|Tooltip||Transforms the holder into an armored diver|
Increases movement speed while underwater and moves slowly outside of water
The suits' armored plates reduce damage taken by 15%
The plates will only take damage if the damage taken is over 50
After the suit has taken too much damage its armored plates will take 3 minutes to regenerate
Reduces the damage caused by the pressure of the abyss while out of breath
Removes the bleed effect caused by the abyss in all layers except the deepest one
Grants the ability to swim and greatly extends underwater breathing
Provides light underwater and extra mobility on ice
Provides a moderate amount of light in the abyss
Greatly reduces breath loss in the abyss
Reduces creature's ability to detect you in the abyss
Reduces the defense reduction that the abyss causes
Allows you to fall faster while in liquids
|Grants Buff||Abyssal Diving Suit|
|Buff tooltip||You are made of metal|
|Grants Buff||Abyssal Diving Suit Plates|
|Buff tooltip||The plates will absorb 15% damage|
|Inflicts Debuff||Abyssal Diving Suit Plates Broken|
|Debuff duration||3 minutes|
|Debuff tooltip||The plates are regenerating|
The Abyssal Diving Suit is a craftable post-Moon Lord accessory which transforms the user into an armored diver when equipped. It provides water breathing, and it combines and enhances the effects of the Abyssal Diving Gear, Anechoic Plating and Iron Boots, making it the ultimate tool for exploring the Abyss. Additionally, while the player is underwater, their movement speed and acceleration are boosted by 5%; otherwise, their movement speed and acceleration are reduced by 60%.
The suit possesses "armored plates" that reduce damage dealt to the player by 15%. However, the plates will be damaged if the player takes more than 50 damage in one hit. The plates can sustain 3 of these hits before breaking. Once broken, they will take 3 minutes to regenerate. While the plates recharge, the player will not benefit from their damage reduction bonus.
|Abyssal Diving Gear||1|
|Abyssal Diving Suit||1|
- The damage reduction provided by the suit's plates is calculated separately from typical damage reduction. As a result, it is not affected by the Calamity Mod's DR scaling system.
- The check for how much damage was dealt to the player, for determining whether the plates will be damaged, occurs after all defense and damage reduction calculations.
- When the player gets hurt, the sound played is similar to the mechanical hurt sound.