1.4.5.004 (or 126.96.36.199) update included many AI and balance changes, along with fixes to several major bugs.
Additions [ ]
Changes [ ]
Bosses [ ]
No longer become invincible and instead enrage when leaving the
Ocean. Decreased the maximum amount of Paraseas that the Leviathan spawns from 2 to 1 when not enraged and from 4 to 3 when enraged.
Nerfed Astrum Aureus health from 96,000 /
/ 153,600 to 84,000 / 195,200 / 134,400 . 171,200 Nerfed Post-Moon Lord health from
to 704,000 . 624,000 Nerfed Boss Rush health from 8,400,000 /
/ 13,440,000 to 7,400,000 / 13,440,000 / 11,840,000 . 11,840,000 Adjusted
Aureus Spawn stats:
Buffed health from 1008 to 3000.
Buffed Boss Rush health from 1002 to 30,000.
Buffed defense from 0 to 10.
No longer has 99.9999% damage reduction. Now less aggressive in
Death Mode, and the spread of its lasers have been reduced. Now enrages during the day.
All worms now accelerate much faster and have a higher top speed if the player is far away.
Now enrages during the day.
No longer despawns outside of the Crimson but becomes extremely aggressive in Revengeance Mode.
Now less aggressive when fought in the Underground Crimson in Revengeance Mode.
Her and her projectiles are now significantly slower and inflict
Brimstone Flames instead of Abyssal Flames. The laser now shoots rows of darts perpendicular to it.
Now inflicts Brimstone Flames for 3 seconds on contact.
Hellfireballs and their explosions now only inflict Brimstone Flames for 4 seconds instead of 10 and 6 respectively.
Nerfed Brimling's health pre-Providence from 4000 to 2000.
Brimstone Lasers now only inflict Brimstone Flames for 2 seconds.
Hellfireballs and their explosions now only inflict Brimstone Flames for 4 seconds instead of 10 and 6 respectively.
Catastrophe's fireballs now inflict Brimstone Flames for 2 seconds instead of 3.
Dark Energies now spread out further apart from each other.
Decreased Distorted duration from Dark Energies from 1 second to 0.33.
Now enrages when fought on the
Surface or outside of the Glowing Mushroom biome. Now always launches 2 Crab Shrooms in Normal Mode instead of randomly launching 1 or 2.
Can now always be seen during its last phase and its projectiles are now blue during the day.
Now enrages when outside of the
Snow biome. No longer transitions between phases 1-5 at different healths in each difficulty mode. Instead it transitions to phases 2, 3, 4 and 5 at 85%, 70%, 55% and 40% health respectively.
Updated the health thresholds for transitioning to final phase(s):
Phase 6 now begins at 15% /
/ 20% / 25% health, instead of 15% / 30% / 27% . 40% Phase 7 now begins at
/ 10% health, instead of 15% / 15% . 25% The first increase to rotation speed now happens at 5% /
health instead of 10% / 7.5% . 22.5% The second increase to rotation speed now happens at 2.5% / / 5% health instead of 5% / 30% / 20% . 40%
No longer becomes invincible and instead enrages when leaving the Desert.
Segment lights now glow purple while it's flying in Revengeance and Death Mode.
Now accelerates much faster and has a higher top speed if the player is far away.
Now enrages during the day in Revengeance and Death Mode.
Can now charge directly at the player during phase 1.
Can no longer teleport immediately after laser walls have been spawned and will now teleport 3 seconds after in all world difficulties.
Top speed has been decreased by 15% in phase 2 on all world difficulties. However, it now accelerates much faster and has a higher top speed if the player is far away.
Cosmic Guardians now accelerate much faster and have a higher top speed if the player is far away. The Devourer of Gods now has an npcSlot check prior to being summoned. If the check fails, The Devourer of Gods cannot spawn.
Now has a slightly longer delay before dashing.
Now gains new charging patterns as its health decreases during phase 3 in Revengeance Mode and higher. Duke Fishron will also now continuously charge at the player when its health is below 20% in Death Mode.
