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1.1.7.901
1.1.7
"Astral Update"
Release date June 8, 2017
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The 1.1.7.901 update added the Astral Meteor minibiome, along with its own set of items and a boss known as Astrum Deus. It also removed the Prepare to Cry and Prepare to Die difficulty modes and replaced them with Revengeance Mode. The update also rebalanced most Calamity bosses, reworded and removed various item tooltips, and resprited Calamitas and Storm Weaver.

Additions[]

Changes[]

Bosses[]

Brimstone Elemental[]

  • Changed health from 30,000 / 36,000 to 24,000 / 38,400, and her contact damage from 65 / 78 to 60 / 96.
  • Buffed fireball, barrage, and hellblast damage from 50 / 80 to 60 / 100.
  • Increased the spread of her barrage attack.
  • Can no longer naturally spawn.

Bumblebirb[]

  • Changed health from 220,000 / 264,000 to 190,000 / 285,000, and buffed its contact damage from 250 / 300 to 400 / 600.
  • Nerfed clone's health from 40,000 / 48,000 to 30,000 / 45,000, and buffed its contact damage from 125 / 150 to 225 / 337.
  • Can no longer naturally spawn.

Calamitas[]

  • Changed phase 1's health from 14,000 / 18,200 to 12,000 / 19,200, buffed her contact damage from 60 to 80, and nerfed her defense from 25 to 15.
  • Nerfed phase 1's laser damage from 60 to 50.
  • Nerfed phase 1's rapid laser damage from 56 to 42.
  • Changed phase 2's health from 20,000 / 30,000 to 19,000 / 30,400, nerfed her contact damage from 65 / 84 to 50 / 80, and nerfed her defense from 30 to 25.
  • Changed phase 2's Hellfireball damage from 90 / 120 to 80 / 148.
  • Changed phase 2's laser damage from 60 / 80 to 56 / 92.
  • Nerfed Cataclysm's health from 6000 / 6600 to 4000 / 5600, and buffed his contact damage from 60 / 78 to 78 / 124.
  • Nerfed Catastrophe's health from 5000 / 5500 to 3000 / 4200, buffed his contact damage from 80 / 104 to 90 / 126, and nerfed his defense from 15 to 10.
  • Buffed Catastrophe's fireball damage from 44 to 50.
  • Buffed Soul Seeker's health from 1650 to 2100, and its contact damage from 66 to 84.
  • Buffed Life Seeker's contact damage from 58 to 63.
  • Splitting lasers now split into an additional laser and are faster.
  • Splitting lasers now inflict Brimstone Flames for 2.5 seconds instead of 1.
  • Cataclysm no longer only uses his flamethrower when under 75% health.
  • Can no longer naturally spawn.
  • Removed all status messages.

Ceaseless Void[]

  • Buffed Dark Energy's health from 33,600 to 44,800, and its contact damage from 228 to 304.
  • Nerfed beam portal damage from 160 to 120.
  • Decreased speed.

Crabulon[]

  • Nerfed health from 4100 / 5330 to 3000 / 4800, changed its base contact damage from 40 / 44 to 30 / 49, and nerfed its defense from 12 to 8.
  • Nerfed slam damage from 50 / 100 to 40 / 80.
  • Changed Crab Shroom's health from 100 / 110 to 80 / 112 and nerfed its damage from 45 to 35.
  • Slam attack now destroys more tiles.
  • Can no longer naturally spawn.

Cryogen[]

  • Changed health from 26,500 / 29,150 to 22,000 / 35,200 and buffed its contact damage from 40 / 44 to 60 / 96.
  • Nerfed Cryogen's Shield's health from 1500 to 1000 / 1400, its damage from 80 / 100 to 30 / 60, and its defense from 10 to 5.
  • Buffed Aurora Spirit's health from 180 / 216 to 280 / 392, and its damage from 75 / 120 to 90 / 126.
  • Buffed Cryocore's health from 200 / 240 to 300 / 420, and its damage from 50 / 60 to 70 / 98.
  • Buffed Cryocore (buffed)'s health from 250 / 300 to 350 / 490, and its damage from 60 / 72 to 80 / 112.
  • Buffed Frost Blast damage from 50 / 88 to 60 / 104 and increased their spread.
  • Nerfed Ice Shard damage from 70 / 140 to 60 / 120.
  • Buffed Ice Bomb damage from 46 / 92 to 60 / 120.
  • Increased speed when under 74% health.
  • Decreased Expert Mode health-based damage and defense scaling.
  • Increased Cryogen and Cryocore (buffed)'s Expert Mode chances to inflict Frostburn on contact from 25% to 33%.
  • Increased Cryo Bar drop count from 15-24 / 20-39 to 15-25 / 20-40.
  • Can now drop Bittercold Staff, Effluvium Bow, Glacial Crusher, Ice Stars, Icebreaker, Permafrost, and Snowstorm Staff in Normal Mode.
  • Increased Ice Star drop count from 50-99 to 150-200.
  • Increased the chances for all weapons to drop.
  • Can no longer naturally spawn.
  • Removed all health-based status messages.

