Guide:The Devourer of Gods strategies

The Devourer of Gods is a post-Moon Lord boss that is fought after the Sentinels of the Devourer, Polterghast, and in some cases, The Old Duke. It is summoned using the Cosmic Worm anywhere, at any time.

This guide will mention Expert Mode and Revengeance Mode exclusive accessories with no special formatting and will follow the intended progression.

Terrain Preparation
A long sky arena with 2 platforms, 3 for extra care, spaced about 30 blocks apart works for the Devourer, as this will make its multitude of attacks easier to dodge.

Armor

 * Bloodflare armor is the preferred choice for all classes.
 * Omega Blue armor is an offense-focused armor set that can deal lots of damage for some classes, at the cost of low defensive stats.
 * Tarragon armor is an additional, lower-tier option that can be utilized too.

Accessories

 * The Seraph Tracers are optimal for their speed.
 * The player can benefit from the Heart of the Elements's numerous boosts, however, care should be taken with the extra jump speed.
 * The Community is a powerful item for its scaling stats.
 * The Affliction provides substantial boosts to both offensive and defensive stats.
 * The Absorber is a good accessory for its speed and healing boosts.
 * The Flesh Totem can halve incoming damage, and is especially good if the player gets hit by the head.
 * Statis' Ninja Belt provides dashing and a chance to dodge attacks.
 * The Elysian Aegis provides dashing, defense, extra health, and immunity to knockback.
 * Melee players can make use of the Bloody Worm Scarf for its melee boosts and damage reduction.
 * Melee players can also use the Celestial Shell, Samurai Badge, and Yharim's Insignia for their powerful boosts to melee.
 * Ranged players can boost their damage with the Artemis Emblem.
 * Magic users will make great use of the Sigil of Calamitas.
 * Summoners should use Statis' Blessing, Statis' Curse, and the Star-Tainted Generator for their boosts to minion damage and minion slots.
 * The Profaned Soul Artifact is another option worth considering for its guardians that offer various boosts.
 * Rogues will find the Vampiric Talisman useful for its lifesteal and increased damage.

Melee

 * The Soul Edge's high damage and homing projectiles should make the fight straightforward for melee users.
 * The Terror Blade's AoE effect can be useful against the Cosmic Guardians.
 * The Galileo Gladius's homing crescents can deal massive DPS to both Guardians and Devourer.
 * The Crescent Moon is also a viable option for its homing projectiles.
 * The Insidious Impaler is an extremely powerful weapon that can stick to the Devourer and deal massive DPS.
 * The Neptune's Bounty can make short work of the Devourer.
 * The Stellar Striker is a very powerful option that can deal massive amounts of damage to the Devourer at the cost of having to stay near the boss.

Ranged

 * The Monsoon is a powerful option for its multi-arrow fire and high damage.
 * Wooden Arrows will do the most damage against the Devourer because of the typhoons they create.
 * The Seadragon is another powerful weapon for its fast firing rate.
 * Halley's Inferno is another powerful option for its high damage and long range.
 * The Fetid Emesis is an extremely powerful gun with its fast fire rate, high damage and extra lingering projectile.
 * The Storm with Wooden Arrows is a good choice because of its wide spread.
 * Luminite or Bloodfire Arrows should be paired with bows.
 * Bloodfire Bullets are adequate ammo for guns.
 * The Septic Skewer is a short-ranged yet very powerful option, especially against the Cosmic Guardians.
 * The Sulphuric Acid Cannon can deal incredibly high damage when spread across the Devourer's body, along with the added bonus of removing its Venom immunity.
 * Because of its unique properties, this weapon will play differently than most other options. It requires intentionally spreading bubbles to random body parts of the Devourer. When used like this, it is possible to even ignore the Cosmic Guardians, as focusing on the Devourer's head is no longer an issue. Be sure to switch to another weapon when the Devourer teleports in its second phase however, as the body cannot be hit for a brief period of time after a teleport.

Mage

 * The Phantasmal Fury is the preferred option for the fight, as it has consistently high damage due to its strong homing abilities.
 * The Dark Spark works incredibly well, making it easy to land head hits and deal massive damage.
 * The Venusian Trident's AoE effect can deal good DPS to the Devourer and will shred through the Cosmic Guardians.
 * The Vitriolic Viper deals decent damage to the Devourer and is effective against the Sentinels.
 * The Thunderstorm (RIV) is a very powerful option with its explosions and extra projectiles but may be difficult to obtain due to it being a Rare item variant.

Summoner

 * The Calamari's Lament's squids will deal great damage to the Devourer.
 * The Ethereal Subjugator is an additional option that performs well, too.
 * Sirius is an additional secondary summon that can be powerful, especially when it takes up many minion slots.
 * Using sentries like the Cadaverous Carrion or the Guidelight of Oblivion can deal good additional background damage.

Rogue

 * The Ghoulish Gouger can deal great DPS to the Devourer with its infinite piercing and ignoring of immunity frames and will decimate the Cosmic Guardians.
 * The Valediction with its high damage, high range and homing capabilities is a very effective weapon against the Devourer.
 * The Night's Gaze is a weapon powerful against both the Devourer and the Cosmic Guardians when they are in line with the main projectile due to both the explosion and the piercing ability of the stratus stars.
 * The Phantasmal Ruin is a good option if used effectively.
 * Due to the explosion of phantom spirits, as well as its homing trail of souls, this weapon can deal great damage with consecutive hits to the head.
 * The Toxicant Twister is another powerful Rogue option for its high base damage and varying projectiles.
 * The Sealed Singularity can decimate the Devourer if used in combination with a world-long skybridge. Due to the boss's AI, you can aim your black hole bombs above and in front of the Devourer to maximize damage output.