No longer despawns outside of the Corruption but becomes extremely aggressive in Revengeance Mode.
Now less aggressive when fought in the Underground
Corruption in Revengeance Mode. Total size bonus in Death Mode has been reduced.
Nerfed Revengeance Mode body health from
to 54,000 . 47,250 Buffed phase 2 head health from to 20,625 . 28,050
Now enrages outside of the Corruption.
Now less aggressive when fought in the Underground Corruption.
Hive Blobs will now despawn and no longer spawn in phase 2.
Crown Jewel now fires a spread of 3 projectiles in Death Mode.
Phantasmal Eye projectiles are now less aggressive in Revengeance and Death Mode at the start of the fight and become more aggressive as Moon Lord's health decreases.
Now spends less time preparing to dash during phase 3 and now dashes more aggressively while enraged instead of becoming invulnerable.
Significantly decreased pre-charge velocity and acceleration.
Reduced resistance to Crescent Moon's flail from 80% to 45%.
The Perforator Hive now fires its projectiles less often while a Perforator worm is alive. Now enrage outside of the Crimson.
Now less aggressive in the Underground Crimson.
The Perforator worms now move slower but gain speed as their health decreases.
Nerfed the medium Perforator worm's total health from 2000 /
/ 3906 / 4912 to 1600 / 5526 / 3122 / 4016 . Nerfed individual segment health from 200 / 4518 / 279 to 160 / 307 / 223 . 251 The large Perforator worm will now lunge at the player less often in all world difficulties.
Can no longer spawn
Plaguebringers, and is now less aggressive in Death Mode. The Plaguebringer Goliath's Plague Mines now glow.
Enrage has been adjusted to make the fight fairer and now only enrages outside of the Jungle.
Spore clouds in Revengeance Mode now glow and now constantly travel at a small speed to hinder the player.
The number of tentacle hooks that can be summoned at once has been capped in both phases in Revengeance Mode.
Clone now turns invisible, except for a red glowmask for its heart and veins, to convey that it's not dealing contact damage while it lines up for a charge.
Molten Globs now only last for 15 seconds on the ground instead of 20.
Holy Spears can no longer slightly home in on the player.
The amount of Holy Spears that are summoned now scales with how much health she has, the more health she has, the more Holy Spears are summoned.
Screen shader now gradually grow brighter when the player gets within 20 tiles of her Holy Inferno debuff distance. The screen shader is at max brightness while the player is too far away from Providence and will be inflicted with Holy Inferno.
Providence at nighttime now fires 4 lasers during her scissor laser attack.
Reduced enrage scale from 0.5 to 0.25.
Rock Pillars now break on contact with the player.
Rock Pillars now explode with gores instead of clouds of dust.
Flame Pillars now spawn further apart in phase 2.
Detached head now stays further away from the player in all difficulties to prevent cheap shots.
Nerfed Skeletron Hand health in Death Mode from to 1170 . 1014
Nerfed Head health in Revengeance Mode from
to 60,900 . 50,400 Decreased rocket velocity.
Nerfed Core health from 4000 /
/ 6400 to 2000 / 8000 / 3200 . 4000 Nerfed
Distortedduration from the Core from 3 seconds to 2. Buffed Crimulan Slime God health from 3500 /
/ 5600 to 4150 / 7712 / 6640 . 9120 Buffed Ebonian Slime God health from 4000 /
/ 6400 to 4650 / 8800 / 7440 . 10,240 Buffed Split Ebonian Slime God health from 1000 / / 1600 to 1350 / 2200 / 2160 . 2880
Brothers now move up and down slightly faster.
Can no longer trigger her “Go to Hell” anti-cheat during Boss Rush.
Now aims its lasers ahead of the player while it's enraged.
Enemies [ ]
Balance and Reworks [ ]
Decreased the damage buff of several post-Moon Lord enemies:
Dungeon enemy contact damage buff reduced from +150 to +90. Projectile damage buff reduced from +120 to +60.
