Shadow Potion
Shadow Potion
Statistics
Type | Potion |
---|---|
Use time | 17 Very Fast |
Tooltip | Causes the player to disappear while not attacking Holding different types of rogue weapons give the player boosts Different types of rogue weapons spawn different projectiles on hit Stealth generation is increased by 10% |
Grants Buff | ![]() |
Buff duration | 5 minutes |
Buff tooltip | You're invisible, certain rogue weapons give and gain buffs, and stealth generation is boosted. |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 1 second (Cosmic Scythe) |
Debuff tooltip | Losing life |
Rarity | ![]() |
Sell | 40 ![]() |
The Shadow Potion is a craftable Pre-Hardmode buff potion that is a direct upgrade to the Invisibility Potion. Upon consumption it grants the Shadow buff, which turns the player invisible and reduces aggro while not attacking, and boosts stealth regeneration by 10% at all times. The player will also become immune to the Invisibility buff. When holding and using a certain type of rogue weapon, the player will gain certain buffs and spawn certain projectiles. The effects are listed below:
Type | Stat Buff | Projectile |
---|---|---|
Boomerangs | Increased rogue damage by 10% | n/a Spectre Soul |
Javelins | Increased armor penetration by 5 | ![]() |
Bombs | Increased rogue velocity by 10% | ![]() |
Spiky Balls | Increased rogue critical strike chance by 10% | ![]() |
Daggers | Increased stealth regeneration by 8% | ![]() |
For stealth strikes, the additional projectiles only trigger for the first five enemies hit.
Crafting[edit | edit source]
Recipe[edit | edit source]
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Invisibility Potion | 1 |
![]() | Shadowfish | 1 |
Result | ||
![]() | Shadow Potion | 2 |
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Invisibility Potion | 1 |
![]() | Blood Orb | 10 |
Result | ||
![]() | Shadow Potion | 1 |
Notes[edit | edit source]
- The player will turn visible if any bosses are alive.
- All spawned projectiles have a cooldown of half-second before it can be released again
- Spawned projectiles have a varying damage value proportionate to the projectile's damage. They have a damage softcap of 60, any higher is 90% less effective.
- Spectre Souls deal 20% damage
- Equanimity Dark Shards deal 15% damage
- Penumbra Souls deal 10% damage
- Cosmic Scythes and Black Holes deal 5% damage
- Unlike the black hole from Sealed Singularity, the Black Hole spawned from Shadow Potion doesn't suck in enemies.