1.4.5.002

The 1.4.5.002 (or 1.4.5.2) update added two new items, fixed numerous bugs, and adjusted various enemies and bosses.

Additions

 * Added Aero Dynamite.
 * Added Ascendant Spirit Essence.

Bosses

 * The Aquatic Scourge now fires several barrages of sand blasts in its spin attack instead of summoning enemies.
 * Reduced Astrum Deus' top speed in its second phase in all difficulties.
 * The Destroyer now fires blue lasers below 70% health which inflict the Electrified debuff in Revengeance Mode. Green Lasers now fired below 85% health and inflict the Cursed Inferno debuff instead of homing into the player. All lasers can fire regardless of health in Death Mode. Maximum body defense buff reduced from 30 to 10.
 * Its Probes now fire a less amount of lasers in a set time.
 * The Devourer of Gods lasers in Phase 1 now attack through tiles that the player is hidden behind as well as inflicting God Slayer Inferno for 2 seconds.
 * The Dragonfolly can now have up to three Draconic Swarmers alive at once in Revengeance Mode. Phase 2 no longer limits the maximum Swarmers to 1.
 * The Hive Mind now burrows more often in Phase 1 and even more often in higher difficulties.
 * The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
 * Hive Blobs stay much closer to the hive itself and fire vile clots slightly more often, but with reduced velocity.
 * Increased Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
 * Shaderain projectiles now fall much slower.
 * Jungle Dragon, Yharon's fast charge telegraph and bullet hell DR have been reduced from 75% to 40%. It no longer deals contact damage during bullet hell spins.
 * The Leviathan's health is decreased from to.
 * Lunatic Cultist Ancient Doom projectiles and clone Fireballs now inflict the Shadowflame debuff in Revengeance Mode.
 * Moon Lord's top speed in Revengeance Mode is reduced. Phantasmal Spheres now start out with a slower velocity and accelerate over time.
 * The Plaguebringer Goliath and Queen Bee can no longer naturally spawn in Death Mode.
 * Polterghast's tile enrage requirement is reduced by 25%.
 * Providence, the Profaned Goddess is now immune to Nightwither.
 * Providence, the Profaned Goddess now drops both the Elysian Aegis and Elysian Wings when defeated entirely at nighttime, regardless of the biome the player is in.
 * Skeletron's hands and Skeletron Prime's limbs cannot deal damage for 3 seconds after spawning.
 * Skeletron Prime's rocket in Revengeance Mode is now slightly slower.
 * The Slime God's speed and slimes summoned are reduced. The core now inflicts 3 seconds of Distorted instead of 4 and increased speed when possessing another slime.
 * Wall of Flesh's lasers now start out with a slower velocity and accelerate over time.
 * Golem freed head in Revengeance mode no longer deals contact damage.

Enemies

 * Adult Eidolon Wyrms no longer drop Lumenyl pre-Calamitas and Ectoplasm pre-Plantera.
 * All bosses besides the Sentinels of the Devourer and the Profaned Guardians are now guaranteed to drop at least one weapon.
 * Armored Diggers and Draedon's Remote Mechanical Bosses now drop Mysterious Circuitry and Dubious Plating.
 * Decreased Draconic Swarmer's health from to.
 * Decreased the spawn rate of Piggies.
 * Decreased the spawn rate of Wulfrum Drones.
 * Decreased the speed of Wulfrum Drones and Wulfrum Hovercrafts.
 * Green and Blue Jellyfish can no longer spawn in any Calamity Mod biome.
 * Increased the spawn rate of the Giant Clam.
 * Increased the spawn rate of the Wulfrum Gyrator, Wulfrum Hovercraft, Wulfrum Pylon, and Wulfrum Rover.
 * Wulfrum Pylons can now occasionally spawn in the inner third of the world.
 * Wulfrum Pylons now boost enemy spawn rates if there are less than 4 other Wulfrum enemies nearby.