Frost Moon contact damage buff reduced from +160 to +100. Projectile damage buff reduced from +140 to +70.
Pumpkin Moon contact damage buff reduced from +160 to +100. Projectile damage buff reduced from +140 to +70. Solar Eclipse contact damage buff reduced from +210 to +150. Projectile damage buff reduced from +200 to +100. Decreased the minimum damage thresholds for the
Minimum contact damage threshold reduced from 300 /
+ stage*2 to 240 / 500 + stage*2. 400 Minimum projectile damage threshold reduced from 125 / + stage/2 to 90 / 150 + stage/2. 110 Decreased the post-Providence Brimstone Crag enemy stat boosts:
Calamity Eye's health from 5000 / to 3000 / 10,000 , damage from 227 / 6000 to 80 / 454 , and defense from 101 to 20. 160 Nerfed
Charred Slime's health from 7500 / to 3500 / 15,000 , damage from 227 / 7000 to 80 / 454 , and defense from 90 to 20. 160 Nerfed
Cultist Assassin's health from 5000 / to 3000 / 10,000 , damage from 250 / 6000 to 100 / 500 , and defense from 130 to 40. 200 Nerfed
Despair Stone's health from 5000 / to 3000 / 10,000 , damage from 190 / 6000 to 80 / 380 , and defense from 185 to 50. 160 Nerfed
Scryllar's health from 4000 / to 2500 / 8000 , damage from 260 / 5000 to 90 / 520 , and defense from 90 to 30. 180 Nerfed Scryllar (rage)'s health from 2300 /
to 1500 / 4600 , damage from 320 / 3000 to 110 / 640 , and defense from 80 to 20. 220 Nerfed Soul Slurper's health from 3000 / to 2000 / 6000 , damage from 170 / 4000 to 60 / 340 , and defense from 200 to 45. 120
Brimstone Crag enemies no longer drop more money post-Providence.
All segmented enemies no longer resist
Yoyo damage by 15%. Nerfed
Aegis Blade, explosion damage now decreases by 10% on each subsequent hit. Nerfed
Affliction's damage boost from 12% to 10%.
Alchemical Flask and Plague Hive now remove the blindness effect caused by the Plague debuff while equipped.
The Amalgam, Amalgamated Brain, Rotten Brain, Void of Calamity, and Void of Extinction's projectile rains are now on set timers and no longer spawn randomly. The Amalgam, Amalgamated Brain, and Rotten Brain's projectiles no longer pierce enemies.
Nerfed Amalgamated Brain's damage boost from 12% to 10%.
Angry Dog damage from 84 / to 60 / 168 . 120 Buffed
Aorta's yoyo range from 13.75 tiles to 16.25. Now additionally fires a blood projectile while the Yoyo is held out that deals 25% base damage. Rebalanced
Biome Blade, nerfed damage from 70 to 38, its use time from 23 to 29, knockback from 6 to 5, and static debuff duration from 3 seconds to 1.5 (1.5 seconds to 0.75 for Glacial State). Its projectiles in the Jungle now inflict Venom instead of Plague. Decreased rarity from to . Granted
Bladecrest Oathsword autoswing. Reworked
Bloodflare Core, no longer grants bonus damage, defense, and damage reduction based on player health. Now removes up to 50% of the player's defense each time they are hit and regenerates it shortly after. Each time the player regains a defense point, they are healed for 1 HP. Buffed
Brimlash, split projectiles now home in much faster onto enemies.
Broken Water Filter effects are now togglable by favoriting/unfavoriting the item. Buffed
Cnidarian's damage from 13 to 18, yoyo range from 11.875 tiles to 15, seashell projectile damage from 50% base damage to 75%, nerfed air time from 7 seconds to 3.5. The yoyo now moves and fires twice as fast. Rebalanced
Core of the Blood God, removed old Bloodflare Core inherited effects. Now increases all damage and damage reduction by 8% at all times while equipped. Nerfed
Corpus Avertor's damage from 140 to 98. Nerfed damage bonus derived from missing player health from 20% to 10%. Nerfed
Crescent Moon's homing moon projectile damage from 40% base damage to 18%. Cultist Assassin money drop increased from
2 to 10 .
