Calamity Mod Wiki
Advertisement

Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.

Each piece of armor has a defense statistic that reduces inflicted damage by half / 3/4 its value, rounded up. For example, a full set of Wulfrum Armor (Melee) provides a total of 9 defense, reducing damage by 5/6 points. Statigel armor (Ranged) grants a total of 25 defense, reducing damage by 13/19, after having been rounded up. An attack cannot be reduced to zero; all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor.

In addition to the defense provided by individual armor pieces, most armor types provide a Set Bonus when all three pieces of the same armor type are worn simultaneously. For the basic Pre-Hardmode armors, e.g. Wulfrum Armor, this is an additional defense bonus. More advanced or unique armors can provide other specialized set bonuses (e.g., the Omega Blue armor will summon 6 tentacles to attack enemies and heal the player).

The Calamity Mod adds 28 new armor sets. 7 sets can be obtained Pre-Hardmode, 11 sets in Hardmode, and 10 sets post-Moon Lord. Most armor sets have 5 different helmets for each main class (Melee, Ranged, Mage, Summoner, and Rogue), though four armor sets grant universal bonuses and twelve armor sets are class-specific. In addition, several vanilla armor sets are rebalanced or given new effects.

Armor Sets[]

Pre-Hardmode[]

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Wulfrum armor.png Wulfrum armor
  • 3
  • 2
  • 1
  • 0
  • 1
02 01
  • 9
  • 8
  • 7
  • 6
  • 7
  • 3% increased critical strike chance
  • 5% increased movement speed
  • Set Bonus: +3 defense, +5 defense when below 50% life
  • Wulfrum Helm: 10% increased melee damage
  • Wulfrum Headgear: 10% increased ranged damage
  • Wulfrum Hood: 10% increased magic damage
  • Wulfrum Helmet: 10% increased summon damage
    • Set Bonus: +1 max minion
  • Wulfrum Mask: 10% increased rogue damage
Snow Ruffian armor.png Snow Ruffian armor 01 02 01 04
  • 2% increased rogue damage
  • 3% increased rogue critical strike chance
  • 5% increased movement speed
  • Set Bonus: 5% increased rogue damage. Grants the player wings to glide and negate fall damage. Maximum rogue stealth of 50.
Desert Prowler armor.png Desert Prowler armor 01 03 02 06
  • 9% ranged critical strike chance
  • 20% chance to not consume ammo
  • 10% increased movement speed
  • Grants immunity to Mighty Wind
  • Set bonus: Ranged attacks do 1 more damage. Ranged critical strikes can rarely whip up a sandstorm.
Victide armor.png Victide armor female.png Victide armor
  • 4
  • 3
  • 2
  • 1
  • 3
05 04
  • 13
  • 12
  • 11
  • 10
  • 12
  • 5% increased critical strike chance
  • 8% increased movement speed
  • 5% increased damage reduction
  • +5 defense, +10% damage reduction and +30% movement speed while submerged in liquid
  • Set Bonus: 10% increase to headpiece's damage type and +3 life regen while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons.
  • Victide Helm: 5% increased melee damage
  • Victide Visage: 5% increased ranged damage
  • Victide Mask: 5% increased magic damage
  • Victide Helmet: 10% increased summon damage
    • Set Bonus: Summons an urchin, +1 max minion
  • Victide Headgear: 5% increased rogue damage
Sulphurous armor.png Sulphurous armor 05 06 05 016
  • 12% increased rogue damage
  • 7% increased rogue critical strike chance
  • 10% increased movement speed
  • 35% increased movement speed while submerged in liquid.
  • Gills Potion effect
  • Set Bonus: The Poisoned debuff is inflicted onto any attacking enemy. Grants a double jump that leaves behind a sulphurous bubble that floats upward and inflicts Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them. Maximum rogue stealth of 95.
Aerospec armor.png Aerospec armor female.png Aerospec armor
  • 7
  • 5
  • 3
  • 2
  • 4
07 06
  • 20
  • 18
  • 16
  • 15
  • 17
  • 3% increased critical strike chance
  • 12% increased movement speed
  • Set Bonus: Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall.
  • Aerospec Helm: 8% increased melee damage
    • Set Bonus: 5% increased melee critical strike chance and 5% increased movement speed. +300 Aggro.
  • Aerospec Hood: 8% increased ranged damage
    • Set Bonus: 5% increased ranged critical strike chance and 5% increased movement speed
  • Aerospec Hat: 8% increased magic damage and +20 max mana
    • Set Bonus: 5% increased magic critical strike chance and 5% increased movement speed
  • Aerospec Helmet: 5% increased minion damage and movement speed
    • Set Bonus: +11% minion damage and +1 max minion. Summons a valkyrie
  • Aerospec Headgear: 8% increased rogue damage and 5% increased movement speed
    • Set Bonus: 5% increased rogue critical strike chance and 5% increased movement speed. Maximum rogue stealth of 100.
Statigel armor.png Statigel armor
  • 9
  • 7
  • 5
  • 4
  • 6
010 08
  • 27
  • 25
  • 23
  • 22
  • 24
  • 5% increased damage
  • 5% increased critical strike chance
  • 5% increased movement speed
  • Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time.
  • Statigel Helm: 10% increased melee damage and melee speed, 7% increased melee critical strike chance
  • Statigel Headgear: 10% increased ranged damage, 7% increased ranged critical strike chance
  • Statigel Cap: 10% increased magic damage and 10% decreased mana cost, 7% increased magic critical strike chance, +30 max mana
  • Statigel Hood: Increased minion knockback
    • Set Bonus: 18% increased minion damage and +1 max minion. Summons a baby slime god.
  • Statigel Mask: 10% increased rogue damage and 34% chance to not consume thrown items, 7% increased rogue critical strike chance and 12% increased movement speed

