Calamity Mod Wiki
Advertisement

The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers.

Mechanics

Rogue Damage

The Rogue's throwing weapons hit with a specific damage type called rogue damage. Accessories and armor can be used to augment rogue damage output, and generic 'damage' buffs still increase a Rogue's damage.

Proficiency

Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped.

Stealth

The Stealth Meter
  • Rogue Stealth Meter.gif
Full stealth sound

Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted.

  • +0.5% rogue damage (+0.67% per point at max stealth)
  • -4 aggro

The following stats are what are granted when at maximum Stealth, listing the lowest max of 10, a typical player's max of 150 (Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 200 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, Silencing Sheath, and Ethereal Extorter).
Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%.

  • +13.33% rogue damage / +100% rogue damage / +133.33% rogue damage
  • -80 aggro / -600 aggro / -800 aggro

Stealth Strike

Example of normal strikes versus a stealth strike on Stormfront Razor.

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth. Upon executing a stealth strike, the player's stealth will be consumed. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Stealth strikes have a 1 second cooldown.

Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.

Most rogue weapons have unique stealth strike effects, listed below.

  • Weapon Stealth Strike effect
    Acidic Rain BarrelAcidic Rain Barrel Bounces off walls up to 3 times. Bounces cause a larger eruption of shrapnel and droplets.
    Adamantite Throwing AxeAdamantite Throwing Axe Summons three homing lightning bolts from the bottom of the screen.
    Alpha VirusAlpha Virus Travels slower but builds up plague seekers over time.
    ApoctolithApoctolith Shatters into 5 shards on impact.
    Ashen StalactiteAshen Stalactite Becomes larger, travels slower, lasts longer, and breaks into damaging dust.
    Auroradical ThrowAuroradical Throw Homing stars summon a meteor on hit.
    The Atom SplitterThe Atom Splitter Spawns 100 rainbow javelins on hit.
    Ballistic Poison BombBallistic Poison Bomb Throws three at once.
    Blast BarrelBlast Barrel Bounces off of 2 walls, exploding on the third. Bounces cause an eruption of shrapnel and fire shards.
    Blazing StarBlazing Star Throws every star in the stack at once, all of which pierce indefinitely.
    Bloodsoaked CrasherBloodsoaked Crasher Releases homing blood orbs on enemy hits which heal the player.
    Bouncing BettyBouncing Betty 12 projectiles erupt from every explosion.
    Bouncing EyeballBouncing Eyeball Travels and bounces much faster.
    Bouncy Spiky BallBouncy Spiky Ball Gains a larger damage and velocity boost after bouncing.
    Brackish FlaskBrackish Flask Releases a brackish spear spike upwards upon impact.
    BrimbladeBrimblade Throws four brimstone darts, and splits more.
    Burning StrifeBurning Strife Pierces more enemies and create a larger explosion.
    Celestial ReaperCelestial Reaper Creates damaging afterimages which spawn in greater quantity as the original scythe hits more enemies.
    CelestusCelestus Causes the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. The scythe will not return to the player for the second time when rebounding.
    CinquedeaCinquedea Homes in on the nearest target after hitting an enemy.
    Cobalt KunaiCobalt Kunai Shoots three homing, gravity ignoring bolts instead of kunai.
    Consecrated WaterConsecrated Water Creates two extra flame pillars on both sides of the original.
    Contaminated BileContaminated Bile Releases a larger and longer-lasting explosion.
    Corpus AvertorCorpus Avertor Throws a powerful rainbow knife that has a chance to cut the player's health in half on hit.
    Cosmic KunaiCosmic Kunai Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the God Slayer Inferno debuff.
    Cranium SmasherCranium Smasher Explodes on contact with enemies, pierces more, and explodes on contact with blocks.
    Crushsaw CrasherCrushsaw Crasher Throws five at once.
    Crystal PiercerCrystal Piercer Ignores gravity, moves through walls, and builds up crystal shards as it travels.
    CrystallineCrystalline Clones split into four short-ranged copies and all daggers explode into crystal dust when destroyed.
    Cursed DaggerCursed Dagger Releases cursed sparks and fireballs as it travels.
    Deep WounderDeep Wounder Travels faster and further while trailing water behind it, additionally inflicting the Crush Depth debuff.
    Defective SphereDefective Sphere Throws all four types of spheres at once.
    Deific ThunderboltDeific Thunderbolt Travels farther and causes more lightning strikes to appear.
    Desecrated WaterDesecrated Water Releases 3-5 additional bubbles that inflict the Ichor and Cursed Inferno debuffs.
    Duke's DecapitatorDuke's Decapitator Releases floating bubbles as it travels.
    Duststorm in a BottleDuststorm in a Bottle Lasts longer and spawns more clouds.
    Eclipse's FallEclipse's Fall Sticks into enemies instead of piercing, raining spears down upon it's target.
