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1.4.1.001
1.4.1
"Rogue Rebalancing Update"
Release date December 31, 2018
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The 1.4.1.001 update rebalanced various aspects of the mod, with some focus on critical hits and debuffs, along with some vanilla items. It also reworked the throwing class into a new custom class known as Rogue, added a new mechanic known as Proficiency, and added new Music Boxes and Dedicated items.

Additions[]

Changes[]

Bosses[]

Aquatic Scourge[]

  • Buffed Boss Rush damage modifier from 2.5x to 3x.
  • Increased Venom duration from poison clouds from 4 seconds to 5.
  • No longer takes 65% damage from rain projectiles such as the ones spawned by Nimbus Rod and Shaderain Staff, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.

Astrum Aureus[]

  • Buffed Boss Rush health from 1,000,000 / 1,600,000 / 1,840,000 to 2,400,000 / 3,840,000 / 4,480,000.
  • Buffed base contact damage from 70 / 112 to 90 / 144.
  • Increased God Slayer Inferno duration from contact from 2.5 seconds to 3.
  • Increased God Slayer Inferno duration from crystals from 1 second to 2.
  • Now has set amounts of contact damage per phase instead of having damage based on health.
  • Now drops Greater Healing Potions.
  • No longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

Astrum Deus[]

  • Buffed large worm's Boss Rush health from 1,900,000 / 3,040,000 / 4,000,000 to 2,500,000 / 4,000,000 / 4,800,000.
  • Buffed small worms' Boss Rush healths from 610,000 / 976,000 / 1,184,000 to 720,000 / 1,152,000 / 1,344,000.
  • Buffed Boss Rush damage modifier from 2.5x to 2.75x.
  • All segments no longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Increased God Slayer Inferno duration from head segment contact from 2.5 seconds to 3.
  • Decreased God Slayer Inferno duration from body segment contact from 2.5 seconds to 2.
  • Decreased God Slayer Inferno duration from tail segment contact from 2.5 seconds to 1.5.
  • Increased God Slayer Inferno duration from lasers from 1 second to 2.
  • Increased God Slayer Inferno duration from mines from 2 seconds to 4.
  • All segments now inflict God Slayer Inferno on contact at all times instead of only after being defeated prior.

Brain of Cthulhu[]

  • Buffed Boss Rush health from 200,000 to 400,000.
  • Buffed Creeper's base Boss Rush health from 20,000 to 40,000.
  • Buffed Boss Rush damage modifier from 3x to 4x.
  • No longer deals extra contact damage in Death Mode.
  • Can no longer hit the player while teleporting.
  • Decreased the speed at which Creepers spawn in phase 2.

Brimstone Elemental[]

  • Buffed Boss Rush health from 3,500,000 / 5,600,000 / 6,400,000 to 4,000,000 / 6,400,000 / 7,200,000.
  • Buffed Brimling's Boss Rush health from 150,000 / 240,000 to 200,000 / 320,000.
  • Buffed Boss Rush damage modifier from 3.25x to 4x.
  • Dust bombs are now spawned less frequently.
  • Dust bombs now inflict Brimstone Flames for 3 seconds instead of 5.
  • Brimstone Hellfireballs now inflict Brimstone Flames for 10 seconds instead of 6, produce less dust, and their explosions now last for 3 seconds instead of 5.
  • Brimstone Barrages and Hellblasts now inflict Abyssal Flames for 3 seconds instead of 2.
  • No longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

Bumblebirb[]

  • Buffed Boss Rush health from 1,140,000 / 1,824,000 / 2,096,000 to 1,700,000 / 2,720,000 / 3,040,000.
  • Nerfed contact damage from 250 / 400 to 200 / 320.
  • Nerfed clone contact damage from 200 / 400 to 140 / 280.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.

Calamitas[]

  • Buffed phase 1's Boss Rush health from 2,000,000 / 3,200,000 / 3,840,000 to 2,200,000 / 3,520,000 / 4,160,000.
  • Buffed phase 2's Boss Rush health from 5,500,000 / 8,800,000 / 9,920,000 to 5,900,000 / 9,440,000 / 10,400,000.
  • Buffed Cataclysm's Boss Rush health from 1,400,000 / 2,800,000 / 3,400,000 to 1,500,000 / 3,000,000 / 3,800,000.
  • Buffed Catastrophe's Boss Rush health from 1,100,000 / 2,200,000 / 2,800,000 to 1,300,000 / 2,600,000 / 3,200,000.
  • Decreased charge speed for both phases.
  • Increased Brimstone Flames duration from phase 1 contact from 3.33 seconds to 5.
  • Decreased Horror duration from contact with both phases and her brothers from 5 seconds to 3.
  • Increased Brimstone Flames duration from lasers from 2 seconds to 3.
  • Brimstone Hellfireballs now inflict Brimstone Flames for 10 seconds instead of 6, produce less dust, and their explosions now last for 3 seconds instead of 5.
  • Both phases and her brothers longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Nerfed Cataclysm's base contact damage from 70 / 140 to 60 / 120.
  • Nerfed Catastrophe's base contact damage from 80 / 160 to 65 / 130.
  • Increased the brothers' Brimstone Flames durations from contact from 3 seconds to 5.
  • Decreased the brothers' Marked for Death durations from contact from 5 seconds to 3.
  • Decreased Cataclysm's Brimstone Flames duration from his flamethrower from 4 seconds to 3.
  • Decreased Catastrophe's Brimstone Flames duration from his fireballs from 4 seconds to 3.
  • Increased Life Seeker's Brimstone Flames duration from contact from 1 / 1.33 seconds to 2.

Ceaseless Void[]

  • Buffed Boss Rush damage modifier from 1.5x to 2x.
  • Buffed Dark Energy's Boss Rush health from 30,000 / 60,000 to 37,000 / 74,000.
  • Decreased Dark Energy's Horror duration from contact from 10 seconds to 5.

Crabulon[]

  • Buffed Boss Rush health from 3,000,000 / 4,800,000 / 5,760,000 to 3,900,000 / 6,240,000 / 7,200,000.
  • Buffed Crab Shroom's Boss Rush health from 50,000 / 100,000 to 90,000 / 180,000.
  • Nerfed Boss Rush damage modifier from 4.75x to 4.5x.
  • Now spawns further away from the player during Boss Rush.
  • Buffed contact damage from 30 / 48 to 40 / 64.
  • Now has set amounts of contact damage per phase instead of having damage based on health.
  • Increased fall speed while jumping.

Cryogen[]

  • Buffed Boss Rush health from 4,200,000 / 6,720,000 / 7,840,000 to 5,400,000 / 8,640,000 / 9,600,000.
  • Buffed Cryogen's Shield's Boss Rush health from 170,000 / 340,000 to 200,000 / 400,000.
  • Buffed Boss Rush damage modifier from 3x to 4x.
  • No longer regenerates its shield during phases 4 and 5.
  • No longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.
  • Now spawns the Archmage when defeated if he isn't currently present.
  • Cryogen and Cryocore variant 2 are now guaranteed to inflict Frostburn on contact, and also inflict Chilled now.
  • Increased Frostburn's duration from contact from 1.67 seconds to 2.
  • Increased Frozen's duration from Ice Blasts from 1 second to 1.5.
  • Ice Blasts, Ice Rains, and Ice Bombs now inflict Frostburn and Chilled.
  • Ice Rain no longer inflicts Frozen.
  • Aurora Spirits, Cryocore variant 1, and Cryogen's Shield now inflict Frostburn and Chilled on contact.
  • Increased Frostburn duration from Cryocore variant 2 from 1 second to 1.5.

