Type | Boss |
---|---|
Environment | The Hallow – The Underworld |
Max Life | 123,525 / 217,890 / 263,000 (total) |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() ![]() |
- Item (Quantity)Rate
- Relic items
(See Bosses) - 100%
- 10%
Super Healing Potion (5-15)
100%- 14.29%
- 10%
The Profaned Guardians (Lore)(Always on first kill)
100%
"The ever-rejuvenating guardians of the profaned flame."
The Profaned Guardians are a group of post-Moon Lord bosses fought in The Underworld or The Hallow. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item.
Multiple weaker Guardians are also summoned during the fight against Providence.
Contents
Spawn
The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime.
Bosses
Type | Boss |
---|---|
Environment | The Hallow – The Underworld |
AI Type | Profaned Guardian (Main) AI |
Damage | 140 / 240 / 268 / 280 (Contact) 120 / 200 / 220 / 232 (Profaned Spear) 140 / 220 / 244 / 256 (Flare Dust) |
Max Life | 70,400 / 112,640 / 135,000 |
Defense | 40 |
DR | 30% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Contact) 2 seconds (Profaned Spear) |
Debuff tooltip | Dissolving from holy light |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 3 seconds (Flare Dust) |
Debuff tooltip | Losing life, reduced movement speed |
Behavior
All three Profaned Guardians spawn at the same time. The fiery main Guardian is immune to all damage until the rock Guardian and the crystal Guardian are defeated.
If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the Rock and Crystal guardians will become invulnerable until the player returns.
Attacks
The Guardian Defender (Rock Guardian)
- Stays close to the main Guardian, occasionally charging towards the player.
- Repeatedly fires a circular spread of holy spears.
- Boasts the highest defense of all guardians, tanking the most damage.
The Guardian Healer (Crystal Guardian)
- Stays close to the main Guardian, rarely charging towards the player.
- Periodically fires homing fire orbs which instantly decrease the player's health by 32 HP regardless of defense, damage reduction, or immunity frames.
The Guardian Commander (Main Guardian)
- HIGHLY resistant to all forms of damage until the other two Guardians are defeated.
- Continuously travels toward and up against the player in an attempt to be on a greater elevation, charging toward the player only when it is above the player.
- It will also charge if the player is both a decent ways below the Guardian and in close proximity to the Guardian.
- Intermittently fires circular barrages of holy spears.
- After reaching 75% health, it will start dropping slow-moving flares which explode shortly after being fired.
- After reaching 50% health, its charges will increase in speed and frequency.
- After reaching 25% health, it will begin leaving trails of exploding flares as it charges.
In Revengeance Mode
- The main Guardian is faster.
- It additionally deals greatly increased damage after the other two have been killed.
- It starts leaving a trail of exploding flares at 50% health.
In Death Mode
- The main Guardian can leave its trail of exploding flares from the start of the battle.
Tips
- For more elaborate strategies on defeating the Profaned Guardians, including weapon and arena recommendations, see Guide:Profaned Guardians strategies.
- Don't move around too quickly, as this will likely lead to you ramming into the many projectiles the Guardians fire. Take your time and observe how the boss functions.
Trivia
- The Profaned Guardians' theme is Unholy Ambush, which was composed by the artist DM DOKURO.
- Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally.
- Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme.
- If the Calamity Music add-on mod is disabled, Boss 1 will play instead.
- Despite being a boss, the Guardians don't drop a Treasure Bag in Expert Mode.
- In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. Their name was also a reference to Dunkin' Donuts which is a famous coffee shop known for their donuts.
- If the Boss Checklist Mod is installed, their unique despawn message will be "The guardians must protect their goddess at all costs."
Lore
The Profaned Guardians, born of the profaned flame that is never allowed to be extinguished, are the eternal servants of their god, Providence. They are the physical manifestations of the souls of deceased worshipers that were promised eternal life in exchange for their protective services; they are undying, and will reform some time after their demise from the core of Providence herself. They guard to the death both Providence and her artifacts, which were used as mediums to communicate between Providence and the flora and fauna of Terraria before Yharim appeared. When the tyrant began spreading his influence across the land the guardians fought to repel him. What started off as a perceived victory for the guardians was soon followed by the unleashing of the tyrant's trusted Devourer and his Sentinels. The guardians were destroyed, and retreated back to their god to be reformed once more. Years later the Terrarian manages to piece together one of the profaned artifacts, awakening the guardians once again.