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The Hive MindPhase 1
The Hive Mind (Phase 1).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind AI
Damage20 / 36 / 45 / 54
Max LifePhase 1:
1,200 / 1,920 / 2,880
Total:
7,000 / 11,200 / 14,976
Defense10
KB Resist100%
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Hive Mind map.png
Map Icon
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind Phase 2 AI
Damage35 / 63 / 81 / 90 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life5,800 / 9,280 / 12,096
Defense5
KB Resist100%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Drops
Coins 5 Gold Coin.png
Hive Mind map 2.png
Map Icon

Hive Mind Trophy.png "A hive of clustered microbial-infected flesh." Hive Mind Trophy.png

The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

Spawn[]

The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in The Corruption.

Behavior[]

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts drifting slowly towards the player while performing various attacks.

The Hive Mind enrages outside The Corruption and on the Surface, each condition reduces the burrow time by one second in Phase 1. In Phase 2, speed is increased and attack transition time is decreased.

Attacks[]

Phase 1[]

  • Remains stationary where it was spawned and immediately summons 5 / 6 / 7 / 15 Hive BlobHive Blobs by its side.
    • Hive Blobs stick around the hive and fire Vile ClotVile Clots every six seconds as long as they are farther than five tiles away from the player.
  • Burrows into the ground and reemerges near the player every 9 / 8 / 7 / 5 seconds, to prevent them from straying too far away.
  • Has a 1/150 and 1/60 chance to spawn DevourerDevourers and Eater of SoulsEaters of Souls respectively when it takes damage.
  • Summons 2-3 / 3-4 / 4 / 5 Hive BlobHive Blobs or Dank CreeperDank Creepers upon reaching 75%, 50%, and 25% health.
    • Dank Creepers slowly accelerate towards the player.
    • There may only be up to 1 / 1-2 / 2 / 2-3 Dank Creepers summoned at once.

Phase 2[]

  • Hive Blobs are no longer spawned and all existing Hive Blobs despawn.
  • Slowly drifts towards the player for 8-10 / 5-7 / 4.5-6.5 / 4-6 seconds.
  • Lets out a higher-pitched roar then dashes directly at the player while fading out and spawns a Dank CreeperDank Creeper, DevourerDevourer, and Eater of SoulsEater of Souls.
    • These enemies will not be spawned again until they are killed.
  • After fully fading out, the hive teleports away from the player and repeats its attack.

In Expert Mode[]

  • During Phase 1, The Hive Mind rapidly gains defense while any Dank Creepers are alive, rendering it functionally invincible. Its defense immediately returns to normal when all Dank Creepers are killed.
    • Its defense rises at a rate of 25 per frame, or 1500 per second.
  • When a Dank Creeper is killed, it spawns a Shade NimbusShade Nimbus which lasts six seconds and rains shade every 0.75 seconds.
  • In Phase 2, drifts for less time and moves faster the lower its health.
  • After every two drift-dashes, the next teleport will be closer to the player. The hive will fully fade in while circling the player, lunge at them when at full opacity, then slows down and drifts towards the player.

In Revengeance Mode[]

  • Drift-dashes no longer spawn enemies.
  • Spin-lunges occur after every drift-dash.
  • Gains a new attack below 66% health. The hive appears below the player, flies in a semi-circle while spawning a Dank CreeperDank Creeper, Dark HeartDark Heart, DevourerDevourer, and Eater of SoulsEater of Souls, then slows down and drifts towards the player.
    • Dark Hearts rain shade onto the player every 0.5 seconds when above them.
    • This attack occurs between each spin-lunge attack.
    • These enemies will not be spawned again until they are killed.
  • Gains another new attack below 33% health. The hive appears above the player, dashes horizontally while spawning 10 Shade NimbusShade Nimbuses, then slows down and drifts towards the player.
    • This attack is randomly arranged with the spin-lunge and semicircle-dash attacks, and is never performed twice in a row.

In Death Mode[]

  • Moves very quickly and teleports extremely often in Phase 2.
  • Can use all attacks upon reaching 66% health.

Summons[]

Hive Blob
Hive Blob.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeHive Blob AI
Damage0 (Contact)
30 / 48 / 60 / 68 (Vile Clot)
Max Life100
Defense0
KB Resist10%%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1 second (Vile Clot)
Debuff tooltipLosing life
Immune toConfused
Dank Creeper
Dank Creeper.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeDank Creeper AI
Damage25 / 50 / 62 / 68 (Contact)
56 / 68 / 76 (Shaderain)
Max Life90 / 180
Defense6
KB Resist70% / 73%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Dark Heart
Dark Heart.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeAngry Nimbus AI
Damage0 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life150
Defense2
KB Resist60% / 64%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Image Name Condition
Devourer Devourer Always
Eater of Souls Eater of Souls Always

Aftermath[]

Notes[]

  • During phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
  • During phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.

Tips[]

For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.
  • Leaving The Corruption will enrage The Hive Mind, making it more deadly.
    • Keep this in mind if building an arena; building too far off the ground may take you out of the biome.
  • Be wary of the Hive Mind's summons, making sure to clear them out every so-often, as they can easily overwhelm the player if left unattended.
    • During phase 1, The Hive Mind will summon a swarm of minions at 75%, 50% and 25% health. Keep this in mind while dealing heavy damage, as fighting off more than 1 swarm at a time can be overwhelming.
    • Phase 2 can be extremely chaotic, so clearing out all minions before starting the phase can be greatly helpful.
      • The Hive Blobs will instantly despawn upon entering phase 2, so it's best to focus on the other remaining minions.
    • The Dark Hearts' projectiles can cause a lot of damage if the player is not concentrated on dodging them.
  • During Hardmode, The Hive Mind can be fought to get a large amount of Cursed Flames. This is a highly effective way to get Cursed Flames in a Crimson world, as The Hive Mind can be fought on a Corruption island.

Trivia[]

Lore[]

Deep within the chasms of the corruption, squirming in the darkness, lay great colonies of disgusting creatures which have gathered together and travel as one. Combined, the Hive Mind’s presence is far greater than any single existence, and alone it spreads and sustains the corruption, steadily producing more biomass to continue its growth.

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