Desert Scourge[]

  • Buffed Boss Rush damage modifier from 4.75x to 6x.
  • The main worm now inflicts Bleeding in all difficulty modes instead of just Expert Mode and higher.
  • Decreased Bleeding duration from small worms' heads from 3.33 seconds to 3.
  • Decreased Bleeding duration from small worms' body segments from 1.67 seconds to 1.
  • Decreased Bleeding duration for small worms' tails from 0.83 seconds to 0.5.
  • Dried Seekers no longer inflict Bleeding.

The Destroyer[]

  • Buffed Boss Rush health from 3,800,000 to 5,000,000.
  • Buffed Probe's Boss Rush health from 85,000 to 100,000.
  • Now takes greatly decreased damage for 8 seconds after spawning.
  • Decreased overall speed.
  • Body segments now have a chance to fire homing lasers.
  • Lasers now inflict On Fire! in Revengeance Mode.
  • All segments no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.
  • Body segments no longer take 65% damage from rain projectiles such as the ones from Nimbus Rod and Shaderain Staff, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.

The Devourer of Gods[]

  • Buffed phase 2's Boss Rush health from 700,000 / 1,120,000 / 1,280,000 to 1,100,000 / 1,760,000 / 1,920,000.
  • Decreased the speed at which both phases and The Devourer of Thots burrow when despawning.
  • Phase 2's head and tail now have a higher damage taken modifier during Boss Rush.
  • Both phases no longer take 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Both phases and The Devourer of Thots longer take 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Increased God Slayer Inferno duration from head contact from 2.5 seconds to 5.
  • Increased God Slayer Inferno duration from body contact from 2.5 seconds to 4.
  • Increased God Slayer Inferno duration from tail contact from 0.83 seconds to 3.
  • Increased flamethrower's God Slayer Inferno, Frostburn, and Darkness durations from 7 seconds to 10.
  • Both phases and The Devourer of Thots now inflict Frostburn and Darkness in all difficulty modes instead of just Expert Mode and higher.
  • Warped and Extreme Gravity are now applied to all players in multiplayer instead of just the player The Devourer of Gods is targeting.
  • Phase 2 and The Devourer of Thots now have their own gores instead of reusing phase 1's.
  • The Devourer of Thots now burrows away after The Devourer of Gods' first phase is defeated.
  • Increased God Slayer Inferno duration from The Devourer of Thots' head from 2.5 seconds to 3.
  • Increased God Slayer Inferno duration from The Devourer of Thots' body from 1 seconds to 2.
  • Increased God Slayer Inferno duration from The Devourer of Thots' tail from 1.33 seconds to 1.5.
  • The Devourer of Thots no longer inflicts Horror in Revengeance Mode.

Duke Fishron[]

  • Buffed Boss Rush health from 4,400,000 to 5,000,000.
  • Nerfed Boss Rush damage modifier from 3.25x to 2x.
  • Decreased contact damage modifiers.
  • Now spawns further away from the player during Boss Rush.
  • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

Eater of Worlds[]

  • Buffed head's Boss Rush health from 20,000 to 40,000.
  • Buffed body segment Boss Rush healths from 30,000 to 60,000 each.
  • Buffed tail's Boss Rush health from 40,000 to 80,000.
  • Buffed Boss Rush damage modifier from 3.5x to 5x.
  • No longer deals extra contact damage in Revengeance Mode.

Eye of Cthulhu[]

  • Buffed Boss Rush health from 600,000 to 1,200,000.
  • Buffed Boss Rush damage modifier from 4x to 6x.
  • Buffed Servant of Cthulhu's Boss Rush health from 60,000 to 120,000.
  • Decreased phase 2's Revengeance Mode contact damage modifier.

Golem[]

  • Buffed body's Boss Rush health from 780,000 to 900,000.
  • Buffed head's Boss Rush health from 400,000 to 600,000.
  • Buffed fists' Boss Rush healths from 320,000 to 500,000.
  • Buffed Boss Rush damage modifier from 1.75x to 2.5x.
  • Now spawns further away from the player during Boss Rush.
  • Fists no longer deal more damage in Revengeance Mode.
  • Removed health-based player damage taken mechanic.
  • All parts now inflict Broken Armor in Revengeance Mode.
  • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

The Hive Mind[]

  • Buffed phase 1's Boss Rush health from 650,000 / 1,040,000 / 1,264,000 to 1,300,000 / 2,080,000 / 2,560,000.
  • Buffed phase 2's Boss Rush health from 740,000 / 1,184,000 / 1,408,000 to 1,300,000 / 2,080,000 / 2,560,000.
  • Buffed Boss Rush damage modifier from 4x to 4.5x.
  • Buffed phase 2's contact damage from 30 / 48 to 40 / 64, and its Shade Nimbus damage from 28 / 44 to 36 / 56.
  • Increased Horror duration from phase 2 contact from 1.5 seconds to 5.
  • Buffed Dank Creeper's contact damage from 18 / 36 to 24 / 48, and its Shade Nimbus damage from 24 / 48 to 28 / 56.
  • Buffed Dark Heart's Shaderain damage from 30 / 48 to 36 / 56.
  • Shade Nimbuses now despawn quicker.

Jungle Dragon, Yharon[]

  • Buffed Boss Rush health from 9,000,000 / 14,400,000 / 16,000,000 to 9,500,000 / 15,200,000 / 16,800,000.
  • Nerfed Boss Rush damage modifier from 1.25x to 1.1x.
  • Now has a limit of 2 Bumblebirbs at a time instead of 4, and summons only 1 at a time instead of 2.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Flare Dusts from both Yharon and Angery Flame no longer inflict Holy Flames.
  • Nerfed Bumblebirb's health from 120,000 / 240,000 to 60,000 / 120,000, and its contact damage from 200 / 400 to 170 / 340.

King Slime[]

  • Buffed Boss Rush health from 500,000 to 1,000,000.
  • Buffed Blue Slime's Boss Rush health from 12,000 to 24,000.
  • Buffed Spiked Slime's Boss Rush health from 24,000 to 48,000.
  • Buffed Boss Rush damage modifier from 3x to 4x.
  • Now disables Hooks.