Desert Scourge[]

  • Changed health from 5225 / 5747 to 4000 / 6400.
  • Buffed body's damage from 30 to 32.
  • Buffed tail's damage from 13 to 14.
  • Dried Seeker changes:
    • Buffed head's damage from 18 / 27 to 23 / 32.
    • Nerfed body's damage from 13 to 12.
  • Decreased amount of dust produced when hit and killed.
  • Now has a higher chance to spawn Dried Seekers when hit, but can now only spawn 5 at a time.
  • Can no longer naturally spawn.

The Destroyer[]

  • Piercing nerfs have been moved to Revengeance Mode instead of Expert Mode.

The Devourer of Gods[]

  • Changed health from 950,000 / 1,045,000 to 750,000 / 1,200,000.
  • Nerfed head's contact damage from 350 / 750 to 300 / 600, its body's damage from
  • Nerfed Nebula Shot damage from 110 to 104, its bolt damage from 150 to 142, its star damage from 130 to 120, its Gravity Bomb damage from 180 to 160, and its orb damage from 110 to 104.
  • Body and tail segments now inflict God Slayer Inferno on contact.
  • Nerfed Beam Portal damage from 400 / 480 to 104 / 180.
  • Decreased speed.
  • Can now only spawn up to 30 Stasis Probes at a time.
  • No longer produces dust when hit.

Eye of Cthulhu[]

Golem[]

  • Buffed fist health from 300 to 500.

The Hive Mind[]

  • Changed phase 1's health from 2550 / 3060 to 2000 / 3200, buffed its contact damage from 36 to 48, and nerfed its defense from 15 to 10.
  • Changed phase 2's health from 2270 / 2724 to 2000 / 3200, nerfed its contact damage from 43 / 51 to 30 / 48, and nerfed its defense from 10 to 5.
  • Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
  • Nerfed Dank Creeper's health from 100 / 110 to 60 / 84, its contact damage from 35 / 52 to 25 / 35, and its Shade Nimbus' damage from 28 / 56 to 24 / 48.
  • Nerfed Dark Heart's health from 200 / 240 to 100 / 140, its contact damage from 35 to 30, and its defense from 12 to 7.
  • Nerfed phase 1's Hive Blob's health from 150 / 240 to 100 / 140, its contact damage from 30 / 36 to 20 / 28, and its Vile Clot projectile's damage from 26 to 24.
  • Nerfed phase 2's Hive Blob's health from 200 / 320 to 100 / 140, its contact damage from 40 / 48 to 30 / 42, and its Vile Clot projectile's damage from 26 to 24.
  • Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
  • Removed status message upon transitioning into phase 2.
  • Reduced phase 2's speed.
  • Dank Creepers are now larger.
  • Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
  • Increased True Shadow Scale drop count from 25-29 / 30-39 to 25-30 / 30-40, its Demonite Bar drop count from 7-9 / 9-11 to 7-10 / 9-14, and its Rotten Chunk drop count from 9-14 / 10-16 to 9-15 / 10-20.
  • Increased Rot Ball drop count from 50-74 to 50-75.
  • Increased the chances for all weapons to drop.

