User:LickyPig/Sandbox

Draedon's Arsenal is a series of weapons all crafted with Dubious Plating and Mysterious Circuitry, materials which can be collected from Arsenal Labs.

Charge
The primary source of ammunition for most of these weapons is Charge. Charge determines how long the weapon can be used, as well its damage output. Weapons without charge cannot be used and must be recharged using Draedon's Charging Station and Draedon Power Cells. Power cells may be obtained from Arsenal Labs, or reproduced using Draedon's Fuel Factory.

Tiers
There are five tiers of Draedon's Arsenal weapons, each locked behind a different boss:


 * Post-The Hive Mind/The Perforators, when Aerialite has generated and the player has gotten Meteorite Bars. Arsenal weapons at this moment render quite useful with good Modifiers against the Wall of Flesh, and render useful as well in the start of Hardmode. All weapons of this stage have a base damage stat of above twenty.


 * Post-Mechanical Bosses, when the player has acquired Souls of Sight, Might, and Fright; along with an upgraded anvil and some Hallowed Bars. All weapons need these things, and nothing else other than Dubious Plating and Mysterious Circuitry. These weapons all have a base damage of near 100 along with their own abilities; except for the Mounted Scanner, which is a summon weapon that has a base damage of 41.


 * Post-The Plaguebringer Goliath, and possibly Post-Ravager for those who have not yet entered the Abyss yet. This is because these recipes require Infected Armor Plating and Life Alloy. At this point, an estimated value of these weapons' base damage is somewhere above 100, but for the ones the are below that, such as the Gatling Laser, they have an insanely high rate of fire.


 * Post-Providence. All recipes require Uelibloom Bars and Luminite Bars, but are a massive upgrade to the previous tier of Arsenal weapons; a weapon reaching up to 1100 damage with a use time of 15 (though slightly innacurate). All weapons have a good DPS either because of their attack speed or because of their pure damage.


 * Post-Jungle Dragon, Yharon's second phase is the final stage and are useful against Supreme Calamitas. All weapons here have a base damage of 10,000, rounded. These weapons are a large source of the Lore in the Calamity Mod, as they have lots of writing about Yharim's fleet of soldiers.