Calamity Mod Wiki
Not to be confused with Malice, the item that activates this gamemode.
Malice Icon.png
Malice Indicator.png
The Malice Mode icon as seen in the Difficulty Indicator UI.

Malice Mode is the third game mode introduced in the Calamity Mod, serving as an increased difficulty level to Death Mode. It is activated by using the Malice item, which can be crafted at any Altar and does not have any ingredients.

Attempting to activate it in a world without Death Mode will have no effect. Malice Mode can be deactivated and activated at will. Attempting to activate or deactivate Malice Mode while a boss is alive will have no effect. While active, the Malice Mode icon will be shown on the Difficulty Indicator, replacing the Death Mode icon.

General Changes[]

  • Gives every boss a new enraged AI.
  • Nerfs the effectiveness of Lifesteal.
  • Bosses and their projectiles deal 25% more damage.
  • Increases the velocity of most boss projectiles by 25%.

Boss AI Changes[]

Pre Hardmode[]

King Slime[]

  • Jump speed doubled.
  • Summons Spiked Slimes a lot more, and more variety of slimes, notably Umbrella Slimes.
  • Teleports more often.
  • A lot larger than usual.

Desert Scourge[]

  • Fires Sand Blasts constantly and very rapidly.
  • Summons minions more frequently.
  • Movement speed and aggressiveness greatly increased.
  • Makes much sharper turns.

Eye of Cthulhu[]

  • Speed doubled and dashes further.
  • Stays much closer to the player when not charging.
  • Enters Phase 2 at 75% health.
  • Enters Phase 3 around 50% health.


  • Movement speed greatly increased.
  • Launches shrooms more frequently.
  • Jumps have less delay between each other.
  • Mushroom walls are much wider and have smaller gaps.

Eater of Worlds[]

  • Head and Tail segments have much higher DR.
  • Movement speed and the amount of cursed fireballs shot greatly increases as health drops.

Brain of Cthulhu[]

  • Moves and teleports much faster the less Creepers remaining.
  • Movement speed and teleportation greatly increased, and increases further at lower health.
  • Creepers movement speed and acceleration greatly increased.

The Hive Mind[]

  • Teleportation time is always decreased to 1 second in Phase 1.
  • Movement speed is increased and teleports more often, both increasing as health lowers.
  • Circle Dashes gain predictiveness.

The Perforators[]

  • Perforator Hive projectiles always ignore tiles.
  • Perforators' movement speed is always doubled, and increases as health lowers.

Queen Bee[]

  • Increased stinger speed.
  • Spawns Bees and Hornets more often.
  • Starts dashing much closer to the player at low health.


  • Fires a spread of five bolts instead of three when teleporting.
  • Always able to teleport and does it more frequently.
  • Shoots homing skulls far more frequently.

The Slime God[]

  • Movement speed greatly increased.
  • Mines linger much longer.
  • All bosses are always enraged.

Wall of Flesh[]

  • Shoots 3 Death Lasers.
  • Does not shoot lasers if the eyes are no longer on sight of the player.
  • Mouth shoots a Demon Sickle at the player.
  • Shoots many prediction lasers after charging, laser time stacks with the amount of charges done when the player moves too far away.



  • Starts in Phase 2.
  • Releases more Ice blasts during the whole fight.

The Twins[]

  • Spazmatism's shadowflame attack range in phase 2 is greatly increased.
  • Retinazer charges four times instead of three if Spazmatism is defeated.
  • Spazmatism's time between charges much shorter if Retinazer is defeated.
  • The Twins charge faster in both phases.

Aquatic Scourge[]

  • Movement speed increased, and increases further on lower health.
  • Vomits much more projectiles.
  • May shoot a line of Sand Blasts or Homing Teeth from near the head to the end of the tail.
  • Sand Poison Clouds lingers much longer.

The Destroyer[]

  • Segments and Probes are 2x larger.
  • Always shoots blue lasers in a line from near the head to the end of the tail, fire rate lowers as segments lose more Probes.
  • All lasers always inflict Electrified.

Brimstone Elemental[]

  • Moves and teleports much faster in Phase 1.
  • Always shoot projectiles at a high rate.
  • Stays atop the player in Phase 2.
  • Moves while firing Brimstone Ray.
  • Brimstone Darts from the ray home on the player.
  • Shoots more darts in Phase 3.
  • Her phase selection is more random.

Skeletron Prime[]

  • Moves much faster.
  • Both the head and the cannon shoot out 5 rockets instead of 3.
  • Head occasionally fires homing Martian Rockets.
  • Both the head and the laser shoot out more lasers and attack much more frequently.
  • Spins for less time as health drops.


  • Slightly smaller.
  • Shoots many more projectiles during Bullet Hell phases.
  • Shoots at random angles instead.
  • Charges at the start of the fight.
  • Calamitas and her Brothers charge much faster and further.
  • Brothers are slightly larger.
  • Catastrophe shoots brimstone fireballs more rapidly.
  • Cataclysm's brimflame breath range is greatly increased.
  • Calamitas' charges gain predictiveness after the second Bullet Hell.
  • Leaves behind a Brimstone Hellblast trail while charging below 10% health.


