Bloodflare armor

Bloodflare armor is a craftable post-Moon Lord armor set crafted from Bloodstone Cores and Ruinous Souls. 40 Bloodstone Cores as well as 9 Ruinous Souls are required to craft a set utilizing one headpiece. 84 Bloodstone Cores and 17 Ruinous Souls are needed to make a set including all the headpieces. If the Body Armor, Cuisses, and one of the headpiece varieties are visible (whether equipped or in social slots), the player will have a very faint vibrating shadow behind them.

It consists of the Bloodflare Body Armor and Bloodflare Cuisses, as well as having five different headpieces suited to each class, being: the Bloodflare Ram Mask, Bloodflare Horned Helm, Bloodflare Hydra Hood, Bloodflare Wyvern Helm, and Bloodflare Imp Mask. All helmets share a set bonus, but also provide set bonuses specific to their respective class as well.

The Bloodflare Body Armor gives 35 defense, 12% increased damage, and 8% increased critical strike chance, and +40 max life. It also gives 10 extra life regeneration and +30 defense while submerged in lava. The Bloodflare Cuisses gives 29 defense, 10% increased damage, 7% increased critical strike chance, and 30% increased movement speed.
 * The Bloodflare Ram Mask gives 49 defense, 10% increased melee damage and critical strike chance, and +900 Aggro.
 * The Bloodflare Horned Helm gives 34 defense and 10% increased ranged damage and critical strike chance.
 * The Bloodflare Hydra Hood gives 22 defense, 10% increased magic damage and critical strike chance, +100 mana, and 17% reduced mana cost.
 * The Bloodflare Wyvern Helm gives 16 defense and +3 max minions.
 * The Bloodflare Imp Mask gives 28 defense and 10% increased rogue damage and critical strike chance.

Set Bonuses
Regardless of the headpiece chosen, equipping a full set of Bloodflare armor will provide the following set bonuses:
 * Greatly increased life regeneration (equivalent to the Crimson armor).
 * Enemies below 50% life will drop a heart upon being struck every 3 seconds.
 * Enemies above 50% life will drop a Mana Star upon being struck every 3 seconds.
 * Enemies killed during a Blood Moon to have a much higher chance to drop Blood Orbs upon death.

In addition to the above, each headpiece provides its own class-specific set bonus:

Bloodflare Ram Mask:
 * Causes true melee strikes to heal on hit.
 * Grants the player the Blood Frenzy buff for five seconds after landing 15 true melee strikes.
 * This effect has a 30 second cooldown.
 * These bonuses only occur hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.

Bloodflare Horned Helm:
 * Pressing allows the player to unleash sixteen Bloodflare Souls to damage enemies.
 * The souls deal 800 damage and are affected by ranged damage bonuses.
 * This effect has a 30 second cooldown.
 * A 2% chance for ranged weapons to fire bloodsplosion orbs.
 * The explosions deal 80% of the weapon's damage and are softcapped at 150 damage.

Bloodflare Hydra Hood:
 * A 5% chance for magic weapons to fire ghostly bolts.
 * Ghostly bolts deal 130% of the attack's damage but are softcapped at 250 damage.
 * Magic critical strikes cause flame explosions every 2 seconds.
 * The fireballs have a 50% chance to inflict On Fire! for 5 seconds and deal 50% of the damage of the attack that summoned them, though they are softcapped at 120 damage.
 * Fireballs are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.

Bloodflare Wyvern Helm:
 * 55% increased minion damage.
 * Summons three of Polterghast's mines to circle around the player, which explode upon contact with enemies.
 * The Polterghast Mines deal 5000 damage.
 * If the player is at 90% of their life or above, they will gain 10% increased minion damage.
 * If they are at 50% of their life or below, they will gain 20 defense and +3 life regen.

Bloodflare Imp Mask:
 * Causes every rogue critical strike dealt to heal the player.
 * Heals only occur when hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
 * If the player is above 80% of their life, their defense is boosted by 30 and their rogue critical strike chance is boosted by 5%.
 * If the player is below 80% of their life, their rogue damage will be boosted by 15%.
 * Gives a maximum rogue stealth of 120