1.4.5.004

The 1.4.5.004 (or 1.4.5.4) update included many AI and balance changes, along with fixes to several major bugs.

Additions

 * Added a Sulphurous Sea variant of Cactus.

Bosses

 * Astrum Aureus is now less aggressive in Death Mode, and the spread of its lasers have been reduced. Astrum Aureus now enrages during the day.
 * Astrum Deus will now accelerate much faster and have a higher top speed if the player is far away. Astrum Deus now enrages during the day.
 * The Brain of Cthulhu is now less aggressive when fought in the Underground Crimson in Revengeance Mode.
 * The Brain of Cthulhu no longer despawns outside of the Crimson but becomes extremely aggressive in Revengeance Mode.
 * The Brimstone Elemental and her projectiles are now significantly slower and inflict Brimstone Flames instead of Abyssal Flames. The brimstone laser now shoots rows of darts perpendicular to it. Now inflicts Brimstone Flames for 3 seconds on contact. Hellfireballs and their explosions now only inflict Brimstone Flames for 4 seconds instead of 10 and 6 respectively.
 * Calamitas now only inflicts Brimstone Flames for 2 seconds when the player is hit by the Brimstone Laser. Hellfireballs and their explosions now only inflict Brimstone Flames for 4 seconds instead of 10 and 6 respectively.
 * Catastrophe's fireballs now inflict Brimstone Flames for 2 seconds instead of 3.
 * Ceaseless Void Dark Energies now spread out further apart from each other. Decreased how long Dark Energies inflict the Distorted debuff from 1 second to 0.33 seconds.
 * Crabulon now enrages when fought on the Surface or taken outside of the Glowing Mushroom biome.
 * Cryogen can now always be seen during its last phase and its projectiles are now blue during the day.
 * The Desert Scourge no longer becomes invincible and instead enrages when leaving the Desert.
 * The Destroyer segment lights now glow purple while it's flying in Revengeance and Death Mode. The Destroyer will now accelerate much faster and have a higher top speed if the player is far away. The Destroyer now enrages during the day in Revengeance and Death Mode.
 * A few changes have been made to The Devourer of Gods fight:
 * The Devourer of Gods can now charge directly at the player during phase 1.
 * The Devourer of Gods can no longer teleport immediately after laser walls have been spawned and will now teleport 3 seconds after in all world difficulties.
 * The Devourer of Gods' top speed has been decreased by 15% in phase 2 on all world difficulties. However, it will now accelerate much faster and have a higher top speed if the player is far away.
 * Cosmic Guardians will now accelerate much faster and have a higher top speed if the player is far away.
 * The Dragonfolly now has a slightly longer delay before dashing.
 * Duke Fishron now gains new charging patterns as its HP decreases during phase 3 in Revengeance Mode and higher. Duke Fishron will also now continuously charge towards the player when its HP is below 20%.
 * A few changes have been made to the Eater of Worlds fight in Revengeance Mode and higher:
 * Is now less aggressive when fought in the Underground Corruption.
 * No longer despawns outside of the Corruption but becomes extremely aggressive.
 * Total size bonus in Death Mode has been reduced.
 * Hive Blobs will now despawn and no longer spawn in phase 2 during the Hive Mind fight.
 * The Hive Mind now enrages outside of the Corruption.
 * The Hive Mind now is less aggressive when fought in the Underground Corruption.
 * King Slime’s Crown Jewel now fires a spread of 3 projectiles in Death Mode.
 * The Moon Lord Phantasmal Eye projectiles are now less aggressive in Revengeance and Death Modes at the start of the fight and become more aggressive as Moon Lord's HP decreases.
 * The Old Duke now spends less time preparing to dash during phase 3 and now dashes more aggressively while enraged instead of becoming invulnerable.
 * Significatly decreased The Old Duke pre-charge velocity and acceleration.
 * The Perforator Hive now fires its projectiles less often while a Perforator worm is alive.
 * The Perforator Hive and its worms now enrage outside of the Crimson.
 * The Perforator Hive and its worms are now less aggressive in the Underground Crimson.
 * The Perforator worms now move slower but gain speed as their HP decreases.
 * The large Perforator worm will now lunge at the player less often in all world difficulties.
 * The Plaguebringer Goliath can no longer spawn Plaguebringers, and is now less aggressive in Death Mode.
 * The Plaguebringer Goliath's enrage has been adjusted to make the fight fairer and now only enrages outside of the Jungle.
 * A few changes have been made to the Revengeance Mode Plantera fight:
 * Spore clouds now glow and now constantly travel at a small speed to hinder the player.
 * The number of tentacle hooks that can be summoned at once has been capped in both phases.
 * Polterghast Clone now turns invisible, except for a red glowmask for its heart and veins, to convey that it's not dealing contact damage while it lines up for a charge.
 * A few changes have been made to the Providence, the Profaned Goddess at daytime:
 * Providence Molten globs now only last for 15 seconds on the ground instead of 20 seconds.
 * Providence Holy Spears can no longer slightly home in on the player.
 * The amount of Providence Holy Spears that are summoned now scales with how much HP she has, the more HP she has, the more Holy Spears are summoned.
 * Providence screen shader now gradually grow brighter when the player gets within 20 tiles of her Holy Inferno debuff distance. The screen shader is at max brightness while the player is too far away from Providence and will be inflicted with the Holy Inferno debuff.
 * Providence at nighttime now fires 4 lasers during her scissor laser attack.
 * Queen Bee’s enrage scale had been reduced from 0.5 to 0.25.
 * Ravager Rock Pillars will now break on contact with the player. Ravager's Flame Pillars now spawn further apart in phase 2.
 * Ravager detached head now stays further away from the player in all difficulties to prevent cheap shots.
 * Ravager Rock Pillars now will explode with gores instead of clouds of dust.
 * Skeletron Prime rocket velocity has been decreased.
 * Supreme Calamitas can no longer trigger her “Go to Hell” anti-cheat during the Boss Rush.
 * Supreme Calamitas Brothers now move up and down slightly faster.
 * The Wall of Flesh will now aim its lasers ahead of the player while it is enraged.