Lunatic Cultist[]

  • Buffed Boss Rush health from 1,800,000 to 2,200,000.
  • Buffed Phantasm Dragon's Boss Rush health from 500,000 to 800,000.
  • Buffed Ancient Vision's Boss Rush health from 300,000 to 600,000.
  • Buffed Boss Rush damage modifier from 2.5x to 3.5x.
  • Now spawns further away from the player during Boss Rush.
  • Ice mists now inflict Frozen, Chilled, and Frostburn.
  • Lightning orbs now inflict Electrified.
  • No longer causes the player to take more damage from all sources in Revengeance Mode.
  • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

Moon Lord[]

  • Nerfed forehead eye's Boss Rush health from 1,250,000 to 1,200,000.
  • Buffed hand eyes' Boss Rush healths from 875,000 to 900,000 each.
  • Buffed core's Boss Rush health from 2,500,000 to 2,800,000.
  • Buffed True Eye of Cthulhus' Boss Rush healths from 1250 to 1500.
  • No longer causes the player to take more damage from all sources in Revengeance Mode.
  • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

The Perforators[]

  • Buffed The Perforator Hive's Boss Rush health from 2,400,000 / 3,840,000 / 4,800,000 to 3,500,000 / 5,600,000 / 6,400,000.
  • Buffed Boss Rush damage modifier from 4.75x to 5x.
  • The Perforator Hive's Blood Geysers and the Perforators' Blood Clots now inflict Burning Blood for 2 seconds instead of 3.33.
  • The Perforator Hive's Ichor Shots now inflict Ichor for 3 seconds instead of 3.33.
  • The Perforators' heads and tails now inflict Bleeding in all difficulty modes instead of just Expert Mode and higher.
  • Increased Burning Blood duration from the small Perforator's head from 2 seconds to 3.
  • Increased Burning Blood duration from the medium Perforator's head from 3.33 seconds to 4.
  • Increased Burning Blood duration from the large Perforator's head from 4 seconds to 5.
  • Decreased Horror duration from all three Perforators' heads from 5 seconds to 3.
  • The Perforators' body segments can now inflict Burning Blood and Bleeding.
  • The Perforators' tails can now inflict Burning Blood.

The Plaguebringer Goliath[]

  • Buffed Boss Rush health from 6,800,000 / 10,880,000 / 12,000,000 to 7,200,000 / 11,520,000 / 12,800,000.
  • Buffed contact damage from 90 / 144 to 100 / 160.
  • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Now has set amounts of contact damage per phase instead of having damage based on health.
  • Missiles no longer increase in damage based on health.
  • Increased Plague duration from contact from 3 seconds to 5.
  • Decreased Horror duration from contact from 5 seconds to 3.
  • Increased Marked for Death duration from contact from 2 seconds to 3.
  • Decreased Plague duration from stingers from 4 seconds to 3.
  • Decreased Plague duration from missiles from 8.33 seconds to 5.
  • Increased Plague duration from Plague Homing Missiles from 2 seconds to 3.
  • Increased Plague duration from Plague Chargers from 1 second to 2.
  • Increased Plague duration from large Plague Chargers from 1.33 seconds to 3.
  • Now has gores.

Plantera[]

  • Buffed Boss Rush health from 4,200,000 to 5,200,000.
  • Buffed tentacles' Boss Rush healths from 150,000 to 180,000.
  • Buffed Boss Rush damage modifier from 2.5x to 3.5x.
  • Tentacles no longer deal extra contact damage in Revengeance Mode.
  • Plantera phase 2 and her tentacles now inflict Bleeding and Poisoned in Revengeance Mode.
  • Thorn balls now inflict Poisoned.
  • No longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.

Polterghast[]

  • Buffed Boss Rush health from 5,400,000 / 8,640,000 / 9,600,000 to 6,000,000 / 9,600,000 / 10,560,000.
  • Buffed clone's Boss Rush health from 1,500,000 / 2,400,000 / 3,040,000 to 1,700,000 / 2,720,000 / 3,360,000.
  • Buffed Boss Rush damage modifier from 1.75x to 2x.
  • Hooks now fire phantom shots less frequently.
  • Polterghast, its clone, and its hooks now only inflict Horror in Revengeance Mode.
  • Polterghast and its clone no longer take 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Polterghast and its clone no longer take 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Now has gores.

Profaned Guardians[]

  • Buffed the main guardian's Boss Rush health from 500,000 / 800,000 / 960,000 to 1,000,000 / 1,600,000 / 1,920,000.
  • Buffed the rock guardian's Boss Rush health from 300,000 / 420,000 / 560,000 to 600,000 / 840,000 / 1,120,000.
  • Buffed the crystal guardian's Boss Rush health from 200,000 / 280,000 / 336,000 to 400,000 / 560,000 / 672,000.
  • Buffed Boss Rush damage modifier from 1.25x to 1.75x.
  • The main and rock guardians' spears now inflict Holy Flames.
  • The main guardian's flares no longer inflict Holy Flames.

Providence, the Profaned Goddess[]

  • Buffed Boss Rush health from 9,000,000 / 14,400,000 / 15,840,000 to 10,000,000 / 16,000,000 / 17,600,000.
  • Buffed offensive guardian's Boss Rush health from 200,000 / 400,000 / 500,000 to 400,000 / 800,000 / 1,00,000.
  • Buffed defensive guardian's Boss Rush health from 150,000 / 300,000 / 360,000 to 300,000 / 600,000 / 720,000.
  • Buffed healer guardian's Boss Rush health from 200,000 / 400,000 / 500,000 to 400,000 / 800,000 / 1,000,000.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Increased Holy Flames duration from Holy Blasts from 2 seconds to 4.
  • Increased Holy Flames duration from Holy Bombs and Molten Blasts from 2 seconds to 3.
  • Decreased Holy Flames duration from Molten Blobs from 2 seconds to 1.5.
  • Holy Spears and laser now inflict Holy Flames.
  • Icarus' Folly is now applied to all players in multiplayer instead of just the player that Providence is targeting.
  • The defensive and offensive guardians' spears now inflict Holy Flames.
  • The offensive guardian's flares no longer inflict Holy Flames.

Queen Bee[]

  • Buffed Boss Rush health from 420,000 to 840,000.
  • Buffed Boss Rush damage modifier from 3x to 5x.

Ravager[]

  • Buffed body's Boss Rush health from 3,600,000 / 5,760,000 / 6,720,000 to 4,100,000 / 6,560,000 / 7,360,000.
  • Now spawns further away from the player during Boss Rush.
  • Scrap projectiles now last for 3 seconds instead of 3.5.
  • Body no longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • Free head lasers now inflict On Fire!.

Signus, Envoy of the Devourer[]

  • Buffed Boss Rush health from 3,900,000 / 6,240,000 / 7,040,000 to 4,300,000 / 6,880,000 / 7,680,000.
  • Buffed Boss Rush damage modifier from 1.75x to 2x.
  • Decreased time between teleports.
  • Decreased Horror duration from contact from 10 seconds to 5.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.

Siren and Leviathan[]

  • Buffed The Siren's Boss Rush health from 3,700,000 / 5,920,000 / 6,720,000 to 4,100,000 / 6,560,000 / 7,200,000.
  • Buffed The Leviathan's Boss Rush health from 6,700,000 / 10,720,000 / 12,160,000 to 7,300,000 / 11,680,000 / 13,120,000.
  • Buffed Boss Rush damage modifier from 3.5x to 3.75x.
  • The Leviathan now starts her charge further away from the player.
  • Increased Frostburn duration from Ice Shield and Frost Mists from 2.5 seconds to 4.
  • Frost Mists now inflict Chilled and Frozen.
  • Increased Confused duration from Music Notes from 1 second to 2.
  • Both no longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

Skeletron[]

  • Buffed Boss Rush health from 1,700,000 to 2,500,000.
  • Buffed hands' Boss Rush healths from 90,000 to 1,000,000.
  • Skulls now inflict Weak in Revengeance Mode.

