Type | Armor |
---|---|
Defense | 104/96 |
Set Bonus | All projectiles spawn healing leaf orbs on enemy hits Max run speed and acceleration boosted by 5% If you are reduced to 1 HP you will not die from any further damage for 8 seconds This effect has a 5 minute cooldown. The cooldown does not decrement if any bosses or events are active. Masked Cap: Magic projectiles which cannot pierce will occasionally set off potent blasts of nature energy Horned Hood: 65% increased minion damage and +5 max minions Summons an ancient leaf prism to blast your enemies with life energy |
Grants Buff | ![]() |
Buff duration | Infinite (Horned Hood) |
Buff tooltip | The crystal will protect you |
Grants Buff | ![]() |
Buff duration | 8 seconds (On first death) |
Buff tooltip | You are unkillable and immune to most debuffs |
Rarity | ![]() |
Sell | 43 ![]() ![]() |
Summons Minion |
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Silva Crystal (minion) |
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The Silva armor is a craftable post-Moon Lord armor set. It is the Magic/Summoner counterpart to God Slayer armor and the last armor sets needed to craft the Auric Tesla armor for those classes. It cannot be obtained until after defeating several enemies from the upgraded Solar Eclipse, Pumpkin and Frost Moons as its recipe calls for Ascendant Spirit Essence. If the entire set is visible (whether equipped or in social slots), the wearer will have afterimages.
It consists of the Silva Armor and Silva Leggings, as well as having two different headpieces suited to the Magic and Summoner classes, being: the Silva Masked Cap and Silva Horned Hood. All helmets share some common set bonuses, but also provide set bonuses specific to their respective class as well.
The Silva Armor provides 44 defense, 12% increased damage and 8% increased critical strike chance, and +80 max life. The Silva Leggings provide 39 defense, 12% increased damage and critical strike chance, and 10% increased movement speed.
- The Silva Masked Cap gives 21 defense, 23% increased magic damage and 13% magic critical strike chance, +100 max mana, and 19% reduced mana cost
- The Silva Horned Hood gives 13 defense and 10% increased minion damage.
Contents
Set Bonuses
Regardless of the headpiece chosen, equipping a full set of Silva armor will provide the following set bonuses:
- Occasionally spawns healing leaf orbs upon enemy hits.
- Boosts maximum run speed and acceleration by 5%.
- If the wearer is reduced to 0 HP, they will receive the Silva Immunity buff, which makes them unable to die for 8 seconds.
- This effect has a 5 minute cooldown before it can trigger again. The cooldown does not decrement during boss fights or events.
- If the wearer is wearing Silva Wings or is under the effects of the Draconic Surge buff when this activates, they will be healed to half health.
In addition to the above, each headpiece provides its own class-specific set bonus:
Silva Masked Cap:
- All magic projectiles have a 100% chance to cause a massive explosion upon hitting an enemy every 5 seconds. This explosion deals four times the damage of the projectile that triggered it.
- The explosion have a softcap of 720 damage, with any damage exceeding the limit dealing 66% less damage.
Silva Horned Hood:
- Increases minion damage by 65% and +5 max minons.
- Summons a Silva Crystal above the wearer's head, which blasts enemies with pulses of life energy similarly to the Rainbow Crystal sentry.
- The bursts of light deal 600 damage.
