1.4.4.004

The 1.4.4.004 (or 1.4.4.4) update added several new items, most notably Dyes and Water Fountains, along with many balance and boss changes.

Additions

 * Added Forbidden Circlet.
 * Added Abyss Water Fountain, Astral Water Fountain, Sulphuric Water Fountain, and Sunken Water Fountain.
 * Added Lion Heart, Relic of Deliverance, Tundra Flame Blossoms Staff, and Valkyrie Ray.
 * Added Astral Blue Dye, Astral Orange Dye, Astral Swirl Dye, Ceaseless Dye, Defiled Flame Dye, Dragon Soul Dye, Elemental Dye, Endothermic Dye, Nightmare Dye, Reaver Dye, Shadowspec Dye, and Stratus Dye.
 * Added Adrenaline Hair Dye, Rage Hair Dye, Stealth Hair Dye, and Wing Time Hair Dye.
 * Added Joyful Heart.
 * Added The Father and Tundra Flame Blossom buffs.
 * Added Energy Shell Cooldown and Profaned Weakness debuffs.

Bosses

 * Added the Reactive Damage Reduction system.
 * Reduced anti-butcher trigger from 10% of boss health to 50% of boss health.
 * Forced some boss drops to not appear outside of world bounds.
 * Slightly separated Astrum Deus worms from each other.
 * Astrum Deus now drops Fallen Stars.
 * Brimstone Elemental now fires an arc of hellblasts rather than a random shotgun. Increased her passive DR from 0% to 15% but decreased Brimling’s DR from 20% to 15%.
 * Moved a status message from Brimstone Elemental and Skeletron Prime to the Wall of Flesh.
 * Nerfed Calamitas’s charge attack in Revengeance Mode by adding a small delay.
 * Cryogen and The Old Duke now force the rain or blizzard to stop.
 * Increased Duke Fishron's damage reduction in Revengeance Mode from 0% to 10%.
 * Removed a status message from Golem.
 * Increased Lunatic Cultist's damage reduction in Revengeance Mode from 5% to 10%.
 * Increased Plantera and her tentacle's damage reduction in Revengeance Mode from 0% to 15% and 10% respectively.
 * Increased fire rates of The Slime God Core’s mines at the final phase but decreased the teleportation frequency.
 * Skeletron Prime now gains 8 defense per limb alive instead of 9999 in Revengeance Mode. If its head's health is reduced to 66% health, all limbs are instantly killed and it moves to the next phase.
 * Slowed down Brimstone Monster Orbs in the Supreme Calamitas fight. Brimstone Gigablasts now explode on tile contact at all times.

Enemies

 * Nerfed Tier 3 Acid Eel DR from 30% to 5%; damage from to  and health from  to . Reduced max speed and acceleration for all tiers.
 * Nerfed Tier 3 Flak Crab health from to.
 * Nerfed Gamma Slime damage from to ; health from  to  and DR from 25% to 15%.
 * Nerfed Tier 3 Orthocera damage from to  and health from  to . Nerfed Tier 2 damage from  to  and health from  to . Reduced max speed and acceleration for Tier 3.
 * Nerfed Tier 2 Skyfin DR from 10% to 5%. Nerfed Tier 3 damage from to ; health from  to  and DR from 20% to 5%. Reduced max speed in all tiers.
 * Nerfed Tier 3 Sulphurous Skater damage from to  and health from  to . Reduced max speed in all tiers.
 * Nerfed Tier 3 Trilobite damage from to  and health from  to . Reduced max speed for Tier 3.
 * Nerfed Tier 2 Water Leech damage from to . Nerfed Tier 3 damage from  to.

Recipes

 * Barracuda Gun now uses 1 additional Life Alloy.
 * Clock Gatlignum now uses 3 Life Alloys instead of 5 Hallowed Bars.
 * Crystal Flare Staff now uses 3 Cores of Eleum, 8 Cryonic Bars, and a Frost Core instead of 3 Essences of Eleum and 15 Crystal Shards.
 * Eye of Desolation no longer requires Souls of Fright.
 * 150 Fantasy Talismans is crafted in 1 set rather than 100.
 * Lazinator now uses 1 Soul of Fright, Might, and Sight.

Renames

 * Renamed the Daedalus Emblem to Artemis Emblem.
 * Renamed the Mana Overloader to Mana Polarizer.

Resprites

 * Resprited Abyssal Amulet, Depths Charm, Ethereal Talisman, and Lumenous Amulet.
 * Resprited Chaos Candle (buff) and Tranquility Candle (buff).
 * Resprited Carnage Ray, Cryophobia, Dark Spark, Floodtide, Greatsword of Judgement, Magnetic Meltdown, Mariana, Night's Ray, and Proporse Pistol.
 * Resprited Melter Banner, Mirage Jelly Banner, Pestilent Slime Banner, Plaguebringer Banner, Plagueshell Banner, and Viruling Banner.
 * Resprited Aurora Spirit.
 * Resprited Depth Cells, Galactica Singularity, and Lumenyl.