    Elemental DiskElemental Disk Travels farther but slower, pierces through enemies and summons more extra disks.
    Enchanted AxeEnchanted Axe Several magical axes are released as it travels. Additionally goes much further.
    Epidemic ShredderEpidemic Shredder Releases plague seekers as it travels.
    EquanimityEquanimity Releases additional light and dark shards.
    EradicatorEradicator Sticks to enemies and fire laser in all directions.
    Executioner's BladeExecutioner's Blade Causes a row of twenty identical, non-homing blades to rain from the sky.
    ExorcismExorcism Becomes fully-powered and causes stars to fall from the sky.
    Fantasy TalismanFantasy Talisman Releases lingering souls while traveling, and more projectiles while attached.
    Feather KnifeFeather Knife Throws five at once.
    The Final DawnThe Final Dawn Causes the player to spin around, creating a large fire aura.
    Holding ▲ Up while performing the stealth strike causes the player to be flung towards the direction of the cursor.
    Frequency ManipulatorFrequency Manipulator Explodes on hit and releases more energy.
    Frostcrush ValariFrostcrush Valari Throws three short ranged boomerangs as-well as a spread of homing, gravity-affected icicles.
    Frosty FlareFrosty Flare Releases gravity affected snowflakes as it travels, rains down phantom copies instead of ice shards.
    Gacruxian MolluskGacruxian Mollusk Releases several homing snails that release homing sparks.
    Gel DartGel Dart Ignores gravity, bounces more violently, and releases streams of slime as it travels.
    Ghoulish GougerGhoulish Gouger Releases a wave of homing souls on enemy hits.
    Gilded DaggerGilded Dagger Homes in after ricocheting, gaining 20% increased damage per ricochet.
    GlaiveGlaive Travels much quicker, goes further, and pierces indefinitely.
    Gleaming DaggerGleaming Dagger Homes in after ricocheting, gaining 20% increased damage per ricochet.
    God's ParanoiaGod's Paranoia Homes in faster and releases more kunai.
    Hardened HoneycombHardened Honeycomb Bounces of off enemies and blocks three times, each bounce generates three additional fragments.
    Heavenfallen StardiskHeavenfallen Stardisk Constantly rains bolts of astral energy down as it travels.
    Hell's SunHell's Sun Lasts longer, pierces more enemies, and releases sun orbs at a faster rate.
    HypothermiaHypothermia Fires ice chunks that explodes into more shards.
    Ice StarIce Star Pierces indefinitely and releases eight smaller, homing ice stars on enemy hits.
    IcebreakerIcebreaker Causes cosmic explosions on enemy hit that do 1.5 times the weapon’s damage and inflict the Nightwither and Glacial State.
    Ichor SpearIchor Spear Releases streams of ichor as it travels.
    Infernal KrisInfernal Kris Glows orange and explodes into burning cinders on enemy hits.
    Iron FranciscaIron Francisca Pierces indefinitely.
    Jaws of OblivionJaws of Oblivion Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff.
    Kelvin CatalystKelvin Catalyst Briefly ram nearby enemies before returning to the player.
    KylieKylie Throws three at once, with shorter range and higher velocity.
    Latcher MineLatcher Mine Sticks to the ground and lasts longer.
    Lead TomahawkLead Tomahawk Pierces indefinitely.
    Leonid ProgenitorLeonid Progenitor Splits into comets on hit.
    Leviathan TeethLeviathan Teeth Throws three gravity-ignoring teeth with heavy knockback.
    LionfishLionfish Releases homing urchin spikes in its path.
    Luminous StrikerLuminous Striker Stardust shards travel with the javelin instead of flying upward, building up as it travels.
    Lunar KunaiLunar Kunai Throws eight supercharged kunai.
    MalachiteMalachite Throws three homing kunai at once.
    Mangrove ChakramMangrove Chakram Leaves a trail of lingering flowers as it travels.
    Metal MonstrosityMetal Monstrosity Releases several spikes in all directions as it travels.
    Meteor FistMeteor Fist Bounces between enemies four times before exploding.
    Molten AmputatorMolten Amputator Releases Molten Globs as it travels. Enemy hits release more globs.
    Monkey DartsMonkey Darts Throws three at once.
    MycorootMycoroot Releases homing fungi spores around the player.
    Mythril KnifeMythril Knife Applies a variety of debuffs.
    Nasty ChollaNasty Cholla Throws five at once.
    Night's GazeNight's Gaze Trails homing stars as it travels.
    NychthemeronNychthemeron Throws all spiky balls in the stack at once.
    Orichalcum Spiked GemstoneOrichalcum Spiked Gemstone Thrown dagger pierces infinitely, lasts longer and summons petals on enemy hits.
    Palladium JavelinPalladium Javelin Splits twice, resulting in four javelins.
    PenumbraPenumbra Fires a bomb at the cursor that explodes into more souls.
    Phantasmal RuinPhantasmal Ruin Releases spear clones instead of lost souls and at a faster rate. Spear clones similarly home onto enemies, and fade away over time.
    Phantom LancePhantom Lance Maintains a constant velocity, and souls released always deal maximum damage.
    PlaguenadePlaguenade Emits a larger explosion which releases more bees.
