Silva armor

The Silva armor is a craftable post-Moon Lord armor set. It is the last of the four sets needed to craft the Auric Tesla armor. It cannot be obtained until after defeating several enemies from the upgraded Solar Eclipse, which is only activated upon the defeat of Jungle Dragon, Yharon's first phase, as its recipe calls for Darksun Fragments. The upgraded Pumpkin and Frost Moons must also be defeated at least once in order to craft a set of armor utilizing one headpiece. If the entire set is visible (whether equipped or in social slots), the wearer will have afterimages.

It consists of the Silva Armor and Silva Leggings, as well as having five different headpieces suited to each class, being: the Silva Helm, Silva Horned Helm, Silva Masked Cap, Silva Horned Hood, and Silva Mask. All helmets share some common set bonuses, but also provide set bonuses specific to their respective class as well.

The Silva Armor provides 44 defense, 12% increased damage and 8% increased critical strike chance, 20% increased movement speed, and +80 max life. The Silva Leggings provide 39 defense, 12% increased damage and 7% critical strike chance, and 45% increased movement speed.


 * The Silva Helm gives 52 defense and 13% increased melee damage and critical strike chance.
 * The Silva Horned Helm gives 36 defense and 13% increased ranged damage and critical strike chance.
 * The Silva Masked Cap gives 21 defense, 13% increased magic damage and critical strike chance, +100 max mana, and 19% reduced mana cost
 * The Silva Horned Hood gives 13 defense and +5 max minions.
 * The Silva Mask gives 30 defense, 13% increased rogue damage and critical strike chance and +20% movement speed.

Set Bonuses
Regardless of the headpiece chosen, equipping a full set of Silva armor will provide the following set bonuses: In addition to the above, each headpiece provides its own class-specific set bonus:
 * Occasionally spawns healing leaf orbs upon enemy hits.
 * Boosts maximum run speed and acceleration by 5%.
 * If the wearer is reduced to 0 HP, they will receive the Silva Invulnerability buff, which makes them unable to die for 10 seconds.
 * This effect only triggers once per life.
 * If the wearer is reduced to 0 HP again while this effect is active, they will lose 100 max life.
 * If the wearer is wearing Silva Wings or is under the effects of the Draconic Surge buff when this activates, they will be healed to half health.
 * If the wearer is reduced to 400 max life, disregarding health bonuses from Armors, Accessories, amongst other boosts, the invulnerability period ends prematurely.
 * The wearer's max life will return to normal upon their death.

Silva Helm:
 * True melee strikes have a 25% chance to do five times their damage.
 * After the Silva invulnerability effect is over, the wearer will take 20% less contact damage.
 * Melee projectiles have a 25% chance to inflict the Silva Stun debuff onto enemies, preventing them from moving entirely, for 1/3 of a second.

Silva Horned Helm:
 * Increases the rate of fire of all ranged weapons by 10%. This will not affect items with a use time of less than 4.
 * After the Silva invulnerability effect is over, the wearer's ranged weapons will gain a 10% increase to their damage.

Silva Masked Cap:
 * All magic projectiles have a 3% chance to cause a massive explosion upon hitting an enemy. This explosion deals four times the damage of the projectile that triggered it.
 * After the Silva invulnerability effect is over, the wearer's magic weapons will gain a 10% increase to their damage.

Silva Horned Hood:
 * Increases minion damage by 75%.
 * Summons a Silva Crystal above the wearer's head, which blasts enemies with pulses of life energy similarly to the Rainbow Crystal sentry.
 * The bursts of light deal 1500 damage.
 * After the Silva invulnerability effect is over, the wearer's minions will deal 15% more damage.

Silva Mask:
 * Increases the rate of fire of all rogue weapons by 10% if the wearer is above 50% life. This will not affect items with a use time of less than 4.
 * After the Silva invulnerability effect is over, the wearer's rogue weapons will gain a 10% increase to their damage.
 * Gives a maximum rogue stealth of 125.

Trivia

 * The word "silva" is Latin for 'forest' or 'woodland'.