Type | Weapon |
---|---|
Damage | 84 Ranged |
Knockback | 11 (Extremely Strong) |
Critical chance | 4% |
Use time | 33 Slow |
Velocity | 7 |
Tooltip | Using extra mass gained from collision with solid materials, it causes extra damage Fires a burst of unstable matter that does significant damage after striking a tile Before striking a tile, the matter pierces infinitely but deals little damage Current Charge: [CHARGE] |
Rarity | ![]() |
Sell | 4 ![]() ![]() |
The Matter Modulator is a craftable Hardmode ranged weapon. When used, it fires a spread of three to five unstable matter. Before bouncing, the matter will do 67% less damage to enemies but will infinitely pierce targets. After the projectile bounces off a solid block once, it speeds up and turns to a nearby target. The matter can not bounce more than once nor can it infinitely pierce after bouncing.
The weapon consumes 0.075 units of charge per use and has a maximum charge of 85.
Its best modifier is Unreal.
Crafting
Recipe
The Matter Modulator cannot be crafted until the Encrypted Schematic from the Space Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
A specific schematic must be deciphered first
Crafting Station | ||
---|---|---|
![]() or ![]() | ||
Ingredient(s) | Amount | |
![]() | Mysterious Circuitry | 12 |
![]() | Dubious Plating | 8 |
![]() | Any Mythril Bar | 10 |
![]() | Soul of Fright | 20 |
Result | ||
![]() | Matter Modulator | 1 |
Trivia
- The Matter Modulator is a reference to the weapon of the same name from Fallout: New Vegas.
Draedon's Arsenal |
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