Ravager

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Ravager
Ravager.png
Statistics
TypeBoss
EnvironmentSurface
Max Life141,665 / 266,250 / 283,530 (total) (pre-Providence)
1,210,000 / 2,280,000 (total) (post-Providence)
KB Resist100%
Inflicts debuffWeak PetrificationWeak Petrification
Debuff durationInfinite in Phase 2
Debuff tooltipYour vertical movement is weakened
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunDaybrokenHoly FlamesShellfish ClapsEnragedFrostburnBetsy's CurseAstral Infection (debuff)OiledPenetratedCelledWar CleaveKami Flu
Drops
Coins25 Gold Coin (pre-Providence)
35 Gold Coin (post-Providence)
Ravager map.png
Map Icon

Ravager Trophy.png "The flesh golem constructed using twisted necromancy..." Ravager Trophy.png

The Ravager is a Hardmode boss that can be fought anywhere on the Surface. On top of dropping a unique set of weapons and accessories, its purpose is to act as an efficient, though not necessarily easy, means of acquiring Life Alloys, Cores of Calamity, and other materials via Fleshy Geodes.

This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop large amounts of Bloodstone as well via Necromantic Geodes.

Spawn[edit | edit source]

The Ravager can be spawned with the Death Whistle. It can be spawned anywhere on the Surface as long as it has space to fall onto the player.

Behavior[edit | edit source]

Phase 1[edit | edit source]

The Ravager acts in a manner similar to the Golem, in that it is primarily grounded, travels by jumping, and attacks the player with its several limbs as well as various projectiles. In this phase, each of its body parts besides the body itself can be attacked.

Attacks[edit | edit source]

  • It jumps into the air and slams back down, dealing extreme damage.
    • After the legs have been broken, the high slam damage will cease, though contact damage with the other body parts is still possible. Sparks, which linger on the ground, will begin to fall from its damaged legs.
  • Its claws shoot out at the player at set intervals, reaching a maximum distance from the Ravager before retracting back in. If the claws are hit once shot out, they will automatically retract back in.
    • Once broken, fireballs will occasionally be horizontally fired from the area where the claws were. These projectiles are unaffected by gravity and bounce a maximum of 4 times before dissipating.
  • Its head fires drill-shaped nukes regularly, which will home in on the player and explode after a short amount of time.
    • Once broken, the body fires a burst of 8 lasers in a circular spread at intervals.

Phase 2[edit | edit source]

Once all of the Ravager's body parts have been reduced to 0 HP, the body becomes vulnerable, and its head detaches and starts flying around the player. The Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 50%, disabling most additional jumps, removing all jump height boosts, disabling mounts, and disabling gravity control.

Attacks[edit | edit source]

  • All previous attacks cease, and the head no longer fires nukes.
  • It jumps into the air, attempting to line up or intercept the player if they are moving before quickly slamming down on them. This attack's frequency increases as its health decreases.
    • The Ravager will only deal contact damage while slamming downwards during this jump.
  • The head hovers below the player, and occasionally moves around them while firing a burst of 4 small red bolts in their direction.

In Expert Mode[edit | edit source]

  • Upon landing after a jump, the Ravager alternates between summoning:
    • Two large Rock Pillars that fly up into the air and are launched towards the player, breaking upon slamming into the ground or hitting the player. These Rock Pillars spawn on either side of the player and can be destroyed.
    • Two Flame Pillars that fire bouncing blue flame into the air. These Flame Pillars spawn on either side of the player, and will disappear after a few seconds.
      • The Flame Pillars spawn further away from the player in Phase 2.

In Revengeance Mode[edit | edit source]

  • The Ravager jumps more often.
  • Its drill missiles track the player more accurately and are much faster.
  • The Flame Pillars shoot projectiles faster.

In Death Mode[edit | edit source]

  • Its projectile speed is roughly doubled.

Parts[edit | edit source]

RavagerHead
ScavengerHead.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Head) AI
Damage0 (Contact)
Nukes:
120 / 180 / 208 / 224 (pre-Providence)
180 / 300 / 328 / 344 (post-Providence)
Max Life32,705 / 65,410 (pre-Providence)
260,000 / 520,000 (post-Providence)
Defense50 (pre-Providence)
100 (post-Providence)
DR10%
KB Resist100%
RavagerBody
Ravagerbody.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Body) AI
DamagePhase 1 Contact, Phase 2 Stomp:
120 / 192 / 224 / 232 (pre-Providence)
240 / 384 / 448 / 464 (post-Providence)
Phase 2 Contact:
0
Body Lasers:
90 / 144 / 172 / 188 (pre-Providence)
150 / 264 / 292 / 308 (post-Providence)
Arm Fireballs:
80 / 136 / 160 / 180 (pre-Providence)
140 / 256 / 280 / 300 (post-Providence)
Leg Sparks:
70 / 128 / 148 / 172 (pre-Providence)
130 / 248 / 268 / 292 (post-Providence)
Max Life42,700 / 68,320 / 85,600 (pre-Providence)
350,000 / 560,000 (post-Providence)
Defense55 (pre-Providence)
110 (post-Providence)
DR40%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
50% chance
Debuff duration5-7 seconds (Fireball)
Debuff tooltipSlowly losing life
Inflicts debuffArmor CrunchArmor Crunch
100% chance
Debuff duration5 seconds (Contact)
Debuff tooltipYour armor is shredded
RavagerLeft Claw
ScavengerClawLeft.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Claw) AI
Damage80 / 160 / 180 / 200 (pre-Providence)
160 / 320 / 360 / 400 (post-Providence)
Max Life11,120 / 22,240 (pre-Providence)
100,000 / 200,000 (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR10%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance
Debuff duration3 seconds (Contact)
Debuff tooltipYour armor is shredded
RavagerRight Claw
ScavengerClawRight.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Claw) AI
Damage80 / 160 / 180 / 200 (pre-Providence)
160 / 320 / 360 / 400 (post-Providence)
Max Life11,120 / 22,240 (pre-Providence)
100,000 / 200,000 (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR10%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance
Debuff duration3 seconds (Contact)
Debuff tooltipYour armor is shredded
RavagerLeft Leg
ScavengerLegLeft.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Leg) AI
Damage0 (Contact)
Max Life22,010 / 44,020 (pre-Providence)
200,000 / 400,000 (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
RavagerRight Leg
ScavengerLegRight.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Leg) AI
Damage0 (Contact)
Max Life22,010 / 44,020 (pre-Providence)
200,000 / 400,000 (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
RavagerPhase 2 Head
ScavengerHead2.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager (Phase 2 Head) AI
Damage0 (Contact)
Lasers:
80 / 136 / 160 / 180 (pre-Providence)
150 / 264 / 292 / 308 (post-Providence)
Nukes:
120 / 180 / 208 / 224 (pre-Providence)
130 / 248 / 268 / 292 (post-Providence)
Max Life100
Defense0
KB Resist100%
Inflicts debuffOn Fire!On Fire!
100% chance
Debuff duration3 seconds (Homing missile)
Debuff tooltipSlowly losing life