Recipes

 * All of the following recipes that use Endothermic Energy, Nightmare Fuel, or Phantoplasm have been replaced with Ascendant Spirit Essence:
 * The Amalgam, Core of the Blood God, Draedon's Heart, Eclipse Mirror, Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nanotech, Nucleogenesis, Silva Wings, and The Sponge.
 * Fearmonger armor, God Slayer armor, and Silva armor.
 * Alluvion, Apotheosis, Ataraxia, Cosmic Shiv, Devil's Devastation, Face Melter, Galaxia, Galaxy Smasher, God's Paranoia, Greatsword of Blah, Light God's Brilliance, Minigun, Nadir, Phangasm, Primordial Ancient, Recitation of the Beast, SDFMG, and T1000.
 * Auric Tesla Bar, Dragonfruit, and Silva Crystal.
 * Changed the number of Cosmilite Bars in several recipes:
 * The Sponge now requires 5 bars instead of 15.
 * Galaxy Smasher, Primordial Ancient, and Starmada now require 5 bars instead of 10.
 * SDFMG now requires 5 bars instead of 4.
 * Removed Phantoplasm from the Asgardian Aegis and Elysian Tracers recipes.
 * Clockwork Assault Rifle is now used to craft the Clock Gatlignum.
 * Draedon's Heart and Starmada are now crafted at a Draedon's Forge instead of the Ancient Manipulator.
 * Laboratory Shelf is now crafted and crafted into Laboratory Plating instead of Laboratory Panels.
 * Reduced the number of Forbidden Fragments in Primordial Ancient's recipe from 10 to 5.
 * Rusted Pipes now use the Any Iron Bar recipe group.
 * Shredder requires the Frostbite Blaster to craft instead of the Clockwork Assault Rifle.
 * Starmada now requires an Ascendant Spirit Essence to craft.

Renames

 * Anahita's Song renamed to Anahita's Arpeggio.
 * Omega Blue Leggings renamed to Omega Blue Tentacles.
 * Wulfrum Hood renamed to Wulfrum Visage.

Resprites

 * Resprited Omega Blue armor and Statigel armor.
 * Resprited The Community, Old Die, and Voltaic Jelly.
 * Resprited Abyssal Madness and Sirius buffs.
 * Resprited Abyssal Madness Cooldown, Extreme Gravity, Fab, Icarus' Folly, Nightwither, Shred, Sulphuric Poisoning, Time Distortion, Warped, Weak Petrification, and Whispering Death debuffs.
 * Resprited Meteor Fist projectiles.
 * Resprited The Wand and Dragon Scales tornadoes.
 * Resprited Dragon Scales and Infernal Spear fireballs.
 * Resprited Drunk Princess.
 * Resprited Adamantite Throwing Axe, Aether's Whisper, Briny Baron, Flare Bolt, Frigidflash Bolt, Frost Bolt, Gilded Dagger, Gleaming Dagger, Ichor Spear, Magna Striker, Marked Magnum, Plasma Rod, Scourge of the Seas, and Tears of Heaven.
 * Resprited Explosive Shotgun Shell, Flash Round, and Superball Bullet.
 * Resprited Fabsol's Vodka, Red Wine and Whiskey.
 * Resprited banners for Bloatfish, Bobbit Worm, Bohldohr, Giant Squid, Laserfish, Luminous Corvina, Oarfish, Parasea, Sand Tortoise, Shockstorm Shuttle.

Balance and Reworks

 * All rogue accessories that grant special on-hit effects can only proc on the first 5 hits of a rogue projectile.
 * Anti-materiel Rifle projectiles now have 10% of the weapon's knockback instead of the full amount.
 * Reworked Caustic Staff, now inflicts debuffs on a randomized timer between 1 and 3 seconds.
 * Caustic staff now only inflicts one debuff at a time, and cycles through its list of debuffs.
 * Debuffs are now only applied if the player is holding a Summon weapon or Tool.
 * Debuffs must time out and cannot be refreshed before the next debuff can be applied.
 * Reworked Celestus stealth strike, now fires a single scythe that bounces off and homes into enemies after returning to the player once.
 * Desert Prowler armor no longer boosts damage of ammunition.
 * Greatly reduced how often the Elemental Disk splits and how many sub projectiles it can make.
 * Elemental Excalibur shoot speed decreased from 12 to 6.
 * Adjusted the Entropy's Vigil, Catastromini and Cataclymini minions now uses ID-static iframes.
 * Reworked Hypothermia stealth strike, now fires a ice chunk that splits into more ice shards after traveling a short distance.
 * The player can now receive the Life Drain buff from the following NPCs:
 * Leviathan and Anahita, Astrum Aureus, Brimling, Brimstone Elemental, Calamitas, Cataclysm, Catastrophe, Cryogen, and Soul Seeker.
 * Lunarian Bow projectiles can no longer pierce.
 * Adjusted Napalm Arrows, now use ID-static iframes.
 * Adjusted the Optic Staff, Spazmamini minions now use ID-static iframes.
 * Profaned Soul Crystal now only gives Holy Flames debuff immunity during the day and Nightwither immunity during the night.
 * Profaned Soul Crystal minions now only inflict Holy Flames at daytime and Nightwither at nighttime.
 * Profaned Soul Crystal safety damage net is now 75 damage instead of 0.1% of the target's max health.
 * Pulse Dragon electrospheres now use local iframes and only last for one-fifth of a second. 8 electrospheres are now spawned per flail instead of 6. The flail itself now deals extra damage to inorganic targets. Electrosphere damage increased from 40% to full damage.
 * Sealed Singularity projectiles no longer use LocalNPCImmunity.
 * Cosmic Scythes summoned from the Shadow Potion now inflict Shadowflame instead of God Slayer Inferno.
 * Spectralstorm Cannon's lost soul projectiles now have projectile 30% deviation. Lost soul projectiles now start on a randomized frame instead of the first frame.
 * Spirit Glyph, Hallowed Rune, and heart/star spawns from Bloodflare armor now trigger on bosses that have no contact damage.
 * Sulphurous armor toxic bubble projectile now only spawns on double jumps.
 * Nerfed Vanquisher Arrows, decreased the overall amount of secondary arrows that spawn.
 * Venerated Locket knife damage is now affected by rogue damage boosts. Knife base damage decreased from 200 to 150.
 * Yanmei's Knife can now trigger its on-hit effects when damaging the following:
 * Dark Hearts, Probes, Plaguebringers, Plague Chargers, Detonating Bubbles, Sharkrons, Ravagers Right Leg, Cultist Clones, Ancient Doom, Ancient Light, Moon Leech Clots, Cosmic Mines, Sepulcher Hearts, and Soul Seekers.

