Calamity Mod Wiki
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While the amount of charge is displayed on the tooltip as a percentage, charge is actually an integer unit that varies from 0 to 250, depending on the tier and usage of the weapon. While an item is used, there is a <code>1/(120 * Use time)</code> (denominator rounded down) chance that charge is reduced by 1 unit. The amount of charge lost is calculated ''after'' item use, meaning the damage penalty will only apply for the next attack.
 
While the amount of charge is displayed on the tooltip as a percentage, charge is actually an integer unit that varies from 0 to 250, depending on the tier and usage of the weapon. While an item is used, there is a <code>1/(120 * Use time)</code> (denominator rounded down) chance that charge is reduced by 1 unit. The amount of charge lost is calculated ''after'' item use, meaning the damage penalty will only apply for the next attack.
   
Charge can be added to weapons via the [[Draedon's Charging Station]], by inputting the weapon into the top slot, and a [[Draedon Power Cell]] at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed [[Draedon's Fuel Factory]].
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Charge can be added to weapons via the [[Charging Station]], by inputting the weapon into the top slot, and a [[Draedon Power Cell]] at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed [[Power Cell Factory]].
   
 
The max charge for each weapon is as follows:
 
The max charge for each weapon is as follows:

Revision as of 19:54, 6 October 2020

Charge is a mechanic implemented by most of the weapons crafted with Dubious Plating and Mysterious Circuitry. For weapons that use the mechanic, it is depleted as the item is used, similarly to ammunition. Like ammunition, charge is required to fire a weapon but does not require an extra inventory slot to use directly. After 25% of charge is lost on a weapon, it begins losing up to a maximum of 25% of its base damage which is determined by the following linear equation: Damage = 0.25 * Current Charge / Max Charge + 0.75

While the amount of charge is displayed on the tooltip as a percentage, charge is actually an integer unit that varies from 0 to 250, depending on the tier and usage of the weapon. While an item is used, there is a 1/(120 * Use time) (denominator rounded down) chance that charge is reduced by 1 unit. The amount of charge lost is calculated after item use, meaning the damage penalty will only apply for the next attack.

Charge can be added to weapons via the Charging Station, by inputting the weapon into the top slot, and a Draedon Power Cell at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed Power Cell Factory.

The max charge for each weapon is as follows:

Items Max Charge
Gauss DaggerGauss Dagger 50
Pulse PistolPulse Pistol
TaserTaser
Tracking DiskTracking Disk
Frequency ManipulatorFrequency Manipulator 85
Gauss PistolGauss Pistol
Hydraulic Volt CrasherHydraulic Volt Crasher
Matter ModulatorMatter Modulator
Galvanizing GlaiveGalvanizing Glaive 135
Gatling LaserGatling Laser
Gauss RifleGauss Rifle
System BaneSystem Bane
Heavy Laser RifleHeavy Laser Rifle 190
Plasma CasterPlasma Caster
Pulse DragonPulse Dragon
Wave PounderWave Pounder
PhaseslayerPhaseslayer 250
Pulse RiflePulse Rifle
Tesla CannonTesla Cannon