Skeletron Prime[]

  • Buffed Boss Rush health from 780,000 to 1,560,000.
  • Buffed Prime Cannon's Boss Rush health from 350,000 to 700,000.
  • Buffed Prime Vice's Boss Rush health from 420,000 to 880,000.
  • Buffed Prime Saw's Boss Rush health from 280,000 to 560,000.
  • Buffed Prime Laser's Boss Rush health from 280,000 to 560,000.
  • Buffed Boss Rush damage modifier from 2x to 2.5x.
  • Skeletron Prime, Prime Vice, and Prime Saw now inflict Bleeding in Revengeance Mode.
  • Revengeance Mode skulls now inflict Weak.
  • Lasers now inflict On Fire! in Revengeance Mode.
  • Skeletron Prime and its limbs no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.

The Slime God[]

  • Buffed the core's Boss Rush health from 2,700,000 / 4,320,000 / 4,800,000 to 3,000,000 / 4,800,000 / 5,440,000.
  • Buffed the Ebonian Slime God's Boss Rush health from 3,800,000 / 6,080,000 / 7,200,000 to 4,400,000 / 7,040,000 / 8,000,000.
  • Buffed the Crimulan Slime God's Boss Rush health from 3,000,000 / 4,800,000 / 5,760,000 to 3,400,000 / 5,440,000 / 6,400,000.
  • Buffed the split Ebonian Slime God's Boss Rush health from 1,900,000 / 3,040,000 / 3,600,000 to 2,200,000 / 3,520,000 / 4,000,000.
  • Buffed the split Crimulan Slime God's Boss Rush health from 1,500,000 / 2,400,000 / 2,880,000 to 1,700,000 / 2,720,000 / 3,200,000.
  • Buffed Boss Rush damage modifier from 4.75x to 5.25x.
  • Increased Distorted duration from Core contact from 3 seconds to 4.
  • Decreased Horror and Marked for Death duration from Core contact from 5 seconds to 2.
  • Decreased the speeds of the large slimes and their projectiles.
  • Lowered distance required for large slimes to teleport to the player.
  • Expert Mode Crimulan Slime God no longer inflicts Cursed.
  • Increased Brimstone Flames and Mana Sickness durations from Ebonian Abyss Balls from 1 second to 2.
  • Increased Brimstone Flames and Cursed durations from Crimulan Abyss Balls from 1 second to 2.
  • Corrupt Slime Spawns can now inflict Mana Sickness in all difficulty modes instead of just Expert Mode and higher.
  • Crimson Slime Spawns and Spiked Crimson Slime Spawns can now inflict Cursed in all difficulty modes instead of just Expert Mode and higher.

Storm Weaver[]

  • Buffed phase 2's Boss Rush health from 3,000,000 / 4,800,000 to 4,500,000 / 7,200,000.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Both phases now have gores.

Supreme Calamitas[]

  • Buffed Boss Rush health from 4,000,000 / 6,400,000 / 7,200,000 to 4,100,000 / 6,560,000 / 7,360,000.
  • Buffed Brimstone Heart's Boss Rush health from 60,000 / 120,000 / 160,000 to 90,000 / 180,000 / 240,000.
  • Nerfed contact damage from 450 / 720 to 350 / 560.
  • Nerfed bullet hell 3 projectile damage from 420 / 640 to 400 / 600.
  • Nerfed bullet hell 4 projectile damage from 440 / 700 to 400 / 600.
  • Nerfed bullet hell 5 projectile damage from 500 / 800 to 400 / 600.
  • Players are no longer launched upwards if underground while Supreme Calamitas is alive.
  • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
  • Decreased Abyssal Flames duration from both Brimstone Hellblasts and Brimstone Skulls from 4 seconds to 3.
  • Increase Brimstone Flames duration from Brimstone Barrages from 2 seconds to 3.
  • Decreased Vulnerability Hex duration from bullet hell Brimstone Hellblasts from 3 seconds to 2.
  • Increased Vulnerability Hex duration from direct Brimstone Hellblasts and Brimstone Barrages from 1.5 seconds to 2.
  • Brimstone Monsters and Brimstone Skulls now inflict Vulnerability Hex in all difficulty modes instead of just Death Mode.
  • Buffed Brimstone Heart's health from 100,000 / 200,000 / 240,000 / 300,000 to 160,000 / 320,000 / 360,000 / 480,000.
  • Removed all previous projectile resistances from Brimstone Hearts, but they now take 12.5% damage from Celestus' split projectiles.

The Twins[]

  • Buffed Spazmatism's Boss Rush health from 1,300,000 to 1,900,000.
  • Buffed Retinazer's Boss Rush health from 950,000 to 1,400,000.
  • Spazmatism now inflicts Bleeding in Revengeance Mode.
  • Retinazer's lasers now inflict On Fire! in Revengeance Mode.
  • Both eyes no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.

Wall of Flesh[]

  • Buffed Boss Rush health from 3,200,000 to 4,700,000.
  • Buffed Boss Rush damage modifier from 3.5x to 4x.
  • Hungries and Leeches no longer deal extra damage in Revengeance Mode.

Enemies[]

