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1.5.0.002
1.5.0.002
"Draedon Update Hotfixes"
Release date November 23, 2021
Music Mod version
1.5.0.003 (music)
Version chronology
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1.5.0.001 1.5.0.003
Useful links
Version history  •  All patches

The 1.5.0.002 (or 1.5.0.2) update slightly reworked Reactive Damage Reduction, Defense damage, and fixed several bugs and other issues from the Draedon Update.

Additions[]

Changes[]

Bosses[]

Enemies[]

Recipes[]

Renames[]

Balance and Reworks[]

  • Moved 5% summon damage from the Aerospec Helmet set bonus to the headpiece itself.
  • Gave Bloody Edge a size modifier of 125%.
  • Reworked the Defense damage formula:
    • The ratio of damage to defense damage is now always 15%, regardless of difficulty.
    • The player cannot take more than 25% of their maximum defense as defense damage.
    • Increased the defense damage regeneration delay timer from 0.25 seconds to 0.5.
    • Defense that is lost now regenerates back at a dynamic percentage every 3 frames once the regeneration delay timer has ended.
    • If the player takes defense damage and is not hit again, all defense will have been regenerated back in 1 second.
    • Consecutive hits after taking defense damage now slow the percentage of defense that is regenerated back every 3 frames. The total time for all of the player's defense to be regenerated back is capped at 15 seconds.
    • Defense damage can now only be applied to the player once every 0.25 seconds instead of every 0.083.
  • Nerfed Defense-increasing modifiers:
    • The Hard modifier now increases defense by +1 / +2 once Wall of Flesh has been defeated / +3 once Polterghast has been defeated / +4 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
    • The Guarding modifier increases defense by +2 / +3 once the Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Providence, the Profaned Goddess has been defeated / +6 once The Devourer of Gods has been defeated / +8 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
    • The Armored modifier now increases defense by +3 / +5 once Wall of Flesh has been defeated / +6 once Moon Lord has been defeated / +7 once Providence has been defeated / +8 once Polterghast has been defeated / +9 once The Devourer of Gods has been defeated \ +11 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
    • The Warding modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +7 once Golem has been defeated / +8 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated / +15 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
  • Nerfed Endurance Potion's damage reduction bonus from 10% to 5%.
  • Nerfed Eye of Night's base damage from 35 to 28, its minion cell projectile can now only pierce enemies once instead of infinitely, no longer explodes, and it grants enemies 90 local immunity frames instead of 19. Reduced the maximum amount of cells stuck on an enemy at once from 10 to 4. Additionally, the minion can no longer deal contact damage.
  • Rebalanced Flesh of Infidelity, nerfed its base damage from 26 to 23 and its minion now grants enemies 60 local immunity frames instead of standard immunity frames. Its Flesh Ball minion now fires 2 blood particles every 3 jumps instead of 1-4 every jump. Increased its Blood projectile's duration from 3 seconds to 5.
  • Buffed Frostbite Blaster's base damage from 31 to 55. It no longer fires more bullets than intended.
  • The Heart of the Elements no longer grants the player 9 defense while equipped.
  • Hearts can now drop from the King Slime boss servants.
  • The First Shadowflame now lists that it grants minion slots in its tooltip. Decreased its minion slot bonus from +3 to +1.
  • Decreased the Shattered Community maximum rage level from 60 to 25.
  • Tavernkeep armor set bonuses buffed:
  • Buffed Virid Vanguard's base damage from 156 to 280 and its alternative fire function now functions correctly.

