Statigel armor

Statigel armor is a craftable Pre-Hardmode armor set made from Purified Gel and Hellstone Bars. It requires 19 Purified Gel and 33 Hellstone Bars to make the whole set or 39 Purified Gel  and 69 Hellstone Bars for a set with all five headpieces.

It consists of Statigel Armor, Statigel Greaves and five different headpieces: Statigel Helm, Statigel Headgear, Statigel Cap, Statigel Hood and Statigel Mask.

The Statigel Armor gives 10 defense and +5% increased critical strike chance; and the Statigel Greaves give 8 defense, 5% increased damage, and 5% increased movement speed.


 * The Statigel Helm gives 9 defense, 10% increased melee damage, 7% increased melee critical strike chance, and 10% increased melee speed.
 * The Statigel Headgear gives 7 defense, 10% increased ranged damage, and 7% increased ranged critical strike chance.
 * The Statigel Cap gives 5 defense, 10% increased magic damage, 7% increased magic critical strike chance, 10% decreased mana cost, and +30 max mana.
 * The Statigel Hood gives 4 defense, increased minion knockback, and +1 max minion. Its set bonus gives an additional 18% minion damage and summons a Baby Slime God that will attack enemies.
 * The Baby Slime God moves and attacks like any other slime minion, dealing 26 damage. The color of the minion depends on the world's evil biome.
 * The Statigel Mask gives 6 defense, 10% increased rogue damage, 7% increased rogue critical strike chance, and 33% chance to not consume thrown items. Its set bonus gives a maximum rogue stealth of 100.

Equipping a full set will always increase the player's jump height by 5 blocks and jump speed by 30%, along with adding an extra jump which emits blue gel-like particles below the player when performed. Additionally, taking over 100 damage in one hit grants the player 30 extra immunity frames.

A full set will always provide a total of at least 22 defense, 5% increased damage, critical strike chance, and movement speed.

Tips

 * By using the Statigel Mask with the breastplate and greaves from the Fossil armor, the player gains rogue damage and critical chance boosts similar to the Empyrean armor. The mixed set gives 30% damage versus 32% from Empyrean, and 22% critical chance versus 23% from Empyrean. However, this mixed set abandons Rogue Stealth, defense, and the set bonuses of the Statigel armor to accomplish this.