  • Enemy Debuff Old time New time
    Angry Dog Bleeding 1.33 seconds 3 seconds
    Aquatic Parasite Venom 4 seconds 2 seconds
    Aquatic Seeker head Venom
    Bleeding
    3 seconds 2 seconds
    Aquatic Urchin Venom 3 seconds 2 seconds
    Armored Digger head Chilled
    Electrified
    1.67 / 3.33 seconds
    1 / 2 seconds
    4 seconds
    3 seconds
    Armored Digger body Chilled
    Electrified
    1.67 / 3.33 seconds
    1 / 2 seconds
    3 seconds
    2 seconds
    Armored Digger tail Chilled
    Electrified
    1.67 / 3.33 seconds
    1 / 2 seconds
    2 seconds
    1.5 seconds
    Blighted Eye Weak 1 / 1.67 seconds 2 seconds
    Box Jellyfish Venom 3 seconds 2 seconds
    Calamity Eye Weak
    Brimstone Flames
    1 / 3.33 seconds
    0.83 / 1.67 seconds
    2 seconds
    2 seconds
    Colossal Squid (Ink Bomb) Venom 4 seconds 5 seconds
    Cosmic Elemental Confused
    Horror
    1 / 3.33 seconds
    2.5 seconds
    2 seconds
    3 seconds
    Crimulan Blight Slime Mana Sickness
    Confused
    1 / 1.67 seconds
    1 second
    2 seconds
    2 seconds
    Cryon Frostburn 2.67 / 5 seconds 5 seconds
    Cultist Assassin Horror 5 seconds 3 seconds
    Cuttlefish Venom
    Horror
    3 seconds
    2 seconds
    2 seconds
    1 second
    Despair Stone Horror 5 seconds 3 seconds
    Ebonian Blight Slime Mana Sickness
    Weak
    3.33 / 1.67 seconds
    3.33 / 4.33 seconds
    2 seconds
    2 seconds
    Flounder Venom 3 seconds 2 seconds
    Giant Squid Crush Depth
    Darkness
    5 seconds 3 seconds
    Gnasher Venom
    Bleeding
    3 seconds 2 seconds
    Gulper Eel head Marked for Death
    Horror
    5 seconds 3 seconds
    Heat Spirit On Fire!
    Brimstone Flames
    2 / 3 seconds
    0.67 / 1.33 seconds
    2 seconds
    2 seconds
    Ice Clasper Frostburn 2.67 / 5 seconds 5 seconds
    Luminous Corvina Fish Alert
    Crush Depth
    3 seconds
    2 seconds
    6 seconds
    3 seconds
    Mauler Marked for Death
    Horror
    2.5 seconds 3 seconds
    Melter Plague 3 seconds 5 seconds
    Oarfish head Bleeding
    Marked For Death
    Horror
    5 seconds
    2.5 seconds
    2 seconds
    3 seconds
    1.5 seconds
    1.5 seconds
    Pitbull Bleeding 2.67 / 5 seconds 2 seconds
    Plague Charger Plague 4.33 / 4.67 seconds 3 seconds
    Plague Charger (large) Plague 4.67 / 5 seconds 3 seconds
    Plagueshell Plague 3 seconds 5 seconds
    Reaper Shark Marked for Death 5 seconds 2 seconds
    Scryllars Horror 5 seconds 3 seconds
    Sea Urchin Venom 3 seconds 2 seconds
    Shockstorm Shuttle Electrified 2 / 3.33 seconds 2 seconds
    Soul Slurper (contact) Horror 5 seconds 3 seconds
    Soul Slurper (laser) Brimstone Flames 2 seconds 3 seconds
    Sun Bat On Fire!
    Holy Flames
    2.5 / 5 seconds
    1 / 2 seconds
    2 seconds
    2 seconds
    Sunskater On Fire!
    Holy Flames
    2.5 / 5 seconds
    1 / 2 seconds
    2 seconds
    2 seconds
    Toxic Minnow (cloud) Poisoned 5 seconds 10 seconds
    Trasher Venom
    Bleeding
    4 seconds 3 seconds
    Viperfish Bleeding
    Crush Depth
    Marked for Death
    Horror
    3 seconds
    3 seconds
    2 seconds
    2 seconds
    2 seconds
    2 seconds
    1.5 seconds
    1.5 seconds
    • Blood Orbs can now drop from bosses that deal no contact damage, but can no longer drop from enemies that deal less than 6 contact damage, and decreased their drop chance without Bloodflare armor from 16.67% to 8.33%.
    • Removed the increased amount of kills needed to lower the Lunar Events' pillars' shields in Expert Mode.
    • Post-Devourer of Gods seasonal moons now only grant stat bonuses to their exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 2.5x.
    • Post-Yharon Solar Eclipses now only grant stat bonuses to its exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 3x.
    • Revengeance Mode enemies now drop 2x more money instead of 5x.
    • Changed the health and damage modifiers given to enemies during early Hardmode from 80% / 60% to 75%.
    • Decreased Aquatic Seeker's spawn rate.
    • Armored Digger changes:
      • Buffed health from 2000 / 4000 to 40,000 / 80,000.
      • Buffed head's contact damage from 50 / 100 to 90 / 180, its body's contact damage from 40 / 80 to 70 / 140, and its tail's contact damage from 20 / 40 to 55 / 110.
      • Body segments will now shoot scrap projectiles at the player occasionally.
      • Increased segment count from 10 to 42.
      • Increased speed and jump height.
      • Changed on hit dust type from 234 to 6.
      • Decreased amount of dust produced when hit.
      • Now drops Demonic Bone Ash and Draedon's Remote instead of Ectoblood.
      • Increased coin drop count from 10 Silver Coin to 5 Gold Coin.
      • Can no longer despawn as long as it has a target.
    • Buffed Bobbit Worm's health from 7000 / 14,000 to 10,000 / 20,000, its damage from 110 / 220 to 150 / 300, and decreased its spawn rate.
    • Buffed Colossal Squid's health from 181,500 / 363,000 to 220,000 / 440,000, its contact damage from 110 / 220 to 150 / 300, its Ink Bomb damage from 130 / 200 to 140 / 220, and they are no longer transparent while aggressive.
    • Cryons and Ice Claspers now inflict Glacial State in all difficulty modes instead of just Expert Mode and higher.
    • Eidolon Wyrm changes:
      • Nerfed the juvenile's health from 200,000 / 400,000 to 160,000 / 320,000, buffed its contact damage from 130 / 260 to 170 / 340, and buffed its projectile damage from 120 to 160.
      • Buffed the adult's contact damage from 1100 / 1500 to 1500 / 3000.
      • Both wyrms no longer inflict Horror and Marked for Death in Normal and Expert Mode.
      • Increased distance required for both wyrms to despawn.
      • Ice mists now inflict Frozen, Chilled, and Frostburn.
      • Lightning orbs now inflict Electrified.
    • Buffed Giant Squid's health from 200 / 400 to 400 / 800, and its damage from 50 / 100 to 80 / 160.
    • Great Sand Shark is now able to send a barrage of sand blasts into the air every few seconds, and it no longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.
    • Buffed Gulper Eel's health from 35,000 / 70,000 to 80,000 / 160,000, its head's damage from 120 / 240 to 135 / 270, its body's damage from 70 / 140 to 90 / 180, and its tail's damage from 50 / 100 to 65 / 130.
    • Buffed Laserfish's health from 120 / 240 to 240 / 480, its laser damage from 64 / 100 to 80 / 120, and it now shoots a laser every 2 seconds instead of 3.
    • Buffed Luminous Corvina's health from 400 / 800 to 800 / 1600.
    • Buffed Mauler's health from 144,000 / 288,000 to 165,000 / 330,000, and its contact damage from 115 / 230 to 135 / 270.
    • Buffed Mirage Jelly's health from 5000 / 10,000 to 6000 / 12,000, and its damage from 80 / 160 to 100 / 200.
    • Buffed Moray Eel's health from 110 / 220 to 180 / 360, and its damage from 35 / 70 to 45 / 90.
    • Buffed Plaguebringer's Boss Rush health from 150,000 / 300,000 to 200,000 / 400,000.
    • Buffed Reaper Shark's health from 150,000 / 300,000 to 190,000 / 380,000, its contact damage from 125 / 250 to 160 / 320, and they are no longer transparent while aggressive.
    • Lowered the amount of Sand Sharks that need to be killed to summon the Great Sand Shark from 20 to 10, however, subsequent summons will still require 20.
    • Sand Tortoises now inflict Holy Flames in all difficulty modes instead of just Expert Mode and higher.
    • Stormlions now inflict Electrified in all difficulty modes instead of just Expert Mode and higher.
    • Buffed Toxic Minnow's cloud damage from 40 / 80 to 60 / 120.
    • Buffed Viperfish's health from 80 / 160 to 160 / 320, and its contact damage from 30 / 60 to 60 / 120.

