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Providence, the Profaned Goddess
Statistics
TypeBoss
EnvironmentThe UnderworldThe Hallow
AI TypeProvidence AI
Damage0 (Contact)
105 / 171 / 189 / 198 (Holy Fire)
150 / 264 / 288 / 300 (Holy Blast)
140 / 228 / 252 / 264 (Molten Blast)
105 / 171 / 189 / 198 (Molten Glob)
140 / 228 / 252 / 264 (Holy Bomb)
130 / 208 / 228 / 240 (Cocoon Star)
-35 / -50 (Cocoon Healing Star)
130 / 208 / 228 / 240 (Holy Spear)
140 / 228 / 252 / 264 (Crystal Shard)
200 / 400 / 440 / 464 (Holy Ray)
All damage ×2 (Projectiles at Night)
Max Life312,500 / 500,000 / 600,000
Defense50
DR30%
KB Resist100%
Immune toConfusedPearl AuraHoly FlamesNightwither
Drops
Coins3 Platinum Coin
Sounds
Providence map.png
Map Icon

Providence Trophy.png "The profaned flame blazes fiercely..." Providence Trophy.png

Providence, the Profaned Goddess is a post-Moon Lord boss fought in either The Hallow or The Underworld biomes.

Defeating Providence will provide the player with Divine Geodes, as well as the Rune of Kos used to summon the Sentinels of the Devourer. Additionally, Uelibloom Ore will generate in the world, and Calamitas, the Brimstone Elemental, the Ravager and Brimstone Crag enemies will be buffed and start to drop Bloodstone.

Spawn[]

Providence does not spawn on her own and requires the player to summon her with the Profaned Core while in The Hallow or The Underworld biome. Her battle will change significantly depending on whether she is summoned at Day or at Night.

When summoned, a brief animation plays where Providence appears in a multicolored aurora of light before attacking; the aurora will be yellow and pink if summoned in The Hallow, red and yellow if summoned in the Underworld, or blue and purple if summoned at night. Providence will also play a sound resembling a fiery explosion instead of the regular boss roar.

Behavior[]

Providence herself deals no contact damage, instead utilizing her wide array of projectiles, as well as minions, to deal damage. Providence's attacks and behavior vary depending on which phase and health she is currently in. She switches through these multiple phases pseudo-randomly, spending several seconds in one before choosing another.

If the player exits the Hallow or the Underworld for more than 5 seconds while fighting Providence, she will become completely immune to damage until they return. If still alive at nighttime, she will also act as if Boss Rush is active along with gaining a greenish-white tint to her crystals, projectiles, and wings.

In all Phases[]

  • Providence and her attacks become more aggressive as her health gets lower.
    • If the player exits the Hallow or the Underworld, the Guardians will take very little damage from attacks until they return.
  • Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing mild damage over time which exponentially increases in severity and visually ignites the player. This effect ends once the player returns to Providence's proximity.
  • Upon reaching 75% of her maximum health, Providence can now use an attack depending on the biome she was summoned in.
    • In the Underworld, Providence can now summon a giant crystal at certain points in her attack pattern that follows directly above the player.
      • The giant crystal periodically rains down 10 smaller crystal shards, which deal damage to the player if touched.
      • The crystal will disappear after 60 / 35 seconds.
    • In the Hallow, Providence is capable of entering her Holy Ray Phase.
  • When reaching 34% of her maximum health, Providence will spawn weaker versions of the Profaned Guardians. These Guardians do not attack or deal damage, and passively orbit around Providence while providing her buffs to her stats while alive.
    • While the Offense Guardian is alive, all of Providence's damage will be multiplied by 1.25.
    • While the Defense Guardian is alive, Providence's defense will be doubled to 100.
    • While the Healer Guardian is alive, Providence will recover 0.5% of her maximum health (1,563 / 2,500 / 3,000 HP) every 1.5 / 1 seconds.
    • Providence's delay between attacks will become 1.15/1.3/1.45 times longer if there are currently 1/2/3 Profaned Guardians active.
  • Upon reaching 15% of her maximum health, Providence attacks more aggressively and uses every attack possible towards the player.

