1.1.4.44

The 1.1.4.44 update added The Plaguebringer Goliath, a variety of new weapons and items, and put buffs on bosses as the game progressed.

Additions

 * Added Calamity Eye, The Plaguebringer Goliath, Plaguebringer Shade, and Plague Charger.
 * Added Hellcaster Fragment, Plague Cell Cluster, Shadow Essence, Shadowspec Bar, and Uelibloom Ore.
 * Added melee variants for Eradicator, Flame Scythe, Mangrove Chakram, Royal Knives, Seashell Boomerang, and True Paladin's Hammer.
 * Added Aeries, Animus, Barracuda Gun, Devastation, The Hive, Impaler, Malevolence, Mephetic Sprayer, Pestilent Defiler, Phoenix Blade, and Virulent Katana.
 * Added Infinity Boots and Toxic Heart.
 * Added Demonshade Breastplate, Demonshade Helm,and Demonshade Greaves.
 * Added Abomination.
 * Added Plague.

Bosses and Enemies

 * All bosses will now gain boosted stats once the world reaches Hardmode and when the Moon Lord has been defeated.
 * Desert Scourge gains a 600% health boost and a 200% damage boost in Hardmode, and an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
 * Head is set from 0 defense to 10 defense in Hardmode and 25 upon defeating the Moon Lord.
 * Body is set from 8 defense to 20 defense in Hardmode and 45 upon defeating the Moon Lord.
 * Tail is set from 18 defense to 40 defense in Hardmode and 75 upon defeating the Moon Lord.
 * Both forms of the Slime God gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
 * Phase 1's defense is set from 10 to 25 in Hardmode, and 55 once the Moon Lord has been defeated.
 * Phase 2's Defense is set from 25 to 35 in Hardmode, and 65 once the Moon Lord has been defeeated.
 * The Devourer of Gods gains a 200% health boost and a 200% damage boost once the Moon Lord has been defeated.
 * Head is set from 10 defense to 25 defense.
 * Body is set from 35 defense to 55 defense.
 * Tail is set from 75 defense to 125 defense.
 * Calamitas phase 1 gains a 300% health boost, a 200% damage boost, and is set from 25 to 55 defense upon defeating the Moon Lord.
 * Calamitas phase 2 gains a 300% health boost, a 200% damage boost, and is set from 35 to 50 defense.
 * Catastrophe gains a 300% health boost, a 200% damage boost, and is set from 35 to 55 defense.
 * Catastrophe gains a 300% health boost, a 200% damage boost, and is set from 20 to 35 defense.
 * The Plaguebringer Goliath gains a 300% health boost, a 200% damage boost, and is set from 45 to 65 defense upon defeating the Moon Lord.
 * Plaguebringer Shades gain a 300% health boost, a 200% damage boost, and are set from 30 to 35 defense.
 * All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
 * All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating the Moon Lord.
 * Slime God changes:
 * Increased hitbox size.
 * Given a variant of the mine projectile which will linger in place.
 * Now uses custom dust instead of King Slime's.
 * Can now spawn during a Hardmode Slime Rain.
 * Now drops Healing Potions instead of Lesser Healing Potions.
 * Crimson Slime Spawns can now drop Nazar.
 * The Devourer of Gods changes:
 * Now more resistant to explosive and piercing projectiles.
 * Can now spawn while the player is near the Nebula Pillar, and will drop Meld Blobs if spawned this way.
 * Now drops Greater Healing Potions instead of Lesser Healing Potions.
 * Desert Scourge changes:
 * Now more resistant to explosive and piercing projectiles.
 * Can now spawn in the Desert once Skeletron has been defeated.
 * Calamitas changes:
 * Can now spawn during a Blood Moon or Solar Eclipse after Golem has been defeated.
 * Has been given "Boss 2 Remix" by silentzorah as a theme.
 * Now drops Greater Healing Potions instead of Lesser Healing Potions.
 * Solar Pillar enemies now drop Hellcaster Fragments.
 * Post-Plantera dungeon enemies now drop Shadow Essence.

Items

 * All Calamity armors have had their damage, movement speed, and defense boosts decreased.
 * Calamity Ring now has a chance to rain down brimstone fireballs from the sky when the player is hurt.
 * Mana Overloader now heals the player when their mana is low.
 * Terratomere's projectiles now have greater homing capabilities.
 * Nebulous Core now spawns homing nebula balls when equipped.
 * Ancient Fossil can now be crafted with Slush Blocks.
 * Royal Knives now require 10 Luminite Bars and 10 Hellcaster Fragments to craft.
 * Galactica Blade now only requires 5 Luminite Bars to craft.
 * Nerfed Calamitas' Inferno's damage from 90 to 80.
 * Nerfed Shredder's damage from 25 to 15.
 * Nerfed Overloaded Blaster's damage from 30 to 22.
 * Nerfed Forbidden Sun's damage.

Resprites

 * Resprited Abyssal Warhammer, Darklight Greatsword, Shardlight Pickaxe, and Starnight Lance.
 * Resprited Seabound Staff's Brittle Star minion.

Fixes

 * Fixed a bug where projectiles would gain ludicrous speed when they started homing onto an enemy.
 * Aerospec armor set bonus tooltip spelling error fixed.
 * Gamma Fusillade's projectiles no longer have a chance to stop midair.
 * Fixed a bug with Verium Bullets.
 * Slight fixes to Staff of the Mechworm.