1.2.4.204

The 1.2.4.204 update rebalanced a large amount of the weapons obtained in the post-Moon Lord stage of the game along with rebalancing most of the mod's armor sets. It also added the Sepulcher boss servant to the Supreme Calamitas fight.

Additions

 * Added Brimrose
 * Added Brimrose Mount
 * Added Brimstone Heart and Sepulcher.

Bosses and Enemies

 * Astrageldon Slime now drops Nebula, Solar, Stardust, and Vortex Fragments after the Moon Lord has been defeated.
 * Brimstone Elemental now drops the Brimrose in Revengeance Mode after Providence, the Profaned God has been defeated.
 * Renamed THE LORDE to SELF-INSERT BOSS UNCREATIVE AS FUCK BABY RAGE K U LOL BAI.
 * The large Slime Gods now teleport above the player if they are too far away from them.
 * Supreme Calamitas changes:
 * Bullet hells now last half as long.
 * Now has a new phase after her first bullet hell and at 8% life, which spawns 10 Brimstone Hearts based on arena size, along with the Sepulcher.
 * Halved the amount of time it takes for her projectiles to despawn upon reaching 1% life.
 * The fight must now last at least 75 seconds for her to drop loot instead of 150 seconds.
 * Increased the speed of her Brimstone Monsters.
 * Now directly spawns her brothers instead of using projectiles to spawn them.
 * Brimstone Darts now collide with tiles.
 * Brothers no longer despawn if the player is too far away.
 * Adjusted the brothers' speeds.
 * Simplified enemy spawn reduction code.

Items

 * Galaxia now fires the fireballs from Cursed Flames while in The Corruption instead of Vilethorn's projectile.
 * Tweaked Subsuming Vortex's dusts.
 * Suspicious Looking Jelly Bean now blocks extra jumps from accessories like Cloud in a Bottle.

Other

 * Being inflicted with Vulnerability Hex no longer instantly kills the Nurse.