Phases[]

Blast Phase[]

  • Providence flies back and forth above the player and fires massive HolyBlastHoly Blasts that erupt into a ring ofHolyFire2Holy Flames on impact. The Holy Flames spread out in all directions before briefly homing in on the player.

Flame Phase[]

  • Providence flies directly above the player and drops HolyFireHoly Flames that stop in the air, then split into two Holy Flames which travel horizontally before homing in on the player.

Cocoon Phase[]

  • Providence stops moving and attacking and hides in her cocoon, increasing her DR to 90% and reducing the distance needed to trigger the Holy Inferno debuff.
  • While hiding in her cocoon she can do one of two attacks.
    • She emits dense waves and rings of damaging Cocoon Stars in all directions, along with additional stars fired directly at the player. The density of the stars will increase as Providence loses HP.
      • She also fires green Cocoon Healing Stars, which have a 25% / 16.67% / 12.5% chance to spawn and will heal the player for 35 / 50 health on contact. These stars are more vibrant and are interspersed with the damaging stars.
      • After the Cocoon Star attack ends, a status message stating "The air is burning..." appears in the chat and the Icarus' Folly debuff is applied to all players near the boss for 50 seconds. Icarus' Folly cripples mobility by decreasing wing flight time by 33% and blocking infinite flight. It can be avoided if the player is submerged in Water or Honey while she is inflicting the debuff.
    • She fires barrages of HolySpearHoly Spears from herself in a spiral pattern; a stream of Holy Spears will also be directed towards the player, with those spears being brighter in color.

Bomb Phase[]

  • Providence flies directly above the player and drops HolyBombHoly Bombs that linger in place. Holy Bombs continually emit HolyFlareHoly Flares that drift towards the player.

Molten Phase[]

  • Providence flies back and forth above the player and drops MoltenBlastMolten Blasts that explode on impact into several gravity-affected MoltenGlobMolten Globs. The Molten Globs stay on the ground for some time and deal damage if touched.

Holy Ray Phase[]

  • Occurs when Providence drops below 75% health if she was summoned in the Hallow.
  • Providence's DR is increased to 90%.
  • Providence's movement speed will slow and she'll begin to charge up energy, then, shortly after, she fires a continuous ProvidenceHolyRayHoly Ray near the player. The ray sweeps across the area in an arc and deals massive damage upon contact with the player.
    • The velocity of the Holy Ray will decrease for every Profaned Guardian alive at the time.

In Expert Mode[]

  • Providence moves slightly faster and has a slightly higher rate of fire.
  • The Cocoon Healing Stars heal for 50 instead of 35.

In Revengeance Mode[]

  • During her Holy Ray phase, Providence now fires two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between.
  • Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified.
  • Providence continuously increases in speed when flying in the same direction for longer than 2.5 seconds, up to a maximum of roughly doubled speed, making running and kiting strategies more difficult.
    • She returns to normal speed upon changing direction.

In Death Mode[]

  • Providence has a new, different attack pattern which is significantly more difficult and harder to predict.
  • She has decreased attack delay as her HP decreases.
  • She will no longer summon Cocoon Healing Stars while hiding in her cocoon.
  • The crystal will disappear after 35 seconds instead of a minute.

At Night or in Malice Mode[]

  • All difficulty mode changes, regardless of the world's difficulty mode.
  • Providence gains up to 375% Reactive Damage Reduction.
  • Providence always acts as if she is in both the Hallow and the Underworld, and is therefore able to both summon the crystal and enter her Holy Ray phase.
  • Providence can use her crystal and Holy Ray attacks regardless of health.
  • The Holy Ray fires 4 converging lasers instead of 2 below 50% health.
  • The crystal will disappear after 3.5 seconds, firing small shards every 0.5 seconds, 10 times faster than during the day.
  • She moves even faster and has an even higher rate of fire.
  • She takes one less second to switch between each phase.
  • Her attacks will inflict Nightwither instead of Holy Flames.
  • The Profaned Guardians phase is omitted.

During the Boss Rush[]

  • All difficulty mode changes, regardless of the world's difficulty mode.
  • Providence always acts as if she is in both the Hallow and the Underworld, and is therefore able to summon the crystal and enter her Holy Ray phase.
    • She will no longer become invulnerable when outside of those biomes.
  • She moves even faster and has an even higher rate of fire.

