1.2.1.002 to 1.2.1.005

The 1.2.1.002, 1.2.1.003, 1.2.1.004, and 1.2.1.005 updates featured many balance changes and other adjustments to both bosses and items, including a rework of the Astrum Deus fight, significant changes to The Devourer of Gods's fight, and further expansion of the Supreme Calamitas fight.

Additions

 * Added The Devourer of Thots.
 * It now spawns during The Devourer of Gods's battle in Revengeance Mode, appearing when The Devourer of Gods reaches 25% life. This replaces the second Devourer of Gods that would spawn when The Devourer of Gods reached 20% life, and the player no longer needs to kill the newly-spawned Devourer first in order to progress through the battle.

Enemies and Bosses

 * Astrum Deus battle rework. No longer one long worm, instead the battle takes place against a swarm of nine smaller worms.
 * Worm segment length reduced from 50 to 6. Health reduced from to.
 * Nerfed head damage from to . Nerfed body damage from  to.
 * Nerfed Astrum Deus's mine duration from 50 seconds each to 20 seconds each.
 * A total of 5 Astrum Deus Probes can be active at a time instead of 6.
 * Body resistances altered.
 * While a worm is above 33% life, its body will now take 1/2 damage from Hallow Star projectiles instead of 1/3 damage. All past resistances now only apply while above 33% life.
 * While a worm is under 33% life, its body will take 2/3 damage from all projectiles, and nullify piercing on all non-minion projectiles


 * The Devourer of Gods changes.
 * In Revengeance Mode, now summons The Devourer of Thots at 25% health instead of a second Devourer of Gods at 20% health. The player no longer needs to kill the newly-spawned Devourer first in order to progress through the battle.
 * While The Devourer of Thots is not alive, two lasers will spawn to the left and right of the player on 3 second intervals.
 * This includes the entirety of the Normal and Expert Mode fights.
 * Now only fires a beam portal from its tail at all times, instead of alternating between its head or tail depending on phase.
 * Buffed max health from to.
 * Nerfed head damage in Expert Mode from to.
 * Head and tail segments now take 1.5x damage from all sources instead of 2x. The decreasing amounts as its life lowers has been reduced to 1.05x minimum instead of 1.25x minimum.
 * Body segments no longer take 0 damage from all sources. Instead, they take 15% of the damage.
 * No longer shrinks to 60 segments in Revengeance Mode, remaining at 100 segments long in all modes.
 * Can now spawn up to 8 Stasis Probes instead of 3.
 * Body segments fire projectiles less often.
 * The Devourer of Gods's gravity bomb projectiles now inflict Distorted for 2 seconds instead of 5 seconds, produce dust on death, and have set custom transparency rather than dynamic time-based transparency.
 * The Devourer of Gods's nebula orb projectiles now last for 15 seconds instead of 30 seconds, and have set custom transparency rather than dynamic time-based transparency.
 * Body and tail segments now inflict God Slayer Inferno for 1 second and 0.833 seconds respectively, instead of 2.5 seconds.
 * No longer kills the piercing of all projectiles that contact it. Instead, it halves the damage of any continuous damage aura that contacts it (such as the Lacerator's).


 * Supreme Calamitas changes.
 * Added more status message quotes, after 10% health and leading to the end of the battle, as well as re-battle and victory quotes.
 * Includes a new sequence of Supreme Calamitas getting progressively tired during the final moments of the battle.
 * Some new quotes make use of new internal counters tracking Supreme Calamitas kills and player deaths.
 * All projectile damage now scales with the player's defense.
 * While she is alive, the player's life regen is now cut by half (if it is positive), and Hearts (and their holiday equivalents) heal for half their normal amount.
 * All projectile damage now becomes buffed while she is enraged (from the player escaping the border tornado arena), scaling in damage up to 3x depending on how long the player remains outside the arena.
 * Nerfed Supreme Soul Seekers' max health from to.
 * Slightly expanded the border tornado positions.
 * Mechanisms are now deactivated during the battle.
 * If the player is below the surface layer, they will be rapidly accelerated upwards until they reach the surface.
 * Note that this does not allow the player to pass through blocks, they will need a path between their current position and the surface or they will be forced against a ceiling.
 * Will now ignore any hits that deal over 10% of her max health at once.
 * If the player has over 1000 defense or over 100% DR, they will now be killed instantly.