Devourers no longer split in Death Mode. Buffed The Devourer of Gods
lore item, now decreases player's damage reduction by 5% instead of 10% while favorited. Buffed
Dimensional Soul Artifact, now decreases the player's damage reduction by 15% instead of 25% while equipped. Decreased
Draedon's Remote health scaling for Skeletron Prime from 1.9x to 1.45x.
Eidolists no longer gain a health boost in Death Mode. Nerfed
Energy Staff's sentry fire rate by 33%. Buffed
Fault Line's yoyo range from 18.125 tiles to 26.25. Buffed
Frequency Manipulator, total charge consumed per-use has been decreased by 68% and prevented its charge up from being interrupted. Buffed
Galactus Blade's damage from 110 to 135 and increased raining projectile velocity by 25%. Buffed
The God's Gambit, yoyo now moves and fires twice as fast. Nerfed
Grand Guardian, explosion damage now decreases by 20% on each subsequent hit. Nerfed
Heart of the Elements' damage boost from 8% to 5%. The player will still receive an additional 2% damage boost (+7% in total) while the Elemental minions are disabled. Buffed
Hydraulic Volt Crasher, projectiles now benefit from true melee bonuses.
Lacerator no longer randomly grants 1 HP to the player upon hitting an enemy and now functions similarly to Bloodfire Bullets, granting +2 life regeneration upon hitting an enemy, life regeneration resets after being hit by an enemy, or after 60 seconds. Reworked
Laudanum, now provides net-positive effects while the player is affected with Blackout, Broken Armor, Chilled, Confused, Darkness, Ichor, Obstructed, Slow, and Weak. No longer provides net-positive effects while the player is affected by Horror due to its removal. Nerfed
Lion Heart, explosion damage now decreases by 20% on each subsequent hit. Buffed
lul, now provides immunity to all debuffs and immunity to Providence's Cocoon Stars and The Devourer of Gods' head in Death Mode. Nerfed
Nerfed melee Red Orb damage from 60% base damage to 40%.
Nerfed ranged Blue Lightning Bolt damage from 40% base damage to 27.5%.
Nerfed orange Magic Pendant damage from 80% base damage to 52.5%.
Nerfed purple Scorpion damage from 50% base damage to 35%. The
Marked debuff can no longer be inflicted by enemies. Rebalanced
The Microwave, increased yoyo range from 19.5 tiles to 28.25, decreased aura damage from 50% base damage to 35%. Buffed
Murasama's projectile size by 100%. Nerfed
Nebula armor, Life Nebula buff can now be canceled out by Alcohol Poisoning, Holy Inferno, and Abyss breathless damage. Buffed
Oblivion's yoyo range from 22.5 tiles to 25, and laser damage from 25% base damage to 50%. The yoyo now moves and fires twice as fast. Nerfed
Omega Biome Blade, projectile range has been decreased. Buffed
Pandemic's yoyo range from 21.25 tiles to 28.125. Seeker damage increased from 50% base damage to 75%. The yoyo now moves and fires twice as fast. Nerfed
Prideful Hunter's Planar Ripper, explosion damage now decreases by 20% on each subsequent hit. Buffed
Quagmire's yoyo range from 17.1875 tiles to 25. Rebalanced
Reaper Tooth Necklace, nerfed damage boost from 25% to 12% and removed 50% defense and damage reduction penalties.