Summons[]

Profaned GuardianOffense
Profaned Guardian (Offense).png
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Offense) AI
Damage0 (Contact)
Max Life31,875 / 63,750
Defense40
DR30%
KB Resist100%
Immune toConfusedPearl AuraHoly FlamesNightwither
Profaned GuardianDefense
Profaned Guardian (Defense).png
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Defense) AI
Damage0 (Contact)
Max Life18,750 / 37,500
Defense50
DR40%
KB Resist100%
Immune toConfusedPearl AuraHoly FlamesNightwither
Profaned GuardianHealer
Profaned Guardian (Healer).png
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Healer) AI
Damage0 (Contact)
Max Life15,000 / 30,000
Defense30
DR20%
KB Resist100%
Immune toConfusedPearl AuraHoly FlamesNightwither

Aftermath[]

Notes[]

  • As the Healer Guardian restores her health, her attacks reduce in aggressiveness.
    • If she is brought back above 75% health, the giant crystal will disappear shortly after and she will no longer enter her Holy Ray Phase until she is brought back below 75% health.
  • While Providence is alive, the world is tinted an orange color. This will only happen if the Lighting option in the Settings Menu is set to "Color" or "White".
    • If it is night, the world is instead tinted a blue color.
  • During her spawn animation, she will have significant amounts of damage reduction to prevent players from taking advantage of it.
  • Whether Providence drops the Elysian Wings or Elysian Aegis is based off of which biome Providence is summoned in.
    • Elysian Wings will not drop if Providence was summoned in the Underworld, even if the player was also considered to be within the Hallow biome when Providence was summoned.
    • However, Providence will drop both items when defeated entirely at night, regardless of the biome she was spawned in.
  • If Providence takes any damage during the day, her night-exclusive items will not drop.
  • If Providence is defeated without killing the Profaned Guardians, the remaining Profaned Guardians will vanish immediately without dropping anything.
  • The Coldheart Icicle does not activate its effect on Providence, instead only dealing 1 damage.
  • If summoned in Malice Mode, she will always be in her nighttime appearence, even if it is daytime.
  • Defeating Providence at nighttime will count as defeating her in Malice Mode regardless of whether or not it was actually activated, causing her to drop Profaned Moonlight Dye.

Tips[]

For more elaborate strategies on defeating Providence, the Profaned Goddess, including weapon and arena recommendations, see Guide:Providence, the Profaned Goddess strategies.
  • Pay close attention to your surroundings. This fight can potentially be very chaotic and hard to manage, so extra care must be taken to keeping track of and dodging projectiles.
  • Focus on the guardians whenever they spawn, their varied effects can make Providence a nightmare en masse.
    • This tip is invalid when fighting her at Night or in Malice Mode.
  • When Providence enters her Cocoon Phase, she will hide in her cocoon and emanate stars. When she does this, try to run into the green stars, as these will heal you.
    • Try not to stray too far away from her during this phase, as the projectiles speed up over time and can become very hard to dodge.
    • In Death Mode or Malice Mode, the healing green stars do not spawn, and are instead replaced by normal stars.
  • When Providence is in her Holy Ray Phase, her movement speed will drastically decrease, the player should use this to their advantage to easily dodge it.
    • Dodging the ray should be the players primary objective during this phase due to the fact that the ray can quickly deplete the player’s health, and during this phase, Providence will take minimal damage from the player due to her increased defensive stats.
    • Similar to the Moon Lord's Phantasmal Deathray, Providence's Holy Rays cannot pass through blocks, making blocks useful for dodging.
    • The Rod of Discord or the Normality Relocator can be used to dodge the rays if needed.
  • Having a multi-layered arena can make the fight much easier as the player can land on platforms to reset their flight time.
    • This is especially valuable when the player is afflicted with the Icarus' Folly debuff as it reduces flight time, movement speed, and vertical flying speed and helps avoid the molten globs.
  • Placing actuated hallowed blocks in the middle of the player’s arena can ensure that the player stays in the Hallow while fighting Providence.
  • Summons will not attack Providence while she is firing her Holy Rays, so it is better to wait to use Rage and Adrenaline until immediately afterwards.
  • Running in a straight line horizontally can help dodge the crystal at night.
  • When Providence is near 40% hp, waiting for a Cocoon phase might be helpful to avoid the Profaned Guardians spawning during one as well as to gain a better position and get Adrenaline to quickly dispatch of the Guardians.
  • Since Providence will remain stationary during her cocoon phase, it is especially dangerous for the player to venture far, as Holy Inferno can quickly eliminate them if they are already on low health.
    • However, don't go to close to Providence either, as Holy Spears and Cocoon Stars will be shot too close together to make avoiding them easier.