Additional Changes

 * Several sound effects have been added:
 * Added new sound effects for the Leviathan.
 * Added several new sound effects for Brimflame armor, Omega Blue armor, and Plague Reaper armor.
 * Added custom jump effects to Statigel armor and Sulphurous armor.
 * Added Cameron and Woffle as names for the Guide NPC.
 * Reworded tooltips of Grape Beer, Margarita
 * Acidwood trees can now grow on Sulphurous Sandstone and Hardened Sulphurous Sandstone.
 * Anahita's Arpeggio projectile sounds now vary in pitch and velocity based on cursor position.
 * Auric Tesla Bars sell price increased from 45 gold to 60 gold.
 * Biome Shrines have an increased chance to spawn on world generation.
 * All Cryogen projectiles now have glowmasks to make them more visible.
 * Draedon's Charging Stations can now be found in Arsenal Lab chests.
 * Draedon Furniture can no longer be destroyed by Lava or Explosives.
 * Decreased Draedon Power Cell use time from 14 to 9, doubled the Extractinator use rate, and now have a sell price of.
 * Draedon's Security Turrets now have a minimum pick requirement of 55% instead of 65%.
 * Removed the Yoraiz0r's Spell effect from Fearmonger armor.
 * The Holographic Display Box is now obtainable and now has a sell price of.
 * Updated various Providence, the Profaned Goddess aurora visuals.
 * Updated Star Cannon visuals to be akin to how the visuals look in the Journey's End update.
 * Reworded Deific Amulet, Exodus Wings and Rampart of Deities tooltips.
 * The Sea King's help quotes are spoken in a rotation.
 * The Sea King now has a quote regarding the Arsenal Labs. Moved the Acid Rain quote to post-Polterghast.
 * Shadowspec Bars sell price increased from 70 gold to 85 gold.
 * Vigorous Candle effect is now disabled while the Iron Heart is active.
 * Voidstone can no longer be blown up by explosives.