 * Nerfed Desert Scourge Revengeance Mode health from to.


 * The Slime God changes.
 * Nerfed the Core's Distorted infliction duration from 3.33 seconds to 3 seconds.
 * Nerfed Core damage when its the last remaining Slime God from to.
 * Each Slime God escapes and despawns much faster after the player dies.


 * Nerfed Cryogen's health from to.


 * The Siren and The Leviathan can no longer despawn while the player is alive.


 * Plaguebringers can no longer despawn while the player is alive and in the Jungle.


 * The Plaguebringer Goliath changes.
 * Stingers now constantly accelerate horizontally, and now last 5 seconds instead of 10 seconds.
 * Plague mines now automatically detonate after 15 seconds if not triggered or destroyed.
 * Buffed Plague Nuke Barrage projectile damage from to.
 * Now despawns faster when the player leaves the Jungle.


 * Ravager changes.
 * Buffed main body health from to . Post-Providence health buffed from  to.
 * Body parts can no longer despawn while the player is alive.
 * Fireballs shot from broken claw areas have velocity raised from 14 to 18.
 * Flying claws fire lasers with 25% higher frequency.
 * Head fires lasers with greater frequency as Ravager's health lowers.


 * Nerfed the Main Profaned Guardian's overall velocity.


 * Nerfed Providence, the Profaned God's health from to
 * Buffed damage of all of Providence's projectiles by roughly +25%.
 * Nerfed the Offense Profaned Guardian's overall velocity.


 * Polterghast changes.
 * Nerfed max health from to.
 * Main body now uses the default i-frame cooldown slot of 0, instead of 1.
 * Hooks now use an i-frame cooldown slot of 1 instead of the default 0.
 * Phantom Turrets now use an i-frame cooldown slot of 1 instead of the default 0, and will now despawn when Polterghast dies or despawns.
 * Possesses more default DR (from 40% to 45%) but less maximum DR (from 80% to 75%) as its health lowers.
 * Projectiles fired by Polterghast's Phantoms produce dust differently.


 * Storm Weaver can now despawn if the player is too far away.
 * Nerfed Stasis Probe max health from to.
 * Nerfed Stasis Probe (Naked) max health from to.
 * Nerfed both Stasis Probes' laser velocity by half, and nerfed their Expert laser damage from to.


 * Nerfed Signus, Envoy of the Devourer's max health from to.
 * Signus is now invulnerable while any Cosmic Lanterns are alive.
 * Buffed Cosmic Lantern max health from to . No longer emits dust on-hit.


 * Bumblebirb changes.
 * Given a Revengeance health,, instead of inheriting Expert health.
 * Main boss now takes up 25 NPC slots instead of 5.
 * Main boss velocity and attack damage adjusted.
 * Mini Bumblebirb amount cap reduced from to.
 * Mini Bumblebirb health nerfed from to, and size reduced from 75% to 66%.


 * Jungle Dragon, Yharon changes.
 * Transitions into his phases at higher percentages of life. From, , , and 3% to , , , and 10%.
 * Spawns Detonating Flames with slower vertical velocities.
 * Phase 2 gravity-affected Yharon Fireball launch speed now has an increased maximum possible speed.
 * Now spawns unique mini Bumblebirbs instead of the same mini Bumblebirbs from the main Bumblebirb fight. These new mini Bumblebirbs have greater stats. Yharon will also only summon up to 3 of them instead of 6.


 * Enemy spawn rates are now heavily reduced while either The Devourer of Gods or Supreme Calamitas are alive.


 * Adjustments to boss sky shaders.


 * The Golem is now guaranteed to drop the Picksaw when killed for the first time, alongside its normal drops.
 * Mothrons, after Yharon Phase 1, now drop 5 to 8 Darksun Fragments instead of 3 to 5.
 * The Revengeance Mode max healths of the following vanilla bosses were buffed:
 * Retinazer
 * Spazmatism
 * Golem
 * Duke Fishron
 * In Revengeance Mode, whichever one of The Twins enters its second phase first will now become invulnerable until the other has entered its second phase as well.

