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This guide will mention Expert Mode+ items with no special formatting and will follow the intended progression.

The Slime God is one of the bigger challenges new players will face, tasking them with defeating 3 boss entities at once, all of which inflict various debuffs and have an erratic and generally more complex behaviour than the previously encountered bosses.

The boss is summoned with an Overloaded Sludge in any biome and at any time.

Terrain Preparation
Three flat layers of platforms about 15-20 blocks from each other will allow the player to exploit the Crimulan and Ebonian Slime Gods' inability to fall through platforms (except when dashing) and create a safe distance, while also providing enough space to maneuver around the 3 enemies. Campfires and Heart Lanterns will increase survivability and should be placed throughout the span of the whole arena.

During the fight, the arena will start to clutter with mines. As such, a length of about 500 blocks is recommended; struggling players can choose to have more layers and lengthier platforms.

The bottom layer of the arena can be built with Ice blocks, increasing the player's acceleration and top speed, both of which are useful assets in the fight (provided the player is equipped with Frostspark Boots).



Armor
Aerospec armor is generally the preferred choice for all classes, with well-rounded stats and increased falling speed.

Molten armor is an option for melee players who wish to reduce damage taken as much as possible.

Fossil armor greatly boosts Throwing damage, at the cost of survivability and mobility; players with good dodging abilities might prefer this set.

Magic users can also utilize a combination of Wizard Hat, Diamond Robe and Jungle/Meteor pants.

Accessories

 * Skyline Wings are extremely useful to navigate around the boss itself, its mine attacks and the various minions.
 * Bundle of Balloons can be used in conjunction with or as an alternative to Skyline Wings.
 * The Aero Stone and Frog Leg will improve the usefulness of these accessories even further.
 * Frostspark Boots or their predecessor, Lightning Boots, are basically a necessity to keep up with the boss' high speed.
 * The Counter Scarf or the Shield of Cthulhu allow the player to make sharp turns and are equally useful as the previous accessories and should always be part of the player's arsenal when fighting this boss.
 * Laudanum will provide moderate boosts to a chunk of the player's stats and make them immune to the Horror debuff inflicted by the Slime God Core.
 * The Nazar will make the player immune to the Crimulan Slime God's Cursed debuff.
 * Worm Scarf will boost the player's defense considerably, Melee players might opt for Bloody Worm Tooth instead.
 * The Aquatic Heart buffs the player's defense and life regen, as well as supplying the player with an ice shield that makes the boss' high damage output much less threatening.
 * If getting hit disrupts your rhythm in the fight, the Cross Necklace or the Obsidian Shield will allow you to more smoothly recover in case of a mistake.
 * Magic players can make use of the Celestial Cuffs and/or Mana Flower along with Mana Potions to recover their mana during the fight.
 * Summoners can boost their minion count and damage with the Papyrus Scarab and Spirit Generator.
 * Throwing users will find the Raider's Talisman useful to boost their damage output.

Weapons
All classes should ideally utilize their counterpart of the Abyss's weapons.

Melee

 * The Ball O' Fugu's decent range, homing, and DPS should make the fight fairly straigh-forward for Melee users.
 * The Bloody Edge, Old Lord Oathsword and Night's Stabber are all good options for players who want a more short-ranged approach to the fight.
 * Some players might prefer using the Bladecrest Oathsword to be more precise with their hits.

Ranged

 * The Archerfish's piercing abilities, good rate of fire and damage all prove to be incredibly useful during the fight, allowing the player to hit multiple entities at the same time.
 * The Revengeance-exclusive Halibut Cannon will make short work of the boss, as long as the player is capable of obtaining it.
 * The Star Cannon is also a part of a Ranged player's arsenal, similar to the Archerfish albeit with a more expensive ammunition.

Mage

 * The Black Anurian is generally superior to the other available options for Magic users, with good damage and range.
 * The Demon Scythe is a viable option for players who don't want to deal with the Black Anurian's hard to control homing.

Summoner

 * The Herring Staff's ability to summon large amounts of powerful minions makes it uncontested as summoner's best option.

Throwing

 * The Lionfish is a great option for Throwing users thanks to its non-consumable nature, as well as it being very simple to use.
 * Rot Balls and Tooth Balls have a considerable damage output, high fire rate and pierce enemies.
 * Beenades make a run-away strat fairly effective, still holding up in damage.

The Fight
The Slime God will spawn offscreen, you should attempt to prevent the Slimes from dashing by getting close to the boss as soon as it spawns, extra care should be taken if your arena is situated in the sky.

You should stand in the upper part of your arena to get the bosses stuck onto the platforms as soon as possible, allowing you to have enough time to react to their attacks when standing on a lower platform.

You should stay grounded as much as possible and only move sideways, this will make the core's behaviour predictable. When it approaches just jump over it, preferably with a dash. Slowly kite all three bosses along your platform to avoid the needless clutter of the lingering mines, but be careful not to get too far away from the slimes or they will dash, possibly causing you to get hit multiple times, especially if you are afflicted with the Distorted debuff.

Players, especially those in Death Mode, should focus on dispatching the Crimulan Slime God first, as its Cursed debuff can really catch you off-guard. The Core should be killed last because Adrenaline stops charging when it dies, as well as giving the remaining Slimes major buffs. If you are having trouble avoiding the Core with a homing weapon such as the Ball O' Fugu, the Black Anurian or minions, killing the Core as second is completely viable.

The minions spawned by the slimes when damaged should be taken care of as soon as possible in all modes.

General Tips

 * Disabling backgrounds can help players who have trouble focusing on all the different things that are going on during the fight.
 * The Aquatic Heart can freeze the core, keeping it from hitting you multiple times while you have reduced mobility thanks to the Distorted debuff.
 * Hooking yourself to a block can negate the floating of the Distorted debuff.

Drops
The Slime God drops the Static Refiner which allows the player to craft Statigel Furniture, as well as having a chance to drop one the weapons that can be crafted with Purified Gel, another one of its drops; Out of all the weapons only the Overloaded Blaster and Gelitic Blade are realistically useful to the player, opposingly, Statigel armor is a good choice for all classes up until a fair bit into Early-Hardmode.

It also drops the Electrolyte Gel Pack, a single-time use permanent upgrade that reduces the time it takes for the Adrenaline bar to fill by 10 seconds, an extremely useful bonus throughout the whole game.