Set
Type | Armor – Crafting material |
---|---|
Defense | 44 |
Body slot | Shirt |
Tooltip | +80 max life 12% increased damage and 8% increased critical strike chance |
Sell | 14 ![]() ![]() |
Type | Armor – Crafting material |
---|---|
Defense | 39 |
Body slot | Pants |
Tooltip | 10% increased movement speed 12% increased damage and critical strike chance |
Sell | 10 ![]() ![]() |
Helmet variants
Type | Armor – Crafting material |
---|---|
Defense | 21 |
Body slot | Helmet |
Tooltip | 23% increased magic damage and 13% magic critical strike chance +100 max mana and 19% reduced mana usage |
Sell | 18 ![]() |
Type | Armor – Crafting material |
---|---|
Defense | 13 |
Body slot | Helmet |
Tooltip | +10% minion damage |
Sell | 18 ![]() |
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Effulgent Feather | 10 |
![]() | Any Gold Bar | 10 |
![]() | Tenebris | 12 |
![]() | Ascendant Spirit Essence | 3 |
Result | ||
![]() | Silva Armor | 1 |
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Effulgent Feather | 5 |
![]() | Any Gold Bar | 5 |
![]() | Tenebris | 6 |
![]() | Ascendant Spirit Essence | 2 |
Result | ||
![]() | Silva Horned Hood | 1 |
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Effulgent Feather | 7 |
![]() | Any Gold Bar | 7 |
![]() | Tenebris | 9 |
![]() | Ascendant Spirit Essence | 2 |
Result | ||
![]() | Silva Leggings | 1 |
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Effulgent Feather | 5 |
![]() | Any Gold Bar | 5 |
![]() | Tenebris | 6 |
![]() | Ascendant Spirit Essence | 2 |
Result | ||
![]() | Silva Masked Cap | 1 |
Used in
Notes
- The Silva Immunity 5 minute cooldown can be skipped by re-entering the world. This can be useful for Hardcore characters.
Trivia
- The word "silva" is Latin for 'forest' or 'woodland'.
- Prior to the 1.5.0.001 update, there used to be headpiece variants for the Melee, Ranged and Rogue classes. They are now vanity items.
Lore
Equipment
The armor worn by the mythical Dryad, Silva. It is woven with the most pure and powerful form of nature magic, as Silva herself drew from the collective life force of every plant in Terraria during the fabrication of the armor. This eternal pool of vitality is stored within the armor itself, and upon its wearer sustaining injuries, lends its spirit, mending their injuries, and healing their scars. Of course, such rejuvenating power is difficult to sustain, and the armor must take time to renew its pool of mana, limiting its abilities.
Silva
From the first day creatures probed their way onto solid ground, plant life had always held the upper hand in demographics. Trees spread their boughs over quiet hills, and algae crept its way along raging waterfalls, each leading their own, quiet lives. However, predecessor and overseer to it all, is the first nature spirit, Silva.
Having been borne from the conceptualization of flora, and becoming the first Dryad, Silva was one of immense wisdom and power. With her connection to all the plant life in the land of Terraria, her health and vitality were linked to the well-being of its entire population, from the sprawling forests to each blade of grass. She would continue to live as long as somewhere, the tiniest plant still spread its leaves. In order to shave away at the countless centuries of her lifespan, much of Silva’s time was spent slumbering deep beneath the earth. As she only awoke when nature was in great peril, rarely did anyone see her. Thus, she was naught but a legend.
That is, until the flames of Yharim’s dragon, Yharon, razed much of the jungle during the time he single-handedly overthrew his predecessors, the prior Jungle Tyrants, to begin his rule. The devastation caused by the attack was on the scale that Silva was weakened considerably. In order to stop further destruction, she made the decision to stay conscious until her power had returned. However, word soon reached her ear of the mounting resistance, gathering those across the land who sought to topple the Tyrant’s rule. Rather than waiting, she took her chances, and decided to make herself known to the forces of Braelor and Statis. Considerably encouraged by the appearance of a powerful nature spirit, the two warriors went to battle, aiming to strike down the Tyrant. They never returned. When Silva herself went forward to try her hand, it appeared that, from the information gleaned from the prior assailant’s minds, most likely Braelor or Statis themselves, the witch Calamitas had learnt of her existence. In response, she had prepared a contingency. Taking control of the waste and pollution formed from Draedon’s constant experiments, she swallowed the Dryad within a pit of the filth. It was living torture, each breath a struggle, and the air burning as the corruption filled Silva’s lungs- yet she could not die, only fade away. Having suffocated Silva to a near comatose state, Calamitas finally released control of the toxins, collapsing from the strain of containing the Nature Spirit, and allowing the waste to flow into the waters of the ocean. As Silva sank with the filth, the form of the Dryad began to crumble away. Only her soul was confined to the depths of the Abyss, where the constant flow of noxious chemicals spewing from hydrothermal vents kept her from gathering enough power to rise once more. However, her influence as a powerful Dryad continues to be apparent, as her very presence allows plant life to grow in the abyss, where not even a trace of light can breach the darkness.