Hellborn
Statistics
Type | Weapon |
---|---|
Damage | 7 Ranged |
Knockback | 2 (Very Weak) |
Critical chance | 4% |
Use time | 15 Very Fast |
Velocity | 12 |
Tooltip | Fires a spread of 3 bullets Converts musket balls into explosive bullets Enemies that touch the gun while it's being fired trigger a massive explosion After the explosion, this gun gains a massive boost to damage, fire rate and knockback for 10 seconds These stat bonuses slowly decay over time |
Inflicts Debuff | On Fire! 100% chance |
Debuff duration | 6 seconds (Contact with gun) |
Debuff tooltip | Slowly losing life |
Elements: | |
Rarity | |
Sell | 4 80 |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Brimstone Elemental | 1 | 10% |
The Hellborn is a Hardmode gun that drops from the Brimstone Elemental. The gun fires three to five bullets per shot in an uneven spread. If Musket Balls are used as ammo, they are transformed into explosive bullets that can damage the player. The gun itself also deals contact damage to enemies, an uncommon property for a ranged weapon that it shares with weapons such as Marnite Bayonet and Helstorm. If the gun touches an enemy, a massive explosion is created, and the gun gains increased damage, fire rate, and knockback for 10 seconds. The contact damage from the gun is 10 times greater than the damage of the bullets. Enemies that take contact damage from the gun will be inflicted with the On Fire! debuff.
Its best modifier is Unreal.
Notes[]
- As the gun's hitbox does not change based on aim, it will not always hit enemies that pass through the sprite.
- When dealing contact damage with the gun itself, the damage type is still Ranged.
Trivia[]
- It was formerly the rare variant of the Helstorm.