Enemies

 * Cloud Elemental no longer has buffed stats once Providence, the Profaned Goddess has been defeated.
 * Wulfrum Drone and Wulfrum Hovercraft will no longer immediately fly away from the player when spawned.

Balance and Reworks

 * Decreased the damage buff of several post-Moon Lord enemies:
 * Dungeon enemy contact damage buff reduced from +150 to +90. Projectile damage buff reduced from +120 to +60.
 * Frost Moon contact damage buff reduced from +160 to +100. Projectile damage buff reduced from +140 to +70.
 * Pumpkin Moon contact damage buff reduced from +160 to +100. Projectile damage buff reduced from +140 to +70.
 * Solar Eclipse contact damage buff reduced from +210 to +150. Projectile damage buff reduced from +200 to +100.
 * Decreased the minimum damage threshhold for the Boss Rush by 20%.
 * Decreased the damage of post-Providence Brimstone Crag enemy stat boosts:


 * Calamity Eye damage reduced from to, defense reduced from 101 to 20 and health reduced from  to.
 * Charred Slime damage reduced from to, defense reduced from 90 to 20 and health reduced from  to.
 * Cultist Assassin damage reduced from to, defense reduced from 130 to 40 and health reduced from  to.
 * Despair Stone damage reduced from to, defense reduced from 185 to 50 and health reduced from  to.
 * Scryllar damage reduced from to, defense reduced from 90 to 30 and health reduced from  to.
 * Scryllar Rage damage reduced from to, defense reduced from 80 to 20 and health reduced from  to.
 * Soul Slurper damage reduced from to, defense reduced from 200 to 45 and health reduced from  to.


