1.4.5.002 (or 188.8.131.52) update added two new items, fixed numerous bugs, and adjusted various enemies and bosses.
Additions [ ]
Changes [ ]
Bosses [ ]
Nerfed The Leviathan's health from 69,000 / / 110,400 to 55,200 / 145,120 / 88,320 . 116,096
Now fires several barrages of sand blasts in its spin attack instead of summoning enemies.
Reduced top speed in its second phase in all difficulties.
Now fires blue lasers below 70% health which inflict
Electrified in Revengeance Mode. Green lasers are now fired below 85% health and inflict
Cursed Inferno instead of homing onto the player. All lasers can fire regardless of health in
Death Mode. Reduced maximum body defense buff from 30 to 10.
Probes now fire a less amount of lasers in a set time.
Lasers in Phase 1 can now pass through tiles between them and the player as well as inflicting God Slayer Inferno for 2 seconds.
Can now have up to 3 Draconic Swarmers alive at once in Revengeance Mode.
Phase 2 no longer limits the maximum Swarmers to 1.
Freed head in Revengeance Mode no longer deals contact damage.
Now burrows more often in Phase 1 and even more often in higher difficulties.
The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
Shaderain projectiles now fall much slower.
Nerfed fast charge telegraph and bullet hell damage reduction from 75% to 40%.
No longer deals contact damage during bullet hell spins.
Ancient Doom projectiles and clone Fireballs now inflict Shadowflame in Revengeance Mode.
Reduced top speed in Revengeance Mode.
Phantasmal Spheres now start out with a slower velocity and accelerate over time.
Can no longer naturally spawn in Death Mode.
Reduced tile enrage requirement by 25%.
Can no longer naturally spawn in Death Mode.
Hands cannot deal damage for 3 seconds after spawning.
Limbs cannot deal damage for 3 seconds after spawning.
Rockets in Revengeance Mode are now slightly slower.
Reduced speed and slimes summoned.
Reduced Distorted duration from the Core from 4 seconds to 3, and increased speed when possessing another slime.
Lasers while enraged now start out with a slower velocity and accelerate over time.
Enemies [ ]
Adult Eidolon Wyrms no longer drop Lumenyl pre- Calamitas or Ectoplasm pre- Plantera. All bosses besides the
Profaned Guardians and the Sentinels of the Devourer are now guaranteed to drop at least one weapon.
Armored Diggers and Draedon's Remote Mechanical Bosses now drop Dubious Plating and Mysterious Circuitry. Nerfed
Draconic Swarmer's health from 20,000 / / 40,000 to 12,000 / 50,000 / 24,000 . 30,000 Decreased the spawn rate of
Piggies and Wulfrum Drones. Decreased the speed of Wulfrum Drones and
Blue and Green Jellyfish can no longer spawn in any Calamity Mod biome. Increased spawn rates for the
Giant Clam, Wulfrum Gyrator, Wulfrum Hovercraft, Wulfrum Pylon, and Wulfrum Rover.
Wulfrum Pylons can now occasionally spawn in the inner third of the world. Wulfrum Pylons now boost enemy spawn rates if there are less than 4 other Wulfrum enemies nearby.
Recipes [ ]
All of the following recipes that use
Endothermic Energy, Nightmare Fuel, and/or Phantoplasm have been replaced with Ascendant Spirit Essence(s):
The Amalgam, Core of the Blood God, Draedon's Heart, Eclipse Mirror, Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nanotech, Nucleogenesis, Silva Wings, and The Sponge.
Fearmonger armor, God Slayer armor, and Silva armor.
Alluvion, Apotheosis, Ataraxia, Cosmic Shiv, Devil's Devastation, Face Melter, Galaxia, Galaxy Smasher, God's Paranoia, Greatsword of Blah, Light God's Brilliance, Minigun, Nadir, Phangasm, Primordial Ancient, Recitation of the Beast, SDFMG, and T1000. Auric Tesla Bar, Dragonfruit, and Silva Crystal. Changed the number of
Cosmilite Bars in several recipes:
The Sponge now requires 5 bars instead of 15.
Galaxy Smasher, Primordial Ancient, and
Starmada now require 5 bars instead of 10. SDFMG now requires 5 bars instead of 4. Removed Phantoplasm from
Asgardian Aegis and Elysian Tracers' recipes.
Clock Gatlignum now requires Clockwork Assault Rifle in its recipe.
Draedon's Heart and Starmada are now crafted at a Draedon's Forge instead of the Ancient Manipulator.
Laboratory Shelf is now crafted and crafted into Laboratory Plating instead of Laboratory Panels. Reduced the number of Forbidden Fragments in Primordial Ancient's recipe from 10 to 5.
Rusted Pipes now use the Any Iron Bar recipe group.
Shredder requires Frostbite Blaster to craft instead of Clockwork Assault Rifle. Starmada now requires an Ascendant Spirit Essence to craft.
Renames [ ]
Balance and Reworks [ ]
All rogue accessories that grant special on-hit effects can only proc on the first 5 hits of a rogue projectile.