Hardmode[]

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Mollusk armor.png Mollusk armor female.png Mollusk armor

18

022 015

55

  • 27% increased damage
  • 14% increased critical strike chance
  • 22% decreased movement speed
  • The player can move freely through liquids
  • Set Bonus: Summons 2 shellfish. 10% increased damage and slowed horizontal movement.
Titan Heart armor.png Titan Heart armor 012 017 014 043
  • 9% increased rogue damage
  • 10% increased rogue velocity
  • 15% increased rogue knockback
  • 15% decreased rogue firing speed
  • 45% increased chance to not consume rogue items
  • Rogue weapons inflict Astral Infection.
  • Set Bonus: 15% increased rogue damage and knockback. Immunity to knockback. Stealth strikes deal double knockback and cause an astral explosion. Maximum rogue stealth of 100.
Daedalus armor.png Daedalus armor female.png Daedalus armor
  • 21
  • 9
  • 5
  • 3
  • 7
019 015
  • 55
  • 43
  • 39
  • 37
  • 41
  • 3% increased damage
  • 6% increased critical strike chance
  • 10% increased movement speed
  • Daedalus Helm: 10% increased melee damage, critical strike chance, melee speed and movement speed
    • Set Bonus: 5% increased melee damage. +500 Aggro. Reflects projectiles back at enemies. Reflected projectiles only deal 50% damage to the player. This has a 90 second cooldown
  • Daedalus Headgear: 13% increased ranged damage and 7% increased ranged critical strike chance, reduces ammo cost by 20%
    • Set Bonus: 5% increased ranged damage. Getting hit releases a blast of crystal shards
  • Daedalus Hood: 13% increased magic damage and 7% increased magic critical strike chance, +60 max mana, 10% reduced mana cost
    • Set Bonus: 5% increased magic damage. 10% chance to absorb physical attacks and projectiles when hit. Absorbing an attack heals the player for 1/2 of that attack's damage
  • Daedalus Mask: 5% increased minion damage
    • Set Bonus: 20% increased minion damageand +2 max minions. Summons a daedalus crystal
  • Daedalus Facemask: 13% increased rogue damage and 7% increased rogue critical strike chance, increases rogue weapon velocity by 15%, 17% increased movement speed
    • Set Bonus: 5% increased rogue damage. Rogue projectiles throw out crystal shards as they travel. Maximum rogue stealth of 105.
Brimflame armor.png Brimflame armor 011 015 015 041
  • 15% increased magic damage
  • 10% increased magic critical strike chance
  • 5% increased movement speed
  • +70 max mana
  • 10% decreased mana usage
  • Grants the effect of the Obsidian Rose
  • Immunity to On Fire!, Brimstone Flames, and Frostburn
  • Set Bonus: Grants an additional 15% increased damage and magic critical strike chance. Pressing Armor Set Bonus will activate Brimflame Frenzy for 10 seconds, temporarily boosting the player’s damage by 30% while significantly reducing the player’s life regen and disabling mana regeneration. Brimflame Frenzy has a 30 second cooldown after its usage.
Fathom Swarmer armor.png Fathom Swarmer armor 010 022 015 047
  • 6% increased damage reduction
  • 15% increased minion damage
  • +30 defense, +5 life regen and 40% increased movement speed while submerged in liquids
  • Grants the ability to swim and breathe underwater.
  • Reduces breath loss, defense loss, and increases light level in the Abyss
  • Set Bonus: 10% increased minion damage and +2 max minions. 30% increased minion damage while submerged in liquids. Grants the ability to climb walls.
Umbraphile armor.png Umbraphile armor 08 016 012 036
  • 27% increased rogue damage
  • 16% increased rogue critical strike chance
  • 10% increased rogue projectile velocity
  • 30% increased movement speed
  • Set Bonus: Rogue weapons have a chance to create explosions on hit. Stealth strikes will always create an explosion. Maximum rogue stealth of 110
Reaver armor.png Reaver armor
  • 30
  • 13
  • 7
019 014
  • 73
  • 46
  • 40
  • 9% increased damage
  • 9% increased critical strike chance
  • 12% increased movement speed
  • +20 max life
  • Can travel freely through liquids
