God Slayer armor

God Slayer armor is a post-Moon Lord armor set crafted from Cosmilite Bars and Ascendant Spirit Essence. It requires 55 Cosmilite Bars and 5 Ascendant Spirit Essence to make a set utilizing one headpiece, which requires defeating The Devourer of Gods at least three times (two times in Expert Mode). If the Chestplate, Leggings, and any of the five headpieces of the set are visible (whether equipped or in social slots), the player will have afterimages.

It consists of the God Slayer Chestplate and God Slayer Leggings, as well as having five different headpieces suited to each class, being: the God Slayer Horned Greathelm, God Slayer Helmet, God Slayer Visage, God Slayer Horned Helm, and God Slayer Mask. All helmets share a set bonus, but also provide set bonuses specific to their respective class as well.

The God Slayer Chestplate provides 41 defense, 11% increased damage and 6% increased critical strike chance, 15% increased movement speed, a thorns effect, a 2% chance for attacks to do no damage, and +60 max life. The God Slayer Leggings provides 35 defense, 10% increased damage and 6% increased critical strike chance, and 35% increased movement speed.


 * The God Slayer Horned Greathelm gives 48 defense and 14% increased melee damage and critical strike chance.
 * The God Slayer Helmet gives 35 defense and 14% increased ranged damage and critical strike chance.
 * The God Slayer Visage gives 21 defense, 14% increased magic damage and critical strike chance, +100 max mana, and 17% reduced mana cost.
 * The God Slayer Horned Helm gives 12 defense and +3 max minions.
 * The God Slayer Mask gives 29 defense and 14% increased rogue damage and critical strike chance.

Set Bonuses
Regardless of the headpiece chosen, equipping a full set of God Slayer armor will provide the following set bonuses: In addition to the above, each headpiece provides its own class-specific set bonus:
 * The player is instantly revived if fatal damage is taken.
 * The player is healed to 150 HP.
 * When under the effects of the Draconic Surge buff, the player is healed to half HP instead.
 * This revive effect has a 45 second cooldown. Taking fatal damage during this time will not revive the player.
 * While it is on cooldown, the wearer's natural life regeneration is decreased by 50%.

God Slayer Horned Greathelm: God Slayer Helmet: God Slayer Visage: God Slayer Horned Helm: God Slayer Mask:
 * Taking over 80 damage in one hit will cause the wearer to release a swarm of eight high-damage god killer darts.
 * The darts deal 900 typeless damage and can not be increased by any means.
 * The darts inflicts God Slayer Inferno for 3 seconds.
 * Enemies that touch you have 2.5x their contact damage reflected back at them.
 * Attacks that would deal 80 damage or less to the wearer are decreased to 1.
 * Ranged critical strikes have a 1/(100 - Ranged critical strike chance) chance to critically strike again, causing four times the damage.
 * This chance is capped at 6.67%.
 * While firing ranged weapons, the wearer has a 5% chance to fire a god-killing shrapnel round.
 * The shrapnel round has 100% of the damage of the projectile that triggered it but is softcapped at 200 damage. The round spawns 4-6 pieces of shrapnel which deal 30% of the set bonus round's damage.
 * Enemies will release god slayer flames and healing flames upon being hit by magic attacks.
 * The damaging flames deal 75% of the damage of the projectile that triggered them, softcapped at 225 damage. The healing flames heal the player for 6% of the damage dealt by the projectile and are affected by the vanilla lifesteal cap.
 * Taking damage will cause the wearer to release a god slayer explosion.
 * The explosion deals 1200 typeless damage and can not be increased by any means.
 * The explosion inflicts God Slayer Inferno for 5 seconds.
 * 65% increased minion damage.
 * Summons a god eating mechworm to fight for you.
 * The Mechworm summoned by the armor has a base damage of 255. It can be extended with the Staff of the Mechworm.
 * Upon hitting enemies, minions will summon god slayer phantoms to aid the wearer.
 * Whenever a minion deals damage, half of that damage is added to a timer which is ticking down every frame; when a minion deals damage while that timer is at 0, the phantoms will spawn.
 * The phantoms deal the same damage as the hit that spawned them, but are softcapped at 300 damage.
 * The phantoms inflict God Slayer Inferno for 5 seconds.
 * While at full health, rogue damage, crit chance, and velocity are boosted by 10%.
 * If the wearer takes over 80 damage in one hit, they will be given 30 extra immunity frames.
 * Gives a maximum rogue stealth of 120.

Trivia

 * God Slayer armor was implemented based on a community suggestion made by Vladimier on the mod's Terraria Forums post.