Jungle Dragon, Yharon[]

  • Changed health from 1,050,000 / 1,155,000 to 850,000 / 1,360,000, buffed his contact damage from 230 / 299 to 260 / 416, and buffed his defense from 230 to 260.
  • Changed Giga Flare damage from 220 / 280 to 180 / 320.
  • Nerfed Sky Flare damage from 400 / 480 to 140 / 260.
  • Buffed the damage of the Flares spawned upon death from 2200 to 4000.
  • Buffed projectile Detonating Flame's health from 1500 to 2100, nerfed its contact damage from 150 / 180 to 100 / 140, and nerfed its flare projectile's damage from 180 / 360 to 140 / 280.
  • Buffed melee Detonating Flame's health from 2000 to 2800, but nerfed its damage from 300 / 360 to 160 / 224.
  • Flarenadoes now last for 10 seconds instead of 7.
  • Infernadoes now last for 6.67 seconds instead of 7.
  • Flare Dust now lasts for 10 seconds instead of 5.
  • Now transitions to phase 2 at 65% health instead of 70%, and phase 3 at 35% health instead of 40%.
  • Increased health-based damage and defense scaling.
  • Increased enraged charge speed.
  • Yharon is now able to spawn more Detonating Flames of one type even if the other type has already reached the maximum that can be alive at a time.
  • Decreased pre-defeat DPS cap.
  • Increased melee Detonating Flame's speed.

Lunatic Cultist[]

  • Now has a 2x health multiplier that applies to all difficulty modes.
  • Now causes the player to take 35% more damage while alive.

The Perforators[]

  • Nerfed the The Perforator Hive's health from 5000 / 6000 to 2800 / 4480, and its contact damage from 55 / 66 to 35 / 56.
  • Small Perforator changes:
    • Buffed health from 2750 to 3500
    • Changed head's contact damage from 53 / 58 to 30 / 68.
    • Nerfed body's contact damage from 33 / 36 to 20 / 28.
    • Nerfed tail's contact damage from 19 / 20 to 10 / 14.
    • Nerfed Blood Clot projectile damage from 26 to 22.
    • Lowered segment count from 22 to 12.
    • No longer enrages outside of the Crimson.
  • Medium Perforator changes:
    • Nerfed health from 4500 / 4950 to 3500 / 4900.
    • Changed head's contact damage from 65 / 71 to 35 / 80.
    • Nerfed body's contact damage from 40 / 44 to 25 / 35.
    • Nerfed tail's contact damage from 25 / 27 to 15 / 21.
    • Nerfed Blood Clot projectile damage from 28 / 40 to 22 / 36.
    • Lowered segment count from 32 to 22.
    • No longer enrages outside of the Crimson.
  • Large Perforator changes:
    • Nerfed health from 7000 / 7700 to 4500 / 6300.
    • Changed head's contact damage from 80 / 88 to 40 / 92.
    • Nerfed body's contact damage from 52 / 57 to 30 / 42.
    • Nerfed tail's contact damage from 35 / 38 to 20 / 28.
    • Nerfed Blood Clot projectile damage from 30 / 44 to 22 / 36.
    • Lowered segment count from 42 to 32.
    • Head now produces less dust when killed.
  • Perforator Mini changes:
    • Buffed health from 100 / 120 to 100 / 140.
    • Buffed head's contact damage from 22 to 28.
    • Buffed body's contact damage from 12 to 15.
    • Buffed tail's contact damage from 5 to 7.

The Plaguebringer Goliath[]

  • Changed health from 50,000 / 58,500 to 48,000 / 76,800, and buffed her contact damage from 228 to 304.
  • Buffed stinger damage from 90 / 108 to 100 / 172.
  • Buffed base missile damage from 120 / 128 to 140 / 192 and increased the amount of damage they gain as The Plaguebringer Goliath's health lowers.
  • No longer naturally spawns.
  • Buffed Plaguebringer Shade's health from 9360 to 11,200, and its contact damage from 156 to 182.
  • Plaguebringer Shades are now less likely to spawn large Plague Chargers over normal ones.
  • Buffed normal Plague Charger's health from 250 / 325 to 400 / 560, and its contact damage from 99 to 126.
  • Buffed large Plague Charger's health from 500 / 650 to 530 / 742, and its contact damage from 104 to 133.
  • Plague Chargers spawned by The Plaguebringer Goliath and its Shades no longer drop money.

Profaned Guardians[]

  • Changed the main guardian's health from 150,000 / 180,000 to 120,000 / 192,000, and nerfed its contact damage from 175 / 227 to 130 / 208.
  • Changed the main guardian's spear damage from 140 / 180 to 120 / 220, buffed its Giga Flare damage from 110 / 140 to 114 / 200, and nerfed its Flare Dust damage from 160 / 200 to 114 / 200.
  • Nerfed the defense guardian's health from 60,000 / 72,000 to 50,000 / 70,000, and its contact damage from 130 / 156 to 110 / 154.
  • Nerfed the defense guardian's spear damage from 120 to 80.
  • Nerfed the healer guardian's health from 40,000 / 48,000 to 34,000 / 47,600, and its contact damage from 130 / 156 to 110 / 154.
  • All three guardians are now immune to all debuffs.
  • All three guardians no longer take 1 damage from attacks that would take over half of their max healths.

