Gods' laser wall attack is a reference to a similar attack used by The Radiance from the game Hollow Knight.
 * The boss' name may be a reference to Aldrich, Devourer of Gods from Dark Souls III.
 * The brief period between the first and second phase can actually be used to enable Revengeance. The player will still die, but the Devourer's final phase will still spawn and continue the fight.
 * The same exploit does not work with Armageddon, which will cancel the fight as usual.
 * All of The Devourer of Gods' quotes are internally named "EdgyBossText".
 * Several Devourer of Gods features were present in previous versions of the mod that have since been removed or changed:
 * Using the Rod of Discord at any point during the fight would result in the player's life draining quickly. Now, the player will not get penalized.
 * The Devourer of Gods used to drop the Murasama at a guaranteed rate in Revengeance Mode, however it is now found in The Underworld Arsenal Lab.
 * The Devourer's first phase has had 7 resprites over the mod's lifetime, and its final phase has had 3.
 * This means it has had the most resprites of anything in the entire mod.
 * One of The Devourer of Gods' old sprites had similar looks to that of an old sprite of the Armored Digger.
 * The Devourer of Gods' final form's boss health bar intentionally started at 600% instead of 100%, alluding to its increased armor and health.
 * The Devourer of Gods used to spawn Stasis Probes and tiny worms known as Devourer Spawn when hurt, similar to The Destroyer's spawning Probes.
 * The Devourer of Gods was one of the first bosses added to the Calamity Mod, along with the Desert Scourge and The Slime God.

Quotes

 * "You are no god... but I shall feast upon your essence regardless!" (When The Devourer of Gods is spawned)
 * "Nothing personal, kid." (When the player gets hit by its head)
 * "Delicious..." (When the player gets hit by its head)
 * "Did that hurt?" (When the player gets hit by its head)
 * "A fatal mistake!" (When the player gets hit by its head)
 * "Good luck recovering from that!" (When the player gets hit by its head)
 * "Are you honestly that bad at dodging?" (When the player gets hit by its tail)
 * "Of all my segments to get hit by..." (When the player gets hit by its tail)
 * "Don't get cocky, kid!" (When The Devourer of Gods drops to 20% life)
 * "It's not over yet, kid!" (When The Devourer of Gods appears in its Final Phase)
 * "A GOD DOES NOT FEAR DEATH!" (When The Devourer of Gods drops to 30% life in its Final Phase)
 * "You think...you can butcher...ME!?" (When hit with something that would deal damage equal to or more than 1/2 of its health)