  • Reaver Helm: 15% increased damage reduction but 30% decreased damage. +50 max life. Passively regenerates one health point every second
    • Set Bonus: +10 defense, +3 life regen, 20% decreased movement speed and flight time. +600 Aggro. Reduces the life regen lost from damage over time debuffs by 20%. All attacks have a small chance to steal life and speed up the rate of life regen, releases thorn vines and has a chance to grant the Reaver Rage buff to the player when hit
  • Reaver Visage: 10% increased jump speed and 25% increased movement speed
    • Set Bonus: Grants immunity to fall damage and allows constant jumping. 10% increased flight time and horizontal wing speed. Hooks fly out and retract 10% faster. Reduces the cooldown of dashes
  • Reaver Headgear: 10% increased pick speed and 20% increased block/wall placement speed. Temporary immunity to lava and can move freely through liquids
    • Set Bonus: Causes nearby treasure to sparkle. Increased item grab range and block placement range. Mining tiles restores breath while underwater. Summons a reaver orb to light up the area around you and reduces enemy aggression, even in the abyss. Provides a small amount of light in the abyss
Hydrothermic armor.png
Hydrothermic armor female.png
Hydrothermic armor
  • 33
  • 15
  • 9
  • 6
  • 12
020 014
  • 67
  • 49
  • 43
  • 40
  • 46
  • +20 max life
  • 8% increased damage
  • 7% increased critical strike chance
  • 15% increased movement speed
  • Temporary immunity to lava
  • Immunity to fire damage
    • Set Bonus: Inferno effect when below 50% life, 20% chance to emit a blazing explosion when hit
  • Hydrothermic Helm: 12% increased melee damage, melee speed and movement speed, 10% increased melee critical strike chance. Melee attacks inflict on fire
    • Set Bonus: 5% increased melee damage. +700 Aggro. Melee attacks and projectiles cause chaos flames to erupt on enemy hits
  • Hydrothermic Headgear: 12% increased ranged damage and 10% increased ranged critical strike chance, reduces ammo cost by 25%
    • Set Bonus: 5% increased ranged damage. Ranged attacks fire a homing chaos flare every 0.33 seconds
  • Hydrothermic Mask: 12% increased magic damage and 10% increased magic critical strike chance, +100 max mana
    • Set Bonus: 5% increased magic damage and 15% reduced mana cost. Magic attacks summon damaging and healing flare orbs on hit
  • Hydrothermic Helmet: 5% increased minion damage and increased minion knockback
    • Set Bonus: 40% increased minion damage and +2 max minions. Summons a hydrothermic vent
  • Hydrothermic Hood: 12% increased rogue damage and 10% increased rogue critical strike chance, 50% chance to not consume thrown items and 15% increased movement speed
    • Set Bonus: 5% increased rogue damage. Rogue weapons unleash a volley of homing chaos flames around the player every 2.5 seconds. Maximum rogue stealth of 110.
Plague Reaper armor.png Plague Reaper armor

9

014 11

34

  • 25% increased ranged damage
  • 16% increased ranged critical strike chance
  • 15% increased movement speed
  • Halves the damage taken from the Plague debuff
  • Set Bonus: 25% reduced ammo usage, 5% increased flight time. The Plague debuff causes enemies to take 10% more damage from ranged projectiles. Getting hit causes Plague Cinders to rain above the player. Pressing Armor Set Bonus will blind the player for 5 seconds. While the player is blinded, their ranged damage and critical strike chance is raised by 60% and 20% respectively. This effect has a 25 second cooldown.
Plaguebringer armor.png Plaguebringer armor 07 017 08 032
  • 40% increased summon damage
  • +20 max life
  • 15% increased movement speed
  • Halves the damage taken from the Plague debuff
  • Friendly bees and wasps inflict the Plague
  • You grow flowers on the grass beneath you, alongside random dye plants on grassless dirt
  • You spawn bees while sprinting or dashing
  • Set Bonus: +3 max minions. Grants a plague dash to ram enemies and inflict the Plague. Summons a lil' plaguebringer to protect you and empower nearby minions
Astral armor.png Astral armor