    Items[]

    Armor[]

    • Aerospec armor changes:
      • Aerospec Breastplate no longer provides 20 mana and 1 minion slot, and instead provides 3% increased critical strike chance.
      • Aerospec Hat now provides 20 mana.
      • Aerospec Helmet no longer provides an 8% increase to summon damage, and instead provides a 5% boost to movement speed, and a minion slot.
      • Summoner Aerospec armor's set bonus now grants a 16% minion damage boost instead of a 5% movement speed bosot.
    • Astral armor's set bonus stars now have a 1 second cooldown instead of 2, nerfed its critical strike chance boost from 22% to 17%, and its description now specifies the critical strike chance boost.
    • Ataxia armor changes:
      • Melee set bonus geysers now penetrate 3 times instead of infinitely, last 2 seconds instead of 1, and only up to 3 can exist at once.
      • Ranged set bonus chaos flames now deal 50% of the held weapon's damage instead of 25%.
      • Nerfed Ataxia Armor's critical strike chance boost from 5% to 4%.
      • All Ataxia helmets no longer boost critical strike chance.
      • Ataxia Helm's tooltip now mentions that it boosts melee projectile damage.
      • Nerfed Ataxia Helmet's summon damage boost from 12% to 5%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
      • Buffed summoner Ataxia armor's set bonus summon damage boost from 5% to 40%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Nerfed Ataxia Subligar's critical strike chance boost from 5% to 3%.
    • Auric Tesla armor changes:
      • Nerfed set bonus critical strike chance boost when standing still by 50%.
      • Rogue set bonus rogue critical hit damage when under 90% health has been increased from 2x to 3x damage.
      • Increased the damage modifier that rogue set bonus critical strikes have from 2x to 3x.
      • Increased magic set bonus explosion damage from 400% projectile damage to 700%.
      • Increased magic set bonus ghostly bolt damage from 260% of the held weapon's damage to 420%.
      • Melee set bonus health-based damage boost stops scaling at 50% health instead of 66%, and its flat damage boost has been increased from 1.5x to 2x.
      • Moved Auric Tesla Space Helmet's 120% damage boost to the summoner set bonus.
      • Nerfed Auric Tesla Cuisses' critical strike chance boost from 10% to 5%.
    • Bloodflare armor changes:
      • Nerfed summoner and rogue set bonus damage boosts when under 80% life from 15% to 10%.
      • Moved Bloodflare Helmet's summon damage boost to its summon set bonus, increased it from 10% to 55%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Nerfed Bloodflare Helmet's life regeneration boost under 50% health from 3 to 2.
      • Buffed Bloodflare Body Armor's critical strike chance boost from 7% to 8%.
      • Nerfed Bloodflare Cuisses' critical strike chance boost from 10% to 7%.
    • Daedalus armor changes:
      • All helmets no longer provide any critical strike chance boosts.
      • Nerfed Daedalus Headgear's summon damage boost from 10% to 5%, but buffed the summoner set bonus boost from 5% to 20%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Nerfed Daedalus Leggings' critical strike chance boost from 4% to 3%.
    • Demonshade armor changes:
      • Increased Enraged's damage boost from 300% to 500%.
      • Nerfed Demonshade Helm's critical strike chance boost from 30% to 15%.
      • Demonshade Helm now boosts summon damage by 100%.
      • Nerfed Demonshade Breastplate's damage and critical strike chance boosts from 20% to 15%.
    • Gladiator armor now provides rogue bonuses:
      • Gladiator Helmet now increases rogue damage by 5%.
      • Gladiator Breastplate now increases rogue critical strike chance by 5%.
      • Gladiator Leggings now increase rogue velocity by 5%.
      • Set bonus now increases defense by 5, and rogue damage and velocity by 10%.
    • God Slayer armor changes:
      • Magic set bonus offensive flames now deal 200% projectile damage instead of 150%.
      • Nerfed rogue set bonus stat boosts while at full health from 15% to 10%.
      • Moved God Slayer Horned Helm's summon damage boost to its summon set bonus, buffed it from 14% to 65%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Buffed God Slayer Chestplate's damage boost from 10% to 11%.
      • Nerfed God Slayer Leggings' critical strike chance boost from 10% to 6%.
    • Meteor armor no longer completely removes Space Gun's mana cost; it now reduces it by 50%.
    • Nebula armor's damage boosts are now 15% less effective.
    • Obsidian armor now provides extra bonuses:
      • Helmet now increases rogue damage by 5%.
      • Breastplate now increases rogue critical strike chance by 5%.
      • Leggings now increase rogue velocity by 5%.
      • Set bonus now increases defense by 3, and rogue damage and velocity by 10%.
      • Set bonus also provides immunity to fire blocks such as Hellstone, and temporary immunity to Lava.
    • Pumpkin armor now boosts rogue damage by 10%.
    • Reaver armor changes:
      • All helmets and Reaver Rage no longer provide any critical strike chance boosts.
      • Ranged set bonus rockets now deal 130% of the held weapon's damage instead of 180%.
      • Nerfed Reaver Helmet's summon damage boost from 10% to 5%, but buffed the summoner set bonus boost from 5% to 16%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Reaver Scale Mail no longer provides any life regeneration.
    • Silva armor changes:
      • Nerfed some of the set bonus damage boosts during Silva Invulnerability:
        • Nerfed ranged set's damage boost from 50% to 40%.
        • Nerfed rogue set's damage boost from 20% to 10%.
        • Nerfed summoner set's damage boost from 15% to 10%.
      • Removed magic set's critical strike chance boost it granted during Silva Invulnerability.
      • Nerfed the damage boost that the rogue set bonus grants to rogue projectile critical hits from 350% to 300%.
      • Moved Silva Helmet's summon damage boost to its summon set bonus, buffed it from 13% to 75%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Nerfed Silva Armor's critical strike chance boost from 10% to 8%.
      • Nerfed Silva Leggings' critical strike chance boost from 9% to 7%.
    • Moved Statigel Hood's summon damage boost to its summon set bonus, buffed it from 10% to 18%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
    • Tarragon armor changes:
      • Hearts can now drop from bosses that deal no contact damage, however they can no longer drop from enemies that deal less than 6 contact damage.
      • Summoner set bonus no longer emits light.
      • Moved Tarragon Horned Helm's summon damage boost to its summon set bonus, buffed it from 10% to 50%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
      • Nerfed Tarragon Breastplate's life regeneration from 3 to 2.
      • Nerfed Tarragon Leggings' damage and critical strike chance boosts from 10% to 6%.
    • Buffed Victide Helmet's summon damage from 5% to 9%, reworded its tooltip to say it boosts "minion damage" instead of "summon damage", and gave it an extra minion slot.
    • Buffed Wulfrum Helmet's summon damage from 3% to 6%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
    • Xeroc armor changes:
      • Now only provides boosts for rogue stats instead of all damage types.
      • Set bonus now has a cap of 3 blasts and 3 fire projectiles at once.
      • All of the set bonus projectiles have had their damages adjusted:
        • Orbs now deal 120% projectile damage instead of 80%.
        • Blasts now deal 20% projectile damage instead of 15%.
        • Fire projectiles now deal 15% projectile damage instead of 10%.
        • Stars now deal 160% projectile damage instead of 130%.
        • Bubbles now deal 120% projectile damage instead of 130%.
      • Nerfed Xeroc Wrath's critical strike chance boost from 10% to 5%.
      • Buffed set bonus rogue damage boost from 7% to 9%, and gave it a rogue velocity boost.
      • Nerfed Xeroc Mask's rogue damage and critical strike chance boosts from 12% to 11%, and removed its minion slot boost.
      • Buffed Xeroc Plate Mail's rogue damage and critical strike chance boosts from 6% to 7%.
      • Xeroc Cuisses now boost rogue damage by 5%.
    • Vortex armor's stealth ability now boosts ranged damage by 40% and ranged critical strike chance by 15% instead of 80% and 20% respectively.
    • Several vanilla armor pieces have had their defenses adjusted:
    • Prehardmode vanilla ore armor sets now increase mining speed by varying amounts:

    Accessories[]

    • Reduced the sell values of all Calamity accessories.
    • Nerfed The Absorber's life regeneration boost from 3 to 2, and made attacks heal for 5% of their damage instead of 6.25%.
    • Affliction no longer has increased life regeneration in Revengeance Mode.
    • Alchemical Flask and Plague Hive now have a limit of 6 Plague Seekers at a time, and they now last for 3 seconds instead of 2.5.
    • Buffed The Amalgam and Amalgamated Brain's damage boosts from 10% to 12%, but they no longer grant any critical strike chance boosts.
    • Nerfed Ambrosial Ampoule's life regeneration boosts from 3 to 2 each, it now uses 5 Frigid Bars and 15 Stardust in its recipe, and it is now crafted at a Hardmode Anvil instead of an Ancient Manipulator.
    • Nerfed Amidias' Spark's spark damage from 10 to 6 in Prehardmode, and 40 to 36 in Hardmode.
    • Arkhalis's Lightwings, Hoverboard, and Leinfors' Prehensile Cloak now count for the Any Wings recipe group.
    • Asgardian Aegis and Asgard's Valor no longer provide any life regeneration.
    • Nerfed Astral Arcanum's defense buff while under a damaging debuff from 40 to 20.
    • Nerfed Astral Arcanum and Celestial Jewel's life regeneration boost when under a damaging debuff from 8 to 4.
    • Avenger Emblem can now use the Rogue Emblem in place of any of the other emblems in its recipe.
    • Removed Bloodflare Core and Core of the Blood God's lifedraining aura.
    • Buffed Bloodflare Core and Core of the Blood God's damage boost when under 15% health from 15% to 20%.
    • Removed Bloom Stone, Chaos Stone, and Cryo Stone's critical strike chance boosts, but buffed their damage boosts from 2% to 3%.
    • Buffed Core of the Blood God's damage boost from 5% to 7%, but removed its critical strike chance boost.
    • Halved all of Crown Jewel's life regeneration boosts, removed its life regeneration boost when affected by any of the Drunk Princess' drinks, and nerfed its defense boost while affected by one of the Drunk Princess' drinks from 20 to 10.
    • Buffed Daedalus Emblem's ranged damage boost from 5% to 10%.
    • Dark Sun Ring no longer provides any critical strike chance boosts, and its life regeneration has been nerfed from 2 to 1.
    • Buffed Dimensional Soul Artifact's damage and critical strike chance boosts from 15% to 25%, but it no longer bypasses damage and critical strike chance caps.
    • Nerfed Elemental Gauntlet's melee critical strike chance boost from 10% to 5%, and its tooltip now mentions that it boosts melee projectile damage.
    • Nerfed Elemental Quiver's ranged critical strike chance boost from 10% to 5%.
    • Nerfed Elysian Aegis' life regeneration from 3 to 2.
    • Buffed Ethereal Talisman's magic damage boost from 10% to 15%, nerfed its magic critical strike chance boost from 10% to 5%, and removed its life regeneration boost.
    • Buffed Frost Flare's damage boost from 5% to 10%, but removed its critical strike chance boosts.
    • Godly Soul Artifact's Sons of Yharon no longer inflict Holy Flames.
    • Nerfed Grand Gelatin and Life Jelly's life regeneration boosts when standing still from 5 to 2.
    • The Hard modifier now increases damage reduction by 0.25%, Guarding increases it by 0.5%, Armored increases it by 0.75%, and Warding increases it by 1%.
    • Harpy Ring no longer provides any life regeneration boosts.
    • Decreased the amount of Rage that Heart of Darkness grants at a time.
    • Heart of the Elements changes:
      • Buffed defense from 6 to 9.
      • When the Elementals are enabled: buffed damage boost from 5% to 8%, removed critical strike chance boosts, and nerfed life regeneration boost from 2 to 1.
      • When the Elementals are disabled: buffed damage boost from 6% to 10%, removed critical strike chance boosts, and nerfed life regeneration from 3 to 2.
    • Nerfed Honey Dew's life regeneration while in the Jungle from 2 to 1, and its life regeneration while under a damaging debuff from 3 to 2.
    • Laudanum no longer provides any critical strike chance boosts.
    • Nerfed Living Dew's life regeneration while in the Jungle from 2 to 1.
    • Magic Quiver's tooltip now specifies that it increases arrow damage.
    • Buffed Nanotech's rogue damage and velocity boosts from 10% to 15%, nerfed its rogue critical strike chance boost from 10% to 5%, and its Nanoblades now deal 33% projectile damage instead of 100%.
    • Removed Nebulous Core's critical strike chance boost, but buffed its damage boost from 10% to 12%.
    • The Precise modifier now increases critical strike chance by 1% instead of 2%, and Lucky increases critical strike chance by 2% instead of 4%.
    • Psychotic Amulet now uses Rarity Level: 6 rarity instead of Rarity Level: 8, nerfed its damage boost modifier when standing still from 25% to 20%, and nerfed its critical strike chance modifier from 25% to 10%.
    • Nerfed Radiant Ooze's daytime life regeneration boost from 2 to 1.
    • Reaper Tooth Necklace no longer provides any critical strike chance boosts.
    • Removed Rose Stone's critical strike chance boost, nerfed its life regeneration boost from 2 to 1, and buffed its damage boost from 2% to 3%.
    • Nerfed Scarf Boost's melee critical strike chance boost from 10% to 5%.
    • Scarf Cooldown now causes Rod of Discord's Chaos State to last longer in all modes instead of just Revengeance Mode.
    • Sigil of Calamitas no longer provides any life regeneration boosts.
    • Siren (buff) no longer gains extra life regeneration in Hardmode.
    • Renamed Spirit Generator to Spirit Glyph.
    • Nerfed Statis' Belt of Curses' rogue critical strike chance boost from 10% to 5%.
    • Buffed Stress Pills' damage boost from 5% to 6%, but removed its critical strike chance boosts.
    • All vanilla wings now display their stats in their tooltips.
    • Rebalanced most Calamity wings:
      • Buffed Aureate Booster's flight time from 90 to 120, but nerfed its horizontal speed from 10 to 8, its horizontal acceleration from 2 to 1.5, and reduced all of its vertical speed stats.
      • Nerfed Celestial Tracers' horizontal speed from 13 to 12, but buffed all of its vertical speed stats.
      • Buffed Discordian Wings' flight time from 125 to 180, but nerfed its horizontal speed from 9 to 7.75, its horizontal acceleration from 2 to 1.5, and reduced all of its vertical speed stats.
      • Nerfed Drew's Wings' horizontal speed from 13 to 12, but buffed all of its vertical speed stats.
      • Nerfed Elysian Tracers' flight time from 200 to 160, its horizontal speed from 11 to 10.5, and buffed all of its vertical speed stats.
      • Nerfed Elysian Wings' flight time from 220 to 180, and its horizontal speed from 11 to 9.75.
      • Buffed MOAB's flight time from 50 to 60, but nerfed its horizontal speed from 9 to 7, its horizontal acceleration from 1.3 to 1, and reduced all of its vertical speed stats.
      • Nerfed Seraph Tracers' horizontal speed from 10 to 9, buffed its horizontal acceleration from 2.25 to 2.5, and reduced all of its vertical speed stats.
      • Buffed Skyline Wings' flight time from 30 to 60, but nerfed its horizontal speed from 8 to 6.25, and reduced all of its vertical speed stats.
      • Buffed Soul of Cryogen's flight time from 60 to 100, but nerfed its horizontal speed from 8 to 6.25, its horizontal acceleration from 1.35 to 1, and reduced all of its vertical speed stats.
      • Buffed Starlight Wings' flight time from 110 to 150, but nerfed its horizontal speed from 9 to 7.5, its horizontal acceleration from 1.5 to 1, and reduced all of its vertical speed stats.
      • Nerfed Tarragon Wings' flight time from 250 to 210, and its speed from 11 to 9.5.
      • Buffed Xeroc Wings' flight time from 160 to 180, but nerfed its horizontal speed from 9 to 8.5, its horizontal acceleration from 2.25 to 2, and reduced all of its vertical speed stats.
    • Yharim's Gift's sky flares are now faster, have smaller dusts, and produce less dust.
    • Yharim's Insignia's tooltip now mentions that it boosts melee projectile damage.