Providence, the Profaned God[]

  • Nerfed health from 360,000 to 270,000, changed her contact damage from 140 / 182 to 130 / 208, and nerfed her base defense from 150 to 120.
  • Nerfed Holy Blast damage from 180 to 140.
  • Nerfed Holy Fire damage from 125 to 108.
  • Nerfed Molten Blast damage from 190 to 144.
  • Nerfed Holy Bomb damage from 170 to 122.
  • Changed the offensive guardian's health from 80,000 / 96,000 to 70,000 / 98,000, nerfed its contact damage from 150 / 230 to 140 / 196, buffed its spear damage from 100 / 140 to 108 / 200, and buffed its flare dust's damage from 100 / 160 to 108 / 200.
  • Nerfed the defense guardian's health from 60,000 / 72,000 to 50,000 / 70,000, its contact damage from 125 / 150 to 100 / 140, and buffed its spear damage from 100 / 140 to 108 / 200.
  • Nerfed the healer guardian's health from 35,000 to 30,000, and buffed its contact damage from 114 to 133.

Ravager[]

  • Nerfed body's base health from 54,000 / 64,800 to 40,000 / 64,000.
  • Nerfed head's base health from 40,000 / 48,000 to 20,000 / 32,000.
  • Nerfed claw and legs' base healths from 25,000 / 27,500 to 16,000 / 25,600.
  • Buffed claw's base damage from 111 to 148.
  • Buffed base phase 1 head laser damage from 92 / 160 to 98 / 180.
  • Buffed base phase 2 head laser damage from 68 / 92 to 88 / 172.
  • Buffed base body laser damage from 70 / 100 to 100 / 140, and increased their speed.
  • Buffed base fireball damage from 60 / 120 to 80 / 160, and increased their speed.
  • Buffed base fire damage from 50 / 100 to 70 / 140.
  • Buffed stomp explosion damage from 50 / 100 to 70 / 140.
  • Buffed missile damage from 280 to 320.
  • Can no longer naturally spawn.

Signus, Envoy of the Devourer[]

  • Changed health from 280,000 / 336,000 to 250,000 / 400,000, and its contact damage from 310 / 372 to 250 / 400.
  • Nerfed flameburst damage from 500 / 600 to 200 / 360.
  • Nerfed fireball damage from 240 to 200.
  • Nerfed dust explosion damage from 500 / 600 to 200 / 360.
  • Can now only spawn up to 5 Cosmic Lanterns at a time.
  • Now produces less dust when hit.
  • Nerfed Cosmic Lantern's health from 3000 / 3600 to 2400 / 3360, and its contact damage from 210 to 180.

Siren and Leviathan[]

  • The Siren changes:
    • Renamed Siren Lure to The Siren.
    • Changed health from 30,000 / 33,000 to 21,000 / 33,600, nerfed her contact damage from 85 / 102 to 60 / 96, and nerfed her defense from 30 to 20.
    • Nerfed Ice Shield's health from 1500 to 700 / 980.
    • Nerfed enraged Detonating Bubble's damage from 100 to 70.
    • Projectile damage value changes while over 75% health:
      • Nerfed Music Note damage from 80 to 60 while dry, and 60 to 52 while wet.
      • Nerfed Frost Mist damage from 76 to 52 while dry, and 56 to 44 while wet.
      • Nerfed Water Spear damage from 72 to 52 while dry, and 52 to 42 while wet.
    • Projectile damage value changes while under 75% health, but above 50%:
      • Nerfed Music Note damage from 84 to 64 while dry, and 64 to 56 while wet.
      • Nerfed Frost Mist damage from 80 to 56 while dry, and 60 to 48 while wet.
      • Nerfed Water Spear damage from 76 to 56 while dry, and 56 to 46 while wet.
    • Projectile damage value changes while under 50% health, but above 25%:
      • Nerfed Music Note damage from 88 to 68 while dry, and 64 to 60 while wet.
      • Nerfed Frost Mist damage from 84 to 60 while dry, and 64 to 56 while wet.
      • Nerfed Water Spear damage from 80 to 60 while dry, and 60 to 50 while wet.
    • Projectile damage value changes while under 25% health:
      • Nerfed Music Note damage from 92 to 72 while dry, and 72 to 64 while wet.
      • Nerfed Frost Mist damage from 88 to 64 while dry, and 68 to 56 while wet.
      • Nerfed Water Spear damage from 84 to 64 while dry, and 64 to 54 while wet.
  • The Leviathan changes:
    • Changed health from 60,000 / 66,000 to 42,000 / 67,200, her contact damage from 110 / 121 to 80 / 128, and nerfed her defense from 50 to 40.
    • Reduced speed of her meteors.
    • Buffed Aquatic Aberration's health from 1080 to 1260, and its contact damage from 75 / 90 to 80 / 112.
    • Nerfed Parasea's health from 350 to 300, and changed its damage from 65 / 78 to 60 / 84.