17

025 21

63

  • 15% increased movement speed
  • +20 max life and +80 max mana
  • Creature, treasure, ore, and danger detection
  • Set Bonus: 15% increased movement speed, +3 max minions, 28% increased damage, and 21% increased critical strike chance. With a 1-second cooldown, critical hits will cause three fallen, hallowed, and astral stars to rain down on the target and deal 130 damage

Post-Moon Lord[]

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Empyrean armor.png Empyrean armor 020 027 024 071
  • 23% increased rogue damage and critical strike chance
  • 40% increased movement speed
  • +20 max life
  • Temporary immunity to lava
  • Set Bonus: 9% increased rogue damage and velocity. Grants Empyrean Rage and Empyrean Wrath buffs when hit. Grants Wrath and Rage buffs when under 50% health. Maximum rogue stealth of 115.
    Rogue projectiles can spawn a random Empyrean projectile upon striking an enemy:
    • Empyrean Star which homes in strongly on enemies. It deals 80% damage of the projectile that spawned it.
    • Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player.
      • The damaging orb deals 62.5% of the projectile's damage.
      • The healing orb heals for 10% of the projectile's damage. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits.
    • Empyrean Fire spark which falls to the ground and lingers for a few seconds. It deals 15% damage of the projectile that spawned it.
    • Empyrean Blast explosion that deals 20% damage of the projectile that spawned it.
    • Empyrean Bubble which homes in weakly on enemies. It deals 60% damage of the projectile that spawned it.
Tarragon armor.png Tarragon armor
  • 33
  • 21
  • 10
  • 3
  • 15
037 032
  • 102
  • 90
  • 79
  • 72
  • 84
  • 16% increased damage
  • 11% increased critical strike chance
  • 15% increased movement speed
  • +40 max life
  • 5% increased damage reduction
  • +2 life regen
  • Can move freely in liquids
  • Temporary immunity to lava
  • Set Bonus: Reduced enemy spawn rates. Increased heart pickup range. Enemies have a chance to drop extra hearts on death
  • Tarragon Helm: 10% increased melee damage and critical strike chance
    • Set Bonus: +800 Aggro. 25% chance to gain the Tarra Life buff when hit. Press Armor Set Bonus to heavily reduce contact damage for 10 seconds, this has a 30 second cooldown
  • Tarragon Visage: 10% increased ranged damage and critical strike chance
    • Set Bonus: With a 1-second cooldown, ranged projectiles split into life energy and leaves on death
  • Tarragon Mask: 20% increased magic damage, 10% increased magic critical strike chance, +100 max mana and 15% reduced mana cost
    • Set Bonus: Every 5th critical strike fires a leaf storm. Magic projectiles have a 50% chance to heal on enemy hits, amount healed is based on projectile damage
  • Tarragon Horned Helm: 5% increased minion damage
    • Set Bonus: 50% increased minion damage and +3 max minion. Summons a life aura that damages nearby enemies
  • Tarragon Helmet: 10% increased rogue damage and critical strike chance, 12% increased movement speed
    • Set Bonus: After every 25 rogue critical hits grants 3 seconds of damage immunity with a cooldown of 30 seconds. While afflicted with a debuff, 10% increased rogue damage. Maximum rogue stealth of 115.
Prismatic armor.png Prismatic armor 018 033 021 072
  • 40% increased magic damage
  • 60% decreased non-magic damage
  • 39% increased magic critical strike chance
  • +20 max life
  • +40 max mana
  • 2% increased jump speed and 10% increased flight time
  • While no bosses are alive, any enemy with less than 500 max health deals no contact damage to the player
  • Magic attacks have a 20% chance to fire a pair of homing explosive rockets
  • Set Bonus: +40 max mana and 15% reduced mana cost. Increased mana regeneration. Press Armor Set Bonus to unleash a barrage of death lasers at the cursor for the next 5 seconds. This has a 30 second cooldown
Bloodflare armor.png Bloodflare armor female.png Bloodflare armor
  • 49
  • 34
  • 22
  • 16
  • 28
035 029
  • 113
  • 98
  • 86
  • 80
  • 92
  • 22% increased damage
  • 15% increased critical strike chance
  • 17% increased movement speed
  • +40 max life
  • Free movement in liquids
  • Temporary immunity to lava
  • +10 life regen and +30 defense while in lava
  • Set Bonus: Greatly increases life regeneration. Enemies below 50% life have a chance to drop hearts when struck. Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
  • Bloodflare Ram Mask: 10% increased melee damage and critical strike chance
    • Set Bonus: +900 Aggro. True melee strikes will heal on hit. After striking an enemy 15 times with true melee, a blood frenzy is entered for 5 seconds, giving 25% increased melee damage and critical strike chance and halved contact damage. This effect has a 30 second cooldown
  • Bloodflare Horned Helm: 10% increased ranged damage and critical strike chance
    • Set Bonus: Press Armor Set Bonus to unleash the lost souls of Polterghast. This effect has a 30 second cooldown. Ranged weapons have a chance to also fire bloodsplosion orbs
  • Bloodflare Hydra Hood: 10% increased magic damage and critical strike chance, +100 max mana and 17% reduced mana cost
    • Set Bonus: Magic weapons fire ghostly bolts every 1.67 seconds and magic critical strikes cause flame explosions every 2 seconds
  • Bloodflare Wyvern Helm: 5% increased minion damage
    • Set Bonus: 50% increased minion damage and +3 max minions. Summons Polterghast's mines. When above 90% life, 10% increased minion damage, and when below 50% life, +20 defense and 2 life regen
  • Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance, 15 % increased movement speed
    • Set Bonus: When above 80% life, +30 and 5% increased rogue critical strike chance. When below 80% life, 10% increased rogue damage. Rogue critical strike heal the player. Maximum rogue stealth of 120
Omega Blue armor.png Omega Blue armor 019 028 022 069
  • 36% increased damage
  • 24% increased critical strike chance
  • 20% increased movement speed
  • Can move freely through liquids.
  • All attacks inflict Crush Depth on hit.
  • Negates all positive life regen.
  • Set Bonus: 10% increased damage and critical strike chance, +2 max minions, armor penetration increased by 15. Summons six tentacles from the player, which automatically attack nearby enemies and have great lifesteal capabilities.
    Press Armor Set Bonus to activate Abyssal Madness, buffing damage and critical strike chance and giving the tentacles increased range and aggression. Abyssal Madness lasts for 5 seconds and has a 25 second cooldown.
God Slayer armor.png God Slayer armor
  • 48
  • 35
  • 29
041 035
  • 124
  • 111
  • 105
  • 21% increased damage
  • 12% increased critical strike chance
  • 18% increased movement speed
  • +60 max life
  • Enemies take damage when they hit you
  • Set Bonus: Pressing God Slayer Dash allows the player to dash a great distance in 8 directions depending on what movement keys are held. This has a 35 second cooldown
  • God Slayer Horned Greathelm: 14% increased melee damage and critical strike chance
    • Set Bonus: +1000 Aggro. Taking over 80 damage in one hit releases a swarm of high-damage god killer darts, gives the player an even stronger thorns effect, an attack that would deal 80 damage or less will cause the attack to be decreased to 1 damage
  • God Slayer Helmet: 14% increased ranged damage and critical strike chance
    • Set Bonus: Ranged weapons fire a god killing shrapnel round every 2.5 seconds
  • God Slayer Mask: 14% increased rogue damage and critical strike chance, 18% increased movement speed
    • Set Bonus: While at full HP all rogue stats are boosted by 10%. Extra immunity frames if taking more than 80 damage. Maximum rogue stealth of 120
Fearmonger armor.png Fearmonger armor 038 050 044 0132
  • 8% increased damage reduction
  • 11% increased damage
  • 5% increased critical strike chance
  • 30% increased summon damage
  • 10% increased movement speed
  • +100 max life and +60 max mana
  • 10% decreased mana usage
  • +2 max minions
  • 15% increased damage reduction during the Pumpkin and Frost Moons
  • Set Bonus: Life regeneration temporarily increased by 7 on every minion hit. The duration increases by 1/3 of a second per minion hit, up to a maximum of 1.5 seconds. Grants the Panic! buff when the player is hit. Reduces the summon penalty to 75% instead of 50%. Immunity to several debuffs.
Silva armor.png Silva armor female.png Silva armor
  • 21
  • 13
044 039
  • 104
  • 96
  • 24% increased damage
  • 15% increased critical strike chance
  • 19% increased movement speed
  • +80 max life
  • Set Bonus: All projectiles spawn healing leaf orbs on enemy hits
    Max run speed and acceleration boosted by 5%
    If the player is reduced to 1 HP, the player will not die from any further damage for 8 seconds. This effect only triggers once per life.
  • Silva Masked Cap: 23% increased magic damage, 13% increased critical strike chance, +100 max mana and 19% reduced mana cost
    • Set Bonus: With a 5-second cooldown, magic projectiles which cannot pierce cause an explosion on enemy hits.
  • Silva Horned Hood: 10% increased minion damage
    • Set Bonus: 65% increased minion damage and +5 max minions. Summons an ancient leaf prism.
Auric Tesla armor.png Auric Tesla armor
  • 54
  • 40
  • 24
  • 12
  • 34
048 044
  • 146
  • 132
  • 116
  • 104
  • 126
  • 20% increased damage
  • 10% increased critical strike chance
  • 20% increased movement speed
  • +100 max life
  • Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback
  • Nearby enemies are frozen when taking damage
  • Magic carpet deploys when out of flight time
  • Set Bonus: All non-class Tarragon and Bloodflare set bonus effects
    Godslayer armor set bonus effects for Auric Tesla Royal Helm, Hooded Facemask and Plumed Helm
    Silva armor set bonus effects for Auric Tesma Wire-Hammed Facemask and Space Helmet
    All projectiles spawn healing auric orbs on enemy hits
  • Auric Tesla Royal Helm: 20% increased melee damage and critical strike chance
    • Set Bonus: +1200 Aggro. Melee Tarragon, Bloodflare, and Godslayer armor effects.
  • Auric Tesla Hooded Facemask: 30% increased ranged damage and critical strike chance
    • Set Bonus: Ranged Tarragon, Bloodflare, and Godslayer armor effects.
  • Auric Tesla Wire-Hemmed Visage: 30% increased magic damage, 20% increased magic critical strike chance, +100 max mana and 20% reduced mana cost
    • Set Bonus: Magic Tarragon, Bloodflare, and Silva armor effects. Max run speed and acceleration boosted by 5%
  • Auric Tesla Space Helmet: 15% increased minion damage
    • Set Bonus: 75% increased minion damage and +6 max minions. Summoner Tarragon, Bloodflare, and Silva armor effects. Max run speed and acceleration boosted by 5%
  • Auric Tesla Plumed Helm: 20% increased rogue damage, critical strike chance, and movement speed
    • Set Bonus: Rogue Tarragon, Bloodflare, and Godslayer armor effects. Maximum rogue stealth of 130