Armor and Accessories

 * Aerospec armor's set bonus no longer scales with the player's health and gives 5% crit and speed at all times.
 * Astral armor changes:
 * Set bonus no longer provides highly increased movement speed scaling with the player's health, and instead now grants 22% increased damage and critical strike chance along with some additional 25% increased movement speed.
 * Astral Helmet no longer provides damage and critical strike chance boosts.
 * Ataxia armor changes:
 * Set bonus no longer provides increased damage, defense, and critical strike chance as the player's health lowers, and instead provides a 5% increased damage and critical strike chance boost at all times.
 * Increased Ataxia Armor's damage bonus from 5% to 8%.
 * Increased Ataxia Subligar's critical strike chance bonus from 5% to 7%.
 * Chaos Spirit's chaos flares now last 2 seconds instead of 5.
 * Auric Tesla armor changes:
 * Set bonus no longer provides stat boosts as the player's health lowers.
 * Removed the second "and" from the line “20% increased damage and critical strike chance and +7 max minions" in the helm's tooltip and replaced it with a comma.
 * Auric Tesla Body Armor now provides an 8% damage boost and a 5% critical strike chance boost.
 * Auric Tesla Cuisses now provide a 12% damage boost and a 10% critical strike chance boost.
 * Bloodflare armor changes:
 * Bloodflare Mask now provide a 10% damage and critical strike chance boost.
 * Increased Bloodflare Body Armor's defense from 33 to 35, and decreased its critical strike chance boost from 12% to 7%.
 * Bloodflare Body Armor's tooltip now specifies the critical strike chance boost it gives.
 * Bloodflare Cuisses now provide a 10% damage and critical strike chance boost.
 * Set bonus ow has a cooldown between hits for when it can spawn Hearts and Mana Stars.
 * Daedalus armor changes:
 * Decreased Daedalus Brestplate Chest damage and critical strike chance boosts from 5% to 3%.
 * Set bonus no longer provides increased damage, critical strike chance, and defense as health lowers, and instead provides a 5% damage and critical strike chance boost at all times.
 * Demonshade armor changes:
 * Rewrote Demonshade Helmet's tooltip to say "critical strike chance" instead of "crit. chance".
 * Changed Demonshade Breastplate's tooltip to say "critical strike chance" instead of "crit".
 * Elemental Quiver's now splits projectiles 25% less often and split projectiles now deal 50% damage instead of 80%.
 * God Slayer armor changes:
 * Removed the second "and" from the line “14% increased damage and critical strike chance and +3 max minions" in the helm's tooltip and replaced it with a comma.
 * God Slayer Leggings now provide a 10% damage and critical strike chance bonus.
 * Reaver armor changes:
 * Set bonus no longer provides increased damage, critical strike chance, defense, and speed as the player's health lowers, and instead provides a 10% damage and speed boost and a 5% critical strike chance boost at all times.
 * Merged movement speed tooltip line with Lava and Cursed Inferno immunity tooltip line.
 * All five helmets now have the word "and" between the damage and critical strike chance boosts in their tooltips.
 * Reaver Cuisses now provide 9% increased damage and 4% increased critical strike chance instead of 5% increased damage and critical strike chance.
 * Silva armor changes:
 * Decreased Silva Helm's damage and critical strike chance boosts from 15% to 13%.
 * Silva Armor now provides a 12% damage and 9% critical strike chance boost.
 * Silva Leggings now provide a 12% damage and 10% critical strike chance boost.
 * Statigel armor changes:
 * Set bonus now provides a 10% damage and 7% critical strike chance boost instead of a 7% damage boost and 5% critical strike chance boost.
 * Set bonus no longer provides increased stats as the player's health lowers.
 * Tarragon armor changes:
 * Set bonus no longer provides increased stats as the player's health lowers.
 * Increased Tarragon Helm's defense from 27 to 30.
 * Tarragon Helm now provides a 10% damage and critical strike chance boost.
 * Increased Tarragon Breastplate's defense from 30 to 42 and lowered its critical strike chance boost from 10% to 5%.
 * Tarragon Leggings now provide a 10% damage and critical strike chance boost.
 * Victide armor changes:
 * Lowered set bonus' damage boost from 15% to 10%.
 * Victide Breastplate now provides a 5% critical strike chance boost.
 * Xeroc armor changes:
 * Set bonus no longer provides increased stats as the player's health lowers.
 * Increased Xeroc Mask's damage and critical strike chance boost from 10% to 12%.
 * Xeroc Plate Mail now provides a 6% damage and critical strike chance boost.
 * Decreased Xeroc Plate Mail's movement speed boost from 12% to 6%.
 * Decreased Xeroc Cuisses' critical strike chance boost from 7% to 5%.

