1.1.4.44 | ||
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"Plaguebringer Goliath Update" | ||
Release date | July 17, 2016 | |
Version chronology | ||
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1.1.4.43 | 1.1.4.45 | |
Useful links | ||
Version history • All patches |
The 1.1.4.44 update added The Plaguebringer Goliath, a variety of new weapons and items, and put buffs on bosses as the game progressed.
Additions[]
- Added Calamity Eye, The Plaguebringer Goliath, Plaguebringer Shade, and Plague Charger.
- Added Hellcaster Fragment, Plague Cell Cluster, Shadow Essence, Shadowspec Bar, and Uelibloom Ore.
- Added melee variants for Eradicator, Flame Scythe, Mangrove Chakram, Royal Knives, Seashell Boomerang, and True Paladin's Hammer.
- Added Aeries, Animus, Barracuda Gun, Devastation, The Hive, Impaler, Malevolence, Mephetic Sprayer, Pestilent Defiler, Phoenix Blade, and Virulent Katana.
- Added Infinity Boots and Toxic Heart.
- Added Demonshade Breastplate, Demonshade Helm, and Demonshade Greaves.
- Added Abomination.
- Added Plague.
Changes[]
Bosses and Enemies[]
- All bosses will now gain boosted stats once the world reaches Hardmode and when the Moon Lord has been defeated.
- Desert Scourge gains a 600% health boost and a 200% damage boost in Hardmode, and an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
- Head is set from 0 defense to 10 defense in Hardmode and 25 upon defeating the Moon Lord.
- Body is set from 8 defense to 20 defense in Hardmode and 45 upon defeating the Moon Lord.
- Tail is set from 18 defense to 40 defense in Hardmode and 75 upon defeating the Moon Lord.
- Both forms of the Slime God gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
- Phase 1's defense is set from 10 to 25 in Hardmode, and 55 once the Moon Lord has been defeated.
- Phase 2's Defense is set from 25 to 35 in Hardmode, and 65 once the Moon Lord has been defeated.
- The Devourer of Gods gains a 200% health boost and a 200% damage boost once the Moon Lord has been defeated.
- Head is set from 10 defense to 25.
- Body is set from 35 defense to 55.
- Tail is set from 75 defense to 125.
- Calamitas phase 1 gains a 300% health boost, a 200% damage boost, and is set from 25 defense to 55 upon defeating the Moon Lord.
- Calamitas phase 2 gains a 300% health boost, a 200% damage boost, and is set from 35 defense to 50.
- Cataclysm gains a 300% health boost, a 200% damage boost, and is set from 35 defense to 55.
- Catastrophe gains a 300% health boost, a 200% damage boost, and is set from 20 defense to 35.
- The Plaguebringer Goliath gains a 300% health boost, a 200% damage boost, and is set from 45 defense to 65 upon defeating the Moon Lord.
- Plaguebringer Shades gain a 300% health boost, a 200% damage boost, and are set from 30 defense to 35.
- All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
- All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating the Moon Lord.
- Desert Scourge gains a 600% health boost and a 200% damage boost in Hardmode, and an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
- Slime God changes:
- Increased hitbox size.
- Given a variant of the mine projectile which will linger in place.
- Now uses custom dust instead of King Slime's.
- Can now spawn during a Hardmode Slime Rain.
- Now drops Healing Potions instead of Lesser Healing Potions.
- Crimson Slime Spawns can now drop Nazar.
- The Devourer of Gods changes:
- Now more resistant to explosive and piercing projectiles.
- Can now spawn while the player is near the Nebula Pillar, and will drop Meld Blobs if spawned this way.
- Now drops Greater Healing Potions instead of Lesser Healing Potions.
- Desert Scourge changes:
- Now more resistant to explosive and piercing projectiles.
- Can now spawn in the Desert once Skeletron has been defeated.
- Calamitas changes:
- Can now spawn during a Blood Moon or Solar Eclipse after Golem has been defeated.
- Now uses "Boss 2 Remix" by silentzorah as its theme.
- Now drops Greater Healing Potions instead of Lesser Healing Potions.
- Solar Pillar enemies now drop Hellcaster Fragments.
- Post-Plantera Dungeon enemies now drop Shadow Essences.
Items[]
- All Calamity armors have had their damage, movement speed, and defense boosts decreased.
- Calamity Ring now has a chance to rain down brimstone fireballs from the sky when the player is hurt.
- Mana Overloader now heals the player when their mana is low.
- Terratomere's projectiles now have greater homing capabilities.
- Nebulous Core now spawns homing nebula balls when equipped.
- Ancient Fossil can now be crafted with Slush Blocks.
- Royal Knives now require 10 Luminite Bars and 10 Hellcaster Fragments to craft.
- Galactica Blade now only requires 5 Luminite Bars to craft.
- Nerfed Calamitas' Inferno's damage from 90 to 80.
- Nerfed Overloaded Blaster's damage from 30 to 22.
- Nerfed Shredder's damage from 25 to 15.
- Nerfed Forbidden Sun's damage.
Resprites[]
- Resprited Abyssal Warhammer, Darklight Greatsword, Shardlight Pickaxe, and Starnight Lance.
- Resprited Seabound Staff's Brittle Star minion.
Fixes[]
- Fixed a bug where projectiles would gain ludicrous speed when they started homing onto an enemy.
- Aerospec armor set bonus tooltip spelling error fixed.
- Gamma Fusillade's projectiles no longer have a chance to stop midair.
- Fixed a bug with Verium Bullets.
- Slight fixes to Staff of the Mechworm.