The Slime God[]

  • Buffed the Slime God Core's health from 1200 to 1600, changed its base contact damage from 35 / 42 to 30 / 48, and buffed its enraged contact damage from 70 / 84 to 80 / 128.
  • Buffed the Slime God Core's mine damage from 32 / 64 to 40 / 80, and its Abyss Ball damage from 36 / 56 to 60 / 80.
  • Changed the Ebonian Slime God's health from 5000 / 6000 to 4000 / 6400, and its contact damage from 65 / 78 to 50 / 80.
  • Buffed Ebonian Slime God's mine damage from 48 / 96 to 50 / 100, and its Abyss Ball damage from 80 to 88.
  • Buffed the Crimulan Slime God's health from 2500 / 3000 to 3000 / 4800, and nerfed its contact damage from 80 to 60.
  • Changed the Crimulan Slime God's Abyss Ball damage from 60 / 72 to 46 / 84.
  • Changed the split Ebonian Slime God's health from 2500 / 3000 to 2000 / 3200, its contact damage from 50 / 60 to 40 / 64, and buffed its defense from 5 to 10.
  • Buffed the split Ebonian Slime God's mine damage from 38 / 76 to 50 / 100, and its Abyss Ball damage from 60 to 88.
  • Buffed the split Crimulan Slime God's health from 1250 / 1500 to 1500 / 2400, changed its contact damage from 60 / 72 to 50 / 80, and buffed its defense from 15 to 20.
  • Buffed the split Crimulan Slime God's mine damage from 30 / 60 to 40 / 80, and changed its Abyss Ball damage from 50 / 56 to 46 / 84.
  • Split Slime Gods now have a smaller chance to fire projectiles.
  • Buffed winged Corrupt Slime Spawn's health from 60 to 70, and its contact damage from 60 to 70.
  • Buffed wingless Corrupt Slime Spawn's health from 84 to 98, and its contact damage from 60 to 70.
  • Buffed Crimson Slime Spawn's health from 84 to 98, and its contact damage from 60 to 70.
  • Buffed Spiked Crimson Slime Spawn's health from 168 to 196, its contact damage from 60 to 70, and its spike damage from 22 / 44 to 30 / 60.
  • No longer has a guaranteed chance to drop 180-249 / 100-124 Gel Darts, and now has a 25% / 33% chance to drop 80-100 / 100-125.
  • Increased Purified Gel drop count from 25-39 / 30-49 to 25-40 / 30-50, and its Gel drop count from 180-249 / 150-199 to 180-250 / 150-200.
  • Increased the chances for all weapons to drop.
  • Can no longer naturally spawn.

Storm Weaver[]

  • Buffed phase 1's health from 120,000 to 160,000.
  • Nerfed phase 1's head's contact damage from 150 / 300 to 120 / 240, buffed its body's contact damage from 140 to 160, and buffed its tail's contact damage from 97 to 120.
  • Buffed phase 2's health from 360,000 to 480,000.
  • Nerfed phase 2's head's contact damage from 250 / 450 to 200 / 400, buffed its body's contact damage from 195 to 240, and buffed its tail's contact damage from 123 to 152.
  • Can now only spawn up to 20 Stasis Probes at a time.
  • Both phases' body segments no longer produce dust when hit.