    Plasma GrenadePlasma Grenade Emits a much bigger explosion that hits twice.
    Poison PackPoison Pack Releases spore clouds as it travels.
    PrismallinePrismalline Releases prism shards that stun enemies.
    Profaned PartisanProfaned Partisan Spear releases smaller spears as it travels.
    QuasarQuasar Split knives also cause explosions that rain down stars.
    Radiant StarRadiant Star Splits into six copies and emits a larger, lingering explosion.
    The ReaperThe Reaper Throws four at once.
    Refraction RotorRefraction Rotor Shatters into more high velocity rockets.
    Regulus RiotRegulus Riot Explodes into energy stars.
    Rot BallRot Ball Causes a Shaderain cloud to spawn above hit enemies.
    SacrificeSacrifice Grants more healing when returning to the player.
    Sand DollarSand Dollar Throws two at once and spawns coral shards on enemy hits.
    SandslasherSandslasher Releases sand clouds as it travels.
    Scarlet DevilScarlet Devil Grants the player lifesteal and releases a large amount of projectiles on enemy impact.
    Scourge of the DesertScourge of the Desert Is less affected by gravity, pierces much more, and gains 20% extra damage for each enemy hit up to a max of 200%.
    Scourge of the SeasScourge of the Seas Inflicts the Sulphuric Poisoning debuff.
    Seafoam BombSeafoam Bomb Moves faster and explodes into 4 extra bubbles.
    Sealed SingularitySealed Singularity The black hole lasts longer and pulls in from farther away.
    Seashell BoomerangSeashell Boomerang Boomerangs fire seashells towards nearby enemies.
    Shard of AntumbraShard of Antumbra Spawns homing stars as it travels.
    Shattered SunShattered Sun Spawns ten more Scorched Blades when Scorched Blades hit an enemy.
    Shinobi BladeShinobi Blade Throws three at once.
    Shock GrenadeShock Grenade Spawns an electric aura on impact.
    ShroomerangShroomerang Releases homing spores as it travels, and grants the Mushy buff upon hitting an enemy.
    Sky StabberSky Stabber Rains down feathers on enemy hits.
    Skyfin BombersSkyfin Bombers homes in regardless of position and massive aura upon impact.
    Slick CaneSlick Cane 1/15 (6.67%) chance for enemies hit to drop 1-3 gold coins.
    Sludge SplotchSludge Splotch Splits into several blobs on hit.
    Snap ClamSnap Clam Throws five at once with higher damage over time.
    Spear of DestinySpear of Destiny All three spears home more aggressively, ignore tiles, and pierce more.
    Spear of PaleolithSpear of Paleolith Travels slower but farther while releasing more fossil shards.
    Spent Fuel ContainerSpent Fuel Container Creates an irradiated explosion after the original explosion dissipates.
    Star of DestructionStar of Destruction Explodes into 16 bolts regardless of amount of enemies hit.
    Stellar KnifeStellar Knife Throws ten at once.
    Sticky Spiky BallSticky Spiky Ball Throws seven at once, and lasts longer.
    Stormfront RazorStormfront Razor Travels faster and releases several sparks as it flies.
    Subduction SlicerSubduction Slicer Creates a tall pillar of fire on enemy hit.
    SupernovaSupernova Releases homing energy as it travels.
    The SyringeThe Syringe Releases several plague bees upon shattering.
    System BaneSystem Bane Emits a large electric field that releases lightning into enemies within.
    Tarragon Throwing DartTarragon Throwing Dart Causes a circle of eight thorns that deal 25% weapon damage to form around hit enemies.
    Terra DiskTerra Disk Travels slower and farther, while generating smaller disks around itself.
    Terror TalonsTerror Talons Throws a large, fast, accurate claw that pierces up to 9 enemies while dealing far greater damage.
    Throwing BrickThrowing Brick Shatters after hitting blocks and enemies, dealing damage over a large area.
    Time BoltTime Bolt Causes five more hits to occur with the dagger copy, increases the size of the time field, and increases the duration of the Time Distortion debuff.
    Titanium ShurikenTitanium Shuriken Causes the shuriken to behave like a boomerang. Causes 1-2 shurikens to appear on enemy hits.
    Tooth BallTooth Ball Causes a Crimson cloud to spawn above hit enemies.
    Totality BreakersTotality Breakers Releases falling tar projectiles as it travels.
    Toxicant TwisterToxicant Twister Faster homing and dust particles releasing in their path.
    Tracking DiskTracking Disk The disk can target four enemies at once.
    TurbulanceTurbulance Releases trails of homing wind slashes as it travels.
    Urchin StingerUrchin Stinger Sticks into the target and releases damaging bubbles that float upwards.
    Utensil PokerUtensil Poker Throws a butcher knife. This knife acts as a boomerang, ignores immunity frames and pierces indefinitely.
    ValedictionValediction Causes three typhoons that deal half the weapon’s damage on enemy hits.
    Wave PounderWave Pounder Emits an absurdly large explosion.
    Wave SkipperWave Skipper Throws three at once with higher velocity.
    Web BallWeb Ball Slows enemies for longer.
    WrathwingWrathwing Erupts into thirteen fireballs on enemy hits.
    Wulfrum KnifeWulfrum Knife Travels farther and strikes targets twice.
  • Throwing Class Compatibility

    Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other:

    • Accessories and armor belonging to the Throwing class that boost throwing damage and critical strike chance will also boost rogue weapons.
      • Rogue accessories and armor will not boost throwing damage nor critical strike chance.
    • Rogue stealth will not boost throwing damage.

    Accessories

  • Accessory Source Effect Hardmode Visible on
    Character
    Abyssal MirrorAbyssal Mirror Crafted at a Hardmode Anvil Increases stealth regeneration by 30% while standing and 20% while moving. Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies, evading an attack grants a lot of stealth, and has a 90s cooldown. Enemy aggro towards the player is reduced.
    Tango Tick1.png
    Tango Cross1.png
    Bloodstained GloveBloodstained Glove Dropped by The Perforators Stealth strikes have +10 armor peneration and heal for 1 HP.
    Tango Cross1.png
    Tango Cross1.png
    Blunder BoosterBlunder Booster Crafted at an Ancient Manipulator 12% increased rogue damage, 15% increased rogue projectile velocity and stealth generates 10% faster. Summons a red lightning aura to surround the player and electrify nearby enemies. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts
    Tango Tick1.png
    Tango Cross1.png
    Coin of DeceitCoin of Deceit Crafted at an Anvil Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth.
    Tango Cross1.png
    Tango Cross1.png
    Corrosive SpineCorrosive Spine Dropped by Aquatic Scourge Grants 4 defense and 10% movement speed. Rogue attacks inflict Poisoned, Venom, and releases toxicclouds. The player also releases clouds when they are hit.
    Tango Tick1.png
    Tango Cross1.png
    Dark God's SheathDark God's Sheath Crafted at an Ancient Manipulator +20 maximum stealth, mobile stealth regeneration accelerates while not attacking, stealth strikes have a 100% critical strike chance, stealth strikes only spend 50% of the player's max stealth, 6% increased rogue damage and rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Dragon ScalesDragon Scales Purchased from Bandit Causes all rogue projectiles to create a slow fireball as it travels, stealth strikes create infernadoes on projectile death, after Yharon has been defeated the player is granted 10% increased movement speed and acceleration.
    Tango Tick1.png
    Tango Cross1.png
    Eclipse MirrorEclipse Mirror Crafted at Cosmic Anvil +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. Reduces enemy aggression. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. stealth strikes only expend 50% of the player's max stealth. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown.
    Tango Tick1.png
    Tango Cross1.png
    Eldritch Soul ArtifactEldritch Soul Artifact Crafted at a Demon Altar/Crimson Altar Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2.
    Tango Tick1.png
    Tango Cross1.png
    Electrician's GloveElectrician's Glove Crafted at a Tinkerer's Workshop Stealth strikes summon sparks on enemy hits. Stealth strikes have +20 armor peneration, deal 10% more damage, and heal for 1 HP.
    Tango Tick1.png
    Tango Cross1.png
    Ethereal ExtorterEthereal Extorter Purchased from Bandit +10 maximum stealth, 10% rogue damage but reduced life regen. Rogue projectiles explode into homing souls.
    Tango Tick1.png
    Tango Cross1.png
    Feather CrownFeather Crown Crafted at a Sky Mill 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits.
    Tango Cross1.png
    Tango Cross1.png
    Filthy GloveFilthy Glove Dropped by The Hive Mind Stealth strikes have +10 armor peneration and deal 10% more damage.
    Tango Cross1.png
    Tango Cross1.png
    Glove of PrecisionGlove of Precision Purchased from Bandit Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%.
    Tango Tick1.png
    Tango Cross1.png
    Glove of RecklessnessGlove of Recklessness Purchased from Bandit Increases rogue attack speed by 12% but decreases damage by 10% and adds inaccuracy to rogue weapons.
    Tango Tick1.png
    Tango Cross1.png
    Ink BombInk Bomb Dropped from Cuttlefish Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown.
    Tango Cross1.png
    Tango Cross1.png