 * Brimstone Crag enemies no longer drop more money post-Providence.
 * All segmented enemies no longer resist Yoyo damage by 15%.
 * Nerfed Aegis Blade, explosion damage now decreases by 10% on each subsequent hit.
 * Nerfed Affliction, damage boost decreased from 12% to 10%.
 * Alchemical Flask and Plague Hive now remove the blindness effect caused by the Plague debuff while equipped.
 * The Amalgam, Amalgamated Brain, Rotten Brain, Void of Calamity, and Void of Extinction projectile rain is now on a set timer and no longer spawns randomly.
 * The Amalgam, Amalgamated Brain, and Rotten Brain projectiles no longer can pierce through enemies.
 * Nerfed Amalgamated Brain, damage boost decreased from 12% to 10%.
 * Decreased post-Cryogen Angry Dog damage from to.
 * Buffed Aorta, Yoyo range increased from 13.75 to 16.25 tiles. Now additionally fires a blood projectile while the Yoyo is held out that deals 25% of the weapon's base damage.
 * Decreased Astrum Aureus HP from to . Post-Moon Lord HP reduced from  to . Boss Rush HP reduced from  to.
 * Adjusted Aureus Spawn stats. HP increased from 1,008 to 3,000. Boss Rush HP increased from 1,002 to 30,000. Defense increased from 0 to 10. No longer has 99.9999% damage reduction.
 * Rebalanced Biome Blade, base damage decreased from 70 to 38, use time increased from 23 to 29, knockback decreased from 6 to 5, static debuff duration decreased from 3 seconds to 1.5 seconds (1.5 seconds to 0.75 seconds for Glacial State). Its projectiles within the Jungle biome now inflict the Venom debuff instead of Plague. Rarity decreased from Light Red to Orange.
 * Buffed Bladecrest Oathsword, granted it autoswing.
 * Reworked Bloodflare Core, no longer grants bonus damage, defense, and damage reduction based on player health. Now removes up to 50% of the player's defense each time they are hit and regenerates it shortly after. Each time the player regains a defense point, they are healed for 1 HP.
 * Buffed Brimlash, split projectiles now home in much faster onto enemies.
 * Decreased Brimling HP pre-Providence from 4,000 to 2,000.
 * Broken Water Filter effects are now togglable by favoriting/unfavoriting the item.
 * Cloud Elemental no longer gains increased stats after defeating Providence.
 * Buffed Cnidarian, base damage increased from 13 to 18. Yoyo range increased from 11.875 to 15 tile, seashell projectile damage increased from 50% base damage to 75% base damage. Air time decreased from 7 to 3.5 seconds. The yoyo now moves and fires twice as often.
 * Rebalanced Core of the Blood God, removed old Bloodflare Core inherited effects. Now increases all damage and damage reduction by 8% at all times while equipped.
 * Nerfed Corpus Avertor, base damage decreased from 140 to 98. Decreased damage bonus derived from missing player health from 20% to 10%.
 * Nerfed Crescent Moon, homing moon spawns now deal 18% of the weapon's damage instead of 40%. The Old Duke's resistance to the main flail is reduced from 80% to 45%.
 * Cultist Assassin money drop increased from to.
 * Devourers no longer split in Death Mode.
 * Buffed The Devourer of Gods lore item, now decreases player's damage reduction by 5% instead of 10% while favorited.
 * Buffed Dimensional Soul Artifact, now decreases the player's damage reduction by 15% instead of 25% while equipped.
 * Decreased Draedon's Remote health scaling for Skeletron Prime from 1.9x to 1.45x.
 * Eidolist no longer gains a health boost in Death Mode.
 * Nerfed Energy Staff, decreased sentry fire rate by 33%.
 * Buffed Fault Line, Yoyo range increased from 18.125 to 26.25 tiles.
 * Buffed Frequency Manipulator, total charge consumed per-use has been decreased by 68% and prevented its charge up from being interrupted.
 * Buffed Galactus Blade, base damage increased from 110 to 135 and increased raining projectile velocity by 25%.
 * Buffed The God's Gambit, the yoyo now moves and fires twice as often.
 * Revengeance Mode Golem body HP reduced from to . Phase 2 head HP increased from  to.
 * Nerfed Grand Guardian, explosion damage now decreases by 20% on each subsequent hit.
 * Nerfed Heart of the Elements, damage boost decreased from 8% to 5%. The player will still receive an additional 2% damage boost (+7% in total) while the Elemental minions are disabled.
 * Buffed Hydraulic Volt Crasher, projectiles now benefit from true melee bonuses.
 * Lacerator no longer randomly grants 1 HP to the player upon hitting an enemy and now functions similarly to Bloodfire Bullets, grants +2 life regeneration upon hitting an enemy, life regeneration resets after being hit by an enemy, caps at 60 seconds.
 * Reworked Laudanum, now provides net-positive effects while the player is affected with Blackout, Broken Armor, Chilled, Confused, Darkness, Ichor, Obstructed, Slow, and Weak. No longer provides net-positive effects while the player is affected by Horror due to its removal.
 * Nerfed Lion Heart, explosion damage now decreases by 20% on each subsequent hit.