Items

 * Legendary items are now exclusive to Revengeance Mode.
 * Cadence Potion renamed to Cadance Potion.
 * The Cosmic Worm is no longer consumable. The Cyborg no longer sells it after The Devourer of Gods has been defeated.
 * The Dragon Egg is no longer consumable. Its recipe now requires roughly 3x the materials to compensate, and the Witch Doctor no longer sells it after Yharon has been defeated.
 * The Eye of Extinction is no longer consumable. Its recipe now requires an exorbitantly higher amount of materials to compensate.

Weapons

 * Before the Golem has been defeated, the damages of all Duke Fishron weapon drop projectiles (including Briny Baron's) is halved.
 * Buffed the damage of all vanilla flails by 2x.
 * Buffed Chain Guillotines' damage by 1.2x instead.
 * Nerfed Daedalus Stormbow more, from -25% damage to -40% damage.
 * Crimsaber's on-hit effect can no longer be triggered by hitting Target Dummies.
 * Grand Guardian's on-hit effects no longer trigger when hitting The Devourer of Gods's body segments or The Devourer of Thots's body segments.
 * Mortar Round now requires a Ueliace Bar to craft instead of a Luminite Bar.
 * Rubber Mortar Round now requires 5 Pink Gel to craft instead of 1 Unholy Essence.
 * Staff of Blushie's damage now scales based on double the hit enemy's defense rather than half of the hit enemy's defense.
 * Hallowed stars fired by ranged weapons now deal half damage.
 * Water orbs fired by the Abyss Blade and Neptune's Bounty produce less dust.
 * The Dance of Light's projectiles home in on enemies faster.
 * Lacerator's damage aura now deals 66% of the weapon's damage instead of 33%.
 * Lifefruit Scythe's projectile's life healed per hit nerfed from 2 to 1.
 * Murasama now damages enemies every 4 frames instead of every single frame.
 * Shadowbolt Staff's damage scaling per tile bounce was nerfed from 2.5x damage to 1.25x damage.
 * Viscera's lifesteal scaling per tile bounce or enemy pierced was nerfed from 2x healing to 1.5x healing.
 * Vivid Clarity's damage scaling per tile bounce or enemy pierced was nerfed from 2.5x and 1.1x damage to 1.1x and 1.05x damage respectively.
 * Vanquisher Arrows no longer produce dust during flight, and produce less dust on death.
 * The following projectiles were given 1 extra update, effectively doubling their speed:
 * Astreal Defeat's arrows.
 * Ghastly Visage's main projectile.
 * Plasma blasts fired by Starfleet and Megafleet.
 * Elemental Blaster's projectiles.


 * Nerfed Dank Staff, now deals 9 base damage instead of 12.
 * Nerfed Blood Clot Staff, now deals 9 base damage instead of 12.


 * Nerfed Gilded Proboscis, now deals 224 base damage instead of 240.
 * Buffed Golden Eagle, now deals 115 base damage instead of 88.
 * Buffed Rouge Slash, now deals 130 base damage instead of 110, and consumes 30 mana per use instead of 55.


 * Nerfed Holy Collider, now deals 160 base damage instead of 200.
 * Nerfed Solar Flare, now deals 80 base damage instead of 110.
 * Buffed Telluric Glare, now deals 100 base damage instead of 54.
 * Buffed Blissful Bombardier, now deals 85 base damage instead of 60, and its projectile's periodic damaging dust now disappears after 1/3 of a second instead of after 1 full second.
 * Buffed Purge Guzzler, now deals 39 base damage instead of 35.


 * Nerfed Terror Blade, now deals 200 base damage instead of 260.
 * Buffed Banshee Hook, now deals 130 base damage instead of 105.
 * Buffed Daemon's Flame, now deals 130 base damage instead of 90.
 * Nerfed Fate's Reveal, now deals 73 base damage instead of 83.
 * Buffed Ghastly Visage, now consumes 20 mana per use instead of 30.