or

Demonshade armor.png Demonshade armor 050 50 50 0150
  • 45% increased damage
  • 30% increased critical strike chance
  • 20% increased melee speed
  • 30% increased movement speed
  • +200 max life and mana
  • Enemies have 100x their contact damage reflected back at them when hitting the player
  • Standing still grants +34 life regen
  • Set Bonus: 100% increased minion damage and +10 max minions. All attacks inflict Demon Flames. Shadowbeams and demon scythes will fire down when hit. Summons a friendly red devil. Pressing Armor Set Bonus causes the player to receive 25% more damage but deal 125% more damage to enemies and also enrage nearby enemies.

Miscellaneous[]

Appearance Item Body Slot Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Forbidden Circlet (equipped).png Forbidden Circlet female.png Forbidden Circlet Head 1
  • 10% increased summon damage and 15% increased rogue velocity
  • Set Bonus (Forbidden armor):
    • Gives a max stealth of 40.
    • Reduces the summon penalty to 75% instead of the usual 50% while holding rogue weapons.
    • Stealth strikes summon 6 homing Forbidden Eaters that each deals 40 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
    • Pressing Armor Set Bonus will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
Shroomite Visage (equipped).png Shroomite Visage female.png Shroomite Visage Head 11
  • 25% increased ranged damage for flamethrowers
  • Set Bonus (Shroomite armor): Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.

Vanilla Armor Set Changes[]

Pre-Hardmode Ore Armors[]

Appearance Set Bonuses / Effects / Notes
Copper armor.png Copper armor
  • Set Bonus: +2 defense and 15% increased mining speed
Tin armor.png Tin armor
  • Set Bonus: +2 defense and 10% increased mining speed
Iron armor.png Iron armor
  • Set Bonus: +2 defense and 25% increased mining speed
Lead armor.png Lead armor
  • Set Bonus: +3 defense and 20% increased mining speed
Silver armor.png Silver armor
  • Set Bonus: +3 defense and 35% increased mining speed
Tungsten armor.png Tungsten armor
  • Set Bonus: +3 defense and 30% increased mining speed
Gold armor.png Gold armor
  • Set Bonus: +3 defense and 45% increased mining speed
Platinum armor.png Platinum armor
  • Set Bonus: +4 defense and 40% increased mining speed