 * Buffed lul, now provides immunity to all debuffs and immunity to Providence Cocoon Stars and The Devourer of Gods' head in Death Mode.
 * Nerfed Luxor's Gift:
 * Melee Red Orb damage inherit decreased from 60% base damage to 40% base damage.
 * Ranged Blue Lightning Bolt damage inherit decreased from 40% base damage to 27.5% base damage.
 * Orange Magic Pendant damage inherit decreased from 80% base damage to 52.5% base damage.
 * Purple Scorpion damage inherit decreased from 50% base damage to 35% base damage.
 * The Marked debuff can no longer be inflicted by any enemies.
 * Rebalanced The Microwave, Yoyo range increased from 19.50 to 28.25 tiles, aura damage decreased from 50% base damage to 35% base damage.
 * Buffed Murasama, projectile size increased by 100%.
 * Nerfed Nebula armor, Life Nebula buff can now be canceled out by Alcohol Poisoning, Holy Inferno, and Abyss breathless damage.
 * Buffed Oblivion, Yoyo range increased from 22.5 to 25 tiles. Laser damage increased from 25% base damage to 50% base damage. The yoyo now moves and fires twice as often.
 * Nerfed Omega Biome Blade, the projectile range has been decreased.
 * Buffed Pandemic, Yoyo range increased from 21.25 to 28.125 tiles. Seeker damage increased from 50% base damage to 75% base damage. The yoyo now moves and fires twice as often.
 * Decreased the medium Perforator worm total health from to . Individual segment health decreased from  to.
 * Nerfed Prideful Hunter's Planar Ripper, explosion damage now decreases by 20% on each subsequent hit.
 * Buffed Quagmire, Yoyo range increased from 17.1875 to 25 tiles.
 * Rebalanced Reaper Tooth Necklace, decreased bonus damage granted from 25% to 12% and removed 50% defense and Damage Reduction penalty.
 * Relic of Resilience now has a five second cooldown before another Artifact of Resilience can be summoned after the previous one shatters.
 * Buffed Riptide, Yoyo range increased from 11.25 to 13.75 tiles. Air time decreased from 7.5 to 3.75 seconds. The yoyo now moves and fires twice as often.
 * Rebalanced Samurai Badge, no longer grants static 20% melee and true melee damage boosts and no longer reduces the player's health by 25% while equipped. Melee damage, melee swing speed, and true melee damage boosts are now dynamic and scale with how close the player is to an enemy, the maximum boost attainable is 30%.
 * Decreased Sand Tortoise damage from to.
 * Buffed Shimmerspark, Yoyo range increased from 17.1875 to 21.875 tiles. Air time decreased from 16 to 8 seconds. The yoyo now moves and fires twice as often.
 * A few Silva armor set bonuses have been adjusted:
 * Silva Horned Helm set bonus now grants the player a 10% ranged damage boost once Silva Invulnerability has ended. This effect is permanent until the player dies.
 * Silva Horned Hood set bonus no longer grants the player +2 minion slots once Silva Invulnerability has ended.
 * Both of the above changes are inherited by the Auric Tesla armor set bonuses' corresponding headpiece.
 * Skeletron Hand HP in Death Mode reduced from 1 to 1.
 * Skeletron Prime HP in Revengeance Mode reduced from to.
 * Some changes have been made to The Slime God's fight.
 * Decreased Core HP from to.
 * Decreased the duration of Distorted inflicted by the Core from 3 seconds to 2 seconds.
 * Increased Crimulan Slime God HP from to.
 * Increased Ebonian Slime God HP from to.
 * Increased Ebonian Split HP from to.
 * Reworked Staff of the Mechworm, now summons a mechworm that charges, fire lasers, and teleports onto enemies. Its damage can be further increased by summoning additional segments that require and occupy minion slots.
 * Rebalanced Sulphurous Grabber, Yoyo range increased from 18.75 to 21.875 tiles, bubble projectile count decreased from 9 to 7, bubble projectile damage increased from 20% base damage to 25% base damage.
 * Buffed Terrarian, base damage increased from 190 to 380.
 * Buffed Time Bolt, split projectile targeting distance increased from 25 to 62.5 tiles.
 * Buffed Trinket of Chi, decreased how much time the player needs to stand still from 2 seconds to 1.
 * Rebalanced Verdant, Yoyo range increased from 25 to 35 tiles, and increased projectile fire rate by 25%. Base damage decreased from 128 to 110, leaf projectile damage increased from 60% base damage to 80% base damage. The yoyo now moves twice as often.
 * Buffed Void of Calamity, now decreases player's damage reduction by 10% instead of 15% while equipped.
 * Buffed Yharim's Insignia, increased melee damage boost from 5% to 10%.
 * Buffed Yin-Yo, Yoyo range increased from 17.1875 to 21.875 tiles. Light Shards travel away from targets instead of downwards. Dark Shards travel towards targets instead of the right. Air time decreased from 14 to 7 seconds. The yoyo now moves and fires twice as often.
 * Buffed Yoyo Counterweights, counterweight projectile velocity increased by 200% and now use custom immunity frames.