Anti-materiel Rifle projectiles now have 10% of the weapon's knockback instead of the full amount. Reworked
Caustic Staff, now inflicts debuffs on a randomized timer between 1 and 3 seconds.
It now only inflicts one debuff at a time, and cycles through its list of debuffs.
Debuffs are now only applied if the player is holding a
Summon weapon or Tool. Debuffs must time out and cannot be refreshed before the next debuff can be applied. Reworked
Celestus' stealth strike, now fires a single scythe that bounces off and homes into enemies after returning to the player once.
Desert Prowler armor no longer boosts the damage of ammunition. Greatly reduced how often
Elemental Disk splits and how many sub projectiles it can make. Nerfed
Elemental Excalibur's shoot speed from 12 to 6. Adjusted
Entropy's Vigil, Cataclymini and Catastromini minions now uses ID-static iframes. Reworked
Hypothermia's stealth strike, now fires an ice chunk that splits into more ice shards after traveling a short distance. The player can now receive the
Life Drain buff from the following NPCs:
Lunarian Bow projectiles can no longer pierce. Adjusted
Napalm Arrows, now use ID-static iframes. Adjusted
Optic Staff, Spazmamini minions now use ID-static iframes.
Profaned Soul Crystal now only gives Holy Flames immunity during the day and Nightwither immunity during the night. Profaned Soul Crystal minions now only inflict Holy Flames at day and Nightwither at night.
Profaned Soul Crystal's safety damage net is now 75 damage instead of 0.1% of the target's max health.
Pulse Dragon's electrospheres now use local iframes and only last for 0.2 seconds. Now spawns 8 electrospheres per flail instead of 6. The flail itself now deals extra damage to inorganic targets. Increased electrosphere damage from 40% base damage to full damage.
Sealed Singularity projectiles no longer use LocalNPCImmunity. Cosmic Scythes summoned from the
Shadow Potion now inflict Shadowflame instead of God Slayer Inferno.
Spectralstorm Cannon's lost soul projectiles now have a 30% projectile deviation. Lost soul projectiles now start on a randomized frame instead of the first frame.
Spirit Glyph, Hallowed Rune, and heart/star spawns from Bloodflare armor can now trigger on bosses that have no contact damage.
Sulphurous armor's toxic bubble projectile now only spawns on double jumps. Nerfed
Vanquisher Arrows, decreased the overall amount of secondary arrows that spawn.
Venerated Locket knife damage is now affected by rogue damage boosts. Nerfed knife's base damage from 200 to 150. Yanmei's Knife can now trigger its on-hit effects when damaging the following:
Ancient Doom, Ancient Light, Cosmic Mine, Cultist Clone, Dark Heart, Detonating Bubble, Moon Leech Clot, Plaguebringer, Plague Charger, Probe, Ravager's Right Leg, Sepulcher Heart, Sharkron, and Soul Seeker.
Additional Changes [ ]
Resprites [ ]
Omega Blue armor and Statigel armor. Resprited
The Community, Old Die, and Voltaic Jelly. Resprited
Abyssal Madness and Sirius buffs. Resprited
Abyssal Madness Cooldown, Extreme Gravity, Fab, Icarus' Folly, Nightwither, Shred, Sulphuric Poisoning, Time Distortion, Warped, Weak Petrification, and Whispering Death debuffs. Resprited
Meteor Fist projectiles. Resprited
Dragon Scales and The Wand's tornadoes. Resprited
Dragon Scales and Infernal Spear's fireballs. Resprited
Drunk Princess. Resprited
Adamantite Throwing Axe, Aether's Whisper, Briny Baron, Flare Bolt, Frigidflash Bolt, Frost Bolt, Gilded Dagger, Gleaming Dagger, Ichor Spear, Magna Striker, Marked Magnum, Plasma Rod, Scourge of the Seas, and Tears of Heaven. Resprited
Explosive Shotgun Shell, Flash Round, and Superball Bullet. Resprited
Fabsol's Vodka, Red Wine and Whiskey. Resprited banners for Bloatfish, Bobbit Worm, Bohldohr, Giant Squid, Laserfish, Luminous Corvina, Oarfish, Parasea, Sand Tortoise, and Shockstorm Shuttle.
Fixes [ ]
Fixed a bug that would end the
Acid Rain event prematurely while Acid Rain enemies were being fought due to natural rain ending. Fixed a bug that caused Anahita and Leviathan to not be spawnable in multiplayer.
Fixed an armor swap exploit that allowed the player to avoid cooldowns.
Fixed a bug that caused the world to become corrupted when generating
Arsenal Labs. Fixed an oversight where Astrum Deus has an outdated summon method in the
Boss Checklist Mod's Boss Log. Fixed a bug that caused Astrum Deus to become permanently invulnerable during Boss Rush.
Fixed a bug that prevented
Ataraxia's true melee projectiles from dealing damage. Fixed an exploit that allowed the player to summon minions while "Autopause" was in effect.