Summons[edit | edit source]

Learn more about Expert Mode
Fortune and glory, kid.
Expert Mode-Only Content: This information applies only to Expert Mode and Expert Mode worlds.
Rock Pillar
Rock Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
AI TypeRock Pillar AI
Damage120 / 192 / 224 / 232 (pre-Providence)
240 / 384 / 448 / 464 (post-Providence)
Max Life5,000 / 10,000 (pre-Providence)
35,000 / 70,000 (post-Providence)
Defense0
DR50%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance
Debuff duration3 seconds
Debuff tooltipYour armor is shredded
Immune toAll debuffs except:
EnragedShellfish Claps
Flame Pillar
Flame Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
AI TypeFlame Pillar AI
Damage100 / 160 / 192 / 200 (Contact pre-Providence)
200 / 320 / 384 / 400 (Contact post-Providence)
90 / 144 / 172 / 188 (Blue Flame pre-Providence)
150 / 264 / 292 / 308 (Blue Flame post-Providence)
Max Life100
Defense0
KB Resist100%
Inflicts debuffFrostburnFrostburn
100% chance
Debuff duration3 seconds (Blue Flame)
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Immune toAll debuffs except:
EnragedShellfish Claps

Aftermath[edit | edit source]

Notes[edit | edit source]

  • The Rock Pillars cannot deal contact damage for the first 0.4 seconds after they are first spawned in. But, as the time in which they do not deal contact damage is very small, it is advised to go around the pillars to prevent cheap hits.
  • The Flame Pillars cannot damage a player on contact for the first 1.4 seconds, and blue flames spawn high enough for the player to run below them. However, any height gain may be dangerous as player may get hit by the flame.
  • When Ravager spawns during the Boss Rush, it plays the sound of the Death Whistle being used.

Tips[edit | edit source]

For more elaborate strategies on defeating Ravager, including weapon and arena recommendations, see Guide:Ravager strategies.
  • During Phase 1, fly in an arc above it to dodge the boss.
  • Ravager's large health pool can make this boss take a long time to defeat, especially post-Providence.
  • Using an item with a dash ability or having a speed boost will make it easy to dodge the Ravager's missiles, as they are slow and cannot make sharp turns.
  • Every second jump the Ravager makes, the Flame Pillars will spawn by the player. Keep this in mind to prevent running into them, especially while mid-air.
    • By having the minimap out, the player can see when exactly the boss is jumping by looking at its icon on the map.

Trivia[edit | edit source]

  • Ravager's theme is Open Frenzy, which was composed by the artist DM DOKURO.
    • DM DOKURO has commented that the song has a motif related to one of his older pre-Calamity works.
    • If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
  • Despite the lore stating it has 'the regenerative durability of a living fortress', the Ravager never regenerates health; however, it does drop Bloodstone once Providence is defeated, which is used in the making of many healing-oriented items.
  • The Ravager was formerly referred to in the mod's files as "Scavenger."
    • The reasoning for this was because there was originally going to be an enemy named the Scavenger, who would use the original Ravager sprites.

Lore[edit | edit source]

As the Jungle Tyrant's forces conquered the land, those who stood in his path used anything and everything they could to defeat or delay his endless onslaught. The strife of war pushes humans to the limit of their being, drawing both virtue and depravity to the surface in the darkest moments. Driven by desperation, it was in one such last stand that the honor of the dead was defiled; innumerable corpses of those already slain in battle were reanimated as a single misshapen abomination.

It was not resurrection, but allowing that which had fallen still to move once more. Its body was an unbreakable rampart of bone still blazing with an inferno of black magic, and its weaponry sufficient to equip an army. Its mind lacked the capacity for any thought beyond slaughtering all in its sight - but that was all its creators desired in their darkest moment.

After their final gambit killed the men that had cornered them, the flesh Golem's makers were butchered in short order. With the regenerative durability of a living fortress and destructive power capable of waging a war all on its own, the Ravager was never captured or defeated. It continues to roam the land long after the disappearance of the Tyrant it was meant to combat, mindlessly following the one order built into it until the day it is destroyed.