Recipes

 * Astral Injection Blood Orb recipe yield has been doubled from 4 to 8.
 * Ball and Chain can now be crafted with Lead Bars too.
 * It previously could not, due to an oversight.
 * Biome Blade no longer requires 20 Astral Monolith and 20 Pearlstone Blocks, and is now crafted at a Iron Anvil.
 * Core of the Blood God no longer requires the Bloodflare Core to be crafted.
 * Seafood recipe now only requires 1 Shark Fin to craft instead of 3.
 * Yharim's Insignia no longer requires the Badge of Bravery to be crafted, and is now crafted with 5 Divine Geodes.
 * Zerg Potions now requires 2 Blighted Gel, 1 Murky Sludge, and 2 Purified Gel instead of 3 Core of Chaos and 2 Murky Sludge to craft.
 * Its Blood Orb recipe now requires 2 Purified Gel instead of 1 Core of Chaos to craft.
 * Zen Potions now requires 1 Daybloom and 2 Purified Gel instead of 3 Core of Eleum craft.
 * Its Blood Orb recipe now requires 2 Purified Gel instead of 1 Core of Eleum to craft.

Resprites

 * Resprited Acidwood Trees.
 * Resprited Fallen Paladin's Hammer.
 * Resprited Dragon Scales' projectiles; Infernal Spear's fireballs; Jungle Dragon, Yharon's fireballs, flare bombs, flare dusts, flarenadoes, and infernadoes; all five of Luxor's Gift projectiles; and The Wand's infernado projectile.
 * Resprited Absolute Rage.

Additional Changes

 * Removed the line "The boss enrages in the open air of the surface" from Abombination's tooltip.
 * Abyss Pots and Sulphurous Pots now have proper gores when broken and will now only drop one Sulphuric Treasure / Abyssal Treasure.
 * Abyssal Treasure and Sulphuric Treasure now have increased loot to compensate for this change.
 * The Astral Monolith schematic has been slightly altered to prevent issues during biome generation.
 * Astral Ore, Auric Ore, Charred Ore, Cryonic Ore, Exodium Cluster, Perennial Ore, Scoria Ore, and Uelibloom Ore are now always immune to explosives, defeating certain bosses will no longer allow certain ores to destroyed with explosives.
 * Astrum Aureus makes laser fire noise when stomping now.
 * Breath meter loss in the Abyss now only starts when entering the second layer of the biome, and instead uses the standard breath loss mechanic from vanilla Terraria.
 * Biome Blade's rarity is reduced from Light Red to Orange.
 * Bloodworms now have an increased spawn rate after encountering The Old Duke for the first time.
 * A few changes have been made to Death Mode:
 * The player can no longer be affected by the Space biome Death Mode effects if they are behind Walls.
 * Artificial darkness has been made easier to counter through light sources and potions. Artificial darkness is now disabled while any boss is alive.
 * Amplified debuff damage modifier has been decreased from x2 to x1.5.
 * Astral Infection haze has been significantly decreased.
 * The Devourer of Gods now has a npcSlot check prior to being summoned. If the check fails, The Devourer of Gods cannot spawn.
 * Dimensional Soul Artifact now specifies it increaes all damage taken in its tooltip.
 * Nerfed Folly Feed mount, top horizontal speed decreased from 94mph to 72mph and decreased mount acceleration from 20%/s to 13%/s.
 * Minimum damage taken in Iron Heart mode decreased from 60 + 10% of max life to 40 + 10% of max life. Minimum damage is no longer affected by damage reduction.
 * Obsidian Skin Potions cause the player's lava immunity timer to regenerate much faster if they are not in lava.
 * The Plaguebringer Goliath Plague Mines now glow.
 * A few changes have been made to Class Proficiency
 * Class Proficiency gain rate cooldown is now decreased by 50% while a Level Meter is equipped.
 * Class Proficiency gain rate is now doubled while the player has another class proficiency level that is at a higher level.
 * Summoner Class Proficiency now grants an additional minion slot at level 9 and 15 instead of 6, 10, and 15.
 * Added a flavor tooltip to the Reaper Tooth Necklace.
 * Several optimization changes were made with item glowmasks to reduce frame drops.
 * The Sulphurous Sea has been redesigned to generate more smoothly and make the transition between it and the Abyss cleaner.
 * Void of Calamity now specifies that it reduces player damage reduction in its tooltip.