Melee Weapons

 * Nerfed Aegis Blade, fireball and flame damage decreased from 100% to 85% and 75% damage respectively.
 * Buffed Ark of the Cosmos, base damage increased from 500 to 501.
 * Nerfed Astral Scythe, projectile damage decreased from 100% to 60% damage.
 * Nerfed Briny Baron, base damage decreased from 80 to 75.
 * Nerfed Diseased Pike, projectile damage decreased from 100% to 75% damage.
 * Nerfed Gael's Greatsword, base damage decreased from 4069 to 3900.
 * Nerfed Hellfire Flamberge, base damage decreased from 102 to 90.
 * Buffed Hellion Flower Spear, base damage increased from 120 to 135.
 * Buffed Holiday Halberd, base damage increased from 94 to 98.
 * Buffed Inferna Cutter, base damage increased from 100 to 110.
 * Nerfed Influx Waver, base damage decreased from 110 to 82.
 * Nerfed Nebulash, explosion damage is halved. Base damage increased from 54 to 60.
 * Nerfed Roxcalibur, base damage decreased from 120 to 80. Shockwave cooldown increased from 10 to 15 seconds.
 * Nerfed Starfury, star's lifespan is reduced to 0.75 seconds.
 * Buffed Storm Ruler, the tornado now scales with melee damage. Base damage decreased from 95 to 80.
 * Reworked Temporal Floe Sword. Base damage increased from 85 to 95. The main beam's damage decreased from 100% to 65% damage. When the main beam hits a target or block, it splits into two that each deal halved damage, the directions of the secondary beams depend on the world time.
 * Nerfed Terra Blade, base damage decreased from 114 to 95.
 * Nerfed Terra Edge, projectile damage decreased from 100% to 75% damage.
 * Nerfed Terra Lance, projectile damage decreased from 85% to 70% damage.
 * Nerfed True Ark of the Ancients, beam damage decreased from 100% to 75% damage.
 * Nerfed Virulence, projectile damage decreased from 100% to 85% damage.

Ranged Weapons

 * Nerfed Aeries and Pearl God, lifesteal decreased from 10% to 5% of bullet damage.
 * Nerfed Barracuda Gun, base damage decreased from 76 to 63.
 * Nerfed Bladedge Railbow, base damage decreased from 26 to 25. Use time increased from 23 to 26.
 * Nerfed Clock Gatlignum, base damage decreased from 60 to 55. Use time increased from 6 to 9.
 * Nerfed Cosmic Bolter, base damage decreased from 60 to 35.
 * Nerfed Electrosphere Launcher, base damage decreased from 40 to 30.
 * Nerfed Lead Wizard, base damage decreased from 70 to 58. Use time increased from 6 to 9.
 * Nerfed Magna Striker, base damage decreased from 42 to 35.
 * Nerfed Magnomaly Cannon, base damage decreased from 1600 to 1450.
 * Nerfed Megalodon, base damage decreased from 32 to 28.
 * Nerfed Photoviscerator, base damage decreased from 270 to 250.
 * Nerfed Star Cannon EX, base damage decreased from 100 to 95.
 * Nerfed Terra Flameburster, base damage decreased from 56 to 43.
 * Buffed Venus Magnum, base damage increased from 28 to 38.
 * Nerfed Xenopopper, base damage decreased from 45 to 33.

Magic Weapons

 * Nerfed Alpha Ray, alternate fire damage decreased from 210% to 175% damage.
 * Nerfed Apoctosis Array, base damage decreased from 50 to 45, and mana cost increased from 12 to 14. It now deals 40% less damage while the player has the Astral Injection buff.
 * Buffed Bat Scepter, base damage increased from 45 to 49.
 * Nerfed Blizzard Staff, base damage decreased from 43 to 40.
 * Buffed Crystal Flare Staff, base damage increased from 30 to 50.
 * Nerfed Effervescence, use time increased from 11 to 15.
 * Nerfed Laser Machinegun, base damage decreased from 60 to 36.
 * Buffed Last Prism, base damage increased from 85 to 100.
 * Buffed Lazinator, base damage increased from 40 to 55. Use time decreased from 10 to 7. Now uses local immunity frames.
 * Nerfed Primordial Earth, base damage decreased from 85 to 60.
 * Nerfed Razorpine, base damage decreased from 45 to 36.
 * Buffed Shadowbeam Staff, base damage increased from 53 to 106.
 * Buffed Shifting Sands, now auto-fires and uses local immunity frames. Base damage decreased from 90 to 85 and use time increased from 18 to 30.
 * Nerfed Tears of Heaven, base damage decreased from 72 to 64.
 * Nerfed Terra Ray, base damage decreased from 85 to 50. Use time increased from 19 to 24.
 * Nerfed Wingman, base damage decreased from 54 to 49. Use time increased from 11 to 15.
 * Nerfed Winter's Fury, base damage decreased from 69 to 59. Use time increased from 9 to 12.