  • Leaves behind Spores while moving.
  • Rapidly shoots seeds in Phase 1.
  • Shoots bursts of Spores in Phase 2.
  • Spiked Balls bounce much higher in Phase 2.
  • Much faster in Phase 2.

Anahita and Leviathan[]

  • Both spawn simultaneously.
  • Both enrage below 40% health.
  • Leviathan charges 3 times instead of 2 when enraged.
  • Anahita attacks and charges become faster when enraged.

Astrum Aureus[]

  • Moves much faster.
  • Jumps much higher depending on the player's height.
  • May jump more then 3 times.
  • Falls much faster when atop the player.
  • Shoots more often.
  • No longer has to recharge.


  • Jumps much higher depending on the player's height.
  • Fists don't reel back when hit.
  • Head always shoots lasers in Phase 1.
  • Shoots more lasers in Phase 2.
  • The body is always able to fire lasers at the player.
  • Body causes a shockwave of fireballs after landing in Phase 2

The Plaguebringer Goliath[]

  • Charges 5 times instead of 3.
  • Shoots Plague Stingers more rapidly.
  • Shoots more Plague Nukes in Phase 2 and fires 5 waves.
  • Summons Plague Mines at a faster rate.

Duke Fishron[]

  • Shoots Detonation Bubbles 200% faster.
  • Summons 3 Sharknados instead of 2 in Phase 1.
  • Charges gain predictiveness below 20% health in Phase 3.


  • The player is always inflicted with Weak Petrification.
  • Jumps much lower and faster.
  • Performs attacks faster.
  • Phase 2 vertical alignment is much faster.

Lunatic Cultist[]

  • Switches between attacks faster.
  • Launches 3 Ice Chunks instead of 2.
  • Launches 4 spreads of Ancient Light instead of 3.
  • Summons 6 Ancient Dooms that circle the player below 50% health.
  • All attacks have prediction.

Astrum Deus[]

  • Moves much faster.
  • Shoots more rapidly.
  • Mines explode into more lasers.
  • Split worms don't turn green or orange in Phase 2.
  • Split worms must be defeated to count as a boss defeat.

Moon Lord[]

  • Attacks much faster.
  • Phantasmal Deathray sweeps faster.
  • Summons more True Eyes of Cthulhu while the first eyes remain in their sockets.
  • True Eyes of Cthulhu attack faster.

Post Moon Lord[]

Profaned Guardians[]

  • Move and charge much faster.
  • Shoot out more spears far more frequently.
  • Main Guardian locks on the player much longer.

The Dragonfolly[]

  • Charges much faster.
  • Shoots many more feathers in front of the player.
  • Always launches two beams of red lighting.

Providence, the Profaned Goddess[]

  • Always summoned in her nighttime form regardless of time, with all the associated changes.
  • Projectile pattern is offsync.

Sentinels of the Devourer[]

  • All bosses have much higher speed.
  • Storm Weaver shoots more Lightning Arcs in both phases.
  • Storm Weaver's time between charges in Phase 2 is much shorter.
  • Ceaseless Void spawns more Dark Energies.
  • Ceaseless Void may spawn another swarm of Dark Energies when performing it's final attack.
  • Signus' phase selection is more random.
  • A shadow of Signus' dash will appear and charge after Signus dashs below 66% health in Phase 3.


  • Shoots many more projectiles in all phases.
  • Polterghast's and clone's charges gain predictiveness in Phase 3.

The Old Duke[]

  • Charges much faster.
  • Projectilie speed and damage are increased.
  • Charge predictiveness is more accurate.

The Devourer of Gods[]

  • Laser attack in phase 1 is used a lot more frequently.
  • Laser walls in phase 2 repeat 4 times instead of 3 and are faster.

Jungle Dragon, Yharon[]

  • Border Flame Pillars spawn closer together.
  • Performs most attacks and charges much faster.
  • Bullet hell attacks and pattern become even more compact, faster, and offsync the lower Yharon's health is.

Exo Mechs[]

  • All predictive shots are more accurate.
  • All split projectiles/projectile rings fire 50% more projectiles.
  • Artemis and Apollo pause for a brief moment when they enter their second phase.
  • Artemis fires another pulse blast per spread, for a total of three extra compared to normal.
  • Artemis rotates 390 degrees while firing its death ray.
  • Apollo's missiles start tracking the player faster.
  • Apollo fires one less plasma blast between missiles in its first phase.
  • Thanatos' head tracks the player more closely while charging/firing the death ray.
  • Thanatos' split lasers from its deathray are even closer together.
  • Ares' Laser Cannon fires every 9 seconds instead of 10, moves faster, and covers more range.
  • Ares' star of lasers deals damage and starts rotating much faster, and has 12 spokes instead of 10.

Supreme Calamitas[]

  • Bullet Hell phases are more compact and faster.
  • Brimstone Hearts have more health.
  • Charges much faster.
  • Projectile pattern is offsync.
  • Brothers have higher health, speed, and damage.
  • Brimstone Monsters are faster.

Unique Items[]

See Also[]