Fixes

 * Fixed The Devourer of Gods' lasers being invisible for other players in multiplayer.
 * Fixed Nanoblack Reaper and Phantasmal Ruin projectiles causing severe frame drops when they collide with enemy body segments.
 * Fixed The Old Duke desyncs and infinite spinning in multiplayer.
 * Fixed several tile conversion issues with the Star Struck Water and Clentaminator solutions.
 * Fixed several grammatical errors:
 * Fixed a typo of its to it's for the Ice Barrage's tooltip.
 * Fixed Capacitater to Capacitator for the Momentum Capacitor's hotkey.
 * Fixed Matter Modulator's mid-tooltip to "Fires a burst of unstable matter that does significant damage, but only after hitting a tile"
 * Fixed releases to release for the Frequency Manipulator's tooltip.
 * Fixed several visual errors with player weapon projectiles disappearing while afterimages are disabled.
 * Fixed Wulfrum Gyrators desyncing in multiplayer.
 * Fixed a bug that allowed Living Trees to be spawned in the Sulphurous Sea.
 * Fixed a bug that allowed the Bloodfin, Hadal Stew, and Margarita to be used while the player is inflicted with Potion Sickness through.
 * Fixed a bug that caused Arsenal Labs to falsely generate, causing large boxes of air to be generated instead.
 * Fixed a bug that caused Pumpkins to spawn in the Sulphurous Sea.
 * Fixed a bug that caused Terra Arrows to deal more damage than intended when fired diagonally.
 * Fixed a bug that prevented nighttime Providence, the Profaned Goddess from spawning the crystal rock.
 * Fixed a bug that prevented Providence, the Profaned Goddess from correctly executing her scissor laser attack.
 * Fixed a bug where the Zerg and Zen potion recipes were not affected by the Alchemy Table's ingredient saving function.
 * Fixed a damage calculation error with The Dragonfolly’s lightning projectile.
 * Fixed a visual issue that caused Soul Seekers to have displaced afterimages.
 * Fixed a visual issue that caused the player to incorrectly hold out the Norfleet and Starfleet.
 * Fixed a visual issue with the Rover Drive that caused the shield to be offset the player.
 * Fixed a visual error with the Acidwood Tree Sapling.
 * Fixed an audio error that caused Supreme Soul Seekers sound effects to be incredibly loud in multiplayer.
 * Fixed an inconsistent case of "%" being written as "percent" in the Blood Pact's tooltip.
 * Fixed an issue that caused Calamitas to constantly respawn after being killed during the Boss Rush.
 * Fixed an issue that caused The Destroyer to awkwardly idle on the ground during the first 10 seconds after spawning.
 * Fixed an issue that caused Evil Islands to generate on top of Floating Islands.
 * Fixed an issue that caused the Pearlwood Bow's rainbow trails to deal magic damage instead of ranged damage.
 * Fixed an issue that caused the Pwnagehammer to overload and crash multiplayer servers.
 * Fixed an issue that prevented Jungle Dragon, Yharon's homing flares from homing onto the player.
 * Fixed an issue that prevented Lunatic Cultist's clones from being visible.
 * Fixed an issue that prevented Skeletron Prime from releasing homing skulls while spinning in Death Mode.
 * Fixed an oversight where Draedon's Arsenal rogue weapons were not properly classified into subclasses.
 * Removed an unneeded space from Blazing Core's tooltip.

Removals

 * Removed the Horror debuff.
 * Removed Stasis Probe, Stasis Probe (Naked).
 * Removed the  configuration option and all support associated with it.