Cnidrion
Statistics
Type | Enemy |
---|---|
Environment | Desert |
AI Type | Cnidrion AI |
Damage | 20 / 40 / 50 / 56 (Contact) 18 / 48 (Water blasts) |
Max Life | 280 / 560 |
Defense | 6 |
DR | 5% |
KB Resist | 95% / 95.5% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Water blasts) |
Debuff tooltip | You are dripping water |
Immune to | ![]() ![]() |
Banner | ![]() |
- Not to be confused with Cnidarian, a yoyo made with Victide Bars.
Cnidrion is a Pre-Hardmode enemy that can spawn in the Surface Desert biome. It will attempt to follow the player while firing a burst of four water blasts every ten seconds. Its firing rate doubles while below 33% / 60% health, and triples while below 10% health.
Notes[]
- Cnidrion is one of the few enemies that can be detected by the Lifeform Analyzer.
- While passing through bodies of water, its projectiles are almost invisible.
- It can be a dangerous enemy for Pre-Hardmode players exploring the Desert, due to its large hitbox.
- In Death Mode, they can fire water blasts while moving.
Tips[]
- Cnidrion can swim through blocks in order to reach the player. Its projectiles, however, cannot pierce blocks; barricading with blocks while it shoots and attacking it while it approaches is a good strategy to take one down, provided the player either has high enough DPS or multiple barriers to fall back to.
Trivia[]
- The name Cnidrion is derived from "Cnidaria", a term used for individuals of the cnidaria phylum, which contains organisms such as anemones, corals, and jellyfish.
- Despite this, Cnidrion's design takes after seahorses, who are instead members of the extremely distantly related chordate phylum.
- Cnidrion's theme music was featured at the beginning of the official music video of UNIVERSAL COLLAPSE, theme of the Devourer of Gods' second form as a joke.
- Cnidrions were originally considered a mini boss, but were demoted due to their maximum health not reaching the threshold required for the Boss Health Bar to appear.