Summon Weapons

 * Buffed Cold Divinity, base damage increased from 52 to 60.
 * Nerfed Corvid Harbinger Staff, base damage decreased from 301 to 275.
 * Buffed Godspawn Helix Staff, base damage increased from 50 to 60.
 * Buffed Sand Sharknado Staff, base damage increased from 30 to 35. Increased Sharknado's aggression range.
 * Nerfed Spikecrag Staff, base damage decreased from 70 to 56.

Rogue Weapons

 * Rogue weapons now benefit from throwing critical strike chance boosts.
 * Added a stealth strike for Icebreaker, Infernal Spear, Rot Ball, Tarragon Throwing Dart, Time Bolt, Titanium Shuriken, Tooth Ball, and Valediction.
 * Nerfed Brackish Flask, explosion damage is halved. Base damage increased from 40 to 60.
 * Nerfed Celestus, phantom blade damage decreased from 100% to 70% damage.
 * Nerfed Deep Wounder, base damage decreased from 125 to 106.
 * Buffed Defective Sphere, base damage increased from 115 to 130. Projectile return speed increased.
 * Buffed Fantasy Talisman, base damage increased from 80 to 93.
 * Buffed Frostcrush Valari, base damage increased from 70 to 100.
 * Nerfed Shock Grenade, base damage decreased from 100 to 90.
 * Nerfed Supernova, energy damage decreased from 80% to 50% damage.

Multi-class and Classless Weapons

 * Nerfed Fallen Paladin's Hammer, base damage decreased from 101 to 81.
 * Nerfed Subduction Slicer, base damage decreased from 100 to 90.

Others

 * Removed Calamity's melee speed hard-cap of 100%.
 * Most true melee-weapon based effects such as the Fungal Symbiote can now be triggered by most melee weapons on true melee strikes.
 * Artemis Emblem no longer grants minion knockback.
 * Mana Polarizer now grants the player lifesteal at all times, with the amount of healing depending on mana ratio.

Additional Changes

 * Added some new patron NPC names.
 * Dazren for the Angler
 * Finchi for the Arms Dealer
 * Joeseph Jostar for the Clothier
 * Farsni for the Nurse
 * Changed Death Mode hazards in various ways.
 * Reduced the speed of icicle attacks.
 * Telegraphed the lightning and geyser attacks.
 * Added a configuration option to customize the frequency of hazards.
 * Astral Crate now has a 50% chance to contain 10-20 Meteorite and 25% chance to contain 5-10 Meteorite Bars.
 * Baby Ghost Bell Jar now counts as a light source.
 * Boss Rush no longer disables mounts.
 * Bloodworm now shows up on the Lifeform Analyzer.
 * Changed Gael's Greatsword's tooltip.
 * Harpies can now drop Essence of Sunlight in Hardmode.
 * The Hermit's Box of One Hundred Medicines blessing can now be deactivated.
 * Lead Core's drop chance increased from 1% to 3.33%.
 * Lead Wizard now drops from Golem instead of Armored Diggers.
 * Added Marine Kelp Planter Boxes in Planetoid chests if the Thorium Mod is enabled.
 * Merchant now sells Angel Statues if the Bandit is present.
 * Relic of Resilience no longer has health and instantly breaks from any damage. In return, any enemy near the shard is inflicted with the Profaned Weakness debuff.
 * Stuffed Fish now includes herbs from the Shadows of Abaddon Mod if it is enabled.

Fixes

 * Fixed Adrenaline and Rage Meters disappearing in dedicated Multiplayer servers.
 * Fixed a bug where Dark Energy does not despawn.
 * Fixed a bug where The Devourer of Gods respawn if it is killed too quickly.
 * Fixed a tooltip error with the Draconic Elixir where it displayed outdated numbers.
 * Fixed an oversight where Sulphurous Sand is placed when the player tries to place down Hardened Sulphurous Sandstone.
 * Fixed an oversight where player-placed Sulphurous Sand don't count towards an artificial Sulphurous Sea biome.
 * Fixed an oversight where the custom rarity for the Svantechnical isn't being used.
 * Fixed the Super Dummy disappearing in Multiplayer.