 * Buffed Excelsus, now deals 140 base damage instead of 135.
 * Nerfed The Obliterator, now deals 55 base damage instead of 70.
 * Nerfed Eradicator, now deals 190 base damage instead of 230.
 * Nerfed Deathwind, now deals 160 base damage instead of 165, and fires 4 or 5 projectiles per use instead of 4 to 7.
 * Buffed Deathhail Staff, now deals 90 base damage instead of 75, and consumes 12 mana per use instead of 18.


 * Buffed The Burning Sky, now deals 165 base damage instead of 90.
 * Buffed Dragon's Breath, now deals 205 base damage instead of 135.
 * Nerfed Chicken Cannon, now deals 20 base damage instead of 30.
 * Nerfed Phoenix Flame Barrage, now deals 235 base damage instead of 275.


 * Buffed Elemental Disk base damage from 140 to 150.
 * Nerfed Alluvion base damage from 55 to 52.
 * Nerfed Alpha Ray base damage from 38 to 30, but now consumes 5 mana per use instead of 10.
 * Nerfed Animus base damage from 1000 to 850. Random damages 1500, 2000, 4000, 8000, 18000, and 1000 nerfed to 1000, 1250, 3500, 7000, 15000, and 850 respectively.
 * Buffed Apoctosis Array's projectile velocity from 6 to 8.
 * Nerfed Arch Amaryllis base damage from 90 to 75.
 * Nerfed Ark of the Cosmos base damage from 250 to 210.
 * Nerfed Ark of the Elements base damage from 125 to 120.
 * Buffed Arterial Assault base damage from 170 to 210.
 * Buffed Asteroid Staff base damage from 80 to 130.
 * Nerfed Astral Blaster base damage from 90 to 80.
 * Nerfed Astral Repeater base damage from 80 to 72.
 * Buffed Astreal Defeat base damage from 93 to 103.
 * Buffed Augur of the Elements base damage from 60 to 70.
 * Nerfed Azathoth base damage from 80 to 60.
 * Nerfed Bladedge Greatbow base damage from 31 to 26.
 * Buffed Blossom Flux base damage from 16 to 24, but its alt-fire attack now deals 6x base damage instead of 8x.
 * Nerfed Carnage Ray base damage from 32 to 28.
 * Buffed Claret Cannon base damage from 219 to 280.
 * Nerfed Cleansing Blaze base damage from 130 to 120.
 * Buffed Clockwork Bow base damage from 120 to 130.
 * Nerfed Contagion base damage from 270 to 200.
 * Buffed Cosmic Discharge base damage from 110 to 320.
 * Buffed Devastation base damage from 91 to 108.
 * Buffed Devil's Devastation base damage from 270 to 310.
 * Nerfed Draconic Destruction base damage from 115 to 90.
 * Nerfed Exoblade base damage from 800 to 720.
 * Nerfed Earth's projectiles' damages from the weapon's full damage to only half the weapon's damage.
 * Nerfed Effervescence base damage from 48 to 38.
 * Buffed Elemental Blaster base damage from 85 to 90, but nerfed projectile speed from 24 to 18.
 * Nerfed Elemental Eruption base damage from 40 to 30.
 * Buffed Effervescence base damage from 165 to 180.
 * Nerfed Elemental Shiv base damage from 160 to 150.
 * Nerfed Elysian Arrow base damage from 23 to 20.
 * Buffed Essence Flayer base damage from 200 to 220.
 * Nerfed Frigidflash Bolt base damage from 46 to 41.
 * Nerfed Gamma Fusillade base damage from 75 to 70, but now consumes 4 mana per use instead of 6.
 * Nerfed Genisis base damage from 33 to 28, but now consumes 4 mana per use instead of 9.
 * Nerfed Gleaming Magnolia base damage from 36 to 32.
 * Buffed Grax base damage from 350 to 450.
 * Nerfed Greatsword of Blah base damage from 200 to 195.
 * Nerfed Helstorm base damage from 34 to 27.