Rogue armors[]

Appearance Set Bonuses / Effects / Notes
Gladiator armor.png Gladiator armor
  • 3% increased rogue damage
  • 3% increased rogue critical strike chance
  • 3% increased rogue velocity
  • Set Bonus: +3 defense and 5% increased rogue damage and 10% increased velocity.
    Maximum rogue stealth of 70.
Obsidian armor.png Obsidian armor
  • 3% increased rogue damage
  • 3% increased rogue critical strike chance
  • 3% increased rogue velocity
  • Set Bonus: +2 defense and 5% increased rogue damage and critical strike change.
    Grants immunity to fire blocks and temporary immunity to lava
    Maximum rogue stealth of 80

Balancing[]

Appearance Set Vanilla Bonuses/Effects Calamity Bonuses/Effects
Snow armor.png
Pink Snow armor.png
Eskimo armor and
Pink Eskimo armor

n/a

  • Set Bonus: All ice-themed damage over time debuffs receive a 50% damage bonus
    Cold enemies will deal reduced contact damage to the player
    Provides immunity to the Frostburn and Glacial State debuffs
Meteor armor.png Meteor armor
  • Set Bonus: Makes the mana cost of the Space Gun zero
  • Set Bonus: Reduces the mana cost of the Space Gun by 50%
Molten armor.png Molten armor
  • Set Bonus: 17% extra melee damage.
  • Set Bonus: 20% extra true melee damage. Additionally grants immunity to fire blocks, and temporary immunity to lava.
Gladiator armor.png Gladiator armor
  • Gladiator Helmet grants 2 defense
  • Gladiator Breastplate grants 3 defense
  • Gladiator Leggings grant 2 defense
  • Total defense granted is 7
  • Gladiator Helmet grants 3 defense
  • Gladiator Breastplate grants 5 defense
  • Gladiator Leggings grant 4 defense
  • Total defense granted is 15 with set bonus.
Spider armor.png Spider armor
  • Spider Mask increases minion damage by 5%.
  • Spider Breastplate increases minion damage by 5%.
  • Spider Mask increases minion damage by 6%.
  • Spider Breastplate increases minion damage by 6%.
Cobalt armor.png Cobalt armor
  • Cobalt Hat grants 2 defense and increases maximum mana by 40.
  • Cobalt Helmet grants 12 defense.
  • Cobalt Mask grants 4 defense.
  • Cobalt Breastplate grants 8 defense.
  • Cobalt Leggings grant 8 defense.
  • Total defense granted is 18/28/20.
  • Cobalt Hat grants 4 defense and increases maximum mana by 60.
  • Cobalt Helmet grants 16 defense.
  • Cobalt Mask grants 7 defense.
  • Cobalt Breastplate grants 11 defense.
  • Cobalt Leggings grant 10 defense.
  • Total defense granted is 25/37/28.
  • Set Bonus: 10% increased max speed and acceleration. Gain damage and and critical strike chance boost based on your current movement speed, up to 10% each.
Palladium armor.png Palladium armor
  • Palladium Headgear grants 3 defense, 9% increased magic damage, and 9% increased magic critical strike chance.
  • Palladium Mask grants 14 defense.
  • Palladium Helmet grants 5 defense.
  • Palladium Breastplate grants 10 defense and 3% increased damage.
  • Palladium Leggings grant 8 defense and 2% increased damage.
  • Total defense granted is 21/32/23.
  • Palladium Headgear grants 5 defense, 7% increased magic damage, and 7% increased magic critical strike chance.
  • Palladium Mask grants 15 defense
  • Palladium Helmet grants 8 defense
  • Palladium Breastplate grants 13 defense and 7% increased damage.
  • Palladium Leggings grant 11 defense and 7% increased damage.
  • Total defense granted is 29/39/32.
Mythril armor.png Mythril armor
  • Mythril Hood increases maximum mana by 60.
  • Mythril Helmet grants 8% increased melee critical strike chance, and an additional 10% melee critical strike chance with the set bonus.
  • Mythril Chainmail grants 7% increased damage.
  • Mythril Greaves grant 10% increased critical strike chance.
  • Mythril Hood increases maximum mana by 80.
  • Mythril Helmet grants 5% increased melee critical strike chance, and an additional 5% melee critical strike chance with the set bonus.
  • Mythril Chainmail graints 12% increased damage.
  • Mythril Greaves grant 14% increased critical strike chance.
  • Set Bonus: Enemy hits release Mythril flares, which home in on enemies after a short delay. Mythril flares deal 40% of the damage of the attack that spawned them, softcapped at 105 damage, and have a 9 frame delay before another can be spawned.
Orichalcum armor.png Orichalcum armor
  • Orichalcum Headgear grants 4 defense.
  • Orichalcum Mask grants 19 defense, 11% increased melee damage, and 11% increased melee speed.
  • Orichalcum Helmet grants 7 defense.
  • Orichalcum Breastplate grants 13 defense and 6% increased critical strike chance.
  • Orichalcum Leggings grant 10 defense.
  • Total defense granted is 27/42/30.
  • Orichalcum Headgear grants 6 defense.
  • Orichalcum Mask grants 22 defense, 7% increased melee damage, and 7% increased melee speed.
  • Orichalcum Helmet grants 10 defense.
  • Orichalcum Breastplate grants 16 defense and 10% increased critical strike chance.
  • Orichalcum Leggings grant 14 defense.
  • Total defense granted is 36/52/40.
Adamantite armor.png Adamantite armor
  • Adamantite Headgear grants 12% increased magic damage, 12% increased magic critical strike chance, and increases maximum mana by 80.
  • Adamantite Mask grants 10% increased ranged critical strike chance.
  • Adamantite Breastplate grants 8% increased damage.
  • Adamantite Leggings grant 7% increased critical strike chance.
  • Adamantite Headgear grants 11% increased magic damage, 11% increased magic critical strike chance, and increases maximum mana by 100.
  • Adamantite Mask grants 8% increased ranged critical strike chance.
  • Adamantite Breastplate grants 6% increased damage.
  • Adamantite Leggings grant 4% increased critical strike chance.
  • Set Bonus: Half your damage reduction is added to your critical strike chance. Continuously doing damage grants an increasing amount of defense, up to 30. This defense decays while not dealing damage and can be affected by defense damage.
Titanium armor.png Titanium armor
  • Titanium Mask grants 9% increased melee damage, 9% increased melee speed, and 9% increased melee critical strike chance.
  • Titanium Mask grants 8% increased melee damage, 8% increased melee speed, and 8% increased melee critical strike chance.
Forbidden armor.png Forbidden armor