    Mirage MirrorMirage Mirror Crafted at a Tinkerer's Workshop Reduces enemy aggression outside of the abyss. Stealth generates 30% faster while standing still and 20% faster while moving.
    Tango Cross1.png
    Tango Cross1.png
    Momentum CapacitorMomentum Capacitor Purchased from Bandit Pressing Momentum Capacitor Effect, for the cost of 30% of max stealth, causes an energy field to appear at the cursor position. Rogue projectiles that enter the field get constant acceleration and a 15% damage boost, there can only be one field active at a time.
    Tango Tick1.png
    Tango Cross1.png
    Moonstone CrownMoonstone Crown Crafted at an Ancient Manipulator 15% increased rogue projectile velocity, stealth strikes summon lunar flares on enemy hits. Rogue projectiles very occasionally summon moon sigils behind them.
    Tango Tick1.png
    Tango Cross1.png
    NanotechNanotech Crafted at Cosmic Anvil Rogue projectiles leave behind nanoblades as they travel. Stealth strikes summon lunar flares on enemy hits. 15% increased rogue damage and rogue velocity. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Old DieOld Die Purchased from Bandit Increases weapon damage deviations from ±15% to -7.85%/+12.05% damage on weapon hit. Causes Rogue weapons to run the damage deviation calculation twice, with the higher number being applied to the damage of the weapon.
    Tango Tick1.png
    Tango Cross1.png
    Plagued Fuel PackPlagued Fuel Pack Dropped from Plaguebringer 5% increased rogue damage. 15% increased rogue projectile velocity. Stealth generates 10% faster. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of plagued clouds. This effect has a 3 second cooldown before it can be used again
    Tango Tick1.png
    Tango Cross1.png
    Psychotic AmuletPsychotic Amulet Dropped from Possessed Armor Boosts rogue and ranged damage and critical strike chance by 5%. When standing still, the player goes invisible, further boosting these effects.
    Tango Tick1.png
    Tango Cross1.png
    Raider's TalismanRaider's Talisman Crafted at an Anvil Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage.
    Tango Cross1.png
    Tango Cross1.png
    Rogue EmblemRogue Emblem Dropped from Wall of Flesh Increases rogue damage by 15%.
    Tango Tick1.png
    Tango Cross1.png
    Rotten DogtoothRotten Dogtooth Dropped from Rotdog Stealth strikes inflict Armor Crunch, deal 10% more damage and cost 1 less unit of stealth.
    Tango Cross1.png
    Tango Cross1.png
    Ruin MedallionRuin Medallion Crafted at a Hardmode Anvil Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Sand CloakSand Cloak Dropped from Desert Scourge +1 defense and 5% increased movement speed. Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. This effect has a 30 second cooldown before it can be used again
    Tango Cross1.png
    Tango Cross1.png
    Scuttler's JewelScuttler's Jewel Dropped from Gem Crawlers Rogue javelin projectiles have a chance to spawn a jewel spike when destroyed.
    Tango Cross1.png
    Tango Cross1.png
    Silencing SheathSilencing Sheath Crafted at a Tinkerer's Workshop +20 maximum stealth and 15% increased stealth regeneration.
    Tango Cross1.png
    Tango Cross1.png
    Spectral VeilSpectral Veil Dropped from Signus 10% increased movement speed and stealth generates 20% faster while moving. StealthPress Z to consume 25% of the player's maximum stealth to perform a short-ranged teleport and render them momentarily invulnerable. Dodging something while invulnerable causes full stealth to be gained.
    Tango Tick1.png
    Tango Cross1.png
    Thief's DimeThief's Dime Purchased from Bandit Summons a coin that revolves around the player and steals money from enemies.
    Tango Tick1.png
    Tango Tick1.png
    Vampiric TalismanVampiric Talisman Crafted at a Hardmode Anvil Rogue projectiles grant lifesteal on crits. 12% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Venerated LocketVenerated Locket Purchased from Bandit 10% increased rogue damage. Using a rogue weapon summons a copy of the projectile that falls from the sky. Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown
    Tango Tick1.png
    Tango Cross1.png
  • Armor

    Vanilla

    The Calamity Mod modifies two vanilla armors to grant rogue-based effects.

  • Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes
    Gladiator armor.png Gladiator armor 03 05 04 015
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: +3 defense and 5% increased rogue damage and 10% increased rogue velocity.
      Maximum rogue stealth is 70
    Obsidian armor.png Obsidian armor 04 05 04 015
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: +2 defense and 5% increased rogue damage and critical strike chance
      Grants immunity to fire blocks and temporary immunity to lava
      Maximum rogue stealth is 80
  • Calamity

  • Pre-Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Wulfrum Mask.png Wulfrum armor
    with Wulfrum Mask
    01 02 01 07
    • 3% increased critical strike chance
    • 5% increased movement speed
    • Wulfrum Mask: 10% increased rogue damage
    • Set Bonus: +3 defense, +5 defense when below 50% life
      Maximum rogue stealth of 50
    Snow Ruffian armor.png Snow Ruffian armor 01 02 01 04
    • 2% increased rogue damage
    • 3% increased rogue critical strike chance
    • 5% increased movement speed
    • Set Bonus: 5% increased rogue damage. Grants the player wings to glide and negate fall damage
      Maximum rogue stealth of 50
    Victide Headgear.png Victide armor
    with Victide Headgear
    03 05 04 012
    • 5% increased critical strike chance
    • 8% increased movement speed
    • 5% increased damage reduction
    • +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid
    • Victide Headgear: 5% increased rogue damage
    • Set Bonus: +3 life regen and 10% increased rogue damage while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons. Provides increased underwater mobility and slightly reduces breath loss in the abyss
      Maximum rogue stealth of 90
    Sulphurous armor.png Sulphurous armor 05 06 05 016
    • 12% increased rogue damage
    • 7% increased rogue critical strike chance
    • 10% increased movement speed
    • 35% increased movement speed while submerged in liquid.
    • Gills Potion effect
    • The Poisoned debuff is inflicted onto any attacking enemy
    • Set Bonus: Grants a double jump. Jumping off the ground leaves behind a sulphurous bubble that floats upward and inflicts Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them
      Maximum rogue stealth of 95
    Aerospec Headgear.png Aerospec armor
    with Aerospec Headgear
    04 07 06 017
    • 3% increased critical strike chance
    • 12% increased movement speed
    • Aerospec Headgear: 8% increased rogue damage and 5% increased movement speed
    • Set Bonus: 5% increased movement speed and rogue critical strike chance. Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall
      Maximum rogue stealth of 100
    Statigel Mask.png Statigel armor
    with Statigel Mask
    06 010 08 024
    • 5% increased damage
    • 5% increased critical strike chance
    • 5% increased movement speed
    • Statigel Mask: 10% increased rogue damage and 34% chance to not consume thrown items, 7% increased rogue critical strike chance and 12% increased movement speed
    • Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time
      Maximum rogue stealth of 100

    Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Titan Heart armor.png Titan Heart armor 012 017 014 043
    • 9% increased rogue damage
    • 10% increased rogue velocity
    • 15% increased rogue knockback
    • 15% decreased rogue firing speed
    • 45% increased chance to not consume rogue items
    • Rogue weapons inflict Astral Infection.
    • Set Bonus: 15% increased rogue damage and knockback. Immunity to knockback. Stealth strikes deal double knockback and cause an astral explosion
      Maximum rogue stealth of 100
    Forbidden Circlet.png Forbidden armor
    with Forbidden Circlet
    01 012 08 021
    • 10% increased summon damage and 15% increased rogue velocity
    • Set Bonus (Forbidden armor):
      • Maximum rogue stealth of 40.
      • Reduction of the summon penalty while holding rogue weapons.
      • Stealth strikes summon 6 homing Forbidden Eaters that each deals 75 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
      • Pressing Armor Set Bonus will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
    Daedalus Facemask.png Daedalus armor
    with Daedalus Facemask
    07 019 015 041
    • 3% increased damage
    • 6% increased critical strike chance
    • 10% increased movement speed
    • Immunity to Cursed debuff and gives control over gravity
    • Daedalus Facemask: 13% increased rogue damage and 7% increased rogue critical strike chance, increases rogue weapon velocity by 15%, 17% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue projectiles throw out crystal shards as they travel
        Maximum rogue stealth of 105
    Umbraphile armor.png Umbraphile armor

