Victide armor

Victide armor is a craftable Pre-Hardmode armor set made from Victide Bars. It takes a total of 12 Victide Bars to craft one full set, and 24 to make every piece.

It consists of a Victide Breastplate, Victide Leggings and one of five different headpieces: Victide Mask, Victide Headgear, Victide Helm, Victide Helmet or Victide Visage. Each headpiece provides different stats and a different set bonus.

The Victide Breastplate gives 5 defense, 5% damage reduction and 5% increased critical strike chance. While submerged in liquid, the breastplate grants 3 extra defense and an unlisted 10% extra damage reduction. The Victide Leggings give 4 defense, 8% increased movement speed, and an extra 50% movement speed increase while submerged in liquid.


 * The Victide Helm gives 4 defense and 5% increased melee damage. Its set bonus grants 10% melee damage while submerged in liquid.
 * The Victide Visage gives 3 defense and 5% increased ranged damage. Its set bonus grants 10% ranged damage while submerged in liquid.
 * The Victide Mask gives 2 defense and 5% increased magic damage. Its set bonus grants 10% magic damage while submerged in liquid.
 * The Victide Helmet gives 1 defense and 9% increased minion damage and +1 max minion. Its set bonus grants 10% minion damage while submerged in liquid and summons a Sea Urchin minion to fight for the player.
 * The urchin attacks by firing darts in multiple directions which are affected by gravity and deal 7 damage. The darts also inflict Poisoned for 3 seconds.
 * The Victide Headgear gives 3 defense and 5% increased rogue damage. Its set bonus grants 10% rogue damage while submerged in liquid and a maximum rogue stealth of 90.

All helmets also provide the set bonus of increased life regeneration while submerged in liquid, free movement in liquids, and a 10% chance to fire returning seashell projectiles.

A full set always provides at least 9 defense, 5% damage reduction, 5% increased critical strike chance, 8% increased movement speed, free movement in liquids, a chance to fire returning seashell projectiles, and an additional 3 defense, 10% damage reduction, and 50% movement speed when submerged in liquid.

Seashells
The universal set bonus occasionally fires seashell boomerangs to accompany other player projectiles. The base damage of a seashell is double that of the player's currently selected weapon, though they are softcapped at 60 damage. The seashells can do damage twice, as they return to the player. The seashells deal true damage, which means they do not benefit from bonuses for any damage class. They also cannot deal critical hits. Their initial velocity is based on the velocity of the projectiles being fired by your current weapon. Seashells cannot be shot by any weapon with a rarity of Yellow or higher.