n/a

Hallowed armor (old).png Hallowed armor
  • Hallowed Plate Mail grants 15 defense
  • Hallowed Greaves grant 11 defense
  • Total defense granted is 31/50/35
  • Hallowed Plate Mail grants 18 defense
  • Hallowed Greaves grant 13 defense
  • Total defense granted is 36/55/40
Beetle armor.png Beetle armor
  • Set Bonus (Shell): Beetles buff the player by +15% damage reduction.
  • Set Bonus (Shell): Effect of the beetles is reduced to increase damage reduction by 10%/20%/30%.
Spectre Hood.png Spectre Hood
  • 40% decreased magic damage
  • 20% decreased magic damage
Spectre Mask.png Spectre Mask
  • Set Bonus's Missiles:
    • Homing projectiles do normal damage
  • Set Bonus's Missiles
    • Homing projectiles deal 30% less damage
Solar Flare armor.png Solar Flare armor
  • Solar Flare Helmet grants 24 defense
  • Solar Flare Breastplate grants 34 defense
  • Solar Flare Leggings grant 20 defense
  • Total defense granted is 78
  • Solar Flare Helmet grants 29 defense
  • Solar Flare Breastplate grants 41 defense
  • Solar Flare Leggings grant 24 defense
  • Total defense granted is 94
  • The distance of its Solar Blaze is increased
Vortex armor.png Vortex armor
  • Set Bonus: Stealth mode provides 80% ranged damage and 20% ranged crit.
  • Set Bonus: Stealth mode provides 40% ranged damage and 15% ranged crit.
Nebula armor.png Nebula armor
  • Set Bonus's Boosters:
    • Damage Boosters buff the player by +15% damage for 8 seconds
    • Life Boosters increase health regeneration by 5 per second for 8 seconds
    • Mana Boosters increase mana regeneration (about 10 per second) for 8 seconds
  • Set Bonus's Boosters:
    • Effect of the Damage Boosters is halved to increase damage by 7.5%/15%/22.5%.
    • Effect of the Life Boosters is halved to increase life regeneration by 2.5/5/7.5 per second.

See also[]

  • Armor on the vanilla Terraria wiki
  • The minions summoned by certain armor sets.
Advertisement