    8

    016 012

    36

    • 27% increased rogue damage
    • 16% increased rogue critical strike chance
    • 10% increased rogue projectile velocity
    • 30% increased movemement speed
    • Set Bonus: Rogue weapons have a chance to create explosions on hit. Stealth strikes will always create an explosion
      Maximum rogue stealth of 110
    Hydrothermic Hood.png Hydrothermic armor
    with Hydrothermic Hood
    012 020 014 046
    • +20 to max life
    • 8% increased damage
    • 7% increased critical strike chance
    • 15% increased movement speed
    • Immunity to lava and fire damage
    • Set Bonus: Inferno effect when below 50% life. You have a 20% chance to emit a blazing explosion when you are hit
    • Hydrothermic Hood: 12% increased rogue damage and 10% increased rogue critical strike chance, 50% chance to not consume thrown items and 15% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue weapons unleash a volley of homing chaos flames around the player every 2.5 seconds
        Maximum rogue stealth of 110

    Post-Moon Lord

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Empyrean armor.png Empyrean armor 020 027 024 071
    • 23% increased rogue damage and critical strike chance
    • 40% increased movement speed
    • +20 max life
    • Temporary immunity to lava
    • Set Bonus: 9% increased rogue damage and velocity. Grants Empyrean Rage and Empyrean Wrath buffs when hit. Grants Wrath and Rage buffs when under 50% health
      Maximum rogue stealth of 115
      Rogue projectiles can spawn a random Empyrean projectile upon striking an enemy:
      • Empyrean Star which homes in strongly on enemies. It deals 80% damage of the projectile that spawned it.
      • Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player.
        • The damaging orb deals 62.5% of the projectile's damage.
        • The healing orb heals for 10% of the projectile's damage. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits.
      • Empyrean Fire spark which falls to the ground and lingers for a few seconds. It deals 15% damage of the projectile that spawned it.
      • Empyrean Blast explosion that deals 20% damage of the projectile that spawned it.
      • Empyrean Bubble which homes in weakly on enemies. It deals 60% damage of the projectile that spawned it.
    Tarragon Helmet.png Tarragon armor
    with Tarragon Helmet
    015 037 023 084
    • 16% increased damage
    • 11% increased critical strike chance
    • 15% increased movement speed
    • +40 max life
    • 5% increased damage reduction
    • +2 life regen
    • Can move freely in liquids
    • Temporary immunity to lava
    • Set Bonus: Reduced enemy spawn rates. Increased heart pickup range. Enemies have a chance to drop extra hearts on death
    • Tarragon Helmet: 10% increased rogue damage and critical strike chance, 12% increased movement speed
      • Set Bonus: After every 25 rogue critical hits grants 3 seconds of damage immunity with a cooldown of 30 seconds. While afflicted with a debuff, 10% increased rogue damage
        Maximum rogue stealth of 115
    Bloodflare Imp Mask.png Bloodflare armor
    with Bloodflare Imp Mask
    028 035 029 092
    • 22% increased damage
    • 15% increased critical strike chance
    • 17% increased movement speed
    • +40 max life
    • Free movement in liquids
    • Temporary immunity to lava
    • +10 life regen and +30 defense while in lava
    • Set Bonus: Greatly increases life regeneration. Enemies below 50% life have a chance to drop hearts when struck. Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
    • Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance, 15 % increased movement speed
      • Set Bonus: When above 80% life, +30 and 5% increased rogue critical strike chance. When below 80% life, 10% increased rogue damage. Rogue critical strike heal the player
        Maximum rogue stealth of 120
    God Slayer Mask.png God Slayer armor
    with God Slayer Mask
    029 041 035 0105
    • 21% increased damage
    • 12% increased critical strike chance
    • 18% increased movement speed
    • +60 max life
    • Enemies take damage when they hit you
    • Set Bonus: Pressing God Slayer Dash allows the player to dash a great distance in 8 directions depending on what movement keys are held. This has a 35 second cooldown
    • God Slayer Mask: 14% increased rogue damage and critical strike chance, 18% increased movement speed
      • Set Bonus: While at full HP all rogue stats are boosted by 10%. Extra immunity frames if taking more than 80 damage
        Maximum rogue stealth of 120
    Auric Tesla Plumed Helm.png Auric Tesla armor
    with Auric Tesla Plumed Helm
    034 048 044 0126
    • 20% increased damage
    • 10% increased critical strike chance
    • 20% increased movement speed
    • +100 max life
    • Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback
    • Nearby enemies are frozen when taking damage
    • Magic carpet deploys when out of flight time
    • Set Bonus: All projectiles spawn healing auric orbs on enemy hits
    • Auric Tesla Plumed Helm: 20% increased rogue damage, critical strike chance and movement speed
      • Set Bonus: Rogue Tarragon, Bloodflare, and Godslayer armor effects
        Maximum rogue stealth of 130
  • Potions

    Vanilla

    The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects.