Supreme Calamitas[]

  • Changed health from 2,000,000 / 2,200,000 to 1,500,000 / 2,400,000, and buffed her contact damage from 660 to 960.
  • Nerfed Brimstone Shot, Brimstone Barrage, and Brimstone Gigablast damages from 260 to 164.
  • Nerfed Brimstone Hellblast damage from 300 to 200.
  • Nerfed Brimstone Fireblast damage from 260 to 180.
  • Nerfed Brimstone Shot damage from 460 to 200.
  • Brimstone Fireblasts now produce more Brimstone Barrage projectiles.
  • Brimstone Hellblasts are now faster.
  • Reduced Vulnerability Hex duration from contact from 15 seconds to 5.
  • Nerfed the brothers' health's from 550,000 to 500,000, and their Brimstone Hellblast damages from 240 to 160.
  • Buffed Soul Seeker health from 110,000 to 140,000, their contact damage from 220 to 280, and nerfed their Brimstone Barrage damage from 160 to 108.
  • Soul Seekers no longer inflict Vulnerability Hex on contact.

Wall of Flesh[]

  • Defeating the Wall of Flesh for the first time now spawns the Astral Meteor in a random location in the world.

Other[]

Enemies[]

Items[]

Armor[]

  • Aerospec armor changes:
    • Buffed Aerospec Helm's defense from 4 to 9.
    • Aerospec Helm now only provides a boost to melee damage instead of all damage types.
    • Set bonus now provides boosts to critical strike chances as health lowers.
    • Changed the amounts of health needed for certain bonuses to activate.
  • Ataxia armor changes:
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner) as health lowers.
    • Magic Ataxia armor's set bonus no longer increases mana usage as health lowers.
  • Daedalus armor's set bonus now activates at different health values and now provides critical strike chance boosts for each helmet's respective damage type (except summoner) as health lowers.
  • Reaver armor changes:
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner), and movement speed boosts as health lowers.
    • Removed the word "slightly" from its set bonus' tooltip.
  • Statigel armor changes:
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner), and movement speed boosts as health lowers.
  • Tarragon armor's set bonus now activates at different health values.
  • Victide armor changes:
    • Nerfed Victide Helmet's defense from 2 to 1.
    • Victide Helm now only provides a boost to summon damage instead of all damage types.
  • Xeroc armor changes:
    • Set bonus now activates at different health values.
    • Now provides melee speed boosts in addition to its other stat boosts as health lowers.

Weapons[]