Weapons

 * Buffed Aether's Whisper's damage from 500 to 1000.
 * Nerfed Alluvion's damage from 52 to 50.
 * The water spouts spawned by Alluvion and Monsoon's typhoon arrows now only last 1 second instead of 2 seconds and have a localNPCHitCooldown of 6 instead of 5.
 * Nerfed Anti-materiel Rifle's damage from 4500 to 4000.
 * Nerfed Apoctosis Array's damage from 75 to 58.
 * The Terrarian orbs, mini star cells, ichor shots, and water bolt projectiles from Ark of the Cosmos and Galaxia now pierce once.
 * Buffed Arterial Assault's damage from 210 to 232.
 * Nerfed The Ballista's damage from 110 to 90.
 * Banshee Hook's blade projectiles now deal 1.75x the weapon's base damage.
 * Nerfed Biofusillade's damage from 70 to 58.
 * Nerfed Blissful Bombardier's damage from 95 to 85.
 * Briny Baron's briny typhoons and razorwind blades now pierce three times instead of infinitely.
 * Nerfed Celestus' damage from 90 to 85.
 * Nerfed Claret Cannon's damage from 280 to 255.
 * Buffed Cleansing Blaze's damage from 120 to 150.
 * Buffed Cosmic Kunai's damage from 90 to 108.
 * Cosmilamp's cosmic lanterns are now more inaccurate and have a localNPCHitCooldown of 24 instead of 16.
 * Buffed Deathhail Staff's damage from 90 to 100.
 * Buffed Deathwind's damage from 160 to 200.
 * Buffed Devil's Devastation's damage from 310 to 342.
 * Nerfed Effervescence's damage from 38 to 23.
 * Nerfed Elemental Blaster's damage from 90 to 73.
 * Nerfed Elemental Eruption's damage 30 to 26.
 * Nerfed Elemental Lance's damage from 110 to 99.
 * Nerfed Elemental Ray's damage from 180 to 171.
 * Nerfed Elemental Shiv's damage from 150 to 135.
 * Elysian Arrow's meteors now scale with the player's ranged damage instead of always dealing 100 damage.
 * Buffed Energy Staff's damage from 210 to 231.
 * Buffed The Enforcer's damage from 825 to 1650.
 * Buffed Essence Flayer's damage from 220 to 280.
 * Buffed Ethereal Subjugator's damage from 200 to 240.
 * Buffed Excelsus' damage from 140 to 161.
 * Nerfed Fate's Reveal's damage from 73 to 60.
 * Nerfed Galaxia's damage from 130 to 98.
 * Nerfed Genisis' damage from 35 to 24.
 * Buffed Gilded Proboscis' damage from 228 to 320.
 * Buffed The God's Gambit's damage from 26 to 28.
 * Buffed Golden Eagle's damage from 115 to 145.
 * Nerfed Greatsword of Judgement's damage from 66 to 58.
 * Nerfed Holy Fire Bullet's damage from 25 to 23, and its explosions now deal 33% damage.
 * Buffed Holy Collider's damage from 160 to 400.
 * Buffed Magnetic Meltdown's damage from 90 to 127.
 * Nerfed Mineral Mortar's damage from 41 to 27.
 * Buffed Minigun's damage from 260 to 310.
 * Buffed Mirror Blade's damage from 220 to 260, and decreased its use time from 14 to 9.
 * Nerfed Mistlestorm's damage from 80 to 75.
 * Buffed Molecular Manipulator's damage from 530 to 636.
 * Nerfed Monsoon's damage from 63 to 52.
 * Buffed Mourningstar's damage from 290 to 330.
 * Increased Murasama's size and decreased its localNPCHitCooldown from 3 to 2.
 * Buffed The Mutilator's damage from 420 to 630.
 * Nerfed Napalm Arrow's fire shard damage from 30 to 12.
 * Buffed Neptune's Bounty's damage from 265 to 330.
 * Nerfed Nettlevine Greatbow's damage from 110 to 104.
 * Buffed Nuclear Fury's damage from 80 to 92.
 * Buffed The Obliterator's damage from 55 to 88.
 * Buffed Phangasm's damage from 120 to 220.
 * Buffed Phantasmal Fury's damage from 300 to 400.
 * Buffed Primordial Ancient's damage from 190 to 230.
 * Buffed Purge Guzzler's damage from 39 to 80.
 * Buffed Sanguine Flare's damage from 165 to 182.
 * Buffed SDFMG's damage from 140 to 172.
 * Buffed Shadowbolt Staff's damage from 113 to 126.
 * Shredder's energy blasts now deals 75% of the weapon's base damage instead of dealing the weapon's full damage.
 * Shroomer's mushroom projectile now penetrates two times instead of five times and lasts for 2 seconds instead of 5.
 * Buffed Solar Flare's damage from 80 to 88.
 * Buffed Solstice Claymore's damage from 270 to 300.
 * Buffed Soul Piercer's damage from 120 to 150.
 * Buffed Stellar Striker's damage from 320 to 640.
 * Nerfed The Storm's damage from 80 to 44.
 * Buffed Storm Surge's damage from 18 to 22, and decreased its use time from 22 to 15.
 * Buffed Stream Gouge's damage from 230 to 280.
 * Buffed Subsuming Vortex's damage from 110 to 130.
 * Buffed T1000's damage from 142 to 174.
 * Buffed Terror Blade's damage from 200 to 330.
 * Buffed Vanquisher Arrow's damage from 18 to 33