Every time the player lands a critical strike with a rogue weapon, the player's rogue damage increases by 0.1%. The damage bonus stacks up to 150 times at a cap of 15%.
- If the player un-equips the accessory then re-equips it, the bonus is not reset.
- If the player dies or quits the game, the bonus is lost and has to be rebuilt.
- Damage can only be stacked from hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.