  • Nerfed Aegis Blade's base damage from 12 to 9, and increased its post-Yharon damage boost.
  • Buffed Aeries' damage from 28 to 30, its Shockblast Rounds now decrease in damage less often, and its healing projectiles are now faster.
  • Aeries, Bloodfire Arrows, Bloody Edge, Claret Cannon, Comet Quasher, Diseased Pike, Earth, Gilded Proboscis, Grand Guardian, Heart Rapier, Illustrious Knives, Lifefruit Scythe, Majestic Guard, Nullification Pistol, Sanguine Flare, Shadowbolt Staff, Stellar Striker, Terra Edge, True Bloody Edge, and Viscera's on hit effects no longer activate on Target Dummies.
  • Ark of the Cosmos' beams no longer collide with blocks, and its orbs now produce less dust.
  • Nerfed Ark of the Elements' damage from 235 to 210, its beams no longer collide with blocks, and its homing ball projectiles now last for 2 seconds instead of 2.67.
  • Buffed Astral Blaster's damage from 47 to 125, decreased its use time from 22 to 11, increased its rarity from Rarity Level: 5 to Rarity Level: 7, and gave it an increased critical strike chance.
  • Decreased the amount of dust produced by Baleful Harvester's skulls.
  • Barracuda Gun is now smaller.
  • Nerfed Blossom Flux's base damage from 3 to 2, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • Nerfed Brimstone Fury's damage from 23 to 20.
  • Nerfed Briny Baron's base damage from 15 to 10, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • Buffed Burning Sea's damage from 76 to 79, and decreased its use time from 22 to 20.
  • Nerfed The Burning Sky's damage from 288 to 230.
  • Carnage Ray's dust is now larger, but less frequent, and the weapon's split rays are now wider.
  • Catastrophe Claymore's aura projectiles now collide with blocks.
  • Clockwork Bow now forces arrows fired by it to last for 6 seconds.
  • Nerfed Cosmic Discharge's base damage from 6 to 4, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • The Dance of Light's projectiles now produce less dust.
  • Increased Demonic Pitchfork's shoot speed from 10 to 13.
  • Devil's Devastation, Forbidden Oathblade, and True Forbidden Oathblade's oathblade projectiles now set immunity frames to 10 instead of 7 pre-Moon Lord, and 8 instead of 5 post-Moon Lord.
  • Nerfed Firestorm Cannon's damage from 14 to 12.
  • Buffed Flame Scythe's damage from 75 to 83.
  • Decreased Flarewing Bow's use time from 33 to 28, bats now deal 140% of the weapon's damage instead of 135%, and other arrows deal 70% of the weapon's damage instead of 50%.
  • Elemental Lance's beams no longer produce dust.
  • Elemental Ray's beam now produces more dust, and its dust is larger.
  • Elemental Shiv's homing ball projectiles now last for 2 seconds instead of 2.67.
  • Galaxia's orbs now produce less dust.
  • Gamma Fusillade's lasers now set immunity frames to 1 instead of 2.
  • Greatsword of Judgement's projectile now produces less dust.
  • Buffed Greentide's damage from 78 to 84.
  • Increased the size of The Hive's Bee RPGs, and made its Goliath Rockets no longer collide with tiles.
  • Impaler's flaming stakes are now larger.
  • Lunarian Bow's dust is now smaller.
  • Buffed Magna Cannon's damage from 16 to 17.
  • Nerfed Magna Striker's damage from 63 to 60.
  • Nerfed Malachite's base damage from 12 to 9, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • Nerfed Mana Rose's damage from 15 to 14.
  • Murasama now completely ignores immunity frames instead of hitting every other frame.
  • Night's Ray's dust is now larger, but less frequent, and the weapon's split rays are now wider.
  • Palladium Javelins no longer bounce.
  • Rot Balls no longer bounce.
  • Shadowbolt Staff's beam now bounces 10 times instead of 15, increased the amount of damage gained from each bounce, and now hits every 4 frames instead of 2.
  • Nerfed SHPC's base damage from 15 to 11, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • Snowstorm Staff's snowflake is now larger.
  • Buffed Soul Piercer's damage from 115 to 135.
  • Decreased Storm Saber's use time from 25 to 23.
  • Nerfed Storm Surge's damage from 27 to 25.
  • Tears of Heaven's projectiles now last 6 seconds instead of 10, they now produce less dust, and they are now faster.
  • Increased Terra Ray's use time from 25 to 29, its split beams now last 0.25 seconds instead of 0.5, its dust is now larger, but less frequent, and the weapon's split rays are now wider.
  • Terratomere changes:
    • Buffed damage from 155 to 175.
    • Now heals the player.
    • No longer inflicts Chilled.
    • Now inflicts Ichor for 5 seconds.
    • Beams no longer produce dust.
  • Titanium Shurikens no longer bounce.
  • Tooth Balls no longer bounce.
  • True Caustic Edge's beam no longer idlely produces dust.
  • Increased the size of Vein Burster's Blood Balls.
  • Nerfed Vesuvius's base damage from 14 to 11, but increased its damage buffs after defeating the Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
  • Nerfed Vortexpopper's damage from 30 to 28.
  • Wrath of the Ancients' Granite Energy now produces less dust.

Recipes[]

Tooltips[]

Other[]

  • Renamed Corro slime to Corroslime.
  • Renamed Crim slime to Crimslime.
  • The player is now able to be inflicted with God Slayer Inferno.
  • The Hell Crags now have an increased enemy spawn rate.
  • Reworked Prepare to Die/Cry into Revengeance Mode.
  • Vulnerability Hex changes:
    • Now gives the player the Darkness effect, reduces wing time by 75%, and reduced movement speed by 10%.
    • Now reduces defense by 30 instead of 40, and reduces life regeneration by 15 instead of 5.
    • No longer reduces damage reduction.
    • Changed tooltip from "Damage reduction is reduced by 30% and defense is reduced by 30" to "You are weak".

Resprites[]

Fixes[]

  • Fixed Cryogen's Treasure Bag being unable to drop Permafrost.
  • Fixed the Eater of Worlds causing minions to deal massively decreased damage in the Prepare to Die/Cry Modes (now Revengeance Mode).
  • Fixed Elysian Wings' tooltip mentioning a scrapped mechanic for the accessory.
  • Fixed The Hive Mind's Treasure Bag being unable to drop the Shaderain Staff.
  • Fixed Megafleet and Starfleet's explosions not dealing ranged damage.
  • Fixed Ravager's head drawing incorrectly on its body.
  • Fixed SHPC's explosions not dealing magic damage.

Removals[]

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