- For the vanilla debuff page see Bleeding
Bleeding | |
---|---|
Statistics | |
Type | Debuff |
Effects | Unable to regenerate health naturally |
Tooltip | Cannot regenerate life |
Bleeding is a vanilla debuff that prevents natural life regeneration when inflicted.
Causes[]
From Calamity Weapons[]
From | Duration | Chance | |
---|---|---|---|
Contaminated Dish | 5 seconds (Glass Shards) | 100% |
From Calamity NPCs[]
From | Duration | Chance | |
---|---|---|---|
Desert Scourge Head | 5 seconds | 100% | |
Desert Scourge Body | 2 seconds | 100% | |
Desert Scourge Tail | 1.5 seconds | 100% | |
Desert Nuisance Head | 3 seconds | 100% | |
Desert Nuisance Body | 1 second | 100% | |
Desert Nuisance Tail | 0.5 seconds | 100% | |
The Leviathan | 4 seconds (Contact) | 100% | |
Rotdog | 3 seconds | 100% | |
Aquatic Aberration | 5 seconds | 100% | |
Parasea | 2 seconds | 100% | |
Aquatic Seeker Head | 2 seconds | 100% | |
Oarfish | 5 seconds | 100% | |
Great Sand Shark | 5 seconds | 100% | |
Water Leech | 3 seconds | 100% | |
Pathogen | 20 seconds | 100% | |
Mauler | 5 seconds (Contact) | 100% | |
Plantera | 5 seconds (Contact in Phase 2) | 100% | |
Plantera's Tentacle | 3 seconds | 100% | |
Prime Saw | 5 seconds | 100% | |
Prime Vice | 5 seconds | 100% | |
Reaper Shark | 5 seconds | 100% | |
Skeletron Prime | 5 seconds (Contact) | 100% | |
Spazmatism | 5 seconds (Contact) | 100% |