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'''Charge''' is a mechanic implemented by most of the [[weapons]] crafted with [[Dubious Plating]] and [[Mysterious Circuitry]]. For weapons that use the mechanic, it is required for the weapon to be used and depleted as the item is used, similarly to [[ammunition]]. Unlike ammunition, it does not directly require an extra inventory slot to use. The amount of damage on a weapon is dependent on its charge under the equation: <code>Total Damage = Base Damage * 1.087 - 0.08 / (Current Charge / Max Charge + 0.07)</code>
Ok so I am just kinda making a place holder or something for when Some one actually f*cking fixes it because I don’t know what the hell im doing but it’s better than nothing
 
   
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While the amount of charge is displayed on the tooltip as a percentage, charge is actually a number that varies from 0 to 250, depending on the tier and usage of the weapon. The amount of charge depleted per use is a constant that varies between each weapon. The amount of charge lost is calculated ''after'' item use, meaning the damage penalty will only apply for the next attack.
Sorry,SunnySideDuk
 
   
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Charge can be added to weapons via the [[Charging Station]], by inputting the weapon into the top slot, and a [[Draedon Power Cell]] at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed [[Power Cell Factory]].
   
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The amount of charge depleted in one single use and the maximum charge for each weapon is as follows:
Ok so basically it’s this weird stuff for the draedons arsenal weapons (besides the plasma grenades) and it is kinda annoying and weird to use but you need the draedon power cell and this other thing I forgot the name of (sorry) and you put the power cell into the other thing along with the weapon of your choice and I’m pretty sure that it charges it but it didn’t work for me so I really don’t know.
 
   
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{| class="terraria lined"
Please someone fix/add to this so I can figure out how this works.
 
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! Items !! Charge per Use !! Max Charge
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|-
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| {{item|Gauss Dagger}}
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| 0.05
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| rowspan="5" style="border-bottom: 1px solid #CCCCCC;" | 50
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|-
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| {{item|Pulse Pistol}}
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| 0.05
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|-
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| {{item|Star Swallower Containment Unit}}
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| 0.08
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|-
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| {{item|Taser}}
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| 0.05
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|-
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| style="border-bottom: 1px solid #CCCCCC;" | {{item|Tracking Disk}}
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| style="border-bottom: 1px solid #CCCCCC;" | 0.08
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|-
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| {{item|Frequency Manipulator}}
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| 0.0125
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| rowspan="5" style="border-bottom: 1px solid #CCCCCC;" | 85
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|-
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| {{item|Gauss Pistol}}
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| 0.05
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|-
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| {{item|Hydraulic Volt Crasher}}
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| 0.032
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|-
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| {{item|Matter Modulator}}
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| 0.075
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|-
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| style="border-bottom: 1px solid #CCCCCC;" | {{item|Mounted Scanner}}
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| style="border-bottom: 1px solid #CCCCCC;" | 0.85
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|-
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| {{item|Galvanizing Glaive}}
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| 0.075
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| rowspan="5" style="border-bottom: 1px solid #CCCCCC;" | 135
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|-
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| {{item|Gatling Laser}}
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| 0.015
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|-
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| {{item|Gauss Rifle}}
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| 0.1125
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|-
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| {{item|Pulse Turret Remote}}
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| 1
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|-
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| style="border-bottom: 1px solid #CCCCCC;" | {{item|System Bane}}
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| style="border-bottom: 1px solid #CCCCCC;" | 0.085
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|-
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| {{item|Heavy Laser Rifle}}
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| 0.125
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| rowspan="5" style="border-bottom: 1px solid #CCCCCC;" | 190
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|-
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| {{item|Plasma Caster}}
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| 0.32 (primary)<br/>0.12 (secondary)
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|-
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| {{item|Pulse Dragon}}
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| 0.32
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|-
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| {{item|Snake Eyes}}
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| 1
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|-
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| style="border-bottom: 1px solid #CCCCCC;" | {{item|Wave Pounder}}
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| style="border-bottom: 1px solid #CCCCCC;" | 0.5
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|-
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| {{item|Phaseslayer}}
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| 0.12
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| rowspan="4" | 250
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|-
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| {{item|Pole Warper}}
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| 1.25
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|-
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| {{item|Pulse Rifle}}
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| 0.3
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|-
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| {{item|Tesla Cannon}}
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| 0.9
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|}
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== Notes ==
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*The Gatling Laser, Hydraulic Volt Crasher, and Phaseslayer use 0.0075, 0.002, and 0.005 charge per frame respectively. The values above are equal to the amount of charge used multiplied with the amount of use time of these weapons.
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{{-}}
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{{Game mechanics}}
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[[Category:Game mechanics]]

Revision as of 10:40, 31 August 2021

Charge is a mechanic implemented by most of the weapons crafted with Dubious Plating and Mysterious Circuitry. For weapons that use the mechanic, it is required for the weapon to be used and depleted as the item is used, similarly to ammunition. Unlike ammunition, it does not directly require an extra inventory slot to use. The amount of damage on a weapon is dependent on its charge under the equation: Total Damage = Base Damage * 1.087 - 0.08 / (Current Charge / Max Charge + 0.07)

While the amount of charge is displayed on the tooltip as a percentage, charge is actually a number that varies from 0 to 250, depending on the tier and usage of the weapon. The amount of charge depleted per use is a constant that varies between each weapon. The amount of charge lost is calculated after item use, meaning the damage penalty will only apply for the next attack.

Charge can be added to weapons via the Charging Station, by inputting the weapon into the top slot, and a Draedon Power Cell at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed Power Cell Factory.

The amount of charge depleted in one single use and the maximum charge for each weapon is as follows:

Items Charge per Use Max Charge
Gauss DaggerGauss Dagger 0.05 50
Pulse PistolPulse Pistol 0.05
Star Swallower Containment UnitStar Swallower Containment Unit 0.08
TaserTaser 0.05
Tracking DiskTracking Disk 0.08
Frequency ManipulatorFrequency Manipulator 0.0125 85
Gauss PistolGauss Pistol 0.05
Hydraulic Volt CrasherHydraulic Volt Crasher 0.032
Matter ModulatorMatter Modulator 0.075
Mounted ScannerMounted Scanner 0.85
Galvanizing GlaiveGalvanizing Glaive 0.075 135
Gatling LaserGatling Laser 0.015
Gauss RifleGauss Rifle 0.1125
Pulse Turret RemotePulse Turret Remote 1
System BaneSystem Bane 0.085
Heavy Laser RifleHeavy Laser Rifle 0.125 190
Plasma CasterPlasma Caster 0.32 (primary)
0.12 (secondary)
Pulse DragonPulse Dragon 0.32
Snake EyesSnake Eyes 1
Wave PounderWave Pounder 0.5
PhaseslayerPhaseslayer 0.12 250
Pole WarperPole Warper 1.25
Pulse RiflePulse Rifle 0.3
Tesla CannonTesla Cannon 0.9

Notes

  • The Gatling Laser, Hydraulic Volt Crasher, and Phaseslayer use 0.0075, 0.002, and 0.005 charge per frame respectively. The values above are equal to the amount of charge used multiplied with the amount of use time of these weapons.