 * Buffed The Dance of Light base damage from 230 to 235.
 * Buffed Lacerator base damage from 375 to 570.
 * Buffed Lifefruit Scythe base damage from 88 to 100.
 * Nerfed Lunarian Bow base damage from 20 to 18.
 * Nerfed Magnetic Meltdown base damage from 100 to 90, and now always fires 4 projectiles instead of 4 or 5.
 * Nerfed Megafleet base damage from 230 to 210.
 * Buffed Minigun base damage from 250 to 260.
 * Nerfed Mirror Blade base damage from 280 to 220, but now consumes 4 mana per use instead of 5. Copied damage is now capped at maximum of 500.
 * Buffed Mourningstar base damage from 220 to 290.
 * Nerfed Neptune's Bounty base damage from 270 to 265.
 * Nerfed Nettlevine Greatbow base damage from 135 to 110.
 * Nerfed Night's Ray base damage from 32 to 28.
 * Nuclear Fury now requires 5 Luminite Bars to craft instead of 5 Nebula Fragments. Buffed base damage from 60 to 80. Now has a rarity of Turquoise instead of Cyan, and now has an internal rarity of White.
 * Buffed Omega Biome Blade base damage from 150 to 220.
 * Buffed Onyx Chain Blaster base damage from 55 to 60. Onyx projectile now moves 10% slower.
 * Buffed Phangasm base damage from 82 to 120.
 * Buffed Phantasmal Fury base damage from 235 to 300, and now consumes 20 mana per use instead of 30.
 * Buffed Plasma Rifle base damage from 320 to 350. Primary projectile now deals 75% of the weapon's damage instead of 65%.
 * Buffed Primordial Ancient base damage from 180 to 190, and now consumes 20 mana per use instead of 30.
 * Nerfed Red Sun base damage from 500 to 400.
 * Nerfed Illustrious Knives base damage from 360 to 300.
 * Buffed SDFMG base damage from 129 to 140.
 * Nerfed Shadowbolt Staff base damage from 130 to 113.
 * Buffed Shredder base damage from 18 to 30.
 * Buffed Solstice Claymore base damage from 245 to 270.
 * Nerfed Gun base damage from 200 to 170.
 * Buffed Soul Piercer base damage from 65 to 120.
 * Nerfed Elemental Lance base damage from 160 to 110.
 * Nerfed Starfleet base damage from 70 to 65.
 * Buffed Stellar Striker base damage from 250 to 320.
 * Buffed Storm Dragoon base damage from 125 to 150.
 * Nerfed Stream Gouge base damage from 250 to 230.
 * Buffed Subsuming Vortex base damage from 75 to 110, and now consumes 20 mana per use instead of 30.
 * Buffed Svantechnical base damage from 180 to 190.
 * Nerfed T1000 base damage from 160 to 142, but now consumes 10 mana per use instead of 12.
 * Buffed The Enforcer base damage from 550 to 825.
 * Adjusted The Mutilator. Nerfed use time from 15 to 18. Bloodsplosions can now be triggered on enemies below 20% life instead of 10%, but will only drop 1 to 2 hearts instead of 2 to 3.
 * Buffed The Storm base damage from 55 to 80, and its projectiles now go through tiles.
 * Nerfed The Wand's infernado damage from 300 to 280.
 * Nerfed Triactis' True Paladinian Mage-Hammer of Might base damage from 2500 to 1900.
 * Nerfed True Tyrant's Ultisword base damage from 150 to 132.
 * Buffed Ultra Liquidator base damage from 80 to 92.
 * Nerfed Vanquisher Arrow base damage from 30 to 24.
 * Buffed Venusian Trident base damage from 180 to 190.
 * Nerfed Verdant base damage from 248 to 215.
 * Buffed Viscera base damage from 150 to 180, and now consumes 20 mana per use instead of 23.
 * Buffed Vivid Clarity base damage from 110 to 120.

