|Use time||45 Very Slow|
|Tooltip||Enables/disables Malice Mode.|
This mode is subjective, play how you want, don't expect to live.
This mode is intended as a boss rematch mode, however, bosses are still possible when fought on-tier.
While enabled, bosses will drop Challenge and Legendary Challenge items.
Greatly nerfs the effectiveness of life steal.
Nerfs the effectiveness of the Titanium Armor set bonus, doesn't stack with Revengeance Mode.
The Nurse no longer heals you while a boss is alive.
Defense damage is 5% higher than Death Mode.
Increases damage done by 50% for several debuffs and all alcohols that reduce life regen.
All boss minions no longer drop hearts.
Gives every boss a new enraged AI and allows them to drop special items.
Bosses and their projectiles deal 35% more damage.
Most bosses will enter later phases sooner if the fight has gone on for a long time.
Increases the velocity of most boss projectiles by 25%, this is increased to 35% during Boss Rush.
Boss reactive DR is always active outside of Boss Rush and is increased by 50%.
- For the difficulty activated by this item, see here.
Malice is an item placed in a newly spawned player's inventory. Upon being used it activates or disables Malice Mode. Attempting to use it during a boss fight will have no effects.
It can be crafted at an Altar and does not have any ingredients.
- This item's tooltip, which explains many of Malice Mode's effects, is the longest of any item in the game.
- This item's appearance was inspired by certain promotional artwork for the game The Evil Within, which features a brain covered in barbed wire.