Blast Barrel's normal and stealth strike effects being reversed. Fixed
Blunder Booster aura and Heart of the Elements minions not showing up for other players in multiplayer. Fixed a bug that allowed the player to double jump while on the
Brimrose mount. Fixed a visual error with
Calamitas' laser projectiles. Fixed a bug that caused the effects of
The Camper to be reversed. Fixed an exploit with the Caustic Dragon that allowed it to fire projectiles regardless of the player's available minion slots.
Fixed an oversight that caused the player to take more damage while affected with
Chaos State in Revengeance Mode. Fixed a bug where the
Cloud Elemental minion would idle incredibly close to the player. Fixed
Clown Banners not protecting against Happy Bomb projectiles. Fixed
Cosmilite Bed's highlight being too high. Fixed certain homing weapon projectiles that were unintentionally homing in on
Critters. Fixed a bug that caused
Crystalline's stealth strike projectiles to deal ranged damage. Fixed a mod call error where Desert Prowler armor was an alias for
Snow Ruffian armor. Fixed a bug that prevented
Draedon's Charging Stations and Fuel Factories from functioning correctly in multiplayer. Fixed
Dragon Scales' stealth strike tornadoes dealing magic damage instead of rogue damage. Fixed a bug with
Elemental Excalibur projectiles traveling in an unintended way and moving through targets without attacking. Fixed
Elemental Gauntlet not providing Heat/Cold immunity in Death mode. Fixed a bug that caused
Ethereal Extorter's life regeneration boost in a Glowing Mushroom biome to apply even when not in the biome. Fixed a bug that caused
The Final Dawn's stealth strikes to not trigger stealth-based accessory functions. Fixed an exploit with finite-use classless weapons that allowed the player to be able to use them infinitely when held in the inventory and deal more damage than intended.
Fixed an oversight with
Frequency Manipulator, System Bane, Tracking Disk, and Wave Pounder not being assigned to proper rogue subclasses. Fixed an oversight that prevented
Gastric Belcher Staff from dropping from Anahita and Leviathan in Normal Mode. Fixed an oversight where
Heavenly Gale's blue exo arrows weren't summoned on both sides. Fixed a bug that caused the Holographic Display Box to crash users with
Support8K disabled. Fixed
Ice Shield buff displaying incorrect percentages. Fixed a tooltip error with the
King Slime lore item where it incorrectly listed how to activate its buffs. Fixed a bug that caused Laboratory Doors to corrupt the world when placed on top of each other.
Fixed a bug that caused Laboratory Doors to mark an NPC house as invalid while open.
Fixed a bug that prevented Laboratory Doors from being highlighted by smart-select.
Fixed a bug that caused
Laboratory Doors and Hazard Chevron Panels to not blend. Fixed an oversight that prevented
Leonid Progenitor from being obtainable. Fixed
Murasama being able to deal damage in the first 10 frames of its animation. Fixed
Onyx Excavator Drill mining Charred Ore pre- Brimstone Elemental. Fixed
Plaguebringer armor's set bonus minion taking up a minion slot. Fixed a tooltip error with the
Plaguebringer Carapace where it listed less minion slots than it granted. Fixed a bug that caused the game to crash when Providence, the Profaned Goddess was summoned in
The Underworld. Fixed an oversight that allowed Providence, the Profaned Goddess to drop
Profaned Moonlight Dye regardless if damage was dealt at daytime. Fixed an audio issue with
Pwnagehammer in multiplayer. Fixed an oversight that caused
Pwnagehammer to still be classified as a boomerang. Fixed a bug where certain potions and consumables that grant mana would not grant mana when selected and consumed by
. Quick Buff Fixed a bug where certain alternate healing potions would always have the lowest priority when selected by
. Quick Heal Fixed a bug where certain alternative mana restoration potions could not be selected and consumed by
. Quick Mana Fixed a bug where stackable rogue weapons could receive modifiers.
Rubber Mortar Rounds not creating proper explosions on tile collision. Fixed
Rusted Shelves not being able to be crafted back into Rusted Plating. Fixed several tile-blending issues with most Calamity furniture pieces.
Fixed a bug that caused
Shellfish Staff and Vile Feeder minions to disappear on tile collision. Fixed
Slick Cane not registering as a rogue weapon and not consuming stealth. Fixed Spectralstorm Cannon's tooltip not displaying the correct projectile name.
Fixed a bug that caused
Star Swallower Containment Unit minions to disappear while in Space. Fixed a bug that caused the
Sulphurous Sea world generation to be flat. Fixed
Sylvan Slasher proccing Venerated Locket knives. Fixed
Titan Heart armor's reduced rogue weapon consumption not displaying correctly on the stat meter. Fixed
Turbulance's projectiles phasing through tiles. Fixed Turbulance's incorrect sell price.
Ultima not firing projectiles in multiplayer. Fixed
Vile Feeder minions dealing an absurd amount of damage. Fixed an oversight with
Weak Petrification that allowed players to use Fart and Tsunami in a Bottle double jumps. Fixed Yanmei's Knife not using the Any Iron Bar recipe group.
Calamity Mod Versions Main Mod Versions • Music Mod Versions