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Cold Divinity
  • Cold Divinity
Auto-use
Stack digit 1
Statistics
TypeWeapon
Damage48 Summon
Knockback4.5 (Average)
Mana10
Use time24 Fast
TooltipSummons the power of the ancient ice castle
For each minion slot used, you will gain an additional orbiting shield spike
These spikes accelerate rapidly towards a nearby enemy to inflict heavy damage
They take some time to regenerate after launching themselves at the target, however
On right click, summons a duplicate ring around the targeted enemy, which slowly converges before exploding
Grants BuffCold Divinity (buff)Cold Divinity
Buff tooltipThe magic of the ancient ice castle will aid you
Inflicts DebuffFrostburnFrostburn
100% chance

Debuff duration5 seconds
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Elements:Cold (element)Stab (element)Holy (element)
RarityRarity Level: 5
Sell 4 Gold Coin 80 Silver Coin 
Projectile created
Cold Divinity Shield Spike
Shield Spike
Dropped by
EntityQuantityRate
Cryogen110%
Summons Minion
Cryo Shield
Cryo Shield

The Cold Divinity is a Hardmode summon weapon that drops from Cryogen. When used with its primary fire (left-click), it will first encase the player with an icy shield, then with subsequent uses adding one shield spike around it at the cost of a single minion slot. It does not cost minion slots to summon the first time, but the ice shield will not be summoned if all your minion slots are occupied. Each summoned shield spike will revolve around the shield while moving outwards from it until the spike reaches a set distance where it glows into a deeper shade of blue and is ready to be launched. The fully-charged spike will launch themselves into a nearby enemy or continue orbiting the player otherwise. If the player has at least one shield spike, they can use their secondary fire (right-click) to surround the closest enemy to the cursor with a duplicate ring of spikes, orbiting around and diverge until a set distance when they all launch into the enemy at once.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cold Divinity has over a Ruthless one is knockback.

Crafting[]

Used in[]

Trivia[]

  • The shield spike is referenced as "ColdDivinityPointyThing" in the mod's source files.
Cold Divinity (demo)

The player encased in an icy shield and orbiting shield spikes.

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