Relic of Resilience now has a 5 second cooldown before another Artifact of Resilience can be summoned after the previous one shatters. Buffed
Riptide's yoyo range from 11.25 tiles to 13.75. Decreased air time from 7.5 seconds to 3.75. The yoyo now moves and fires twice as fast. Rebalanced
Samurai Badge, no longer grants a static 20% melee damage boost and no longer reduces the player's health by 25% while equipped. Melee damage, melee speed, and true melee damage boosts are now dynamic and scale with how close the player is to an enemy, the maximum boost attainable is 30%. Still provides a 20% true melee damage boost. Buffed
Shimmerspark's yoyo range from 17.1875 tiles to 21.875. Decreased air time from 16 seconds to 8. The yoyo now moves and fires twice as fast. A few
Silva armor set bonuses have been adjusted:
Silva Horned Helm set bonus now grants the player a 10% ranged damage boost once Silva Invulnerability has ended. This effect is permanent until the player dies.
Silva Horned Hood set bonus no longer grants the player +2 minion slots once Silva Invulnerability has ended. Both of the above changes are inherited by the Auric Tesla armor set bonuses' corresponding headpiece. Reworked
Staff of the Mechworm, now summons a mechworm that charges, fires lasers, and teleports onto enemies. Its damage can be further increased by summoning additional segments that require and occupy minion slots.
Sulphurous Grabber, increased yoyo range from 18.75 tiles to 21.875, decreased bubble projectile count from 9 to 7, increased bubble projectile damage from 20% base damage to 25%. Buffed
Terrarian's damage from 190 to 380. Buffed
Time Bolt, increased split projectile targeting distance from 25 tiles to 62.5. Buffed
Trinket of Chi, decreased how much time the player needs to stand still from 2 seconds to 1. Rebalanced
Verdant, increased yoyo range from 25 tiles to 35, and increased projectile fire rate by 25%. Nerfed damage from 128 to 110, but increased leaf projectile damage from 60% base damage to 80%. The yoyo now moves twice as fast. Buffed Void of Calamity, now decreases player's damage reduction by 10% instead of 15% while equipped.
Yharim's Insignia's melee damage boost from 5% to 10%. Buffed
Yin-Yo's yoyo range from 17.1875 tiles to 21.875. Light Shards now travel away from targets instead of downwards. Dark Shards now travel towards targets instead of to the right. Decreased air time from 14 seconds to 7. The yoyo now moves and fires twice as fast. Buffed Yoyo Counterweights, counterweight projectile velocity increased by 200% and now use custom immunity frames.
Recipes [ ]
Additional Changes [ ]
Removed the line "The boss enrages in the open air of the surface" from
Abyss Pots and Sulphurous Pots now have proper gores when broken and will now only drop one Abyssal Treasure / Sulphuric Treasure.
Abyssal Treasure and Sulphuric Treasure now have increased loot to compensate for this change. Breath meter loss in the
Abyss now only starts when entering the second layer of the biome, and instead uses the standard breath loss mechanic from vanilla Terraria. The Astral Monolith schematic has been slightly altered to prevent issues during biome generation.
Astral Ore, Auric Ore, Charred Ore, Cryonic Ore, Exodium Cluster, Perennial Ore, Scoria Ore, and Uelibloom Ore are now always immune to explosives, defeating certain bosses will no longer allow certain ores to destroyed with explosives. Astrum Aureus now makes laser fire noises when stomping.
Bloodworms now have an increased spawn rate after encountering The Old Duke for the first time. A few changes have been made to Death Mode:
The player can no longer be affected by the
Space or Underworld biome Death Mode effects if they are behind walls. Artificial darkness has been made easier to counter through light sources and potions. Artificial darkness is now disabled while any boss is alive.
Amplified debuff damage modifier has been decreased from x2 to x1.5.
Astral Infection haze has been significantly decreased. Environmental effects now continue while a boss or event is active. Dimensional Soul Artifact now specifies it increases all damage taken in its tooltip.
Folly Feed mount's top horizontal speed from 94mph to 72mph and decreased mount acceleration from 20%/s to 13%/s. Minimum damage taken in
Iron Heart mode decreased from 60 + 10% of max health to 40 + 10% of max health. Minimum damage is no longer affected by damage reduction. Increased the threshold for Iron Heart mode's special hurt sound from 60 + 10% of max health to 80 + 10% of max health.
