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Weapons are essential items used for combat against enemies, bosses, and even other players during PvP games. Most weapons are crafted at any crafting Station, while others can only be found in Chests, as enemy/boss drops, or purchased from NPCs. The Calamity Mod adds a large number of new and unique weapons for players to use. Many are upgrades to existing weapons and others are wholly unique.

Contents

Melee weapons[]

Swords[]

Swords are melee weapons which can be divided into 2 basic categories: Shortswords, and Broadswords. Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies than shortswords.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Shortswords[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Yoyos[]

Yoyos are melee weapons that are flail-like, and when thrown, seek after the player's cursor.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Spears[]

Spears are melee weapons that have decent range (somewhat better than swords), but attack using a stabbing motion (like a shortsword, except that spears can be aimed). Spears also have a good chance of hitting targets more than once, especially large enemies.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Boomerangs[]

Boomerangs are melee weapons that come back to the player after being thrown. Together with Yoyos, they provide the earliest distance attacks that benefit from melee bonuses.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Flails[]

Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Others[]

These are melee weapons that possess unique means of attack. Most also launch projectiles.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Ranged weapons[]

Bows[]

Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, the arrows do.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Repeaters[]

Hardmode[]

Guns[]

Guns are a type of ranged weapon that uses bullets as ammunition.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Launchers[]

Launchers are a type of ranged weapon that usually use rockets as ammunition.

Hardmode[]

Post-Moon Lord[]

Flamethrowers[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Others[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Magic weapons[]

Wands[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Magic guns[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Spell Tomes[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Others[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Summon weapons[]

Minion weapons[]

Minion weapons are summon weapons that when used summon a minion to attack enemies.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Sentry weapons[]

Sentry weapons are summon weapons that summon a static minion to attack enemies using their own projectiles.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Other[]

These are summon weapons that possess unique means of attack.

Hardmode[]

Post-Moon Lord[]

Rogue Weapons[]

Consumable rogue weapons are marked with a (c).

Bombs[]

Bombs are rogue weapons that create an explosion after a short amount of time.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Boomerangs[]

Boomerangs are rogue weapons that when thrown will eventually return to the player's position.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Daggers[]

Daggers are rogue weapons that when thrown release projectiles that damage enemies.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Javelins[]

Javelins are rogue weapons that when thrown release a larger projectile than a dagger.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Spiky Balls[]

Spiky Balls are rogue weapons which fire projectiles which linger for a while before disappearing.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Others[]

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Classless weapons[]

Debuff[]

These weapons are intended to be paired with normal class weapons to inflict debuffs, which in turn make enemies more vulnerable and take higher damage.

Pre-Hardmode[]

Hardmode[]

Finite Use[]

These weapons deal massive amounts of damage which scale when used on bosses, but have limited ammunition as a result.

Pre-Hardmode[]

Hardmode[]

Post-Moon Lord[]

Other[]

Post-Moon Lord[]

See Also[]

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