    Weapons[]

    Buffs[]

    • All Calamity debuffs no longer have doubled duration in Expert Mode.
    • Abyssal Flames, Brimstone Flames, Burning Blood, Holy Flames, Holy Inferno, and Plague's death messages now have periods.
    • Heart Attack no longer provides a life regeneration boost.
    • "Plague" is now capitalized in Plague's death message.
    • Nerfed Tyrant's Fury's melee critical strike chance boost from 30% to 10%.
    • Warmth now provides immunity to Chilled, Frozen, and Glacial State.

    Other[]

    • The Adrenaline Meter now has a unique border.
    • The Adrenaline and Rage Meters now play sounds when full.
    • The Astral Infection now only strikes on the Dungeon side of the world.
    • Most bosses can now naturally spawn in Death Mode if they haven't been defeated yet.
    • Decreased Death Mode's increased damage taken modifier from 50%} to 25%.
    • The Drunk Princess now has unique dialogue for if the player has either Siren's Heart equipped.
    • The Drunk Princess now has a dialogue message where she will state the name of a random Patreon donor. The list of donors are as follows:
    • Vorbis.
    • SoloMael.
    • Chaotic Reks.
    • The Buildmonger.
    • Yuh.
    • Littlepiggy.
    • LompL.
    • Lillith Saintclaire.
    • Ben Shapiro.
    • Faye.
    • Gibb50.
    • Braden Hajer.
    • Hannes Holmlund.
    • profoundmango69.
    • Jack M Sargent.
    • Hans Volter.
    • Krankwagon.
    • MishiroUsui.
    • pixlgray.
    • Arkhine.
    • Lodude.
    • The Dryad now sells Jungle Roses and Nature's Gifts.
    • Irradiated no longer boosts critical strike chance.
    • Switched the final two mana star sprites after consuming all permanent mana power-ups.
    • Rage can now only be gained from contact with enemies not spawned by Statues, hostile projectiles that are not from Traps, and true melee strikes.
    • The player no longer deals 5% more damage and takes 5% more damage in Revengeance Mode after a boss has been defeated.
    • Increased the effectiveness of defense post-Plantera in Revengeance Mode from 62.5% to 75%.
    • Increased the Revengeance Mode post-Moon Lord minimum damage taken modifier.
    • Decreased spawn rates for all Calamity biomes and post-Moon Lord Rain.
    • Super Dummies and Target Dummies can now be hit as long as no bosses are alive, instead of requiring 3 Town NPCs to be alive.

    Resprites[]

    Fixes[]

    • Fixed Abyssal Amulet, the Abyssal Weapon buff, Alchemical Flask, Ataxia Helm, Elemental Gauntlet, Frost Flare, Soul of Cryogen, and Yharim's Insignia not inflicting their respective debuffs on other players in multiplayer.
    • Fixed Abyssal Diving Suit and Abyssal Diving Suit Plates' tooltip and description still saying that the plates reduce damage by 25% instead of 15%.
    • Fixed an error caused by certain accessories and armor that emit light from the player.
    • Fixed Anarchy Blade and Exoblade not benefitting from any modifiers which boost damage.
    • Fixed Arctic Arrow's projectile missing its item's resprite.
    • Fixed all Calamity arrow projectiles not internally counting as arrows.
    • Fixed Astral Staff's projectiles not dealing magic damage.
    • Fixed Astreal Defeat's arrows not producing flames.
    • Fixed Aureus Cell, Grape Beer, Margarita, Red Wine, and Sunken Stew not giving appropriate effects when using Quick Buff.
    • Fixed ranged Bloodflare armor's souls, Exoblade's comets, summoner God Slayer armor's souls, Soul Edge's souls, and Undine's Retribution's spears not following the player correctly.
    • Fixed summoner Bloodflare armor's mines not functioning properly in multiplayer.
    • Fixed Bumblebirb despawning in multiplayer.
    • Fixed a bug with The Devourer of Gods' transition to his second phase in multiplayer.
    • Fixed Elemental Gauntlet and Yharim's Insignia giving negative melee speed.
    • Fixed Ghastly Visage not checking for the Mana Flower correctly.
    • Fixed Holy Inferno calling Providence, the Profaned Goddess by her old name.
    • Fixed Ice Shield (buff)'s description still saying that the buff reduces damage by 50% instead of 20%.
    • Fixed rogue Illustrious Knives using melee Empyrean Knives in their recipe.
    • Fixed The Leviathan considering The Siren as still alive even if The Siren had been killed.
    • Fixed Lunar Event enemies not spawning if a pillar spawned in the Astral Infection.
    • Fixed Plague Hive not boosting bee damage.
    • Fixed Ravager's scrap projectiles dealing no damage.
    • Fixed a sheeting error on Skyline Wings.
    • Fixed Spectre Hood's magic damage penalty not functioning properly.
    • Fixed Tenebris not spreading correctly.
    • Fixed Viper Vines not growing correctly.
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