Trivia[]

  • Providence's theme is Unholy Insurgency, which was made by the artist DM DOKURO.
    • The definition of insurgency is "an active revolt or uprising," so the name of the song could refer to the player rising up to strike down Providence or Providence rising up to cleanse the world of all sin.
    • If the Calamity Music add-on mod is disabled, the Moon Lord's theme will play instead.
    • The old theme for Providence used to be the track Adventure's End from the game Mario & Luigi: Dream Team. This was changed due to copyright-related reasons.
    • A few weeks before Unholy Insurgency was introduced, Providence's theme was changed to Siren's Call (Seafoam Mix), which was also composed by DM DOKURO.
  • The word "Providence" is often used as a name synonymous with God, particularly the Christian God.
  • The name of the debuff "Icarus' Folly" references Icarus from Greek mythology, who used wings created with wax to achieve flight. However, he tested his limits and flew too close to the sun, melting his wings and causing him to fall back to Earth to his death.
  • Providence is the counterpart of the Moon Lord, as stated by the Sea King.
  • As mentioned by the Sea King, Providence once defeated Yharim but in consequence became a fraction of her previous power.
  • If the player dies from the damaging Cocoon Stars, it will show the death message as "<PlayerName> burst into sinless ash.", even if Armageddon is active.
  • If the player dies under the effects of the Holy Inferno debuff, the unique death message will say "<PlayerName> was turned to ashes by the Profaned Goddess."
  • The Healer Guardian is coded to inflict the On Fire! debuff on contact, but it never inflicts the debuff as it has no contact damage.
  • She was previously named "Providence, the Profaned God". This was changed due to Providence being referred to as female in lore entries and by the developers, and "goddess" is the feminine word for "god".
  • If the Boss Checklist Mod is installed, her unique despawn message will be "The Profaned Goddess vanishes in a burning blaze."

Lore[]

​Fire has no desires to speak of, nor does it have pains to lament. It has but one purpose: to burn. Such is Providence, a being of alleviating light, and corrupting twilight. The scriptures of its fanatics speak of a colossal impact of dark and light magic, during the ancient conflicts between angels and devils, how her creation was of holy and demonic origins, and her presence embodied that concept—in its denial of both. An indifferent crystal formed in the heat and power of the mana. Within, a conscious spark took a mind of its own. In the midst of the torrent of magic, Providence felt good, and evil: the utmost desires of the world, for ill-intent and to live. She was disgusted. Held in limbo between both forces, she began to take a form of its own; from the land itself, a shell of stone, and from the blaze of battle, her wings. Anything her flames swept across was cleansed, purified, and reduced to impartial ash. In life and death, there is a vice and virtue. In purity, where nothing lives and nothing dies, neither sin exists. That is her objective. A world cleansed of desire.

However, in the Devourer’s and its servant’s mad search to consume her, such deeds are risky, and the scouring of a world is not an action which would escape its knowledge. Thus, Providence basks in the center of the sun, where she remains dormant, gathering power from the energy of the nuclear fusion. It is there that she waits, patient and dispassionate, to one day be able to descend upon the earth, consuming all in a purifying flame. Nothing would be able to withstand the heat of the Goddess, tempered by the sun, and fueled by a singular purpose. She would leave nothing but an uncanny, sinless world behind. However, if you were able to grasp one of her relics, a substantial core of her power, it would surely incite her wrath. She would descend unto the land prematurely, not having gathered enough energy, nor with her relic properly harnessed, leaving her weak. Her aim would be to reclaim her artifact, and annihilate the culprit. However, with proper exploitation of the method described, a skilled enough opponent could potentially destroy her in battle, to avert the fate of the world.

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