|Knockback||8 (Very Strong)|
|Use time||9 Very Fast|
|Tooltip||Magnetic devices which tear at foes by propelling themselves off their opposite counterparts|
Summons a pair of floating magnets that repel each other and relentlessly swarm enemies
Current Charge: [CHARGE]
|Grants Buff||Pole Warper|
|Buff tooltip||Sentient magnets are attracted to you|
The Pole Warper is a craftable post-Moon Lord summon weapon. It summons a pair of Warper Magnet minions that orbit around the player. When an enemy is found, the magnets disperse, pause for a brief moment, then charge at the target. Whilst using the item itself, the magnets independently circle around themselves and will not charge if enemies are nearby.
The weapon consumes 1.25 units of charge per use and has a maximum charge of 250.
Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Pole Warper has over a Ruthless one is knockback.
The Pole Warper cannot be crafted until the Encrypted Schematic from the Ice Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
A specific schematic must be deciphered first
|Ascendant Spirit Essence||2|
- Unlike other minions, when you use any source of teleportation like from the Astral Arcanum or the Magic Mirror, the Warper Magnets don't instantly teleport alongside you. Instead, they travel to where you went, kinda like Lad Shark from the Joyful Heart pet item. This can be really annoying, as it requires you to either spend the weapon's charge re-summoning the minions or to wait for them to catch up to you.