Accessories and Armor

 * Nerfed the Necklace of Vexation to now grant 10% increased damage under half health instead of 15%.
 * Nerfed The Community. Life regen, defense, crit chance, and max life boosts were all halved.
 * Nerfed Mana Overloader from a 10% magic damage boost to 6%, and (while above 50% max mana) life regen reduction raised from 3 to 5.
 * Psychotic Amulet and Auric Tesla armor standing-still stealth boosts adjusted. Damage was significantly nerfed but crit chance was buffed.
 * Nerfed Elysian Aegis's "Elysian Guard". Damage, crit chance, and defense boosts have been halved.


 * The waifus summoned by the Waifu in a Bottle, Rare Waifu in a Bottle, Rose Stone, and Eye of the Storm were nerfed to deal 45 base damage instead of 60.
 * Nerfed Pearl of Enthrallment's pre-Moon Lord damage from 100 to 80, post-Moon Lord damage from 500 to 200.
 * Nerfed Heart of the Elements's all damage and crit chance boosts from 10% to 5%. Waifu pre-Moon Lord damage nerfed from 100 to 60, and post-Moon Lord damage nerfed from 300 to 100.


 * Starlight Wings now require 20 Souls of Flight to craft instead of 30.
 * Nerfed Aureate Booster's flight time from 90 frames to 70 frames. Now requires 20 Souls of Flight to craft instead of 30.
 * Nerfed Discordian Wings' flight time from 150 frames to 125 frames. Now requires 20 Souls of Flight to craft instead of 30.
 * Nerfed Xeroc Wings' flight time from 210 frames to 170 frames. Now requires 20 Souls of Flight to craft instead of 30.
 * Seraph Tracers now require 5 Luminite Bars instead of 5 Meldiate Bars. They also now have a custom rarity of Turquoise instead of Red, and now have an internal rarity of White.


 * Nerfed the chance to spawn hearts and mana stars upon striking enemies while wearing Bloodflare armor from 4% to 0.5%.
 * God Slayer armor's god killer darts now last for 3 seconds instead of 5 seconds.
 * Auric Tesla armor's healing orbs increment the lifesteal cooldown half as fast.
 * Various armor sets' life-based stat boosts were nerfed by varying amounts, ranging from being halved to being reduced by 4/5ths. Life-based boosts are now approximately exponential instead of linear. The following armors were changed:
 * Daedalus armor.
 * Reaver armor.
 * Ataxia armor.
 * Xeroc armor (only 40%-to-20% life range stats were nerfed).
 * Demonshade Helm now requires 8 Shadowspec Bars to craft instead of 40.
 * Demonshade Breastplate now requires 15 Shadowspec Bars to craft instead of 50.
 * Demonshade Greaves now require 11 Shadowspec Bars to craft instead of 45.

Buffs and Debuffs

 * Adjusted the Irradiated debuff.
 * Defense reduction nerfed from defense to  defense.
 * DR reduction nerfed from DR to  DR.
 * No longer boosts melee speed (previously boosted by 0.05).
 * Nerfed the Grax Boost buff.
 * Defense increase nerfed from +50 to +30.
 * Melee speed increase nerfed from 0.1 to 0.05.
 * Melee damage increase nerfed from +0.15 to +0.1.
 * Melee crit chance increase nerfed from +20% to +10%.
 * Buffed Extreme Gravity debuff, now reduces flight time by 66% instead of 50%.
 * Reworked Warped debuff, now reduces X velocity and boosts Y velocity. Previously modified the player's gravity and falling speed by randomly generated amounts.
 * Vulnerability Hex no longer deals damage over time.
 * Nerfed Cadance buff's max life boost from +20% to +10%.

Resprites

 * Resprited Ceaseless Void.
 * Resprited Firestorm Cannon, Raider's Glory, Terra-cotta
 * Resprited God Slayer Inferno, Holy Flames, Holy Inferno

Fixes

 * The giant deadly projectile that spawns when attempting to heal at the Nurse while a boss is alive in Revengeance Mode now functions properly in multiplayer.
 * Ghastly Visage's mana cost now properly scales with the player's mana cost reduction.
 * Affliction now properly checks for Revengeance Mode when evaluating the player's Stress level.
 * Profaned Energy lanterns can no longer be drawn when its base is destroyed.

Removals

 * Ungodly Serpent has been removed.