Fixes

 * Fixed Blast Barrel normal and stealth strike effects being reversed.
 * Fixed Blunder Booster aura and Heart of the Elements minions not showing up for other players in multiplayer.
 * Fixed certain homing weapon projectiles that were unintentionally homing in on Critters.
 * Fixed Clown Banners not protecting against Happy Bomb projectiles.
 * Fixed Cosmilite Bed's highlight being too high.
 * Fixed Dragon Scales stealth strike tornadoes dealing magic damage instead of rogue damage.
 * Fixed Elemental Gauntlet not providing Hot/Cold immunity in Death mode.
 * Fixed Ice Shield buff displaying incorrect percentages.
 * Fixed Murasama being able to deal damage in the first 10 frames of its animation.
 * Fixed the Plaguebringer armor set bonus minion taking up a minion slot.
 * Fixed Onyx Excavator Drill mining Charred Ore pre-Brimstone Elemental.
 * Fixed Rubber Mortar Rounds not creating proper explosions on tile collision.
 * Fixed Rusted Shelves not being able to be crafted back into Rusted Plating.
 * Fixed several tile-blending issues with most Calamity furniture pieces.
 * Fixed Slick Cane not registering as a rogue weapon and not consuming stealth.
 * Fixed Spectralstorm Cannon's tooltip from displaying the correct projectile name.
 * Fixed Sylvan Slasher proccing the Venerated Locket knives.
 * Fixed Titan Heart armor reduced rogue weapon consumption not displaying correctly on the stat meter.
 * Fixed Turbulance projectiles phasing through tiles.
 * Fixed Turbulance's incorrect sell price.
 * Fixed Ultima not firing projectiles in multiplayer.
 * Fixed Vile Feeder minions doing an absurd amount of damage.
 * Fixed Yanmei's Knife not using the Any Iron Bar recipe group.
 * Fixed a bug that allowed the player to double jump while on the Brimrose mount.
 * Fixed a bug that caused Astrum Deus to become permanently invulnerable during the Boss Rush.
 * Fixed a bug that caused Leviathan and Anahita to not be spawnable in multiplayer.
 * Fixed a bug that caused the game to crash when Providence, the Profaned Goddess was summoned in The Underworld.
 * Fixed a bug that caused the Holographic Display Box to crash users with Support8K disabled.
 * Fixed a bug that caused Laboratory Doors to corrupt the world when placed on top of each other.
 * Fixed a bug that caused Laboratory Doors to mark an NPC house as invalid while open.
 * Fixed a bug that caused the world to become corrupted when generating the Arsenal Labs.
 * Fixed a bug that prevented Ataraxia true melee projectiles from doing damage.
 * Fixed a bug that prevented Lab Doors from being highlighted by smart-select.
 * Fixed a bug that prevented Draedon's Charging Stations and Fuel Factories from functioning correctly in multiplayer.
 * Fixed a bug where certain alternate healing potions would always have the lowest priority when selected by.
 * Fixed a bug where certain alternative mana restoration potions could not be selected and consumed by.
 * Fixed a bug where certain potions and consumables that grant mana would not grant mana when selected and consumed by.
 * Fixed a bug where stackable rogue weapons could receive modifiers.
 * Fixed a bug where the Cloud Elemental minion would idle incredibly close to the player.
 * Fixed a mod call error where the Desert Prowler armor was an alias for Snow Ruffian armor.
 * Fixed a tooltip error with the King Slime lore item where it incorrectly listed how to activate its buffs.
 * Fixed a visual error with Calamitas laser projectiles.
 * Fixed an armor swap exploit that allowed the player to avoid cooldowns.
 * Fixed an audio issue with the Pwnagehammer in multiplayer.
 * Fixed an error with the Plaguebringer Carapace where it listed less minion slots than it was granted.
 * Fixed an exploit that allowed the player to be able to use infinitely when held in inventory and deal more damage than intended with the finite-use classless weapons.
 * Fixed an exploit that allowed the player to summon minions while "Autopause" was in effect.
 * Fixed an exploit with the Caustic Dragon that allowed it to fire projectiles regardless of the player's available minion slots.
 * Fixed an issue that caused the effects of The Camper to be reversed.
 * Fixed an issue that caused Crystalline stealth strike projectiles to deal ranged damage.
 * Fixed an issue that caused Ethereal Extorter's life regen bonus in a Glowing Mushroom biome to apply even when not in the biome.
 * Fixed an issue that caused Final Dawn stealth strikes to not trigger stealth-based accessory functions.
 * Fixed an issue that caused Laboratory Doors and Hazard Chevron Panels to not blend.
 * Fixed an issue that caused the Shellfish Staff and Vile Feeder minions to disappear on tile collision.
 * Fixed an issue that caused Star Swallower Containment Unit minions to disappear while in the Space biome.
 * Fixed an issue that caused the Sulphurous Sea world generation to be flat.
 * Fixed an issue with Elemental Excalibur projectiles traveling in an unintended way and moving through targets without attacking.
 * Fixed an issue that would end the Acid Rain event prematurely while Acid Rain enemies were being fought due to natural rain ending.
 * Fixed an oversight where Astrum Deus has an outdated summon method in the Boss Checklist Mod's Boss Log.
 * Fixed an oversight that allowed Providence, the Profaned Goddess to drop Profaned Moonlight Dye regardless if damage was dealt at daytime.
 * Fixed an oversight that caused the player to take more damage while affected with Chaos State in Revengeance mode.
 * Fixed an oversight where Heavenly Gale blue exo arrows weren't summoned on both sides.
 * Fixed an oversight that caused the Pwnagehammer to be classified as a boomerang.
 * Fixed an oversight that prevented the Leonid Progenitor from being obtainable.
 * Fixed an oversight that prevented the Gastric Belcher Staff from dropping from Leviathan and Anahita in Normal mode.
 * Fixed an oversight with the Frequency Manipulator, System Bane, Tracking Disk, and Wave Pounder not being assigned to proper rogue subclasses.
 * Fixed an oversight with the Weak Petrification debuff that allows players to use Fart and Tsunami in a Bottle jumps.