Obsidian Skin Potions now cause the player's lava immunity timer to regenerate much faster if they are not in lava. A few changes have been made to Class
Class Proficiency gain rate cooldown is now decreased by 50% while a
Level Meter is equipped. Class Proficiency gain rate is now doubled while the player has another class proficiency level that is at a higher level.
Summoner Class Proficiency now grants an additional minion slot at levels 9 and 15 instead of 6, 10, and 15. Added a flavor tooltip to the Reaper Tooth Necklace.
Several optimization changes were made with item glowmasks to reduce frame drops.
Sulphurous Sea has been redesigned to generate more smoothly and make the transition between it and the Abyss cleaner. Void of Calamity now specifies that it reduces player damage reduction in its tooltip.
Resprites [ ]
Fixes [ ]
Fixed a visual error with the Acidwood Tree Sapling.
Fixed several visual errors with player weapon projectiles disappearing while afterimages are disabled.
Fixed a bug that caused
Arsenal Labs to falsely generate, causing large boxes of air to be generated instead. Removed an unneeded space from
Blazing Core's tooltip. Fixed an inconsistent case of "%" being written as "percent" in the
Blood Pact's tooltip. Fixed a bug that allowed the
Bloodfin, Hadal Stew, and Margarita to be used while the player is inflicted with Potion Sickness through . Quick Buff Fixed an issue that caused Calamitas to constantly respawn after being killed during Boss Rush.
Fixed an issue that caused The Destroyer to awkwardly idle on the ground during the first 10 seconds after spawning.
Fixed The Devourer of Gods' lasers being invisible for other players in multiplayer.
Fixed an oversight where Draedon's Arsenal rogue weapons were not properly classified into subclasses.
Fixed a damage calculation error with The Dragonfolly's lightning projectile.
Fixed an issue that caused
Evil Islands to generate on top of Floating Islands. Fixed several grammatical errors:
Fixed releases to
release for the Frequency Manipulator's tooltip. Fixed a typo of its to
it's for the Ice Barrage's tooltip. Fixed
Matter Modulator's mid-tooltip to "Fires a burst of unstable matter that does significant damage, but only after hitting a tile". Fixed Capacitater to Capacitator for the Momentum Capacitor's hotkey. Fixed an issue that prevented Jungle Dragon, Yharon's homing flares from homing onto the player.
Fixed a bug that allowed
Living Trees to be spawned in the Sulphurous Sea. Fixed an issue that prevented
Lunatic Cultist's clones from being visible. Fixed
Nanoblack Reaper and Phantasmal Ruin projectiles causing severe frame drops when they collide with enemy body segments. Fixed a visual issue that caused the player to incorrectly hold out the
Norfleet and Starfleet. Fixed The Old Duke desyncs and infinite spinning in multiplayer.
Fixed an issue that caused the
Pearlwood Bow's rainbow trails to deal magic damage instead of ranged damage. Fixed a bug that prevented nighttime Providence, the Profaned Goddess from spawning the crystal rock.
Fixed a bug that prevented Providence, the Profaned Goddess from correctly executing her scissor laser attack.
Fixed a bug that caused
Pumpkins to spawn in the Sulphurous Sea. Fixed an issue that caused the
Pwnagehammer to overload and crash multiplayer servers. Fixed a visual issue with the
Rover Drive that caused the shield to be offset from the player. Fixed an issue that prevented Skeletron Prime from releasing homing skulls while spinning in Death Mode.
Fixed a visual issue that caused
Soul Seekers to have displaced afterimages. Fixed several tile conversion issues with the
Star Struck Water and Clentaminator solutions. Fixed an audio error that caused Supreme Soul Seeker sound effects to be incredibly loud in multiplayer.
Fixed a bug that caused
Terra Arrows to deal more damage than intended when fired diagonally. Fixed
Wulfrum Gyrators desyncing in multiplayer. Fixed a bug where the Zerg and Zen potion recipes were not affected by the Alchemy Table's ingredient saving function.
Removals [ ]
Calamity Mod Versions Main Mod Versions • Music Mod Versions