  • Potion Ingredients Effects Duration Icon
    Flask of Cursed FlamesFlask of Cursed Flames Bottled WaterBottled Water
    Cursed FlameCursed Flame (2)
    Melee and rogue weapons inflict Cursed Flames for 3 to 6 seconds. 20 minutes
    Weapon Imbue Cursed Flames.png
    Flask of FireFlask of Fire Bottled WaterBottled Water
    HellstoneHellstone (3)
    Melee and rogue weapons inflict On Fire! for 3 to 6 seconds. 20 minutes
    Weapon Imbue Fire.png
    Flask of GoldFlask of Gold Bottled WaterBottled Water
    Gold DustGold Dust (5)
    Melee and rogue weapons inflict Midas for 2 seconds. 20 minutes
    Weapon Imbue Gold.png
    Flask of IchorFlask of Ichor Bottled WaterBottled Water
    IchorIchor (2)
    Melee and rogue weapons inflict Ichor for 10 to 19 seconds. 20 minutes
    Weapon Imbue Ichor.png
    Flask of NanitesFlask of Nanites Bottled WaterBottled Water
    NanitesNanites (5)
    Melee and rogue weapons inflict Confused for 1 to 3 seconds. 20 minutes
    Weapon Imbue Nanites.png
    Flask of PoisonFlask of Poison Bottled WaterBottled Water
    StingerStinger
    Melee and rogue weapons inflict Poisoned for 5 to 9 seconds. 20 minutes
    Weapon Imbue Poison.png
    Flask of VenomFlask of Venom Bottled WaterBottled Water
    Vial of VenomVial of Venom (5)
    Melee and rogue weapons inflict Venom for 5 to 9 seconds. 20 minutes
    Weapon Imbue Venom.png
    Invisibility PotionInvisibility Potion Bottled WaterBottled Water
    BlinkrootBlinkroot
    MoonglowMoonglow
    Holding a rogue boomerang boosts rogue damage by 10%.
    Holding a javelin boosts armor penetration by 5.
    Holding a rogue bomb increases rogue velocity by 10%.
    Holding a spiky ball increases rogue critical strike chance by 10%.
    Holding a dagger increases rogue stealth regeneration by 20% even while moving.
    The player is entirely concealed and has reduced aggro while not using any items.
    2 minutes
    Invisibility.png
  • Calamity

  • Potion Ingredients Effects Duration Icon
    Calamitas' BrewCalamitas' Brew 3 Ashes of Calamity + 3 Bottled Water + Brimstone Fish  @  Imbuing Station
    or
    20 Blood Orb + Bottled Water + Ashes of Calamity  @  Imbuing Station
    Melee and rogue attacks inflict Abyssal Flames.
    Increases movement speed by 10%.
    15 minutes
    Abyssal Weapon.png
    Crumbling PotionCrumbling Potion 5 Bottled Water + Ancient Bone Dust + Essence of Sunlight  @  Alchemy Table
    or
    Bottled Water + 20 Blood Orb + Essence of Sunlight  @  Alchemy Table
    Increases melee and rogue critical strike chance by 5%.
    Melee and rogue attacks inflict Armor Crunch.
    8 minutes
    Armor Crumbling.png
    Penumbra PotionPenumbra Potion Bottled Water + 30 Blood Orb + Solar Veil  @  Alchemy Table
    or
    Bottled Water + 3 Solar Veil + Solar Tablet Fragment  @  Alchemy Table
    Rogue stealth generates 15% faster while moving.
    At night, stealth also generates 15% faster while standing still.
    During an eclipse both boosts increase to 20%.
    8 minutes
    Penumbra (buff).png
    Shadow PotionShadow Potion Invisibility Potion + Shadowfish  @  Alchemy Table
    or
    Invisibility Potion + 10 Blood Orb  @  Alchemy Table
    Turns the player invisible.
    Increases stealth generation by 10%.
    Grants buffs when holding a certain type of rogue weapon (identical to the effects of the Invisibility Potion) and causes them to shoot special projectiles.
    8 minutes
    Shadow.png
    Shattering PotionShattering Potion Bottled Water + 30 Blood Orb + Beetle Husk  @  Alchemy Table
    or
    2 Crumbling Potion + Beetle Husk  @  Alchemy Table
    Increases melee and rogue damage and critical strike chance by 8%.
    Melee and rogue attacks inflict Armor Crunch.
    8 minutes
    Armor Shattering.png
  • Weapons

    For a sortable list, see Rogue weapons.

    Bombs

    Boomerangs

    Daggers

    Javelins

    Spiky Balls

    Others

    Consumable

    Non-Consumables

    Advertisement