Miscellaneous

 * The Well Fed buff provides a useful all around stat boost.
 * Keeping the mini map open can help with dodging, especially when it is in its aggressive phase.

Phase 1
Once summoned, the Devourer will initially start in its "passive" phase. This phase is indicated by the sky turning blue and the Warped debuff being inflicted on the player, which exaggerates vertical movements. The Devourer will behave much like a Crawltipede in this phase, flying and circling the player in the air. The player must take care to not fly too high in this phase, otherwise the Devourer will quickly ram them, and it will be difficult to get back onto the platform due to the debuff. Running in one direction works for this phase.

The passive phase will initially last for 15 seconds, with its length decreasing as the Devourer loses health.

After this passes, The Devourer will enter its "aggressive" phase, indicated by the sky turning purple and the Extreme Gravity debuff being inflicted, disabling infinite flight and cutting flight time substantially. It will descend to the ground, and charge at the player regardless of height. The Devourer cannot fly in this phase but will gain more speed. Keep running in the opposite direction from the Devourer and it will usually fly below your platform. If it manages to get on your platform, fly to the higher layer, and it will stay in the lower platforms. It is advised to change directions as this happens.

The Devourer will switch between these phases throughout the fight. It is also important to note that the Devourer gains more speed at the fight progresses. In Revengeance Mode, the Devourer can summon Cosmic Guardians to attack the player. It happens twice in this phase: The Devourer will summon one Guardian at 60%, and two at 20%. It is recommended that the player saves Rage and Adrenaline for the Guardians, as they can become a distraction from the actual Devourer. Keep in mind that Adrenaline is reduced to 0 anytime the player gets hit, so be careful when holding it.

In Death Mode, the sky will remain pitch black, making it more difficult to determine the phase; the Devourer will be at maximum speed regardless of health; and the head segment will instantly kill the player on hit. To determine the phase, watch which debuff you currently have. Since the Devourer moves at its max speed throughout the fight, it is especially important that the player remains on the move, as the head becomes one of the biggest threats. Once this phase is defeated, the Devourer will drop nothing besides hearts and money, and the Sentinels phase will begin.

Sentinels Phase
Once the Devourer's initial phase is defeated, the Sentinels of the Devourer will suddenly begin attacking the player, each one individually appearing. They appear immediately after the previous Sentinel's defeat, and spawn in this order: The Sentinels will be weakened in this fight if they are defeated prior to fighting the Devourer, and it is recommended to do so.
 * Ceaseless Void
 * Storm Weaver
 * Signus, Envoy of the Devourer

It is important to kill each Sentinel as fast as possible, as the next will spawn should the player take more than 2 minutes to defeat the current Sentinel. This phase will not occur after the Devourer has reached its 2nd phase in the world. After the Sentinels fall, the Devourer will reappear moments later, with a new appearance, buffed stats, and unique movement and attacks.

Phase 2
The Devourer maintains its passive and aggressive phases in its second form, however, it is important to note that the Devourer becomes increasingly aggressive as its health depletes, and can charge the player in its passive phase even when they are grounded, especially in the tail end of the fight.

Once the Devourer drops below 30% health, it will summon 3 Cosmic Guardians and will gain a massive speed boost. The Devourer will begin charging erratically in this phase, and it is important to constantly move around while the Devourer is on its last stretch of life. Be sure to take care of the Guardians, too.

In Expert Mode, it will gain a new attack below 60% health. It can turn partially invisible and spam laser walls, with holes for the player to pass through. This lasts for 15 seconds and will occur every 12 seconds afterwards until the Devourer hits 30% health. Keep in mind that the player will not take contact damage from the Devourer while this happens. Stop moving and observe the telegraphs, then move to the open spaces. Attempting to run will more often than not result in hits, due to the speed of the lasers and their inability to have the same pattern occur twice. An easy way to dodge the lasers is to mount the Brimrose or the Cosmic Car Key, allowing the player to hover midair and move to gaps in the lasers with more control. In Revengeance Mode, the Devourer will gain the ability to spit God Slayer Fireballs at the player, which deal massive damage and inflict the God Slayer Inferno debuff. It is important that these be avoided, as the damage and debuff will be detrimental to the player. The rate at which fireballs are fired slows at 10% health. It will also gain the ability to teleport close to the player once a laser wall ends, or if the player strays too far from the Devourer. The Devourer will not deal damage for a few moments after it teleports, however. Care must be taken in the laser walls in Revengeance too, as the gaps in the laser walls are more randomized.

In Death Mode, it changes between its passive and aggressive phases more often, and the laser walls will begin at 90% health instead of 60%. Care must be taken in the tail end of the fight in this mode, as the Devourer's erratic movements can cost the player if they are not careful, as the head is the biggest threat in this phase. Flying up and dashing out of the way of its head will work. The Slimy Saddle or the Suspicious Looking Jelly Bean can be used too if the player dismounts before they hit the ground.

Saving Rage and/or Adrenaline for the last 30% of its health will help deal with the Guardians and end the fight quickly.

General Tips

 * The Normality Relocator can be a lifesaver for its instant teleportation.
 * Its fall velocity boost can be used to get grounded during the passive phase.
 * Bloodfins are a good alternative to Supreme Healing Potions for its multitude of regenerative benefits, especially against debuffs.
 * The Bobbit Hook can be useful as a getaway tool because of its fast retraction time.