Additional Changes[]

Fixes[]

  • Added a missing comma to one of Bandit's dialogs.
  • Fixed a bug that allowed Demon Altars to drop Souls of Night in Pre-Hardmode.
  • Fixed a bug that allowed Mimics spawned by statues to drop loot.
  • Fixed a bug that allowed the player to summon more Perdition Beacons than intended.
  • Fixed a bug that caused Cultist Assassins to create 20 copies of its gores when killed.
  • Fixed a bug that caused the game to crash if the player used Rancor without a dedicated graphics card installed on their PC.
  • Fixed a bug that caused the Wall of Flesh and various Abyss enemies to take damage from the Abyssal pressure.
  • Fixed a bug that prevented Chaos Balls from dealing damage to the player on Expert and Revengeance mode.
  • Fixed a bug that prevented Draedon's Heart from halving projectile damage when idle.
  • Fixed a bug that prevented homing projectiles from targeting the Aquatic Scourge.
  • Fixed a bug that prevented Schematics from unlocking the Draedon's Arsenal weapons.
  • Fixed a bug that prevented items added to Town NPC shops from being affected by the Discount Card and other similar effects.
  • Fixed a bug that prevented the Adult Eidolon Wyrm from being flagged as dead on multiplayer.
  • Fixed a bug that would cause the game to crash when using rogue weapons with modified tooltips.
  • Fixed a sprite error on the Withered debuff.
  • Fixed a tile sheet error for the Void Condenser.
  • Fixed a typo on the Armageddon and Spectral Veil tooltips.
  • Fixed a visual error that prevented The Devourer of Gods portal animation from playing as intended.
  • Fixed an issue that allowed the Abyssal and Eclipse Mirror dodge effects to proc on projectiles that deal no damage.
  • Fixed an issue that allowed The Devourer of Gods to become enraged too quickly while stalling during phase 1.
  • Fixed an issue that allowed Schematics to be destroyed when using The Codebreaker.
  • Fixed an issue that allowed Schematics to overwrite each other when placing them into The Codebreaker.
  • Fixed an issue that prevented the Eutrophic Shelf from emitting light when placed facing left.
  • Fixed an issue that prevented Malice Mode from being toggled on multiplayer.
  • Fixed an exploit that allowed players to charge the Adrenaline Meter while no bosses were present.
  • Fixed an exploit that allowed the Deathstare Rod to inherit damage values from other projectile AI.
  • Fixed an outdated line on the Evil Smasher tooltip.
  • Fixed an oversight that allowed Corrupt, Crimson, Dungeon, Hallow, Jungle, and Sky Crates to drop tier 2 or tier 3 Hardmode ores without 1 or 2 of the Mechanical Bosses being defeated.
  • Fixed an oversight that allowed multiple Exo Mechs to enter their final "showdown" phase at the same time.
  • Fixed an oversight that caused the laser beams of the Universe Splitter to deal magic damage instead of summon damage.
  • Fixed an oversight where the Arcanum of the Void could still drop in Normal mode.
  • Fixed an oversight where the Arcanum of the Void did not use the expert rarity.
  • Fixed an oversight where the Phosphorescent Gauntlet was not listed for the Acid Rain entry on the Boss Checklist mod.
  • Fixed The Atom Splitter and Sacrifice not being classified as a Javelin and a Dagger respectively.
  • Fixed Auric Tesla Body Armor and the Bloodflare Wyvern Helm not displaying their weather protection bonuses in Death Mode.
  • Fixed Bones having a larger grab-range than intended.
  • Fixed Brain of Cthulhu Creepers incorrectly using enraged AI while not on Malice Mode.
  • Fixed critical strike values not properly applying on the Astral Hamaxe, Astral Pickaxe, Crystyl Crusher, and Inferna Cutter.
  • Fixed the God Slayer armor set bonus tooltip stating that God Slayer Dash has a 15 second cooldown instead of a 35 second cooldown.
  • Fixed Hearts dropping from certain boss servants in Revengeance mode.
  • Fixed Roxcalibur not having a sell price.
  • Fixed the Stat Meter incorrectly showing un-nerfed values for jump speed.
  • Fixed Supreme Cataclysm's fist projectile hitboxes being offset.
  • Fixed visual errors on the Yateveo Bloom.
  • Fixed Void Concentration Staff not dropping from the Ceaseless Void Treasure Bag.
  • Fixed XF-09 Ares laser canon telegraph not functioning as intended.
  • Removed extra tooltips on armor set bonuses that had their extra minion slots removed.

Removals[]

Notes[]

  • This version of the Main Mod is also compatible with the 1.5.0.002 music mod version, however, since that version was not properly distributed, they are not paired.
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